Book of Exalted DeedsPrestige Classes |
Class | Description |
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Anointed Knight | A virtuous warrior that uses purification ceremonies to augment himself/herself and a relic weapon. |
Apostle of Peace | Dedicated to peace & able to cool anger with a touch |
Beloved of Valarian | Female templars of the Deity of Unicorns, who ride Unicorns & defend the forests from evil magical beasts. |
Celestial Mystic | A follower of a Lawful Good Deity, who gains some abilities like a Celestial while advancing in spell-casting. |
Champion of Gwynharwyf | Follower of the Deity of Good Barbarians, who is effectively a Barbarian / Paladin hybrid. |
Defender of Sealtiel | Follower of the Patron Deity of Protectors. |
Emissary of Barachiel | Eollower of the Deity of Heralds, who can use the Words of Creation to effects large numbers of people and help convert his/her opponent to Lawful Good. |
Exalted Arcanist | A Sorcerer or Bard who casts “good” spells & has access to some clerical spells as arcane spells. |
Fist of Raziel | Follower of the Deity of Holy Warfare, who gain special advantages to their ‘Smite Evil’ ability. |
Initiate of Pistis Sophia | A holy monk who follows the Deity of Good Monks, who gains vows & resistances, and eventually becomes an Outsider. |
Lion of Talisid | Follower of the Celestial Lion, many of whose abilities stack with those of a Druid or Ranger. |
Prophet of Erathaol | Follower of the Seer of Celestia, who can “channel” a Celestial to get a variety of help. |
Risen Martyr | Exalted character that returns in a spiritual body to complete the holy task that led to his martyrdom. |
Sentinel of Bharrai | Follower of the Celestial Bear, who can eventually change into a Bear / Dire Bear, call lightning, etc. |
Skylord | A rider of celestial flying creatures. |
Slayer of Domiel | Follower of the Archon of Mercy, who act as spies and assassins for the cause of good. |
Stalker of Kharash | Follower of the Celestial Wolf, who can actually smell evil. |
Swanmay | A pure female who can become a swan, has a magical connection to other creatures, and eventually becomes a Fey. |
Sword of Righteousness | A martial follower of one of the Pantheons of the Good Outer Planes who gains mastery of Exalted Feats. |
Troubadour of Stars | A musician who plays the music of the Court of Stars, gains new Bardic Music abilities, and eventually becomes an Outsider. |
Vassal of Bahamut | Follower of the Deity of Good Dragons, who gains special abilities to combat evil dragons. |
Wonderworker | A spellcasting follower of one of the Pantheons of the Good outer planes who gains mastery of Exalted Feats. |
General Feats | Prerequisite | Benefit |
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Ancestral Relic | Any good alignment, character level 3rd | Create personal magic item |
Consecrate Spell-Like Ability | Any good alignment | Adds good descriptor to spell-like ability |
Purify Spell-Like Ability | Any good alignment | Adds good descriptor to spell-like ability; neutral creatures take half damage, good creatures take no damage |
Resounding Blow1 | Str 13, Power Attack, Intimidate 7 ranks | Potential cowering effect on critical hit |
Spell Focus (Good) | Any good alignment | +2 bonus to save DCs of spells with gooddescriptor |
Subduing Strike1 | — | No penalty when dealing nonlethal damage; rogue’s sneak attack deals nonlethal damage |
Exalted Feats | Prerequisite | Benefit |
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Animal Friend | Cha 15, wild empathy class feature | +4 exalted bonus on wild empathy checks |
Celestial Familiar | Ability to acquire a new familiar, minimum level requirement (see text) | Additional familiar choices |
Celestial Mount | Paladin level 4th | Mount gains celestial creature template |
Consecrate Spell Trigger | Craft Wand or Craft Staff, ability to turn undead | Use turning ability to add good descriptor to triggered spell |
Exalted Companion | Ability to acquire a new animal companion, minimum level requirement (see text) | Additional animal companion choices |
Exalted Smite | Smite evil class ability | Weapon good-aligned when smiting evil |
Exalted Spell Resistance | Cha 15, spell resistance | +4 to spell resistance against evil spells and spell-like abilities of evil outsiders |
Exalted Turning | Ability to turn undead | Extra 3d6 points of damage when turning |
Exalted Wild Shape | Wild shape class ability, wild shaping class level 8th | Additional wild shape options |
Favored of the Companions | — | +1 luck bonus on any one roll or check |
Fist of the Heavens1 | Wis 15, Sanctify Ki Strike, Stunning Fist | +2 to Stunning Fist DC |
Gift of Faith | Wis 13 | +2 bonus on saving throws to resist fear and despair effects |
