Expanded Psionics HandbookClasses |
Base Class | Description |
---|---|
Psion | Psions depend on a continual study of their own minds to discover an ever wider range of mental powers. |
Psychic Warrior | With mental and physical energy working in union, the psychic warrior strives toward martial perfection. |
Soulknife | A soulknife learns to forge his mental strength into a shimmering blade of semisolid psychic energy. |
Wilder | For a wilder, raw emotion is the source of psionic power. | Prestige Class | Description |
Cerebremancer | Cerebremancers access both the arcane mysteries of spellcasting and the psionic powers of the mind. |
Elocater | Elocaters are renowned for their agile combat stratagems, using their knowledge of motion and space to set themselves up for quick attacks against slower opponents. |
Fist of Zuoken | In addition to their formidable prowess in combat, fists of Zuoken develop mental powers that surprise and astound their enemies. |
Illithid Slayer | A primary illithid slayer credo is ?Do or die,? where ?do? means ?find and slay illithids.? |
Metamind | Metaminds are singlemindedly determined to amass as much psychic power as possible. |
Psion Uncarnate | Formless, fleshless, and unbound by the limits of corporeality?this is the goal of every psion uncarnate. |
Pyrokineticist | Pyrokineticists like fire. A lot. |
Thrallherd | Thrallherds manipulate the minds of others as if they were clay in the hands of a sculptor. |
War Mind | War minds are expert fighters who claim to possess unequaled knowledge in the art of war. |
General Feats | Prerequisite | Benefit |
---|---|---|
ANTIPSIONIC MAGIC4 | Spellcraft 5 ranks. | Spells against psionic creatures are more potent |
AUTONOMOUS | - | +2 bonus on Autohypnosis and Knowledge (psionics) checks |
CHAOTIC MIND4 | Chaotic alignment, Cha 15. | Psionic insight bonuses of foes are nullified |
CLOAK DANCE | Hide 10 ranks, Perform (dance) 2 ranks. | Spend an action to gain concealment |
CLOSED MIND4 | - | Gain resistance to all psionic power |
DEADLY PRECISION | Dex 15, base attack bonus +5. | Reroll 1s on sneak attack dice |
FORCE OF WILL4 | Iron Will. | Make a Will save instead of Fort or Ref against psionic powers |
GREATER MANYSHOT3 | Dex 17, Manyshot, Point Blank Shot, Rapid Shot, base attack bonus +6. | Shoot 2 or more arrows simultaneously, even at separate targets |
HOSTILE MIND4 | Cha 15. | Automatically deal damage to telepathic foes |
MENTAL RESISTANCE4 | Base Will save bonus +2. | Gain mental resistance to some damaging powers |
MIND OVER BODY | Con 13. | Heal ability damage more quickly |
OPEN MINDED | - | +5 skill points |
PSIONIC AFFINITY | - | +2 bonus on Psicraft and Use Psionic Device checks |
PSIONIC HOLE4 | Con 15. | Drain away psionic foes? focus and power points |
RAPID METABOLISM | Con 13. | Heal hit points more quickly |
RECKLESS OFFENSE | Base attack bonus +1. | Take ?4 AC to gain +2 melee attack bonus |
SIDESTEP CHARGE | Dex 13, Dodge. | +4 bonus to AC against a charging foe |
STAND STILL | Str 13. | Attack of opportunity stops foe?s movement |
WILD TALENT | - | Gain psionic ability and 2 power points |
Psionic Feats | Prerequisite | Benefit |
ALIGNED ATTACK1 | Base attack bonus +6. | Attack gains alignment, +1d6 damage |
BOOST CONSTRUCT | - | Astral construct gains additional ability |
COMBAT MANIFESTATION | - | +4 bonus on Concentration checks for defensive manifestation |
