Level |
Power Name | Brief Description | Source |
---|---|---|---|
1 |
Thicken Skin: | Gain +1 enhancement bonus to your AC for 10 min./level. |
EPH |
2 | Animal Affinity: | Gain +4 enhancement to one ability. | EPH |
Chameleon: | Gain +10 enhancement bonus on Hide checks. | EPH | |
Delay Poison: | Stops poison from harming subject for 1 hour/level. | WotC | |
Empathic Transfer: | Transfer another’s wounds to yourself. | EPH | |
3 |
Ectoplasmic Form: | You gain benefits of being insubstantial and can fly slowly. | EPH |
Hustle: | Instantly gain a move action. | EPH | |
Waterborn: | Gain the aquatic subtype and a swim speed. | Storm | |
4 |
Metamorphosis: | Assume shape of creature or object. | EPH |
Psychic Vampire: | Touch attack drains 2 power points/level from foe. | EPH | |
5 |
Psionic Revivify: | Return the dead to life before the psyche leaves the corpse. | EPH |
Psychofeedback: | Boost Strength, Dexterity, or Constitution at the expense of one or more other scores. |
EPH | |
Restore Extremity: | Return a lost digit, limb, or other appendage to subject. | EPH | |
6 |
Restoration, Psionic: | Restores level and ability score drains. | EPH |
7 |
Fission: | You briefly duplicate yourself. | EPH |
8 |
Fusion: | You combine your abilities and form with another. | EPH |
9 |
Metamorphosis, Greater: | Assume shape of any nonunique creature or object each round. | EPH |
Level |
Power Name | Brief Description | Source |
---|---|---|---|
1 |
Control Object: | Telekinetically animate a small object. |
EPH |
2 |
Control Air: | You have control over wind speed and direction. | EPH |
Energy Missile: | Deal 3d6 energy damage to up to five subjects. | EPH | |
Energy Missile: | Deal 3d6 energy damage to up to five subjects. | CPsi | |
3 |
Energy Cone: | Deal 5d6 energy damage in 60-ft. cone. | EPH |
Telekinetic Boomerang: | Object returns to your hand immediately. | CPsi | |
Telekinetic Boomerang: | Object returns to your hand immediately. | RotW | |
4 |
Control Body: | Take rudimentary control of your foe’s limbs. | EPH |
Energy Ball: | Deal 7d6 energy damage in 20-ft. radius. | EPH | |
Inertial Barrier: | Gain DR 5/-. | EPH | |
5 |
Energy Current: | Deal 9d6 damage to one foe and half to another foe as long as you concentrate. |
EPH |
Energy Nullification Field: | Suppresses psionic powers with chosen energy descriptor. | Frost | |
Energy Nullification Field: | Suppresses psionic powers with chosen energy descriptor. | CPsi | |
Fiery Discorporation: | Cheat death by discorporating into nearby fire for one day. | EPH | |
6 |
Dispelling Buffer: | Subject is buffered from one dispel psionics effect. | EPH |
Null Psionic Field: | Create a field where psionic power does not function. | EPH | |
7 |
Reddopsi: | Powers targeting you rebound on manifester. | EPH |
8 |
Telekinetic Sphere, Psionic: | Mobile force globe encapsulates creature and moves it. | EPH |
9 |
Tornado Blast: | Vortex of air subjects your foes to 17d6 damage and moves them. | EPH |
Level |
Power Name | Brief Description | Source |
---|---|---|---|
1 |
Burst: | Gain +10 ft. to speed this round. |
EPH |
Detect Teleportation: | Know when teleportation powers are used in close range. | EPH | |
2 |
Dimension Swap: | You and ally or two allies switch positions. | EPH |
Evade Attack: | Use an immediate action to deflect attack of opportunity. | CPsi | |
Levitate, Psionic: | Subject moves up and down, forward and back, at your direction. | EPH | |
3 |
Astral Caravan: | You lead astral traveler-enabled group to a planar destination. | EPH |
4 |
Dimensional Anchor, Psionic: | Bars extra dimensional movement. | EPH |
Dismissal, Psionic: | Forces a creature to return to its native plane. | EPH | |
Fly, Psionic: | You fly at a speed of 60 ft. | EPH | |
5 |
Baleful Teleport: | Destructive teleport deals 9d6 damage. | EPH |
Teleport, Psionic: | Instantly transports you as far as 100 miles/level. | EPH | |
Teleport Trigger: | Predetermined event triggers teleport. | EPH | |
Temporal Reiteration: | All effects gain another round of duration. | CPsi | |
6 |
Banishment, Psionic: | Banishes extraplanar creatures. | EPH |
7 |
Dream Travel: | Travel to other places through dreams. | EPH |
Ethereal Jaunt, Psionic: | Become ethereal for 1 round/level. | EPH | |
