Telepathy

Telepathy is the ability to contact other minds directly. In rudimentary forms, it allows the communication of feelings and emotion; in advanced forms it allows the transfer of information.

Shield:
Simple, Telepathy, Int, (uncertain)
Referee: All psionics learn this. Cost=0.

Invisibility:
Routine, Telepathy, Int, (uncertain)
Referee: Droyne only. Cost=0.

Life detection:
Routine, Telepathy, Int, 6 sec (uncertain)
Referee: Cost=1+range. Detect minds if unshielded.

Telempathy:
Routine, Telepathy, Int, 6 sec (uncertain)
Referee: Cost=1+range. Read or communicate emotions & feelings.

Read Surface Thoughts:
Difficult, Telepathy, Int, 6 Sec (uncertain)
Referee: Cost=2+range. Read current active thoughts.
Telepath is aware.

Send Thoughts:
Difficult, Telepathy, Int, 12 sec (uncertain)
Referee: Cost=2+range. Send selected thoughts.

Boost:
Difficult, Telepathy, Int, (uncertain)
Referee: Feed unused Psi points to other character.

Forgetfulness:
Formidable, Telepathy, Int, (confrontation)
Referee: Erase hours=Psi of attacker, shielded characters safe.

Mind Probe:
Difficult, Telepathy, Int, 60 sec (hazardous)
Referee: Cost=8+range. Fumble: Apply Mishap damage to subject's
Int

Mental Assault: Formidable, Telepathy, Int (confontation) Referee: Cost=10+range. Suceess=unconcious; roll Mishap for damage.