Alair Tribulations
Great-grandchild of the sister's gibbon's friend of the nephew of the Campaign that Would Not Die, now in 3.25e
Møøse Trained By: Hugh Foster

Alair Tribulations

A D&D 3.5 Campaign set in the World of Alair, in a younger, wilder era, when terrible catastrophes have toppled many mighty powers and empires, and great tracts of empty wilderness are there for the exploring and - maybe - conquering.

This week: On the way home, a warband of orcs makes a suspiciously accurate beeline for the party, attempting to ambush them in their camp. They turn out, however, not to be from Arakhor after all, but one of the smaller eastern orc-holds.