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Technically, these plans fall into two categories. The earlier ones were drawn in another application (Floor Plans Plus for Windows 3 believe it or not!) and converted to CC2. Everything in the converted plans has ended up on one layer of the CAD drawing, which makes it impossible to do clever things like hide all the cabin fittings before printing and so on. Also some of the labels have come out a bit bigger than they should; normally these aren't a problem but if they are, mail me and I'll amend the problem plan and repost it. One other thing; the colours have come out a litte weird. To start with, the converted plans will appear white-on-black in CC when you load 'em - don't panic, they won't print like that. But the colours are a bit meaningless, so you'll be better off printing them monochrome rather than in colour. Later versions are drawn straight into CC and are properly layered so you can display any or all of:
Plus the colours mean something (I hope!) so it's worth printing them in colour.
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Broadsword Class Mercenary Cruiser - Adventure 7, Broadsword
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Ruguelka Class Vargr Corsair - Mongoose, Aliens of Charted Space 1
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Serpent Class Scout/Courier - Paranoia Press, from Scouts and AssassinsA rather elegant variant on the classic Type S scout/courier, originally declared to match the same specs. |
Featured in the excellent V&V supplement, The Ueknou is the classic ship for the stereotype "Vargr Pirates" (plot device 32b). If you're lucky enough to have the supplement, it's backed up by glorious perspective views of internal locations which really help you feel you're on board. Updated to CC3+, grey fuel zones, complete redraught September 2018 |
A small and interesting cargo pod hauler from the excellent IISS Ship Files. |
No, this isn't the official "Type T" which is a patrol cruiser. This one's a slightly heavier Scout ship, 165 tons, designed - believe it or not - from a space-ship-shaped pencil eraser which I thought was really whizzy. Makes a nice PC party ship, with slightly more cargo space than the regular Scout. 5th Feb 2006: Redrawn effectively from scratch to lift it into the better deckplan category, |
Another absolute classic, one to use and use again. Another splendid ship for a small PC party, though not a great deal of use if trading is planned as the cargo capacity is pretty small. One interesting feature is the very firm segregation between officer country and enlisted accomodation. While this was described as a defence against mutiny, it also feeds nicely into player paranoia about the NPC hirelings with the habit of whispering in corridors. |
An old chestnut from the first really good deckplans supplement, Traders and Gunboats. This is one everyone knows and probably has photocopies of, but I fancied having a nice copy to play with this coming session so I redraughted it. |
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Another enduring classic from Traders and Gunboats, the Marava has been used again and again and deserved a decent treatment. This was the version create as the target ship for the players to track in the Repo Boys campaign, and the scene of the final battle. |
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The classic Type A merchant. This is a reproduction of the splendid version produced in the supplement Starship Operator's Handbook by the lamented Digest Group Publications. 1st Feb 2006 - Redrafted with grey "dead zones" and new fittings from the Cosmographer symbol set. Also, for a specific request, an optional version of the Captain's Stateroom is included; display the hidden layer "!Alternative Captain" and the huge captain's cabin is split into a much smaller one plus an extra crew stateroom. With the layer hidden the ship is shown as originally published. |
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This is a nice mid-range between the Type S and a Donosev class scout; a slightly beefier scout ship for longer range stuff. I recommend two or three "Scout" results on the Muster tables to earn one of these! 1st Feb 2006 - Redrafted with grey "dead zones" and new fittings from the Cosmographer symbol set. |
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The ship issued to Bounty Hunters on active duty, and occasionaly on retirement. The deckplans depict the standard 100-ton variant; the 200-tonner is similar but larger. For Bounty Hunter characters, download TravGen! |
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Originally intended as a larger approach to the CE Close Escort idea, a revenue patrol vessel. Examples are now being sold off by COAFC and the Navy and are showing up as assault ships for mercenary units, something they're much better suited for. Note: I am aware that the missile bay plus turrets breaks the hardpoint rules. This ship was designed early in my shipbuilding career before I understood such things properly - it was actually patterned after a lead miniature - and I liked it too much to mess with it. So sue me! |
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Excalibur class Express Packet Boat - Games Workshop, from IISS Ship FilesA 100-ton Express boat with more cargo capacity. A nice little design. |
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Type FF 600-ton Armoured Fleet Courier - Allan WiltshireA Jump-6 fleet courier with the ability to dish out and take considerable punishment if neccessary. Not a bad ship for fairly high-powered PC parties, although the cargo capacity is pitiful unless the ATV is dropped. |
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Hero class 3,000-ton Aslan Intruder Transport - FASA, from Aslan Mercenary Ships
From the very good and long out-of-print FASA supplment Aslan Mercenary Ships, the Hero class is a destroyer-class vessel capable of delivering 250 troops and eight 10-ton vehicles to the battlefield across interstellar distances. If you want to field an Aslan mercenary unit in your campaign and give them some punch, load 'em into this! This is the largest deckplan I have ever produced to date. |
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In my opinion, probably the all-round best Player Character party ship ever designed! This is a complete redraught, done in CC2 from the ground up with layers and consoles and all that good stuff. |
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On the face of it, it looks crackers. Two of the old classic ships welded together - a Scout/Courier glued on the front of a CE Close Escort. However, it does make a vaguely usable vessel, and is certainly interesting. For sure, TNE had a lot worse ideas.
Built on the basic Subsidised Merchant design, the Gyrfalcon is capable of delivering 50 marines to surface or deploying them in assault g-carriers from orbit. Virtually all ship systems are upgraded from the original, and the vessel can take care of itself in a fight if need be.
The Mormcry is a large merchant, designed for speculative trade out on the edge of civilized space, where things get a bit rougher.
I really don't have to describe this one, do I? None the less, as with all my plans, there's a bit more detail in this than the originals, so if your party drive one of these, this is worth downloading.
See the notes for the Scout above. The famous "ship with no bog". I remember someone on the Traveller Mailing List once proving that it was impossible to make a living trading in one of these, but that's more economics than I like with my roleplaying, thank you.
A peculiar-looking vessel, it none the less looked to me like a doozy for making players fight their way though, so I made up some plans. Haven't used 'em yet, but there's always time.
Starships was probably the worst supplement IG ever produced for T4, consisting of dull, empty, grid-less deckplans and not much else, and was justly panned. However, the basic shape of the Free Trader seemed OK, so here I've gutted it and rearranged everything so it looks sorta better. IMHO of course. Judge for yourself!
The original had, among other issues, no staterooms for the crew, or access hatches to the M-Drive or J-Drive. Meh, Traveller 4.
28th September 2023 - redrawn in CC3 then PDFd.