TravGen-M

Version History and Read Me

This program depends on the data files being in \DATA underneath the program install folder, and the C:\WINDOWS\TRAVGENM.INI containing a line pointing to it. All being well the installer should do all that. If it doesn't, check those two things.

Contact support@ace-dog.com if there are things that don't work, that I haven't yet put in that you want, or that you really like! Cheers

Version Date Details
- 13/4/2023 Fixes
Character Sheet Template had the Dex stat labelled as END
1.07 2/4/2023 Enhancements
Imperial Aslan and Imperial Vargr. These mirror the Imperial Human careers, but with the racial traits displayed, the stat roll modifications, and the different ageing for Aslan.
|TRAITS| output sheet token, to display the racial traits
Imperial Human now the default at startup

Fixes
Race details not cleared when a different one selected, hence Aslan Traits appearing for Humans
Skill Mechanic misstated as Mechanical in COAFC careers (not yet released)
1.05 25/3/2023 Enhancements
An Option to override being ejected from the career, in case you are the Referee and really need a 4-term Journalist!
Customization Guide, explaining how the Character Output Sheet tokens work and how the data files fit together and can be customized
Customization Guide and Release Notes now appear as Start Menu items
TravGen Mechanic transferred over
Transfer secreen offers the chance to Muster out instead
Subskills now indented on output tokens
'3 Cash Rest Material' implemented on Muster screen - if eligible
Aging stat display tweaked to read better
Mishap and Event injuries now mention that a Purple Heart could be applied to the character.

Fixes
A few twiddly bits
1.01 23/3/2023 Release 1
Enhancements
All Core Book Careers now implemented
Rolls for Qualification, skill table access etc that were 2 digits ie 10+ now supported properly
Checked Scrap and Restart keeps the current career and assignment selected on the Gen screen
Muster benefits with a choice now ask and implement
Choose a Skill Package if Option selected. Simulates a party of 4 and selects 2 skills for this character

Fixes
Odds and Ends
0.36 22/3/2023 Enhancements
Mishaps and Events coding for Marine, Merchant, Navy, Noble, Rogue
Process to determine the highest held of a list of skills to be checked against
Nobles Qualify automatically if Soc 10+

Fixes
Assorted typos!
0.33 20/3/2023 Enhancements
Mishaps and Events coding for Prisoner and Drifter
|STATxBOXES| to allow damage track on character sheet
Options now adjustable on end-of-term screen
Draft now produces correct assignments for Imperial Humans
Option to offer 2 free-choice skills to emulate Connections, excluding Jack
|HISTORY| now tables each term seperately
Armour row on Character sheet template

Fixes
Mixup between number of Benefit rolls and number of +1 bonuses available
Scholar and Noble Assignment file names were missing - stopping the progam finding them
End of File on some Careers and Assignments due to typing errors
  18/3/2023 Enhancements
Pensions
Force Academic success option
Force Promotion option
All Core Book careers now in Data files; most still need code for effects of Mishaps and Events

Fixes
Prevent Transfer back to already served career
When a level-1 is earned in a subskill, remove the level-0 entry
Remove option to take Medical Debt to reverse Aging (I wish!)
Almost all the stats were wrong for Survive and Advance, oops, fixed
Restore support for |RACE| as the Character sheet includes it
Pensions
0.27 17/3/2023 Enhancements
Revised data files to cope with different ranks per assignment.
Working support for skills that are -1 if you don't already have it.
Homeworlds.
Export Templates for NPC Stat Block and Character Sheet
0.25 8/3/2023 Initial Pre-Alpha release, with Agent, Army, Citizen and Prisoner careers.