Gift of Grace | Divine grace class ability | Share Cha saving throw bonus |
Hands of a Healer | Cha 13, lay on hands class ability | +2 bonus to Cha for lay on hand ability |
Holy Subdual1 | Subduing Strike | Transform bonus and smite damage to nonlethal |
Intuitive Attack1 | Base attack bonus +1 | Use Wis modifier instead of Str modifier on attack rolls with simple and natural weapons |
Knight of Stars | — | +1 luck bonus on any one roll or check |
Nemesis2 | Favored enemy class ability | Detect presence of favored enemies |
Nimbus of Light | — | +2 bonus on Diplomacy and Sense Motive checks with good creatures |
Holy Radiance | Cha 15, Nimbus of Light | Glow with light harmful to undead |
—Stigmata | Nimbus of Light | Heal others’ wounds by taking Con damage |
—Nymph’s Kiss | — | +2 bonus on Cha-related checks, +1 bonus on saving throws against spells, 1 extra skill point per level |
Purify Spell Trigger | Craft Wand or Craft Staff, ability to turn undead | Use turning ability to add good descriptor to spell; neutral creatures take half damage, good creatures take no damage |
Quell the Profane | Str 13, Power Attack, Resounding Blow, base attack bonus +8 | Potential Str damage to evil creature on criticalhit |
Ranged Smite Evil | Smite evil class ability | Smite evil with ranged attack |
Righteous Wrath | Rage class ability | Potential shaken effect against evil creatures |
Sacred Strike | Sneak attack class ability | Sneak attacks deal d8s against evil creatures |
Sacred Vow | — | +2 perfection bonus on Diplomacy checks |
—Vow of Abstinence | Sacred Vow | +4 perfection bonus on Fort saves against poisons and drugs |
—Vow of Chastity | Sacred Vow | +4 perfection bonus on Will saves against charms and phantasms |
—Vow of Nonviolence | Sacred Vow | +4 bonus on save DCs of nondamaging spells |
—Vow of Peace | Sacred Vow, Vow of Nonviolence | Calming aura; +6 varied bonus to AC |
—Vow of Obedience | Sacred Vow | +4 perfection bonus on Will saves against compulsions |
—Vow of Poverty | Sacred Vow | Bonuses to AC, ability scores, and saves; bonus feats (see page 29) |
—Vow of Purity | Sacred Vow | +4 perfection bonus on Fort saves against disease and death effects |
Sanctify Ki Strike | Cha 15, Improved Unarmed Strike, Ki strike (lawful) | +1 or +1d4 bonus on unarmed damage rolls against evil creatures |
—Holy Ki Strike | Cha 15, Improved Unarmed Strike, Ki strike (holy), Sanctify Ki Strike+ | 2d6 bonus on damage rolls against evil creatures |
Sanctify Martial Strike | Cha 15, Weapon Focus with the specified weapon+ | 1 or +1d4 bonus on weapon damage rolls against evil creatures |
Sanctify Natural Attack | One or more natural weapon attacks, base attack bonus +5 | +1 or +1d4 bonus on natural attack damagerolls against evil creatures |
Sanctify Weapon | Ability to cast align weapon | Aligned weapon becomes sanctified |
Servant of the Heavens | — | +1 luck bonus on any one roll or check |
Touch of Golden Ice | Con 13 | Evil creatures touched ravaged by golden ice |
Words of Creation | Int 15, Cha 15, base Will save bonus | +5Ability to use Words of Creation (see page 31) |
Metamagic Feats | Prerequisite | Benefit |
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Consecrate Spell | Any good alignment | Adds good descriptor to spell |
Nonlethal Substitution | Any other metamagic feat, Knowledge (arcana) | Transform spell’s energy damage to nonlethal 5 ranks |
Purify Spell | Any good alignment | Adds good descriptor to spell; neutral creatures take half damage, good creatures take nodamage |
SANCTIFIED SPELLS1st LevelAbjurationTwilight Luck: Target gains +1 luck bonus on all saving throws. DivinationDivine Inspiration: Target gains +3 sacred bonus on attack rolls against evil creatures. 2nd LevelAbjurationLuminous Armor: Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a –4 penalty on opponents’ melee attacks. EvocationAyailla’s Radiant Burst: Evil creatures are blinded for 1 round and take 1d6 damage/2 levels. 3rd LevelAbjurationPhieran’s Resolve: +4 sacred bonus on saves against spells with the evil descriptor. DivinationPath of the Exalted: Caster receives divine guidance from a higher power. Telepathy Tap:Overhear creatures’ telepathic communications. EvocationBrilliant Emanation: Reflective surfaces shed brilliant light that blinds evil creatures. Hammer of Righteousness: Deals 1d6 points of damage per caster level, or 1d8 points of damage per caster level if the target is evil. TransmutationCelestial Aspect: Target gains one of four celestial properties: sword archon’s armblade, firre eyes, cervidal horns, or deva wings. 