EXPANDED KNOWLEDGE | Manifester level 3rd. | Add one new power to powers known |
FOCUSED SUNDER1 | Str 13, Power Attack, Improved Sunder. | Ignore 1/2 hardness of foe?s weapon |
GHOST ATTACK2 | Base attack bonus +3. | Ignore incorporeal miss chance on critical hit |
INQUISITOR1 | Wis 13. | +10 bonus on Sense Motive checks to oppose Bluff |
MENTAL LEAP1 | Str 13, Jump 5 ranks. | +10 bonus on Jump checks |
METAMORPHIC TRANSFER | Wis 13, manifester level 5th. | Assume one supernatural ability of alternate form |
NARROW MIND | Wis 13. | +4 bonus on Concentration checks to become psionically focused |
OVERCHANNEL | - | Take damage to increase your manifester level |
—TALENTED1 | Overchannel. | Take no damage from overchanneling some powers |
—BODY FUEL | - | Take damage to increase your manifester level |
POWER PENETRATION1 | - | +4 bonus to defeat power resistance |
—GREATER POWER PENETRATION1 | Power Penetration. | +8 total bonus to defeat power resistance |
POWER SPECIALIZATION | Weapon Focus (ray), manifester level 4th. | +2 bonus damage to damaging powers |
—GREATER POWER SPECIALIZATION | Power Specialization, Weapon Focus (ray), manifester level 12th. | +4 total bonus damage to damaging powers |
PSICRYSTAL AFFINITY | Manifester level 1st. | Obtain a psicrystal |
—IMPROVED PSICRYSTAL | Psicrystal Affinity. | Enhance your psicrystal |
—PSICRYSTAL CONTAINMENT | Psicrystal Affinity, manifester level 3rd. | Your psicrystal can hold a psionic focus |
PSIONIC BODY | - | +2 hit points for each psionic feat you have |
PSIONIC DODGE2 | Dex 13, Dodge. | +1 dodge bonus to AC |
PSIONIC ENDOWMENT1 | - | Add +1 to power?s save DC |
—GREATER PSIONIC ENDOWMENT1 | Psionic Endowment. | Add +2 to power?s save DC |
PSIONIC FIST1 | Str 13. | Unarmed attack or natural weapon deals +2d6 damage |
—GREATER PSIONIC FIST1 | Str 13, Psionic Fist, base attack bonus +5. | Unarmed attack or natural weapon deals +4d6 damage |
—UNAVOIDABLE STRIKE1 | Str 13, Psionic Fist, base attack bonus +5. | Resolve unarmed or natural weapon attack as touch attack |
PSIONIC MEDITATION | Wis 13, Concentration 7 ranks. | Become psionically focused as a move action |
PSIONIC SHOT1 | Point Blank Shot. | Ranged weapon deals +2d6 damage |
—GREATER PSIONIC SHOT1 | Point Blank Shot, Psionic Shot, base attack bonus +5. | Ranged weapon deals +4d6 damage |
—FELL SHOT1 | Dex 13, Point Blank Shot, Psionic Shot, base attack bonus +5. | Resolve ranged attack as touch attack |
—RETURN SHOT1 | Point Blank Shot, Psionic Shot, Fell Shot, base attack bonus +3. | Deflect ranged attacks back at attacker |
PSIONIC TALENT | Having a power point reserve. | Gain additional power points |
PSIONIC WEAPON1 | Str 13. | Melee weapon deals +2d6 damage |
—GREATER PSIONIC WEAPON1 | Str 13, Psionic Weapon, base attack bonus +5. | Melee weapon deals +4d6 damage |
—DEEP IMPACT1 | Str 13, Psionic Weapon, base attack bonus +5. | Resolve melee weapon attack as touch attack |
SPEED OF THOUGHT2 | Wis 13. | +10 feet to speed in light or medium armor |
—PSIONIC CHARGE1 | Dex 13, Speed of Thought. | Charge while taking erratic course to foe |
UP THE WALLS2 | Wis 13. | Run on walls and ceilings |
WOUNDING ATTACK1 | Base attack bonus +8. | Wound opponents with your attack |
Metapsionic Feats | Prerequisite | Benefit |
BURROWING POWER1 | - | Bypass barrier with power |
CHAIN POWER1 | - | Choose additional targets with power |
