Drow of the UnderdarkClasses |
Class | Description |
---|---|
Arachnomancer | Arachnomancers are specialized spellcasters, typically wizards, who invest their magical energy to better understand the characteristics of spiders. |
Cavestalker | Cavestalkers move with ease through tunnels and terrain that others find dangerous or impassable. |
Demonbinder | The demonbinder draws the essence of demons into herself to acquire their power. |
Dread Fang of Lolth | The dread fangs of Lolth are elite soldiers who fight for the drow matriarchs. |
Eye of Lolth | Eyes of Lolth are the the drow secret police. |
Insidious Corrupter | The insidious corruptor is a manipulator, a devious and sinister villain who lures individuals to their dooms. |
Kinslayer | Kinslayers are drow who are devoted to the genocide of elves. |
General Feats | Prerequisite | Benefit |
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At Home in the Deep | Darkness spell-like ability, darkvision | You can see through darkness spells |
Blend into Shadows | Darkness spell-like ability | Spend darkness use to hide in plain sight |
Cautious Attack | Wis 13, Dodge | Gain +1 AC while readying an attack |
Chosen Foe | ? | Gain +1 attack and AC against single foe |
Clever Opportunist | Combat Reflexes | Spend immediate action to exchange places with foe |
Constant Guardian | ? | Take ?2 penalty on attacks to grant +2 to AC for single ally within 10 feet |
?Dutiful Guardian | Constant Guardian | Exchange places with attacked ally |
Dazzling Fire | Faerie fire spell-like ability | Faerie fire dazzles subject |
?Radiant Flicker | Dazzling Fire, faerie fire spell-like ability | Use faerie fire to grant target concealment |
Deceptive Illumination | Dancing lights spell-like ability | Use silent image as a spell-like ability |
Fade into Darkness | Darkness spell-like ability | Use darkness to gain +5 bonus on Hide checks |
Fascinating Illumination | Dancing lights spell-like ability | Use hypnotic pattern as a spell-like ability |
Gift of the Spider Queen | Drow | Invoke various effects by sacrificing two or three of your daily spell-like abilities |
Hand Crossbow | Focus Proficiency with hand crossbow, base attack bonus +1 | +1 bonus on attack rolls with hand crossbow; reload as free action |
Imperious Command | Cha 15, Intimidate 8 ranks | Demoralized opponent cowers for 1 round, then shaken for 1 round |
Instinctive Darkness | Darkness spell-like ability | Use darkness as an immediate action; no attack of opportunity |
Intensify Darkness | Darkness spell-like ability | Use darkness to cast deeper darkness |
Master of Poisons | ? | Apply poison as a swift action and with no chance of poisoning yourself |
Master of Shadow | Drow | Gain one extra use of dancing lights, darkness, faerie fire |
Paralyzing Fists | Wis 15, Improved Unarmed Strike, Stunning Fist | Multiple Stunning Fist attacks paralyze instead of stun |
Poison Spell | ? | Add poison to a melee touch spell as though it were a weapon |
Psychic Refusal | Spell resistance, Iron Will | SR increases by 4 against mind-affecting spells and effects |
Reactive Resistance | Spell resistance | Lower SR as immediate action |
Sadistic Reward | Evil | Deal damage to living creature to gain +1 on saves for 1 round |
Shadowborn Warrior | Blind-Fight, Dodge | +2 initiative, +1 AC when in shadows or darkness |
Spiderfriend Magic | ? | Your spells don?t affect vermin allies |
Staggering Critical | Improved Critical, base attack bonus +12 | Critical hit slows target for 1 round |
Surprising Riposte | Int 13, Combat Expertise, Improved Feint | Feinted target that takes damage becomes flat-footed |
Vermin Trainer | Drow, Handle Animal 4 ranks, Knowledge (religion) 4 ranks | Train vermin creatures |
?Knight of Lolth | Ride 1 rank, Mounted Combat, Vermin Trainer | Gain various advantages when mounted on monstrous vermin |
?Spider Companion | Vermin Trainer, animal companion | Gain monstrous spider as companion |
Verminfriend | Drow | Cha check to prevent vermin from attacking you |
Versatile Combatant | Dex 15, proficiency with rapier | Reduced penalties for fighting with rapier and and hand crossbow hand crossbow; hand crossbow attacks don?t provoke attacks of opportunity |
Metamagic Feats | Prerequisite | Benefit |
---|---|---|
Coercive Spell | ? | Creatures damaged by spell take ?2 penalty on Will saves |
Deafening Spell | ? | Creatures damaged by spell are deafened for 1 round |
Umbral Spell | ? | Spell gains darkness descriptor |
Ambush Feats | Prerequisite | Benefit |
---|---|---|
Gloom Strike | Sneak attack +3d6, darkness spell-like ability | Trade 2d6 sneak attack damage to impede target?s vision for 3 rounds |
Sickening Strike | Sneak attack +2d6 | Trade 1d6 sneak attack damage to sicken living target for 1 round |
Terrifying Strike | Intimidate 4 ranks, sneak attack +2d6 | Trade 1d6 sneak attack damage to render foe shaken for 1 round |
Venomous Strike | Poison use, sneak attack +2d6 | Trade 1d6 sneak attack damage to increase poison DC by 2 |
