Medical

The individual has skill in medical arts. Medical-1 qualifies an individual as a medic on a starship crew. Medical-4 qualifies an individual as a doctor and assumes a license to practice medicine, including writing prescriptions, handling most ailments, and dealing with other doctors on a professional level. Dexterity 8+ qualifies a doctor to be a surgeon.

Xeno-Medicine: Normally, medical expertise is considered to apply to humans and, to a limited extent, to the animals which live on human worlds. However, anyone with Medical can apply that skill (increase task difficulty one level) to nonhuman aliens.

To treat a minor wound (1 characteristic reduced to zero):
Routine, Medical, Edu, 3 min.

To treat a major wound (2 characteristics reduced to zero):
Difficult, Medical, Edu, 2 days.

To revive a low passage passenger:
Routine, Medical, Edu, 1 min (fateful).