DELAY POWER1 | - | Delay effect of power up to 5 rounds |
EMPOWER POWER1 | - | Increase power?s variable, number effects by 50% |
ENLARGE POWER1 | - | Double power?s range |
EXTEND POWER1 | - | Double power?s duration |
MAXIMIZE POWER1 | - | Maximize power?s variable, numeric effects |
OPPORTUNITY POWER1 | - | Make attacks of opportunity with touch powers |
QUICKEN POWER1 | - | Manifest powers as free action |
SPLIT PSIONIC RAY1 | Any other metapsionic feat. | Split one ray attack into two |
TWIN POWER1 | - | Manifest power twice |
UNCONDITIONAL POWER1 | - | Manifest power despite character condition |
WIDEN POWER1 | - | Double power?s area |
Item Creation Feats | Prerequisite | Benefit |
CRAFT COGNIZANCE CRYSTAL | Manifester level 3rd. | Create cognizance crystals |
CRAFT DORJE | Manifester level 5th. | Create dorjes |
CRAFT PSICROWN | Manifester level 12th. | Create psicrowns |
CRAFT PSIONIC ARMS AND ARMOR | Manifester level 5th. | Create psionic arms and armor |
CRAFT PSIONIC CONSTRUCT | Craft Psionic Arms and Armor, Craft Universal Item. | Create psionic constructs |
CRAFT UNIVERSAL ITEM | Manifester level 3rd. | Create psionic item |
IMPRINT STONE | Manifester level 1st. | Create power stones |
SCRIBE TATTOO | Manifester level 3rd. | Create psionic tattoos |
1 You must expend your psionic focus to use this feat.
2 You must be psionically focused to use this feat.
3 A fighter may select this feat as one of his fighter bonus feats.
4 You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve).
2nd-Level Bard Spell
Glossolalia: Cone-shaped shriek
distracts smart foes, makes concentrating difficult.
3rd-Level Cleric Spell
Telepathic Bond,
Lesser: As telepathic bond, but you and one other
creature.
4th-Level Cleric Spells
Dweomer of
Transference: Convert spellcasting into psionic power
points.
5th-Level Cleric Spells
Psychic Turmoil: Invisible field
leeches psionic power points away.
7th-Level Cleric Spells
Psychic Turmoil,
Greater: As psychic turmoil, but you gain power points
as temporary hp.
8th-Level Cleric Spells
Brain Spider: Listen to thoughts
of up to eight other creatures.
Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2
bonus on Will saves against enchantment spells and effects.
Mind Domain
Spells
1 Comprehend
Languages: You understand all spoken and written
languages.
2 Detect
Thoughts: Allows ?listening? to surface
thoughts.
3 Telepathic Bond,
Lesser: Link with subject within 30 ft. for 10
min./level.
4 Discern
Lies: Reveals deliberate falsehoods.
5 Telepathic Bond: Link lets allies
communicate.
6 Probe Thoughts: Read
subject?s memories, one question/ round.
7 Brain Spider: Eavesdrop on
thoughts of up to eight other creatures.
8 Mind
Blank: Subject is immune to mental/emotional magic and
scrying.
9 Weird: Fearful illusion affects
all within 30 ft., either killing or dealing 3d6 damage.
3rd-Level Sorcerer/Wizard Spell
Telepathic Bond,
Lesser: As telepathic bond, but you and one other
creature.
4th-Level
Sorcerer/Wizard Spell
Dweomer of Transference:
Convert spellcasting into psionic power points.
5th-Level
Sorcerer/Wizard Spell
Psychic Turmoil: Invisible
field leeches psionic power points away.
6th-Level Sorcerer/Wizard Spell
Mental
PinnacleM: You gain the mental powers of a
psion.
Probe Thoughts: Read
subject?s memories, one question/ round.
7th-Level
Sorcerer/Wizard Spell
Psychic Turmoil, Greater:
As psychic turmoil, but you gain power points as temporary hit
points.
