VRIL
Vril are the product of dark elf wizards' experiments
over many generations. These goblinoids are imbued
with innate sonic ability and can alter the consistency
of their own flesh.
Most vril are brutally trained as warriors by the drow
to weed out the weakest specimens. Vril were created as shock troops and defenders of drow cities.
From their masters they have acquired an inherent sense of
devious tactics and dirty fighting.
The drow treat vril little better than animals, yet generations
of specialized breeding have produced unquestioned loyalty.
Vril fear and obey the drow instinctively. They serve as shock
troops and city defenders, and they are the only slave race
allowed to formally train for combat. Vril are usually quartered
in warrens and barracks separate from the other drow thralls,
though their living conditions are no better. Although they
might grumble about their lot in life, rarely do they think to
do something about it.
Vril share few traits with their goblin kin. The drow wizards
who created them sought to expunge many of the race's
characteristic weaknesses. Like their cousins, they are malicious
little creatures, but while goblins are cowardly and
undisciplined, vril are bold, daring, and organized. Generations
of mistreatment at the hands of the drow have also built
up a fiercely stubborn resolve. The race now breeds true, but
attempts to cross vril with other goblinoid races produce only
stillborn offspring, perhaps as a result of deliberate design. Vril
view ordinary goblins as inferior but have a cautious respect
for larger humanoids such as humans, orcs, half-orcs, and
hobgoblins. They avoid bugbears, which dislike the strange
little creatures.
Most vril are warriors or barbarians that serve in the armies
of the drow. Vril are usually agnostic, since the drow crush
any religious inclination and do not permit them to venerate
Lolth. Thus, clerics are rare. Vril clerics sometimes worship
Maglubiyet in secret, but adepts are more common. Clerics
of Maglubiyet have access to two of the following domains:
Chaos, Evil, and Trickery.
Some exceptional individuals have managed to throw off
the yoke of servitude and escape their drow masters. Small,
hidden communities of free vril exist throughout the Underdark,
and they include members of various character classes.
Clerics are more common in these settlements, and Maglubiyet
is worshiped openly.
VRIL RACIAL TRAITS
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+2 Constitution, -2 Intelligence, -2 Charisma.
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Humanoid (goblinoid) type.
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Small size: +1 bonus to Armor Class, +1 bonus on attack
rolls, +4 bonus on Hide checks, -4 penalty on grapple checks,
lifting and carrying limits those of Medium characters.
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A vril's base land speed is 30 feet.
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Darkvision out to 60 feet.
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Resistance to sonic 5.
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Light Blindness (Ex): Sudden exposure to bright light (such
as sunlight or a daylight spell) blinds vril for 1 round.
In addition, they take a -1 circumstance penalty on attack
rolls, saves, and checks when in bright light.
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Vulnerability to Poison (Ex): As a defense measure, the drow
bred the vril to be particularly susceptible to drow
sleep poison and spiderkind venom. They take a -4 penalty on
saves against drow and spiderkind poison.
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Shriek (Ex): Once per day as a standard action, a vril can
emit a horrible shriek, either as a 15-foot-radius burst
centered on itself or as a 30-foot cone. Any creature in
the affected area takes 1d6 points of sonic damage. A
successful Reflex save (DC 10 + 1/2 the vril's character
level + the vril's Con modifier) reduces the damage by
half. A vril barbarian can use its shriek when raging.
The shriek's damage increases by 1d6 at 3rd level and
every three levels thereafter (2d6 at 6th, 3d6 at 9th, and
so on), up to a maximum of 4d6 points of sonic damage
at 12th level.
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Skinshift (Ex): Once per day as a move action, a vril can
alter the consistency of its flesh for a number of rounds
equal to 3 + its Con modifier. For the duration of the
effect, it gains damage reduction 5 against its choice of
bludgeoning, piercing, or slashing damage.
Starting at 4th level and every four levels thereafter, a
vril can use this ability one extra time per day (2/day at 4th,
3/day at 8th, 4/day at 12th, and so on).
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+4 racial bonus on Climb checks.
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+2 racial bonus on Balance and Jump checks.
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Automatic Languages: Goblin, Undercommon. Bonus
Languages: Draconic, Dwarven, Elven, Giant, Gnome, Orc.
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Favored Class: Barbarian.
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