Appendix A: Atomics

 

Yield and Radius of Effect Table

 

                                                                               

 

 

Km radius

Km radius

 

 

Crater

Blast

Firestorm

 

Description    

 Metres WxD

18D 

 15D  

9D   

12D  

6D  

 3D

1Kt groundburst

 27.2x6.6 

0.4 

 0.6  

2    

1.1  

1.4 

 1.4

1Kt airburst   

    -     

0.5 

 1    

2    

0.9  

1.6 

 1.7

10Kt groundburst

 59.9x14.5

0.9 

 1.3  

2.4  

1.9  

3.1 

 3.2

10Kt airburst  

    -     

1.1 

 2.1  

4.3  

2    

3.6 

 3.8

100Kt groundburst

131.8x31.8

2   

 2.9  

5.2  

4.1  

6.8 

 6.9

100Kt airburst 

    -     

2.5 

 4.7  

9.5  

4.4  

8   

 8.4

1Mt groundburst

 290x70   

4.3 

 6.4  

11.5 

9    

15  

15.2

1Mt airburst   

    -     

5.6 

 10.4 

20.8 

9.6  

17.6

18.4

10Mt groundburst

 638x154  

9.6 

 14.4 

24.8 

23.2 

37.6

38.4

10Mt airburst  

    -     

12.8

 22.4 

42.5 

28   

42.4

44.8

100Mt groundburst

1408x330 

21.1

 31.7 

54.6 

51   

82.7

84.5

100Mt airburst  

   -     

28.2

 49.3 

93.5 

61.6 

93.3

98.6

1Gt groundburst 

3097x726 

46.4

 69.7 

120.1

112.2

181.9

185.9

1Gt airburst    

   -     

62  

 108.5

205.7

135.5

205.3

216.9

10Gt groundburst

6813x1597

102.1

 153.3

264.2

246.8

400.2

409

10Gt airburst   

   -     

136.4

 238.7

52.5 

298.1

451.7

477.2

100Gt groundburst

14989x3513

224.6

 337.3

581.2

543  

880.4

898.8

100Gt airburst  

   -     

300.1

 525.1

936.1

655.8

993.7

1049.8

1Tt groundburst 

32976x7730

494.1

 742.1

1278.6

1194.6

1936.6

1977.4

1Tt airburst    

   -     

660.2

1155.2

2059.4

1442.8

2186.1

2309.6

10Tt groundburst

72549x17006

1087

1632.6

2812.9

2628.1

4261.2

4350.3

10Tt airburst   

   -     

1452.4

2541.4

4530.7

3174.2

4809.1

5081.1

100Tt groundburst

159kmx37km

2391.4

3591.7

6188.4

5781.8

9374.2

9570.7

100Tt airburst  

   -     

3195.3

5591.1

9967.5

6983.2

10580

12762.2

 

 

 

 

 

 

 

 


Radiation Poisoning In Units Table

                                                                                                                    

Units received by Damage Band (multiply by 1D)

Description 

18D 

15D   

9D   

12D  

6D    

3D

Groundburst

20,000   

2000

200   

200  

20     

 2

Airburst    

10,000 

1,000 

100

100  

10      

 1

 


                    


Minimum Weight And Cost Table

 

                            (Kilograms or Tons)

 


 

     

(Cr)                                

 

 

 

 

 

 

 

Yield

Price      

6          

7       

8       

9-A      

B-C     

D-E     

F

1Kt  

10000     

105        

102.2   

100     

98      

83      

71      

60

10Kt 

100000    

155        

151     

147     

143     

122     

104     

88

100Kt

MCr1       

240        

234     

228     

222     

189     

161     

137

1Mt  

MCr10      

480        

468     

456     

445     

378     

321     

273

10Mt 

MCr100     

960        

936     

913      

890     

868     

738     

627

100Mt

BCr1       

-          

3744    

3650    

3559    

3025    

2571    

2186

1Gt  

BCr10      

-          

-       

28t     

27t     

23t     

20t     

17t

10Gt 

BCr100     

-          

-       

-       

57t     

48t     

41t     

35t

100Gt

TCr1       

-          

-       

-       

228t    

194t    

165t    

140t

1Tt  

TCr10      

-           

-       

-       

-       

387t    

329t    

280t 

10Tt 

TCr100     

-          

-       

-       

-       

-       

1317t   

1119t

100Tt

TCr500     

-          

-       

-       

-       

-        

-       

8953t

 

 

 

 

 

 

 

 

 

 

 


 Glossary

 

Kt

Kiloton. Yield = 1,000 tons TNT.