PSION/WILDER POWERS1ST-LEVEL PSION/WILDER POWERSAstral Traveler: Enable yourself or another to join an astral caravan-enabled trip. Attraction: Subject has an attraction you specify. Bolt: You create a few enhanced short-lived bolts, arrows, or bullets. Call to Mind: Gain additional Knowledge check with +4 competence bonus. Catfall: Instantly save yourself from a fall. Conceal Thoughts: You conceal your motives. Control Flames: Take control of nearby open flame. Control Light: Adjust ambient light levels. Create Sound: Create the sound you desire. Crystal Shard: Ranged touch attack for 1d6 points of piercing damage. Daze, Psionic: Humanoid creature of 4 HD or less loses next action. Deceleration: Target’s speed is halved. Déjà Vu: Your target repeats his last action. Demoralize: Enemies become shaken. Detect Psionics: You detect the presence of psionics. Disable: Subjects incorrectly believe they are disabled. Dissipating Touch: Touch deals 1d6 damage. Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks. Ecto Protection: An astral construct gains bonus against dismiss ectoplasm. Empathy: You know the subject’s surface emotions. Empty Mind: You gain +2 on Will saves until your next action. Energy Ray: Deal 1d6 energy (cold, electricity, fire, or sonic) damage. Entangling Ectoplasm: You entangle a foe in sticky goo. Far Hand: Move small objects at a limited distance. Float: You buoy yourself in water or other liquid. Force Screen: Invisible disc provides +4 shield bonus to AC. Grease, Psionic: Makes 10-ft. square or one object slippery. Hammer: Melee touch attack deals 1d8/round. Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC. Know Direction and Location: You discover where you are and what direction you face. Matter Agitation: You heat a creature or object. Mind Thrust: Deal 1d10 damage. Missive: Send a one-way telepathic message to subject. My Light: Your eyes emit 20-ft. cone of light. Precognition, Defensive: Gain +1 insight bonus to AC and saving throws. Precognition, Offensive: Gain +1 insight bonus on your attack rolls. Prescience, Offensive: Gain +2 insight bonus on your damage rolls. Sense Link: You sense what the subject senses (single sense). Skate: Subject slides skillfully along the ground. Synesthete: You receive one kind of sense when another sense is stimulated. Telempathic Projection: Alter the subject’s mood. Vigor: Gain 5 temporary hit points. 2ND-LEVEL PSION/WILDER POWERSBestow Power: Subject receives 2 power points. Biofeedback: Gain damage reduction 2/-. Body Equilibrium: You can walk on nonsolid surfaces. Cloud Mind: You erase knowledge of your presence from target’s mind. Concealing Amorpha: Quasi-real membrane grants you concealment. Concussion Blast: Deal 1d6 force damage to target. Control Sound: Create very specific sounds. Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you. Ego Whip: Deal 1d4 Cha damage and daze for 1 round. Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors. Energy Adaptation, Specified: Gain resistance 10 against one energy type. Energy Push: Deal 2d6 damage and knock subject back. Energy Stun: Deal 1d6 damage and stun target if it fails both saves. Feat Leech: Borrow another’s psionic or metapsionic feats. Id Insinuation: Swift tendrils of thought disrupt and confuse your target. Identify, Psionic: Learn the properties of a psionic item. Inflict Pain: Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save. Knock, Psionic: Opens locked or psionically sealed door. Levitate, Psionic: You move up and down via mental support. Mental Disruption: Daze creatures within 10 feet for 1 round. Missive, Mass: You send a one-way telepathic message to an area. Psionic Lock: Secure a door, chest, or portal. Recall Agony: Foe takes 2d6 damage. Sense Link, Forced: Sense what subject senses. Share Pain: Willing subject takes some of your damage. Sustenance: Go without food and water for one day. Swarm of Crystals: Crystal shards are sprayed forth doing 3d4 slashing damage. Thought Shield: Gain PR 13 against mind-affecting powers. Tongues, Psionic: You can communicate with intelligent creatures. 