Divine Feats | Prerequisite | Benefit |
---|---|---|
Divine Intercession | Turn or rebuke undead, Travel or Trickery domain | Spend three rebuke attempts to teleport 30 feet |
Lolth?s Boon | Rebuke undead, drow or Lolth as patron deity | Spend two rebuke attempts to grant vermin temporary hit points and +2 damage |
Lolth?s Caress | Rebuke undead, drow or Lolth as patron deity | Spend rebuke attempt to force saves against poison?s secondary effect |
Profane Agony | Rebuke undead, Death or Destruction domain | Spend rebuke attempt to damage, sicken living foe within 30 feet |
Vile Feats | Prerequisite | Benefit |
---|---|---|
Unspeakable Vow | ? | +2 profane bonus on Intimidate checks |
Vow of Decadence | Unspeakable Vow | Control effects of drugs, +4 competence bonus on Fort saves against ingested poison |
Vow of the Spider Queen | Caster level 6th, rebuke undead, Unspeakable Vow, Verminfriend | See feat description |
Vow of Vengeance | Unspeakable Vow | +2 on damage, +4 on critical confirmation rolls against chosen creature. |
Weapon Style Feats | Prerequisite | Benefit |
---|---|---|
Aleval School | Spellcraft 2 ranks, Weapon Finesse, base attack bonus +4, sneak attack +2d6 or sudden strike +2d6 | Sacrifice 1d6 sneak attack damage to apply ?2 penalty on one save |
Despana School | Power Attack, Weapon Focus (light mace, heavy mace, or warmace), base attack bonus +5, ability to cast any summon monster spell | Gain advantages when fighting alongside a monster you summoned |
Eilservs School | Spellcraft 2 ranks, Two-Weapon Fighting, Weapon Focus (quarterstaff), base attack bonus +6 | Deal extra damage with magic staff, and cast staff spell as swift action against foe you?ve hit |
Inlindl School | Int 13, Combat Expertise, Shield Proficiency, Weapon Finesse | Give up shield bonus to AC for bonus on attacks |
Shi?Quos School | Dex 13, Dodge, Mobility, Spring Attack, base attack bonus +6 | When charging or spring attacking from higher elevation, you can knock foe prone |
Steal and Strike | Combat Expertise, Improved Disarm, Two-Weapon Fighting, Weapon Focus (rapier), Weapon Focus (kukri) | Gain free attack when you successfully disarm opponent |
Tormtor Style | Point Blank Shot, Weapon Focus (javelin), base attack bonus +6 | Make melee attack and ranged attack with javelin in the same round |
Vae School | Int 13, Combat Expertise, Improved Trip, Weapon Focus (spiked chain or whip), base attack bonus +7 | Free trip attempt when you damage a flat-footed or flanked foe with spiked chain or whip |
Xaniqos School | Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6 | ?Charge? with crossbow to deal +1d6 points of damage; reloading doesn?t provoke attacks of opportunity |
Some spells in this page have ?Drow? on the component line. To learn, prepare, or cast one of these spells, you must either be a drow or have selected Lolth as your patron deity. ASSASSIN SPELLS1st LevelCombat Readiness: Target gains +1 per three levels on initiative checks; no bonus from being flanked. Shadow Double: Shadowy figure attacks enemies. Snuff the Light: Extinguish one nonmagical light source. BARD SPELLS1st LevelCombat Readiness: Target gains +1 per three levels on initiative checks; no bonus from being flanked. Snuff the Light: Extinguish one nonmagical light source. 2nd LevelMagical Backlash: Target takes 2 points of damage per spell level affecting it. CLERIC SPELLS2nd LevelShadow Shroud: Negate light blindness/vulnerability; +5 bonus on Hide checks. 3rd LevelDominate Vermin: Subject vermin obeys psychic commands. 4th LevelArmored Vermin: +2 to natural armor of vermin. Yochlol Blessing: Target gains eight tentacle attacks, resistance to acid and electricity, AC bonus. 5th LevelBebilith Blessing: Target gains poisonous bite and sundering claw attacks. |
DRUID SPELLS3rd LevelDominate Vermin: Subject vermin obeys psychic commands. Engulfing Terror: Create a single gelatinous cube. 4th LevelArmored Vermin: +2 to natural armor of vermin. HEXBLADE SPELLS2nd LevelMagical Backlash: Target takes 2 points of damage per spell level affecting it. Shadow Double: Shadowy figure attacks enemies. SORCERER/WIZARD SPELLS1st LevelCombat Readiness: Target gains +1 per three levels on initiative checks; no bonus from being flanked. Snuff the Light: Extinguish one nonmagical light source. Spider Form, Lesser: You take on the form and abilities of a Medium fiendish monstrous spider. 2nd LevelMagical Backlash: Target takes 2 points of damage per spell level affecting it. Shadow Double: Shadowy figure attacks enemies. Shadow Shroud: Negate light blindness/vulnerability; +5 bonus on Hide checks. 3rd LevelEngulfing Terror: Create a single gelatinous cube. Spider Form: You take on the form and abilities of a Large fiendish monstrous spider. 5th LevelDridershape: You take on the form and abilities of a drider. Spider Form, Greater: You take on the form and abilities of a Huge fiendish monstrous spider. |