Mt

Megaton. Yield = 1,000,000 tons TNT.

Gt

Gigaton. Yield = 1,000,000,000 (1 billion) tons TNT.

Tt

Teraton. Yield = 1,000,000,000,000 (1 trillion) tons TNT.

 

 

MCr

Megacredit. One million credits.

BCr

Gigacredit. One billion credits.

TCr

Teracredit. One trillion credits.

 

 Starship missiles

 

                The standard atomic missile fitted in starships at TL 15 is a 1Kt device. A 10Kt device may be substituted at 10 times cost; add 1 to the factor. A dou­ble-size missile can carry a 100Kt atomic; halve the ammunition capacity of the magazine and multiply the cost by 100; add 2 to the factor.

                A particle beam weapon (Meson Gun or Particle Accelerator) inflicts 10,000 units of radiation per UCP factor of weapon; for particle weapons, this is modified by armour as below. Meson guns ignore armour.

 

Explanation of nuclear detonation effects

 

Crater    Anything inside this area is automatically destroyed, no matter how protected, shielded or sheltered. Airburst weapons explode above the ground and therefore create no crater.

 

 Blast Effects

 

18D          Within the indicated radius, starships and vehicles are attacked at Pen 200. Airborne vehicles are automatically destroyed. Penetration indi­cates stated damage taken by everything inside. Normal buildings are automati­cally destroyed. All communications except meson are blacked out for 3D hours. Persons take 18D damage.

 

15D          Within the indicated radius, there are hurricane force winds; starships and vehicles are attacked at Pen 150. Penetration indicates stated damage taken by everything inside. Normal buildings are damaged. All communi­cations except meson are blacked out for 2D hours. Persons take 15D damage unless sheltered in robust buildings.

 

9D            Within the indicated radius, starships and vehicles are attacked at Pen 35. Penetration indicates stated damage taken by everything inside. Normal buildings are lightly damaged. All communications except meson are blacked out for 1D hours.Persons take 9D damage if caught in the open.

 

Firestorm Effects

 

12D          Within the indicated radius (NOTE overlaps maximum blast radius), fabrics and paper ignite; persons take 12D damage. Any person facing the detonation in the open will be blinded by the flare.

 

6D            Within the indicated radius, persons suffer blistering 2nd degree burns and 6D damage.

 

3D            Within the indicated radius, dry leaves ignite; persons suffer 3D damage.

 

 Radiation Poisoning       

 

                Compute the basic exposure in units as from the table above. Then check the following modifiers:

Personal Armour/suit 

 

Divide Units By

                Vacc Suit 

 

 

                               

TL 8-11

1.1

                               

12-13

1.2

                               

14+

1.4

                Combat armour

 

 

               

TL 11

1.4

 

12

2.0

                               

14

10.0

                Battle Dress

 

 

 

TL 13

2.0

 

14

10.00

               

15

   15.00   

 

                Note that this covers popular personal suits; the original article has more variants.

 

                                        

Standard at                

 

Standard

Material Type                

Tech  Level      

Factor A 

Thickness

Soft steel                       

5             

1.25     

10cm

Hard steel                         

6             

1.00     

10cm

Composite laminate               

7             

0.50     

10cm

Lightweight composite laminate    

9             

0.50     

10cm

Crystaliron                       

10            

0.25     

6.5cm

Superdense                        

12           

0.14     

1.4cm

Bonded superdense                 

14            

0.07     

0.7cm

Coherent superdense               

17            

0.03     

0.3cm

Wood                                    

                  

 

100cm

Water                                     

                

 

60cm

Plexiglass                                

                

 

60cm

Earth                                          

            

 

40cm

Concrete                                  

     

 

30cm

Rock                                         

             

 

30cm

Leaded glass                           

                    

 

15cm

Lead                                         

             

 

2.0cm

 

                Multiply Factor A by the Mod given for the required armour value on P63 of the Referee's Manual for the cm thickness. Then refer to the table again for the value of cm thickness required to screen out 10 units. Multiply the screening value by 10 for each standard thickness.

 

 Tasks to avoid radiation damage

 

                Divide the sustained radiation units by the final shielding factor. Then throw for the appropriate task below to avoid serious radiation poisoning. Exposures of less than 50 units are assumed to be (relatively) safe. Note the changes to the difficulty if retrorad is available.

 

To avoid damage from 50-99 units of radiation:

Simple, Endurance, Fateful.

Referee: Dosage with Retrorad shield within one week makes this task automatically successful.

 

To avoid damage from 100-299 units of radiation:

Routine, Endurance, Fateful.

Referee: Dosage with Retrorad shield within one week makes this task automatically successful.