4th LevelAbjurationLuminous Armor, Greater: Shimmering light around target grants +8 armor bonus, dispels magical darkness, and imposes a –4 penalty on opponents’ melee attacks. Sunmantle: Illuminates as a daylight spell; target gains damage reduction 5/–; lashes foe for 5 points of damage each time target takes damage in melee. EvocationDiamond Spray: Dazzles evil creatures for 2d6 rounds and deals 1d6 damage per level (maximum 10d6) to evil creatures. 5th LevelEnchantmentInquisition: Compels target to divulge information truthfully. EvocationCurtain of Light: Curtain of light deals 2d4 damage to evil creatures out to 10 ft. and 1d4 damage out to 20 ft. Passing through curtain deals 2d6 +1/level damage to evil creatures. NecromancySicken Evil: Evil creatures are sickened by your presence. 6th LevelAbjurationExalted Raiment:Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and immunity to Con damage and Con drain. ConjurationValiant Steed: Calls a pegasus or unicorn, which serves caster for up to 1 year. EvocationStorm of Shards: Evil creatures are blinded for 1 round; evil outsiders and undead also take 1d6 damage/level. 7th LevelConjurationCry of Ysgard: Calls 2d4 bariaur defenders of Ysgard. EvocationConstricting Chains: Creature is entangled, unable to move, and takes 3d6 nonlethal damage per round. Rain of Embers: Rain of divine fire deals 10d6 damage per round to evil creatures. NecromancyPhoenix fire: Evil creatures take 2d6 damage/caster level as you immolate yourself. TransmutationChannel Celestial: You invite a celestial (up to 12 HD) to occupy your body. 8th LevelConjurationDragon Cloud: Calls forth an elemental spirit that assumes a cloudy, dragonlike form. TransmutationRestore Soul’s Treasure: Restores a magic item destroyed by soul’s treasure lost spell. 9th LevelConjurationArmageddon: Calls powerful good outsiders to fight at your side. EvocationExalted Fury: All creatures within 40 ft. take damage equal to 50 + your current hp, and you die. NecromancySanctify the Wicked: Traps evil creature in a diamond for one year, then releases it as a sanctified creature. TransmutationChannel Greater Celestial: As channel celestial, but up to 24 HD. BARD SPELLS1st LevelRay of Hope: Subject gains +2 bonus on attacks, saves, and checks. 2nd LevelElation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed. Faerinaal’s Hymn: Up to one creature/level cannot take attacks of opportunity. 3rd LevelRefreshment: Cures all nonlethal damage on one creature. Warcry: Creatures within a 30-foot cone cower for 1d4 rounds. 4th LevelBlinding Beauty: You become as beautiful as a nymph, and can blind humanoids who look at you. Dolorous Motes: Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures. Inspired Aim: Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. 5th LevelTelepathy Block: Blocks all telepathic communication within 80-ft. radius. 6th LevelEmpyreal Ecstasy: Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; –4 to skill checks. Heaven’s Trumpet: Blast of music paralyzes foes. CLERIC SPELLS1st LevelEyes of the Avoral: Subject gets +8 on Spot checks. Lantern Light: Ranged touch attacks deal 1d6 points of damage. Ray of Hope: Subject gains +2 bonus on attacks, saves, and checks. Vision of Heaven: Evil creature is dazed for 1 round. 2nd LevelEase Pain: Remove lingering effects of pain. Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed. Estanna’s Stew: Conjures stew that heals 1d6+1 per serving. Lastai’s Caress: Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken. Remove Addiction: Cures target of drug addictions. 3rd LevelAffliction: Infects evil subject with chosen affliction. Blessed Sight: Evil auras become visible to you. Energize Potion:Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. Heart’s Ease: Removes fear, despair, confusion, insanity and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage. Inspired Aim: Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. Refreshment: Cures creatures of all nonlethal damage. Remove Nausea: Cure a nauseated or sickened character. 4th LevelBlood of the Martyr: You heal a target at range and take a like amount of damage. Celestial Brilliance: Object sheds brilliant light to 120 feet, hurts undead and evil outsiders. Greater Status: As status, but cast some spells through bond. Remove Fatigue: Removes effects of fatigue as 8 hours of rest. Sustain: Recipients need no food or drink for 6 hours/level. Stars of Arvandor: Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 damage (all lethal) to evil creatures. Sword of Conscience: Evil creature confesses crimes, takes Wisdom damage. 