HELLBRED
Sometimes, a soul recognizes the great evil he committed in
life and truly wishes to repent. Most of these unfortunates
become spectres that haunt Dis, repenting only as they realize
their true fate. Others ascend to the heavens, having sought
forgiveness before it was too late. Hellbred fall in the middle.
They repent in the moment before their condemnation to
Hell, yet too late to find salvation. The lords of good and justice,
suspicious that the condemned soul merely seeks escape
for selfish reasons, instead reincarnate the individual to give
him one last chance at salvation. In exchange, this newborn
creature, called a hellbred, gains impressive powers to better
thwart the minions of Hell and maybe - in some way - prove
his worth to the gods of good to gain clemency. The dukes
of Hell do not forget those who have escaped their clutches.
A hellbred faces a difficult path to salvation, but he fights in
the name of justice with unmatched fervor.
Most hellbred are truly damned, despite their best efforts.
While they sought repentance, they asked for it too late. Only
the most epic of heroic acts can release them from their
bond to Hell. Thus, a hellbred embarks on one seemingly
doomed or impossible quest after another. A hellbred must
prove his worth to the lords of good, but the laws encoded
in the Pact Primeval ensure that only the most exceptional
hellbred ascend to the celestial planes. Most still end up
in Hell, where devils await to extract a hideous price for
their daring. A hellbred must complete a truly legendary
act - such as singlehandedly saving a city from invaders,
destroying a duke or archduke of Hell, annihilating a
potent artifact of evil, and so forth - to earn salvation.
Most die long before achieving such goals, as they
throw themselves into their crusade with the reckless
abandon of the damned.
Personality: Brooding and grim, hellbred are not
known for their levity. They approach every situation
with seriousness. They are champions of good, stalwart
defenders of the innocent, and they have little tolerance
for corruption, dealing with evil with their swords rather
than discussion.
Hellbred are methodical about everything
they do. They are patient and careful, always aware of the
threats arrayed against them. They rarely rush headlong into
a fight, taking time to make sure every angle is covered. A
mistake in a battle can lead to death - and a nonstop trip
to Hell.
Physical Description: The Scourging transforms a character into a creature
known as a hellbred. The powers of good and
evil - warring for a hellbred's soul - rend and twist
him into a new form.
His physical form is that of a humanoid with
dark red, smooth skin, or sometimes green scales.
A hellbred usually has horns, though their exact
form varies. He might have a single horn in the
center of his forehead, a pair of short, stubby horns,
or large horns similar to those of a ram. His eyes
shine with a sinister, red glow. These physical
aspects are a parting gift from a hellbred's one-time
diabolic masters, serving as a reminder of the sins of his
previous life.
While a hellbred's outer body is a product of Hell, his inner
mind and soul are purged and cleaned by the powers of good.
He retains shadowy, vague memories of his past. The sight of
a onetime ally or enemy triggers a vague sense of unease or
pain, but details or exact memories are no more than shards
of a split second of the past. Freed from the burden of guilt
and the influences of those who drove him to evil, a hellbred
is free to seek his own path.
Relations: So long as hellbred keep their nature concealed,
they have little problems interacting with other races.
Certainly, the somber pall hanging about these characters
makes such interactions subdued, but most individuals are
at least cordial. Hellbred learn to find the good in all creatures,
seeing past monstrous exteriors to judge individuals
on their merits. They find friendship in unexpected places,
often with members of other outcast races, such as half-orcs.
Many of these individuals remain good despite the prejudice
and bigotry they must face. Reformed drow, tieflings, or the
rare good-aligned gnoll, goblin, or hobgoblin often prove
constant companions.
Alignment: Hellbred are almost always lawful good. A few
are chaotic good or neutral good. Hellbred are fully dedicated
to eradicating evil.
Hellbred Lands: Hellbred have no lands of their own. Few can
endure being ostracized by people they now defend, so many
choose to wander, taking in the beauty of the mortal world
before meeting their fate. All hellbred must contend with
the inner revulsion of what they once were, so they seek
lands where the baatezu have the most influence, hoping to
unravel their plans.
Lacking the numbers or society to found
settlements of their own, hellbred congregate in encampments.
Many lead crusaders to vanquish the servants of Hell.
