CRAFT ID: | Foghoks class Vargr heavy cruiser TL: 11 MCr4,390.574 (Cruiser) | |
HULL: | 9000/22500, Displacement=10000, Config=1S, Armour=43E (1), Loaded=95,535.41, Unloaded=34,039.55 | |
POWER: | 666/1332, Fusion-B=60,000.Mw Duration=360hrs/15 days
Extended Endurance=1051hrs/43 days
Scoops
Purifiers; whole tank in 12 hours
EM Mask
ExtEnd excludes: (0g) | |
DRIVES: | Jump=2 270/540, No avionics Maneuver=1G 180/360 Agility=0 | Speeds:
|
COMMUNICATIONS: | Radio-Syst x 1 | |
Laser-FarO x 1 | ||
Maser-Plnt x 1 | ||
SENSORS: | A-EMS (FrOb) x 2 | |
P-EMS (SubStlr) x 2 | ||
Low-Dnst-B (Sfc) x 1 | ||
Neutrino-B (1 Gw) x 1 | ||
Sensor scans: AOS=R AOP=R POS=F POP=I PES=S PEP=F | ||
WEAPONS: | 100 hardpoints; 100 occupied; batteries bearing 100 % | |
Turrets: | ||
Triple Laser-7 x 10 in 8 batteries | ||
Triple Sand-7 x 10 in 4 batteries | ||
Bays: | ||
50-ton Missile x 4 at Factor-7 | ||
50-ton Particle x 4 at Factor-3 | ||
Missile magazine: HE=20 b/r Atomic=5 b/r Total=5000 missiles. 1 b/r=200 missiles | ||
Combat Statistics: | ||
Laser: Turrets: 3 Bty 8 | ||
Missile: Bays: 7 Bty 4 | ||
Sand: Turrets: 3 Bty 4 | ||
Particle: Bays: 3 Bty 4 | ||
SCREENS: | DefDM= 4 | |
CONTROL: | Computer=Model 5 x 3, Panels=Dynamic Linked x 12161 HUD x 638 Basic Env(heat/light Basic LS (air/water) Ext LS (food/recyc) Airlock x 50 Grav plates | |
CREW: | Crew=108 Bridge=10 Engineering=15 Gunners=43 Flight=4 Troops=10 Maintainence=10 Command=13 Steward=3 | |
ACCOMMODATION: | Stateroom x 110 | |
SUB CRAFT: | Shuttle x 1 95 tons Crew 2 TL 9 | |
Closed air/raft x 2 4 tons Crew 1 TL 10 | ||
OTHER: | Cargo=57659Kl/4271 tons, EMLevel=Faint Fuel=31050 Kl/2300 tons, ObjSize=Large One jump requires 10125KL/750 tons of fuel Anti-hijack: Basic software x 1 Camera eye x 2000 + passive InfraRed x 2000 + light intensifier x 2000 Schematic display bd x 4 Hatch controllers x 1 Gravity controllers x 1 Hull electrics x 4 |
This Vargr TL 11 cruiser design demonstrates the even greater problems (when compared to the Aek Naz) of lower levels of technology. This ship sacrifices endurance and armour in order to achieve the jump levels and weaponry it needs.