5th LevelChaav’s Laugh: Good creatures gain +2 on attack rolls and saves against fear, plus 1d8 temporary hp +1/level (max. +20). Evil creatures take –2 on attack rolls and saves against fear. Convert Wand: Transforms a magic wand into a healing wand (lasts 1 minute/level). Crown of Flame: Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round. Dancing Web: Energy strands deal 1d6 nonlethal damage per level plus entangles evil creatures for 1d6 rounds. Energetic Healing: Target is immune to one energy type and gains 10% of the energy damage as healing. Sacred Guardian: You know status of subject and can teleport or scry without error. Telepathy Block: Blocks all telepathic communication within 80-ft. radius. Warding Gems : Creates gems that store healing energy, encircle the target, and release their healing power on command. 6th LevelCall Faithful Servants: Summons 1d4 lantern archons, coure eladrins, or musteval guardinals. Celestial Blood: Grant energy resistance, +4 on saves against poison, and damage reduction 10/evil. Crown of Brilliance:Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead. Quickshift: Caster can use teleport or greater teleport spell -like ability as a free action for 1 round/level. Secure Corpse: Traps corpse inside holy symbol. Touch of Adamantine:Weapon gains the properties of an adamantine weapon. Vengeance Halo: Any creature that slays the spell ’s recipient takes 1d6/level damage. 7th LevelBastion of Good: Acts as minor globe of invulnerability and double-strength magic circle against evil. Heaven’s Trumpet: Blast of music paralyzes foes. Righteous Glare: Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. Righteous Smite: Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds. Shield of the Archons: Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects. Tomb of Light: Entraps and harms evil extraplanar creatures. 8th LevelAxiomatic Creature: Transforms creature into an axiomatic creature. Last Judgment: Evil creatures are struck dead and sent to Lower Planes. Spread of Contentment : Calms hostile creatures within 10-ft./level radius. 9th LevelEnd to Strife: Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max. 20d6). Sublime Revelry: Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks. DOMAINSCELESTIAL DOMAINGranted Power: You gain the supernatural ability to smite evil once per day. Add a +4 bonus to your melee attack roll and your cleric level to your damage. You must declare the smite before making the attack, and the attempt is wasted if the target is not evil. Celestial Domain Spells
COMMUNITY DOMAINGranted Power: Use calm emotions as a spell-like ability once per day. Gain a +2 competence bonus on Diplomacy checks. Community Domain Spells
ENDURANCE DOMAINGranted Power: You can perform a feat of endurance, which is the supernatural ability to gain an enhancement bonus to Constitution equal to one-half your level. Activating the power is a free action, the power lasts 1 minute, and it is usable once per day. Endurance Domain Spells
FEY DOMAINGranted Power: Gain a +4 bonus on saving throws against the spell-like abilities of feys (such as dryads, nymphs, and sprites). Fey Domain Spells
GLORY DOMAIN (BoED)Granted Power: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll. Glory Domain Spells
HERALD DOMAINGranted Power: Intimidate is a class skill. You gain a +4 sacred bonus on Diplomacy and Intimidate checks. Herald Domain Spells
JOY DOMAINGranted Power: You gain a +4 sacred bonus on Diplomacy checks. Joy Domain Spells
PLEASURE DOMAINGranted Power: You are immune to any effect that damages or drains your Charisma. Pleasure Domain Spells
WRATH DOMAINGranted Power: Once per day, you may make a free attack of opportunity against any opponent that damages you with a melee attack. This ability does not allow you to make more than one attack of opportunity in a round. Wrath Domain Spells
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DRUID SPELLS1st LevelEyes of the Avoral: Subject gets +8 on Spot checks. Silvered Claws:One creature’s natural attacks are treated as silvered weapons. 2nd LevelEstanna’s Stew: Conjures stew that heals 1d6+1 per serving (one serving/two caster levels). Remove Addiction: Cures target of drug addictions. 3rd LevelAffliction: Infects evil subject with chosen affliction. Energize Potion:Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. 4th LevelBlinding Beauty: You become as beautiful as a nymph, and can blind humanoids who look at you. Stars of Arvandor: Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 damage (all lethal) to evil creatures. 5th LevelDancing Web: Energy strands deal 1d6 nonlethal damage per level plus entangles evil creatures for 1d6 rounds. Energetic Healing: Target is immune to one energy type and gains 10% of the energy damage as healing. Spear of Valarian: Transforms a nonmagical weapon into a +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage). 6th LevelTouch of Adamantine:Weapon gains the properties of an adamantine weapon. 