 

To avoid damage from 300-399 units of radiation:

Difficult, Endurance, Fateful, Hazardous.

Referee: Dosage with Retrorad shield within one week makes this task automatically successful. Failure indicates 3D of radiation damage; success means 1D.

 

To avoid damage from 400-599 units of radiation:

Formidable, Endurance, Fateful, Hazardous.

Referee: Dosage with Retrorad shield within one week makes this task automatically successful. Failure indicates 4D of radiation damage; success means 2D of damage.

 

To avoid damage from 600-799 units of radiation:

Impossible, Endurance, Fateful, Hazardous.

Referee: Dosage with Retrorad shield within one week makes this task Simple and not Hazardous. Failure indicates 5D of radiation damage; success means 3D of damage.

 

To avoid damage from 800-999 units of radiation:

23+, Endurance, Fateful, Hazardous.

Referee: Dosage with Retrorad shield within one week makes this task Routine and not Hazardous. Failure indicates 6D of radiation damage; success means 4D of damage.

 

Subsequent levels:

 

        

Shield

 

 

 

Units        

 Without  

With        

Failure       

Success

 

1,000-1,199     

23+      

Routine     

7D            

5D

 

1,200-1,499     

23+      

Difficult   

8D            

6D

 

1,500-1,999     

27+      

Formidable  

9D             

7D

 

2,000+          

31+      

Impossible  

10D           

8D

 

 

 Damage

 

1-3D        Beginning 4D hours after the exposure, the character will begin to suffer from nausea and general malaise. However, within d3 days they will recover with or without medical treatment. The next set of ageing rolls must be taken twice, and there will be genetic wounding. The damage indicated is taken each day for 1D days. It may be healed normally, or may be treated with Anarad or Retrorad. Such treatment halts the taking of further damage; in the case of Retrorad and Fast Retrorad, this occurs at the end of the treat­ment, so the patient may still die under the treatment.

 

To stabilize a patient to recover with bed rest only:

Simple, Medical, Education, 1 minute

Referee: Best available at TL 5-8.

 

To reverse the effects of radiation damage with Anarad:

Simple, Medical, Education, 6 seconds

Referee: Best available at TL 9-10. The above effects are suffered up to the start of treatment; healing then proceeds normally without further radiation illness.

 

To reverse the effects of radiation damage with Retrorad:

Simple, Medical, Education, 2 hours

Referee: Best available at TL 11-12. Retrorad actually reconstructs the damaged tissues, so the task duration is sufficient for complete recovery (not including blast or firestorm damage).

 

To reverse the effects of radiation damage with Fast Retro­rad:

Simple, Medical, Education, 2 minutes

Referee: Best available at TL 13+. Retrorad actually recon­structs the damaged tissues, so the task duration is suffi­cient for complete recovery (not including blast or fire­storm damage).

 

 

4-5D        After 4D hours, the character will suffer from nausea and general malaise. In 1-3 days this passes off. However, anaemia and leukopenia gradually set in, without revealing themselves except to the trained medical eye (Medic-2+). After 2D+14 days, the symptoms return, accompanied by internal bleeding and slight hair loss. A character suffering from Class II radiation poisoning requires extensive treatment to recover, with at least Anarad available. The character must make his next two sets of ageing rolls twice. The damage indicated is taken each day for 2D days. It may only be treated with Anarad, Retrorad or Fast Retrorad. Such treatment halts the taking of further damage; in the case of Retrorad and Fast Retrorad, this occurs at the end of the treatment, so the patient may still die under the treatment.

 

To reverse the effects of radiation damage with Anarad:

Routine, Medical, Education, 6 seconds

Referee: Best available at TL 9-10. The above effects are suffered up to the start of treatment; healing then proceeds normally without further radiation illness.

 

To reverse the effects of radiation damage with Fast Retro­rad:

Routine, Medical, Education, 2 minutes

Referee: Best available at TL 13+. Retrorad actually recon­structs the damaged tissues, so the task duration is suffi­cient for complete recovery (not including blast or fire­storm damage).

 

6-8D        After 4D hours, the character feels general nausea and malaise. For d3 days after that, the character will be prostrated with a fever, finding even the thought of food abhorrent. He then appears to recover; but after another d10 days, all his hair falls out, the rough field guide to an incurable lethal dose. d20+10 days after the beginning of the poisoning the earlier symptoms return in force, accompanied by spontaneous internal and external bleeding and delirium. The victim passes into a coma and dies. The damage indicated is taken each day until death occurs. It may only be treated with Retrorad or Fast Retrorad. Such treatment halts the taking of further damage; this occurs at the end of the treatment, so the patient may still die under the treatment.

