Psionic Powers


WotC


Delay Poison, Psionic
Psychometabolism
Level: Egoist 2, psychic rogue 2
Display: Material
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
Power Points: 3

As delay poison (see page 217 of the Player's Handbook) except as noted above.

Detect Secret Doors, Psionic
Clairsentience
Level: Psychic rogue 1
Display: Visual
Manifesting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level
Power Points: 1

As detect secret doors (see page 220 of the Player's Handbook) except as noted above.

Augment: If you pay 4 additional power points, this power's duration is changed to 1 hour. During the 1-hour duration, you must concentrate on the power to gain information from it (as noted in the detect secret doors spell description), but a lapse in concentration doesn't end the power.

Detect Snares and Pits, Psionic
Clairsentience
Level: Psychic rogue 1
Display: Visual
Manifesting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level
Power Points: 1

As detect snares and pits (see page 220 of the Player's Handbook) except as noted above.

Augment: If you pay 4 additional power points, this power's duration is changed to 1 hour. During the 1-hour duration, you must concentrate on the power to gain information from it (as noted in the detect snare and pits doors spell description), but a lapse in concentration doesn't end the power.

Dimensional Pocket
Psychoportation
Level: Psychic rogue 1
Display: Mental
Manifesting Time: 1 standard action
Range: Touch
Target: One unattended object, weighing up to 1 lb./level
Duration: 1 hour/4 level (D)
Saving Throw: None
Power Resistance: No
Power Points: 1

Your touch transfers an unattended object to an extradimensional pocket hidden in the palm of your hand. The dimensional pocket is invisible and weightless, regardless of its contents. When the power ends or is dismissed, the object returns to your hand, or next to your hand if you cannot hold it.

Augment: You can augment this power in one or both of the following ways.

  • For every 2 additional power points you spend, you can store an additional pound per level (but still only one object).
  • If you spend 4 additional power points, the duration increases to one day, regardless of your manifester level.
Feather Weight
Psychoportation
Level: Psychic rogue 5
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
Power Points: 9

Your body seems light as a feather, though your weight does not actually change. This power has no effect on your equipment. If you fall while this power is in effect, you suffer 1d6 point of damage for every 60 feet you fall; you take no damage from falls of less than 60 feet.

While this power is in effect, you gain a +8 bonus on Climb checks you make to climb any vertical surface (not a ceiling or negative slope), and you climb at half your normal speed (or your normal speed if you make an accelerated climb). You retain your Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus on their attacks against you.

Also while this power is in effect you gain a +8 bonus on Move Silently checks.

Augment: If you spend 4 additional power points, the duration becomes 1 hour.

Find Traps, Psionic
Clairsentience
Level: Psychic rogue 2
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level
Power Points: 3

With this power, you can make Search checks to locate traps even without any ranks in the Search skill. You gain a +2 bonus on your Search checks when looking for traps.

Augment: For every additional power point you spend, you gain an additional +1 bonus on your Search checks when looking for traps.

Microkinesis
Psychokinesis
Level: Psychic rogue 3
Display: Visual
Manifesting Time: 1 standard action
Range: Touch
Duration: 1 round/level
Saving Throw: None (object)
Power Resistance: Yes (object)
Power Points: 5

You can use telekinesis to replace your standard tools when using your Open Locks and Disable Device skills.

Augment: For each additional 2 power points you spend, you gain a +1 bonus on your Open Locks and Disable Device checks made with this power.