Psionic Prestige Classes

ILLITHID SLAYER

Only the ignorant dismiss the illithid threat. So say those who have dedicated their lives to the eradication of the mind flayer “infection.” Psionic beings know the real dangers illithids pose better than nonpsionic individuals, and the most dedicated among them follow the code of the illithid slayer.

A primary illithid slayer credo is “Do or die,” where “do” means “find and slay illithids.” Slayers have no use for those with faltering hearts (another of their credos— which, truth be told, number in the hundreds). It is a poorly kept secret that while slayers are most adept at hunting and slaying illithids, their abilities make them deadly to any psionic creature.

Any character with some psionic ability can become an illithid slayer, as long as he or she hates illithids enough. Dwarves who take this prestige class are known as caradhaker, which loosely means “mindstalker.” In fact, illithid slayers as a distinct class may have first originated among the dwarves, though the slayers themselves say they received their lore from a different, secret source.

NPC slayers sometimes travel in bands of two or three and enjoy identifying such group by grisly names. Slayer bands may be hired as mercenaries by wealthy folk who travel in illithid-infested areas. Between commissions, they are likely to strike out on their own, attempting to uncover the location of another mind flayer outpost, or better yet, a sunless city. Rumors also speak of rogue slayer bands that have branched out and now hunt any and all psionic creatures, not just illithids.

Hit Die: d8.
Requirements
To qualify to become a illithid slayer, a character must fulfill all the following criteria.

Base Attack Bonus: +4.

Skill: Knowledge (dungeoneering) 4 ranks.

Feat: Track.

Psionics: Must have a power point reserve of at least 1 power point.

Class Skills
The illithid slayer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Knowledge (dungeoneering) (Int), Listen (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis), and Survival (Wis).

Skill Points at Each Level: 4 + Int modifier.

Table: The Illithid Slayer
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Powers Known
1st +1
+0 +0 +2 Favored enemy +2, enemy sense
-
2nd +2
+0 +0 +3 Brain nausea
+1 level of existing manifesting class
3rd +3
+1 +1 +3 Lucid buffer
+1 level of existing manifesting class
4th +4
+1 +1 +4 Favored enemy +4
+1 level of existing manifesting class
5th +5
+1 +1 +4 -
+1 level of existing manifesting class
6th +6
+2 +2 +5 Cerebral blind
+1 level of existing manifesting class
7th +7
+2 +2 +5 Favored enemy +6
+1 level of existing manifesting class
8th +8
+2 +2 +6 Breach power resistance
+1 level of existing manifesting class
9th +9
+3 +3 +6 Cerebral immunity
+1 level of existing manifesting class
10th +10
+3 +3 +7 Blast feedback, favored enemy +8
+1 level of existing manifesting class
Class Features
All the following are class features of the illithid slayer prestige class.

Weapon and Armor Proficiency: Illithid Slayers are proficient with all simple and martial weapons and with all types of armor.

Powers Known: Beginning at 2nd level, a illithid slayer gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds the level of illithid slayer to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before she became a illithid slayer, she must decide to which class she adds the new level of illithid slayer for the purpose of determining power points per day, powers known, and manifester level.
If the character did not belong to a manifesting class before taking this prestige class, she does not gain manifesting levels.

Favored Enemy (Ex): When she enters the class, a illithid slayer formally declares a type of psionic creature as the enemy she detests above all others. Due to her extensive study of her foes and training in the proper techniques for combating them, she gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against her favored enemy.
Likewise, she gets a +2 bonus on weapon damage rolls against creatures of this kind. At 4th level the bonuses increase to +4, at 7th level to +6, and at 10th level to +8.

Enemy Sense (Su): A illithid slayer can sense the presence of her favored enemy within 60 feet of herself, even if they are hidden by darkness or walls, but she cannot discern their exact location.

Brain Nausea (Su): At 2nd level, a illithid slayer gains a constant defensive ability somewhat similar to the aversion power. Any creature that attempts to eat the illithid slayer’s brain must succeed on a Will save (DC 15 + illithid slayer’s class level) or become disinclined to do so for 24 hours thereafter. A creature that fails this save may take any action it desires except extracting the illithid slayer’s brain (but does not realize it is being so affected). This ability is active even if the illithid slayer is unconscious, stunned, or otherwise helpless.

Lucid Buffer (Ex): At 3rd level, a illithid slayer becomes especially skilled at resisting mental attacks. She gains a +4 competence bonus on saving throws against all compulsions and mind-affecting effects. This ability is active even if the illithid slayer is unconscious, stunned, or otherwise helpless.

Cerebral Blind (Su): After reaching 6th level, a illithid slayer is protected from all devices, powers, and spells that reveal location. This ability protects against information gathering by clairsentience powers or effects that reveal location.
The ability even foils bend reality, limited wish, miracle, reality revision, and wish when they are used to gain information about the illithid slayer’s location (however, metafaculty can pierce this protective barrier). In the case of remote viewing or scrying that scans an area a illithid slayer is in, the effect works, but the illithid slayer simply isn’t detected. Remote viewing or scrying attempts that are targeted specifically at a illithid slayer do not work. This ability is active as long as the illithid slayer is psionically focused.

Breach Power Resistance (Su): A illithid slayer of 8th level or higher can enhance her weapon with psionic might. Each successful melee attack (or ranged attack if the target is within 30 feet) she makes with her weapon against a creature with power resistance temporarily reduces its power resistance by 1. Unless the creature is slain, its lost power resistance returns all at once 12 hours later. This ability is active as long as the illithid slayer is psionically focused.

Cerebral Immunity (Su): On reaching 9th level, a illithid slayer gains protection from all devices, powers, and spells that influence the mind. This ability shields her against almost all mind-affecting powers and effects (though the illithid slayer can selectively allow powers or spells to affect her). The ability even foils bend reality, limited wish, miracle, reality revision, and wish when they are used to mentally influence a illithid slayer. This ability is active as long as the illithid slayer is psionically focused.

Blast Feedback (Su): At 10th level, if a illithid slayer makes her saving throw when attacked with mind blast, the mind blast rebounds upon the attacker. Only the original attacker is targeted in the rebound effect. If the original attacker fails a Will saving throw (DC equal to that of the original attack), the attacker is affected normally by the mind blast.