3RD-LEVEL PSION/WILDER POWERSBody Adjustment: You heal 1d12 damage. Body Purification: You restore 2 points of ability damage. Danger Sense: You gain +4 bonus against traps. Darkvision, Psionic: See 60 ft. in total darkness. Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects. Dispel Psionics: Cancels psionic powers and effects. Energy Bolt: Deal 5d6 energy damage in 120-ft. line. Energy Burst: Deal 5d6 energy damage in 40-ft. burst. Energy Retort: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round. Energy Wall: Create wall of your chosen energy type. Eradicate Invisibility: Negate invisibility in 50-ft. burst. Keen Edge, Psionic: Doubles normal weapon’s threat range. Mental Barrier: Gain +4 deflection bonus to AC until your next action. Mind Trap: Drain 1d6 power points from anyone who attacks you with a telepathy power. Psionic Blast: Stun creatures in 30-ft. cone for 1 round. Share Pain, Forced: Unwilling subject takes some of your damage. Solicit Psicrystal: Your psicrystal takes over your concentration power. Telekinetic Force: Move an object with the sustained force of your mind. Telekinetic Thrust: Hurl objects with the force of your mind. Time Hop: Subject hops forward in time 1 round/level. Touchsight: Your telekinetic field tells you where everything is. Ubiquitous Vision: You have all-around vision. 4TH-LEVEL PSION/WILDER POWERSAura Sight: Reveals creatures, objects, powers, or spells of selected alignment axis. Correspond: Hold mental conversation with another creature at any distance. Death Urge: Implant a self-destructive compulsion. Detect Remote Viewing: You know when others spy on you remotely. Dimension Door, Psionic: Teleports you short distance. Divination, Psionic: Provides useful advice for specific proposed action. Empathic Feedback: When you are hit in melee, your attacker takes damage. Energy Adaptation: Your body converts energy to harmless light. Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile. Intellect Fortress: Those inside fortress take only half damage from all powers and psi-like abilities until your next action. Mindwipe: Subject’s recent experiences wiped away, bestowing negative levels. Personality Parasite: Subject’s mind calves self-antagonistic splinter personality for 1 round/level. Power Leech: Drain 1d6 power points/round while you maintain concentration; you gain 1/round. Psychic Reformation: Subject can choose skills, feats, and powers anew for previous levels. Telekinetic Maneuver: Telekinetically bull rush, disarm, grapple, or trip your target. Trace Teleport: Learn destination of subject’s teleport. Wall of Ectoplasm: You create a protective barrier. 5TH-LEVEL PSION/WILDER POWERSAdapt Body: Your body automatically adapts to hostile environments. Catapsi: Psychic static inhibits power manifestation. Ectoplasmic Shambler: Foglike predator deals 1 point of damage/two levels each round to an area. Incarnate: Make some powers permanent. Leech Field: Leech power points each time you make a saving throw. Major Creation, Psionic: As psionic minor creation, plus stone and metal. Plane Shift, Psionic: Travel to other planes. Power Resistance: Grant PR equal to 12 + level. Psychic Crush: Brutally crush subject’s mental essence, reducing subject to -1 hit points. Shatter Mind Blank: Cancels target’s mind blank effect. Tower of Iron Will: Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn. True Seeing, Psionic: See all things as they really are. 6TH-LEVEL PSION/WILDER POWERSAura Alteration: Repairs psyche or makes subject seem to be something it is not. Breath of the Black Dragon: Breathe acid for 11d6 damage. Cloud Mind, Mass: Erase knowledge of your presence from the minds of one creature/level. Contingency, Psionic: Sets trigger condition for another power. Co-Opt Concentration: Take control of foe’s concentration power. Disintegrate, Psionic: Turn one creature or object to dust. Fuse Flesh: Fuse subject’s flesh, creating a helpless mass. Overland Flight, Psionic: You fly at a speed of 40 ft. and can hustle over long distances. Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance. Retrieve: Teleport to your hand an item you can see. Suspend Life: Put yourself in a state akin to suspended animation. Temporal Acceleration: Your time frame accelerates for 1 round. 7TH-LEVEL PSION/WILDER POWERSDecerebrate: Remove portion of subject’s brain stem. Divert Teleport: Choose destination for another’s teleport. Energy Conversion: Offensively channel energy you’ve absorbed. Energy Wave: Deal 13d4 damage of your chosen energy type in 120-ft. cone. Evade Burst: You take no damage from a burst on a successful Reflex save. Insanity: Subject is permanently confused. Mind Blank, Personal: You are immune to scrying and mental effects. Moment of Prescience, Psionic: You gain insight bonus on single attack roll, check, or save. Oak Body: Your body becomes as hard as oak. Phase Door, Psionic: Invisible passage through wood or stone. Sequester, Psionic: Subject invisible to sight and remote viewing; renders subject comatose. Ultrablast: Deal 13d6 damage in 15-ft. radius. 8TH-LEVEL PSION/WILDER POWERSBend Reality: Alters reality within power limits. Iron Body, Psionic: Your body becomes living iron. Matter Manipulation: Increase or decrease an object’s base hardness by 5. Mind Blank, Psionic: Subject immune to mental/emotional effects, scrying, and remote viewing. Recall Death: Subject dies or takes 5d6 damage. Shadow Body: You become a living shadow (not the creature). Teleport, Psionic Greater: As psionic teleport, but no range limit and no off-target arrival. True Metabolism: You regenerate 10 hit points/round. 9TH-LEVEL PSION/WILDER POWERSAffinity Field: Effects that affect you also affect others. Apopsi: You delete target’s psionic powers. Assimilate: Incorporate creature into your own body. Etherealness, Psionic: Become ethereal for 1 min./level. Microcosm: Creature or creature lives forevermore in world of his own imagination. Reality Revision: As bend reality, but fewer limits. Timeless Body: Ignore all harmful, and helpful, effects for 1 round. PSION DISCIPLINESEGOIST (PSYCHOMETABOLISM) DISCIPLINE POWERS
KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS
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NOMAD (PSYCHOPORTATION) DISCIPLINE POWERS
SEER (CLAIRSENTIENCE) DISCIPLINE POWERS
SHAPER (METACREATIVITY) DISCIPLINE POWERS
TELEPATH (TELEPATHY) DISCIPLINE POWERS
PSYCHIC WARRIOR POWERS1ST-LEVEL PSYCHIC WARRIOR POWERSAstral Traveler: Enable yourself or another to join an astral caravan-enabled trip. Biofeedback: Gain DR 2/-. Bite of the Wolf: Gain bite attack for 1d8 damage. Burst: Gain +10ft. to speed this round. Call Weaponry: Create temporary weapon. Catfall: Instantly save yourself from a fall. Chameleon: Gain +10 enhancement bonus on Hide checks. Claws of the Beast: Your hands become deadly claws. Compression: You grow smaller. Conceal Thoughts: You conceal your motives. Detect Psionics: You detect the presence of psionics. Dissipating Touch: Touch deals 1d6 damage. Distract: Subject gets -4 on Listen, Search, Sense Motive, and Spot checks. Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors. Empty Mind: Gain +2 on Will saves until your next action. Expansion: Become one size category larger. Float: Buoy yourself in water or other liquid. Force Screen: Invisible disc provides +4 shield bonus to AC. Grip of Iron: Your iron grip gives +4 bonus on grapple checks. Hammer: Melee touch attack deals 1d8/round. Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC. Metaphysical Claw: Your natural weapon gains +1 bonus. Metaphysical Weapon: Weapon gains +1 bonus. My Light: Your eyes emit 20-ft. cone of light. Precognition, Defensive: Gain +1 insight bonus to AC and saving throws. Precognition, Offensive: Gain +1 insight bonus on your attack rolls. Prescience, Offensive: Gain +2 insight bonus on your damage rolls. Prevenom: Your claws gain a poison coating. Prevenom Weapon: Your weapon is mildly venomous. Skate: Subject slides skillfully along the ground. Stomp: Subjects fall prone and take 1d4 nonlethal damage. Synesthete: You receive one kind of sense when another sense is stimulated. Thicken Skin: Gain +1 enhancement bonus to your AC for 10 min./level. Vigor: Gain 5 temporary hit points. 