Zero G Combat

The individual has been trained to fight in a zero-G environment. When any action is attempted, the problems of recoil and inertia can handicap or render helpless individuals not trained to compensate for it. Individuals who lose control may not continue until they have reoriented themselves and regained control.

To remain in control during a zeroG activity:
Routine, Zero-G, Dex (unskilled OK).
Referee: If using magnetic grips, tethers, or handholds, reduce the difficulty of this task one level. If attempting a free jump or any violent activity (such as hand combat or firing weapons that have recoil), increase the difficulty of this task one level. If the character loses control, he must successfully reroll this task, at one difficulty level higher than normal, to regain control.