8 |
Time Hop, Mass: | Willing subjects hop forward in time. | EPH |
9 |
Teleportation Circle, Psionic: | Circle teleports any creatures inside to designated spot. | EPH |
Time Regression: | Relive the last round. | EPH |
Level |
Power Name | Brief Description | Source |
---|---|---|---|
1 |
Destiny Dessonance: | Your dissonant touch sickens a foe. |
EPH |
Precognition: | Gain +2 insight bonus to one roll. | EPH | |
2 |
Clairvoyant Sense: | See and hear a distant location. | EPH |
Helmsman: | Ship moves faster and you gain +1/2 manifester levels to Profession (Sailor) checks. | Storm | |
Object Reading: | Learn details about an object’s previous owner. | EPH | |
Sensitivity to Psychic Impressions: | You can find out about an area’s past. | EPH | |
3 |
Escape Detection: | You become difficult to detect with clairsentience powers. | EPH |
Fate Link: | You link the fates of two targets. | EPH | |
4 |
Anchored Navigation: | Establish a mishap-free teleport beacon. | EPH |
Remote Viewing: | See, hear, and potentially interact with subjects at a distance. | EPH | |
5 |
Clairtangent Hand: | Emulate far hand at a distance. | EPH |
Second Chance: | Gain a reroll. | EPH | |
6 |
Precognition, Greater: | Gain +4 insight bonus to one roll. | EPH |
7 |
Fate of One: | Reroll any roll you just failed. | EPH |
Helmsman, True: | See through and speak to ship. | Storm | |
8 |
Hypercognition: | You can deduce almost anything. | EPH |
9 |
Metafaculty: | You learn details about any one creature. | EPH |
Level |
Power Name | Brief Description | Source |
---|---|---|---|
1 |
Astral Construct: | Creates astral construct to fight for you. |
EPH |
Minor Creation, Psionic: | Creates one cloth or wood object. | EPH | |
2 |
Psionic Repair Damage: | Repairs construct of 3d8 hit points +1 hp/level. | EPH |
3 |
Concealing Amorpha,? Greater: | Quasi-real membrane grants you total concealment. | EPH |
Ectoplasmic Cocoon: | You encapsulate a foe so it can’t move. | EPH | |
4 |
Fabricate, Psionic: | Transforms raw goods to finished items. | EPH |
Burrowing Bonds: | Crystal restrains and damages target. | CPsi | |
Quintessence: | You collapse a bit of time into a physical substance. | EPH | |
5 |
Hail of Crystals: | A crystal explodes in an area, dealing 9d4 slashing damage. | EPH |
6 |
Crystallize: | Turn subject permanently to crystal. | EPH |
Fabricate, Greater Psionic: | Transforms a lot of raw goods to finished items. | EPH | |
7 |
Ectoplasmic Cocoon, Mass: | You encapsulate all foes in a 20-ft. radius. | EPH |
8 |
Astral Seed: | You plant the seed of your rebirth from the Astral Plane. | EPH |
9 |
Genesis: | You instigate a new demiplane on the Astral Plane. | EPH |
True Creation: | As psionic major creation, except items are completely real. | EPH |
Level |
Power Name | Brief Description | Source |
---|---|---|---|
1 |
Charm, Psionic: | Makes one person your friend. |
EPH |
Mindlink: | You forge a limited mental bond with another creature. | EPH | |
2 |
Aversion: | Subject has aversion you specify. | EPH |
Brain Lock: | Subject cannot move or take any mental actions. | EPH | |
Read Thougths: | Detect surface thoughts of creatures in range. | EPH | |
Suggestion, Psionic: | Compels subject to follow stated course of action. | EPH | |
3 |
Crisis of Breath: | Disrupt subject’s breathing. | EPH |
Empathic Transfer, Hostile: | Your touch transfers your hurt to another. | EPH | |
False Sensory Input: | Subject sees what isn’t there. | EPH | |
4 |
Dominate, Psionic: | Control target telepathically. | EPH |
Mindlink, Thieving: | Borrow knowledge of a subject’s power. | EPH | |
Modify Memory, Psionic: | Changes 5 minutes of subject’s memories. | EPH | |
Schism: | Your partitioned mind can manifest lower level powers. | EPH | |
5 |
Metaconcert: | Mental concert of two or more increases the total power of the participants. |
EPH |
Mind Probe: | You discover the subject’s secret thoughts. | EPH | |
6 |
Mind Switch: | You switch minds with another. | EPH |
7 |
Crisis of Life: | Stop subject’s heart. | EPH |
8 |
Mind Seed: | Subject slowly becomes you. | EPH |
9 |
Mind Switch, True: | A permanent brain swap. | EPH |
Psychic Chirurgery: | You repair psychic damage or impart knowledge of new powers. | EPH |