Flayer class corsair

CRAFT ID:Flayer class corsair TL: 12 MCr366.563 (Other)
HULL:540/1350, Displacement=600, Config=2S, Armour=40G (0), Loaded=9,771.05, Unloaded=8,758.64
POWER:53/106, Fusion-C=4,800.Mw Duration=300hrs/12 days Extended Endurance=541hrs/22 days Scoops Purifiers; whole tank in 12 hours No EM Mask
 ExtEnd excludes: (0g)
DRIVES:Jump=2 16/32, Avionics-12 Maneuver=2G 27/54 Agility=0
Speeds:
ATMOSPHEREMAXCRUISE
Vacc:2,120kph/1,325mph1,590kph/994mph
Standard:1,000kph/625mph750kph/469mph
Thin:1,500kph/938mph1,125kph/703mph
Dense:750kph/469mph563kph/352mph
Very dense250kph/156mph188kph/117mph
COMMUNICATIONS:Radio-Syst x 1
Radio Jammer-Syst x 1
SENSORS:A-EMS (FrOb) x 1
A-EMS Jammer (FrOb) x 1
P-EMS (IntStlr) x 1
Hi-Dnst-C (50m) x 1
Neutrino-C (1 Mw) x 1
Sensor scans: AOS=R AOP=R POS=D POP=D PES=S PEP=F
WEAPONS:6 hardpoints; 6 occupied; batteries bearing 100 %
  Turrets:
    Dual Laser-7 x 2 in 1 battery
    Fusion-12 x 2 in 1 battery
    2 Missile, 1 Sand x 2 in 1 battery
Missile magazine: HE=100 b/r Atomic=100 b/r Total=800 missiles. 1 b/r=4 missiles
Combat Statistics:
  Laser: Turrets: 3 Bty 3
  Missile: Turrets: 3 Bty 2
  Sand: Turrets: 2 Bty 2
  Fusion: Turrets: 1 Bty 1
SCREENS:DefDM= 4
CONTROL:Computer=Model 3/fib x 3, Panels=Dynamic Linked x 1431 Basic Env(heat/light Basic LS (air/water) Ext LS (food/recyc) Airlock x 6 Grav plates Inertial Comp
CREW:Crew=21 Bridge=1 Engineering=2 Gunners=5 Flight=2 Troops=10 Command=1
ACCOMMODATION: Stateroom x 27
SUB CRAFT: Launch x 1 20 tons Crew 2 TL 9
OTHER:Cargo=558Kl/41 tons, EMLevel=Moderate Fuel=1935 Kl/143 tons, ObjSize=Average One jump requires 607KL/44 tons of fuel Anti-hijack: Custom features: Cargo bay to swallow ships 110 tons or less x 1 20mm HiVel AutoCannon x 1 20mm AutoCannon slug ammo x 100000

The clamshell doors at the front can open to swallow ships of up to 110 tons displacement. There is an autocannon helpfully placed covering the hold to deal with the crews of such unfortunate vessels. Although a value is given for an atomic missile magazine, vessels of this kind find the obtaining of such weapons almost impossible under normal circumstances. Their only source of supply is attacking small Imperial vessels; but most corsair captains will make use of atomics if they can get them.


HIGH GUARD:62223C2-020000-31003-0
Weapons reflected are highest values.

CLASSIC TRAVELLER: Flayer class corsair
Using a 600 ton hull, the Flayer class corsair is a Other.
It mounts Jump Drive H, Maneuver Drive H and Power Plant L, giving a performance of Jump-2 and 2G acceleration.
Fuel tankage of 143 tons supports the power plant for 22 days and one Jump-2.
Adjacent to the bridge is a computer model/Model 3/fib.
There are 27 staterooms and 0 low berths.
The ship has 6 hardpoints and 6 tons allocated for fire control.
Turrets:
 Dual Laser-7 x 2
 Fusion-12 x 2
 2 Missile, 1 Sand x 2
Ship's Vehicles:
 Launch x 1 20 tons Crew 2 TL 9
Cargo capacity is 41 tons.
The hull is streamlined.
Special Features:
 Cargo bay to swallow ships 110 tons or less x 1
 20mm HiVel AutoCannon x 1
 20mm AutoCannon slug ammo x 100000
The Flayer class corsair requires a crew of 21
Bridge=1 Engineering=2 Gunners=5 Flight=2 Troops=10 Command=1
The ship can carry 0 passengers and 0 low passengers.
The Flayer class corsair costs MCr366.563

Designed by SHIPS for Windows III v 17.12 on 12 June 2017