EXALTED BARIAURS

Bariaurs travel the rolling hills and woods of Ysgard, protecting all who call that plain their home. When evil is afoot, they track it to its source, then charge into glorious battle. Creatures of wanderlust, bariaurs rarely remain in one place for long. Their flocks follow a single leader who remains in charge as long as he or she can defeat opponents in a "clash of horns" (a sequence of charge attacks similar to a jousting competition). Bariaurs love contests, which tend to be sources of good-natured amusement rather than rigorous tests of fitness.

Bariaurs relish a good fight, charging into battle with their heads lowered. Once they've pounded their way through the front ranks of their foes, they press the attack in melee while other bariaur archers pepper the defenders with a hail of arrows.

Bariaurs revere Ehlonna, deity of the woodlands, and are strict herbivores. Only bariaur rangers tend to eat meat - generally from woodland creatures they've hunted themselves.

EXALTED BARIAUR RACIAL TRAITS
  • +4 Strength, +2 Constitution, -2 Charisma.

  • Outsider (Chaotic, Extraplanar, Good): Bariaurs are outsiders native to the Heroic Domains of Ysgard. Any weapons a bariaur wields are treated as having the chaotic and good alignments for the purpose of overcoming damage reduction.

  • Large size: -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.

  • A bariaur's base land speed is 40 feet.

  • Quadruped: As quadrupeds, bariaurs gain a +4 bonus on checks to resist bull rush and trip attacks. They have a carrying capacity 1 1/2 times greater than normal for their Strength. They must wear barding instead of normal armor and cannot wear boots designed for humanoids.

  • Resistant to Spells: +2 racial bonus on Will saves against spells and spell-like qualities.

  • Spell Resistance (Ex): Bariaurs gain spell resistance equal to 11 + class level.

  • Powerful Charge (Ex): A bariaur often begins a battle by charging at an opponent, lowering its head to smash its horns against a foe. In addition to the normal benefits and hazards of a charge, this allows the bariaur to make a single gore attack that deals 2d6 plus Strength bonus points of bludgeoning damage.

  • Darkvision out to 60 feet.

  • Racial Hit Dice: A bariaur begins with three levels of outsider, which provide 3d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.

  • Racial Skills: A bariaur's outsider levels give it skill points equal to 6 × (8 + Int modifier). Its class skills are Handle Animal, Hide, Jump, Listen, Move Silently, Sense Motive, Spot, and Survival.

  • A bariaur's outsider levels give it two feats.

  • Space/Reach: 10 feet/10 feet.

  • Skill Bonuses: Bariaurs have keen senses and gain a +2 racial bonus on Listen and Spot checks.

  • Automatic Languages: Celestial and Common.

  • Favored Class: Ranger.

  • Level adjustment +2.