7th LevelRain of Roses: Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened. 8th LevelLeonal’s Roar: Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage. Unearthly Beauty: As blinding beauty, but creatures must save or die. 9th LevelRain of Black Tulips: Black tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated. PALADIN SPELLS1st LevelDivine Sacrifice: Sacrifice hit points for a damage bonus. Lantern Light:Ranged touch attacks deal 1d6 points of damage. Second Wind: Target gains the equivalent of the Endurance feat for 1 hour/level. Silvered Weapon: Transforms one weapon into a silvered weapon. 2nd LevelCall Mount: Call your special mount, even if you have already called it today. Estanna’s Stew: Conjures stew that heals 1d6+1 per serving. Moment of Clarity: Target immediately makes a new saving throw to resist a mind-affecting spell or effect. 3rd LevelBlessed Sight: Evil auras become visible to you. Mind Bond: You and your mount gain +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls. Smite Heretic: You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells. 4th LevelBlood of the Martyr: You heal a target at range and take a like amount of damage. Glory of the Martyr: As shield other, but with multiple targets. Lesser Aspect of the Deity: Your form becomes more like your deity’s. Sacred Haven: Target gains +2 sacred bonus to AC and retains Dex bonus to AC when flat-footed; you can heal target using lay on hands at range. Sword of Conscience: Evil creature confesses crimes, takes Wisdom damage. Winged Mount: Your mount sprouts wings and gains a fly speed of 60 ft. (good). RANGER SPELLS1st LevelEyes of the Avoral: Subject gets +8 bonus on Spot checks. Silvered Claws:One creature’s natural attacks are treated as silvered weapons. 2nd LevelSilvered Weapon: Transforms one weapon into a silvered weapon. 3rd LevelInspired Aim: Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. 4th LevelBlinding Beauty: You become as beautiful as a nymph, and can blind humanoids who look at you. Spear of Valarian: Transforms normal weapon into a +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage). Stars of Arvandor: Tiny starbursts (one/level) deal 1d4 points of damage (2d4 against evil creatures). SORCERER/WIZARD SPELLS1st LevelEvocationLantern Light: Ranged touch attacks deal 1d6 points of damage. TransmutationEyes of the Avoral: Subject gets +8 on Spot checks. 2nd LevelEnchantmentYoke of Mercy: Target deals nonlethal damage. TransmutationEnergize Potion: Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. 3rd LevelEnchantmentDolorous Motes: Creates clouds of flickering light (110-ft. cube/level) that dazes creatures. Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed. Warcry: Creatures within 30-foot cone cower for 1d4 rounds. EvocationStars of Arvandor:Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 lethal damage to evil creatures. NecromancyHealing Touch: You take up to 1d6 points of damage/2 levels and heal target that amount. TransmutationDistilled Joy: Creates ambrosia. 4th LevelConjurationRadiant Fog: As solid fog, but dazzles or blinds creatures within. EvocationCelestial Brilliance: Object sheds brilliant light to 120 feet, hurts undead and evil outsiders. Dancing Web : Energy strands deal 1d6/level nonlethal damage plus entangles evil creatures for 1d6 rounds. Radiant Shield: Creatures attacking you take electricity damage; you’re protected from electricity. NecroAffliction: Infects evil subject with chosen affliction. TransmutationPerfect Summons: Creates area where only good creatures can be summoned. 5th LevelAbjurationTelepathy Block: Blocks all telepathic communication within 80-ft. radius. Vanishing Weapon:Weapons’ touch dispels summoned or quasi-real creatures. ConjurationCall Faithful Servants: Summons 1d4 lantern archons, coure eladrins, or musteval guardinals. EvocationEmerald Burst: 20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds. TransmutationTouch of Adamantine:Weapon gains the properties of an adamantine weapon. 6th LevelAbjurationStarmantle: Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half. EnchantmentWages of Sin: Evil creatures attack other evil creatures. TransmutationQuickshift: Caster can use teleport or greater teleport spell-like ability as a free action for 1 round/level. 7th LevelEvocationAmber Sarcophagus: Target is trapped in stasis inside amber. NecromancyRighteous Glare: Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. TransmutationEladrin Form: You become an incorporeal globe. Tomb of Light: Entraps and harms evil extraplanar creatures. 8th LevelNecromancyLast Judgment: Evil creatures are struck dead and sent to Lower Planes. TransmutationAxiomatic Creature: Transforms creature into an axiomatic creature. 9th LevelConjurationBlinding Glory: 100-ft./level radius of light that blinds evil creatures. |