2ND-LEVEL PSYCHIC WARRIOR POWERSAnimal Affinity: Gain +4 enhancement to one ability. Body Adjustment: Heal 1d12 damage. Body Equilibrium: You can walk on nonsolid surfaces. Body Purification: Restore 2 points of ability damage. Concealing Amorpha: Quasi-real membrane grants you concealment. Darkvision, Psionic: See 60 ft. in total darkness. Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you. Dimension Swap: You and an ally switch positions. Dissolving Touch: Your touch deals 4d6 acid damage. Dissolving Weapon: Your weapon deals 4d6 acid damage. Empathic Transfer: Transfer another’s wounds to yourself. Energy Adaptation, Specified: Gain resistance 10 to one energy type. Feat Leech: Borrow another’s psionic or metapsionic feats. Hustle: Instantly gain a move action. Levitate, Psionic: You move up and down, forward and back, via mental support. Painful Strike: Your natural weapons deal an extra 1d6 nonlethal damage. Prowess: Instantly gain another attack of opportunity. Psionic Scent: Gain the scent ability. Psionic Lion's Charge: You can make full attack in same round you charge. Strength of My Enemy: Siphon away your enemy’s strength and grow stronger. Sustenance: You can go without food and water for one day. Thought Shield: Gain PR 13 against mind-affecting powers. Wall Walker: Grants ability to walk on walls and ceilings. 3RD-LEVEL PSYCHIC WARRIOR POWERSClaws of the Vampire: Heal half of your claw’s base damage. Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment. Danger Sense: Gain +4 bonus against traps. Dimension Slide: Teleports you very short distance. Duodimensional Claw: Increases your natural weapon’s threat range. Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly. Empathic Feedback: When you are hit in melee, your attacker takes damage. Empathic Transfer, Hostile: Your touch transfers your hurt to another. Escape Detection: You become difficult to detect with clairsentience powers. Evade Burst: You take no damage from a burst on a successful Reflex save. Exhalation of the Black Dragon: Your acid breath deals 3d6 damage to a close target. Graft Weapon: Your hand is replaced seamlessly by your weapon. Keen Edge, Psionic: Doubles normal weapon’s threat range. Mental Barrier: Gain +4 deflection bonus to AC until your next action. Ubiquitous Vision: You have all-around vision. Vampiric Blade: You heal half of your base weapon damage. 4TH-LEVEL PSYCHIC WARRIOR POWERSClaw of Energy: Your claws deal additional energy damage. Dimension Door, Psionic: Teleports you short distance. Energy Adaptation: Your body converts energy to harmless light. Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile. Immovability: You are almost impossible to move and gain DR 15/-. Inertial Barrier: Gain DR 5/-. Psychic Vampire: Touch attack drains 2 power points/level from foe. Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Spot and Search checks. Truevenom: Your natural weapons are covered in horrible poison. Truevenom Weapon: Your weapon is horribly poisonous. Weapon of Energy: Weapon deals additional energy damage. 5TH-LEVEL PSYCHIC WARRIOR POWERSAdapt Body: Your body automatically adapts to hostile environments. Catapsi: Psychic static inhibits power manifestation. Metaconcert: Mental concert of two or more increases the total power of the participants. Oak Body: Your body becomes as hard as oak. Psychofeedback: Boost Str, Dex, or Con at the expense of one or more other scores. 6TH-LEVEL PSYCHIC WARRIOR POWERSBreath of the Black Dragon: Breathe acid for 11d6 damage. Dispelling Buffer: You are buffered from one dispel psionics effect. Form of Doom: You transform into a frightening tentacled beast. Mind Blank, Personal: You are immune to scrying and mental effects. Suspend Life: Put yourself into a state akin to suspended animation. |
Ilsensine: The Great Brain
Zuoken: Master of Da'Shon and Edel, Servant of the Lady, the Survivor