 

To reverse the effects of radiation damage with Retrorad:

Difficult, Medical, Education, 2 hours

Referee: Best available at TL 11-12. Retrorad actually reconstructs the damaged tissues, so the task duration is sufficient for complete recovery (not including blast or firestorm damage).

 

To reverse the effects of radiation damage with Fast Retro­rad:

Difficult, Medical, Education, 2 minutes

Referee: Best available at TL 13+. Retrorad actually recon­structs the damaged tissues, so the task duration is suffi­cient for complete recovery (not including blast or fire­storm damage).

 

8-10D      Beginning shortly after exposure, the victim suffers from the nausea and malaise typical of the onset of radiation sick­ness. This progresses to a state where the victim alternates between an incoherent stupor and what appear to be epileptic attacks; he dies in d3 days. The damage indicated is taken twice each day until death occurs. It may only be treated with Retrorad or Fast Retrorad, and treatment must start within (Endurance) days to succeed. Such treatment halts the taking of further damage; this occurs at the end of the treatment, so the patient may still die under the treatment.

 

To reverse the effects of radiation damage with Retrorad:

Formidable, Medical, Education, 3 hours

Referee: Best available at TL 11-12. Retrorad actually reconstructs the damaged tissues, so the task duration is sufficient for complete recovery (not including blast or firestorm damage).

 

To reverse the effects of radiation damage with Fast Retro­rad:

Formidable, Medical, Education, 3 minutes

Referee: Best available at TL 13+. Retrorad actually recon­structs the damaged tissues, so the task duration is suffi­cient for complete recovery (not including blast or fire­storm damage).

 

11D+        In cases where more than 2,000 units have been received, the character suffers the effects of 10D poisoning, but is so heavily irradiated as to die within a few hours. In this case symptoms will manifest themselves within a few minutes. The damage indicated is taken every (Endurance) minutes until death occurs. It may only be treated with Fast Retro­rad, and treatment must start within (Endurance/2) hours to succeed. Successful completion of such treatment halts the taking of further damage.

 

To reverse the effects of radiation damage with Fast Retro­rad:

Impossible, Medical, Education, 2 minutes

Referee: Best available at TL 13+. Retrorad actually recon­structs the damaged tissues, so the task duration is suffi­cient for complete recovery (not including blast or fire­storm damage).

Anarad   is available from TL 9 upwards; it combats the effects of radiation sickness by combining with ionised atoms and allowing their removal from the body. The drug also includes anti-nausea agents. Since the body automatically eliminates the effective ingredients of anarad in a short time, it is common practice to take this medication just before an expected high exposure to radiation, or just after. Combat troops in a "dirty" war, power plant engineers, belters seeking radioactive ore and starship medics are likely to maintain a supply of anarad. It costs Cr200 for 40 doses, each of which operates for 8 hours.

Retrorad                                A retrovirus treatment called Retrorad is debeloped at TL 11 that can directly repair readiation cell damage, but it is effective only if the radiation exposure is not sufficiently lethal to quickly kill the victim. Retrorad-11 must be custom prepared from the individual's own genetic material, costs Cr5,000 for one dosage, usually enough if administered in time.

 

To prepare Retrorad-11 from a tissue sample or genetic records:

Routine, Medical OR Genetics, Education, 2 hours

Referee: The treatment cannot begin until this step is complete; the patient continues to take damage.

Fast Retrorad       Fast Retrorad is so named both because of its acting speed, and because it is much quicker to prepare. It is available at TL 12+, and costs Cr15,000 for one dose, which is usually sufficient.

 

To prepare Fast Retrorad-12 from a tissue sample or genetic records:

Routine, Medical OR Genetics, Education, 2 minutes

Referee: The treatment cannot begin until this step is complete; the patient continues to take damage.

 

Retrorad Shield                    Developed at TL 14, Retrorad shield lies dormant until a triggered by a dangerous level of radiation, at which point the retrovirus plus an anarad-like flushing enzyme automati­cally go to work repairing the cell damage on the spot and flushing any residual radioactivity from the body. Retrorad shield must be renewed periodically, since the body's immune system tends to degrade the shield's chemical integrity over time. Most shield treatments will last up to seven days. As with all retrorad treatments, the patient must donate a genetic sample for the production of the drug. Retrorad shield-14 costs Cr20,000 for a 7-day dose.

 

To prepare Retrorad Shield-14 from a tissue sample or genetic records:

Routine, Medical OR Genetics, Education, 5 minutes

Referee: This is purely a preventative measure, not a cure.