Fiendish Codex IIClasses |
Class | Description |
---|---|
Hellbreaker | Hellbreakers are thieves who specialize in robbing devils. |
Hellfire Warlock | Hellfire warlocks use the flames of Hell to power their abilities. |
Hellreaver | Hellreavers derive their power from their outrage over infernal plots and the devils' manipulations of mortals. |
Soulguard | Soulguards are heroic individuals who fight on behalf of those wronged by evil. |
General Feats | Prerequisite | Benefit |
---|---|---|
Brand of the Nine Hells | Lawful evil, devil | Gain benefit based on allegiance to a Lord of the Nine |
?Mark of Avernus | Brand of the Nine Hells, allegiance to Bel | Once/encounter, make melee or ranged attack, or use aspell-like ability as an immediate action |
?Mark of Cania | Brand of the Nine Hells, allegiance to Mephistopheles | When you fail at an attack, gain cumulative bonus on attacks, saves, checks until you succeed |
?Mark of Dis | Brand of the Nine Hells, allegiance to Dispater | Your starting square is not threatened, +4 to AC or on a saveas immediate action 1/round |
?Mark of Maladomini | Brand of the Nine Hells, allegiance to Baalzebul | Issue pool of filth that forces Balance checks and causescreatures to become sickened |
?Mark of Malbolge | Brand of the Nine Hells, allegiance to Glasya | Gain fleshy tumors that can give you a variety of benefits |
?Mark of Minauros | Brand of the Nine Hells, allegiance to Mammon | Gain +2 bonus on charge attacks, and your starting squareis not threatened |
?Mark of Nessus | Brand of the Nine Hells, allegiance to Asmodeus | An enemy must make a Will save before it can attack you, or it must target another foe |
?Mark of Phlegethos | Brand of the Nine Hells, allegiance to Belial | When you take damage, you can gain bonuses on attacks, or Fierna saves, or checks |
?Mark of Stygia | Brand of the Nine Hells, allegiance to Levistus | Do not need to make Balance checks on slippery surfaces, deal +1d6 cold damage, other benefits |
Dilate Aura | Aura ability | Once/encounter, double range of your aura |
Rapid Regeneration | Regeneration ability | Regeneration increases by 1 |
Supernatural Instincts | Combat Reflexes | Creature using a supernatural ability provokes attack of opportunity from you |
Undo Resistance | Sneak attack, sudden strike, or skirmish ability | Deal sneak attack with cold iron weapon and reduce a creature?s spell resistance |
Vengeful Surge | Iron Will | When you save against a spell or a spell-like or supernatural ability, gain +2 on damage against creature that targeted you for 1 round |
Devil-Touched Feats | Prerequisite | Benefit |
---|---|---|
Devil?s Favor | Pact with devil | +2 bonus on attack, save, or check 1/day per devil-touched feat you have |
?Devil?s Aura | Cha 13, Intimidate 9 ranks, Devil?s Favor | Create aura of fear for 1 round |
?Devil?s Flesh | Con 15, Devil?s Favor | Gain bonus to natural armor, Intimidate based on number of devil-touched feats you have |
?Devil?s Sight | Wis 15, Devil?s Favor | Gain darkvision 60 ft. and blindsight 30 ft. for 5 rounds 1/day per devil-touched feat you have |
?Devil?s Stamina | Devil?s Favor, base Fort save +3 | Gain 2 hp per devil-touched feat you have, and 1/day fast healing equal to number of devil-touched feats you have for 5 rounds |
?Devil?s Tongue | Cha 15, Devil?s Favor | Daze one creature as standard action 1/day per devil-touched feat you have |
Divine Feats | Prerequisite | Benefit |
---|---|---|
Divine Censure | Ability to turn undead, good alignment | Cause evil outsiders to become shaken |
Divine Defiance | Divine caster level 3rd, ability to turn or rebuke undead | Counter enemy?s spell as an immediate action |
Divine Justice | Ability to turn or rebuke undead | Deal +2d6 damage with melee attacks against evil outsiders for 1 round |
Persistant Refusal | Ability to turn or rebuke undead | Make another save against ongoing effect |
Pious Defiance | Ability to turn or rebuke undead | Gain bonus on Will saves equal to 1/2 character level as an immediate action |
Metamagic Feat | Prerequisite | Benefit |
---|---|---|
Disrupting Spell | ? | Your spell interferes with the spellcasting of an enemy |