Hellbred camps are always orderly and neat, reflecting the
disciplined leaders that form such groups.
Religion: Hellbred are deeply devout individuals. Because
of their choice, they have gained the tools to destroy their
gravest foes and earned a chance to find a place on one of
the celestial planes. Many hellbred revere St. Cuthbert,
taking strength from the promise of justice he offers, but
most embrace the valor inherent in Heironeous. Many hellbred
turn to Phieran, the deity of suffering, endurance, and
perseverance, since the Tortured God understands their
sacrifice and celebrates their martyrdom.
Language: Sparing with their words, hellbred are not
conversationalists. They are obsessed with the fight against
evil, and their conversations tend to slip back to a discussion
about one infernal plot or another. Some hellbred proselytize,
evangelizing to their companions.
Names: Upon transformation, hellbred retain
their first names, but replace their last with something fitting
for their new nature.
Surnames: Covenant, Devilbrood, Doomdriven, Heavenrent,
Hellbound, Martyr, Soullost.
Adventurers: Time is short for a hellbred.
In all likelihood, no reward waits for him at the end of his
life - no blessing, no warm heavenly welcome. All he has
to look forward to is an eternity of suffering, the subversion
of his character, or utter annihilation and absorption by the
Nine Hells. As a result, a hellbred strives to achieve great
deeds of heroism. He struggles against evil in all its forms
to prove his worth and virtue in the slim hope that he can
escape certain doom.
A hellbred holds good-aligned adventurers in high esteem.
He sees in them individuals who share his values and beliefs.
On the other hand, treasure seekers and thieves are scum,
and a hellbred might be unfriendly or even hostile in his
dealings with such mercenaries.
HELLBRED RACIAL TRAITS
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Humanoid (Hellbred): Hellbred are humanoid creatures,
despite their monstrous appearance.
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Infernal Mien (Ex): Hellbred have a sinister presence. They
gain a +2 racial bonus on Intimidate checks.
-
Evil Exception (Ex): Regardless of alignment or class restrictions,
a hellbred can cast spells with the evil descriptor and
never gains negative levels while wielding evil magic items,
such as unholy weapons or demon armor. This ability does
not shield a hellbred from losing access to class features if
he violates a class's code of conduct. For example, using a
+1 unholy longsword to slay orcs would not violate a hellbred
paladin's code of conduct, though using the weapon to kill
another paladin would.
-
Hellbound (Su): A devil has a claim on a hellbred's soul. As a
result, a hellbred can be restored to life only by a resurrection
spell or greater magic.
-
Devil's Favor: A hellbred gains Devil's Favor as a bonus feat
for which it does not need to meet the prerequisite.
-
Infernal Aspect: Upon completing the Scourging, a hellbred
chooses one of the following aspects to manifest.
Once the choice is made, it cannot be changed.
-
Body (Ex): A hellbred who chooses body as his infernal
aspect gains a +4 bonus on saves against poison. In addition,
he gains a +2 bonus to Constitution and takes a -2 penalty
to Intelligence. The process of the Scourging strengthens
his body but weakens his mind.
At 4 HD, he gains a bonus devil-touched feat.
At 14 HD, he gains another bonus devil-touched feat.
-
Spirit (Su): A hellbred who selects the spirit aspect
acquires infernal senses, gaining darkvision out to 30 feet
and a +2 racial bonus on Sense Motive checks. In addition,
the process of the Scourging leaves him with a strong mind
but a weak body. The hellbred gains a +2 bonus to Charisma
and takes a -2 penalty to Constitution.
At 6 HD, his darkvision extends to 60 feet.
At 9 HD, his darkvision extends to 120 feet.
At 12 HD, he gains the ability to see in darkness, even
that created by a deeper darkness spell.
At 15 HD, he gains telepathy out to 100 feet.
-
Automatic Languages: Infernal. Hellbred gain the ability
to speak Infernal upon their transformation, but they do
not lose the ability to speak languages they previously
knew before the Scourging.
-
Favored Class: Paladin. A multiclass hellbred's paladin
class does not count when determining whether he takes
an experience point penalty for multiclassing. Furthermore,
hellbred paladins can leave that class and return to
it without penalty.
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