BLACKGUARD SPELLS1ST LEVELInvestiture of the Spined Devil: Target can launch up to three spikes at once. 2ND LEVELDevil?s Eye: See through magical darkness up to 30 ft. Investiture of the Bearded Devil: Target deals extra melee damage each round that it hits a foe. Investiture of the Chain Devil: Target gains +5-ft. reach and extra attack of opportunity. 3RD LEVELInvestiture of the Amnizu: Target can deal 1d4 Int damage with a touch. Investiture of the Erinyes: Target can force foes to move closer and take no action. Investiture of the Harvester Devil: Target can deal lingering wounds with melee attacks. Investiture of the Steel Devil: Target gains profane bonus on attacks and to AC. 4TH LEVELInvestiture of the Barbed Devil: Target can deal extra damage when grappling. Investiture of the Malebranche: Target gains powerful charge ability. Investiture of the Narzugon: Target gains a paralyzing gaze attack. Investiture of the Orthon: Target disrupts extradimensional movement within 20 feet and automatically deals sonic damage to attackers. CLERIC SPELLS2ND LEVELDenounce: Target outsider takes ?4 on attacks, saves, and checks. Investiture of the Spined Devil: Target can launch up to three spikes at once. 3RD LEVELDevil?s Eye: See through magical darkness up to 30 ft. Investiture of the Bearded Devil: Target deals extra melee damage each round that it hits a foe. Investiture of the Chain Devil: Target gains +5-ft. reach and extra attack of opportunity. 4TH LEVELInvestiture of the Amnizu: Target can deal 1d4 Int damage with a touch. Investiture of the Erinyes: Target can force foes to move closer and take no action. Investiture of the Harvester Devil: Target can deal lingering wounds with melee attacks. Investiture of the Steel Devil: Target gains profane bonus on attacks and to AC. 5TH LEVELInvestiture of the Narzugon: Target gains a paralyzing gaze attack. Investiture of the Orthon: Target disrupts extradimensional movement within 20 feet and automatically deals sonic damage to attackers. 6TH LEVELInvestiture of the Barbed Devil: Target can deal extra damage when grappling. Investiture of the Malebranche: Target gains powerful charge ability. 7TH LEVELInvestiture of the Ice Devil: Target deals +1d6 cold damage and slows foes with successful melee attacks. 8TH LEVELInvestiture of the Horned Devil: Target stuns foes with successful melee attack. 9TH LEVELInvestiture of the Hellfire Engine: Target gains iron body and 8d10 breath weapon of hellfire. Investiture of the Pit fiend: Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror. Righteous Exile: Deal damage to evil creatures and banish evil outsiders. DOMAINSDIABOLIC DOMAINGranted Powers: Once per day, as an immediate action, add your class level as a bonus on a single Bluff, Diplomacy, Intimidate, or Sense Motive check. Domain Spells
|
PALADIN SPELLS2ND LEVELDenounce: Target outsider takes ?4 on attacks, saves, and checks. SORCERER/WIZARD SPELLS2ND LEVELTransInvestiture of the Spined Devil: Target can launch up to 3 spikes at once. 3RD LEVELTransDevil?s Eye: See through magical darkness up to 30 ft. Investiture of the Bearded Devil: Target deals extra melee damage each round that it hits a foe. Investiture of the Chain Devil: Target gains +5-ft. reach and extra attack of opportunity. 4TH LEVELTransInvestiture of the Amnizu: Target can deal 1d4 Int damage with a touch. Investiture of the Erinyes: Target can force foes to move closer and take no action. Investiture of the Harvester Devil: Target can deal lingering wounds with melee attacks. Investiture of the Steel Devil: Target gains profane bonus on attacks and to AC. 5TH LEVELTransInvestiture of the Narzugon: Target gains a paralyzing gaze attack. Investiture of the Orthon: Target disrupts extradimensional movement within 20 feet and automatically deals sonic damage to attackers. 6TH LEVELTransInvestiture of the Barbed Devil: Target can deal extra damage when grappling. Investiture of the Malebranche: Target gains powerful charge ability. 7TH LEVELTransInvestiture of the Ice Devil: Target deals +1d6 cold damage and slows foes with successful melee attacks. 8TH LEVELTransInvestiture of the Horned Devil: Target stuns foes with successful melee attack. 9TH LEVELTransInvestiture of the Hellfire Engine: Target gains iron body and 8d10 breath weapon of hellfire. Investiture of the Pit fiend: Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror. |