Throw 2D for general location, then 1D for detail, so 4 and 1 is
an eye hit. |
|
|
|
|
|
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
|
|
ARM (2 & 12) |
Bullet |
Beam |
Pellet |
Blade |
Thrusting |
Blunt |
Hands |
Teeth |
Claws |
Explosives |
|
2,1 |
Left Hand |
|
|
|
|
|
x0.5 |
x0.25 |
|
|
|
Damage |
|
12,1 |
Right Hand |
87 |
91 |
34 |
20 |
87 |
16 |
3 |
21 |
12 |
98 |
Break (%) |
|
|
|
86/02 |
91/03 |
21/34 |
58/11 |
92/09 |
42/12 |
05/01 |
75/16 |
12/12 |
98/67 |
Break wrist (instead/also) |
|
|
|
1 |
36 |
17 |
73 |
64 |
|
|
47 |
19 |
89 |
Sever (%) |
|
2,2 |
Left Forearm |
|
x0.25 |
|
Damage |
|
12,2 |
Right Forearm |
75 |
86 |
21 |
54 |
62 |
30 |
04 |
64 |
21 |
87 |
Break (%) |
|
|
|
01 |
32 |
06 |
75 |
54 |
|
|
75 |
09 |
86 |
Sever (%) |
|
2,3 |
Left Elbow |
|
x0.5 |
|
Damage |
|
12,3 |
Right Elbow |
94 |
97 |
42 |
89 |
96 |
62 |
05 |
85 |
32 |
99 |
Break (%) |
|
|
|
01 |
39 |
12 |
79 |
63 |
|
|
82 |
13 |
92 |
Sever (%) |
|
2,4 |
Left Upper Arm |
|
x0.5 |
x0.5 |
|
Damage |
|
12,4 |
Right Upper Arm |
72 |
75 |
16 |
64 |
65 |
21 |
01 |
23 |
09 |
84 |
Break (%) |
|
|
|
01 |
30 |
11 |
64 |
49 |
|
|
65 |
05 |
85 |
Sever (%) |
|
2,5 |
Left Shoulder |
|
x1.25 |
|
x1.5 |
|
x1.5 |
Damage |
|
12,5 |
Right Shoulder |
86 |
89 |
23 |
68 |
76 |
76 |
|
53 |
21 |
93 |
Break (%) |
|
6=reroll |
|
01 |
27 |
07 |
69 |
58 |
|
|
43 |
05 |
96 |
Sever (%) |
|
LEG (3,10 & 11) |
Bullet |
Beam |
Pellet |
Blade |
Thrusting |
Blunt |
Hands |
Teeth |
Claws |
Explosives |
|
3,1 |
Left Foot |
|
|
|
|
|
x0.75 |
x0.75 |
|
x0.75 |
|
Damage |
|
11,1 |
Left Foot |
87 |
90 |
65 |
86 |
95 |
30 |
10 |
60 |
28 |
98 |
Break (%) |
|
10,1 |
Right Foot |
98/ |
97/05 |
54/65 |
89/75 |
96/ |
38/ |
24/ |
72/17 |
13 |
99/73 |
Break ankle (instead/also) |
|
|
|
|
|
|
|
|
x0.75 |
x0.75 |
|
x0.75 |
|
Sever (%) |
|
3,2 & 11,2 |
Left Shin |
|
Damage |
|
10,2 |
Right Shin |
98 |
99 |
45 |
89 |
95 |
40 |
06 |
53 |
32 |
99 |
Break (%) |
|
3,3 & 11,3 |
Left Calf |
x0.75 |
|
x0.5 |
|
x0.5 |
x0.5 |
|
x0.25 |
|
Damage |
|
10,3 |
Right Calf |
|
|
|
|
|
|
|
|
|
|
No fracture possible |
|
3,4 & 11,4 |
Left Knee |
x1.5 |
x1.5 |
|
x2 |
x2 |
x1.25 |
x2 |
x1.5 |
|
x2.5 |
Damage |
|
10,4 |
Right Knee |
98 |
97 |
38 |
65 |
89 |
28 |
05 |
52 |
19 |
99 |
Break (%) |
|
3,5 & 11,5 |
Left Thigh (Flesh) |
x0.5 |
x0.75 |
x0.5 |
|
x0.5 |
x0.5 |
|
Damage |
|
10,5 |
Right Thigh (Flesh) |
|
|
|
|
|
|
|
|
|
|
No fracture possible |
|
3,6 & 11,6 |
Left Thigh (Bone) |
No extra damage |
|
|
|
|
|
10,6 |
Right Thigh (Bone) |
79 |
86 |
48 |
40 |
85 |
05 |
01 |
47 |
12 |
90 |
Break (%) |
|
HEAD (4) |
Bullet |
Beam |
Pellet |
Blade |
Thrusting |
Blunt |
Hands |
Teeth |
Claws |
Explosives |
|
4,1 |
Eye (R or L) |
x4 |
x6 |
x2 |
x4 |
x6 |
x2 |
x2 |
x3 |
x3 |
x6 |
Damage |
|
|
|
99 |
Yes |
92 |
87 |
Yes |
23 |
06 |
58 |
67 |
99 |
Blindness (%) |
|
4,2 |
Mouth |
x3 |
x4 |
x2 |
x3 |
x4 |
x2 |
x2 |
x3 |
x2 |
x5 |
Damage |
|
|
|
40 |
48 |
10 |
24 |
34 |
16 |
02 |
14 |
18 |
65 |
Broken jaw (%) |
|
|
|
05 |
12 |
07 |
09 |
11 |
01 |
|
08 |
14 |
20 |
Speech imp IF break jaw (%) |
|
4.3 |
Neck |
x3 |
x3 |
x5 |
x6 |
x4 |
x3 |
x2 |
x6 |
x5 |
x5 |
Damage |
|
|
(+2d6 for 1d6 rds) |
20 |
30 |
10 |
60 |
20 |
22 |
05 |
08 |
03 |
45 |
Break (%) |
|
4,4 |
Ear (R or L) |
x3 |
x4 |
x2 |
x4 |
x3 |
x3 |
x2 |
x3 |
x2 |
x4 |
Damage |
|
|
|
20 |
35 |
10 |
60 |
20 |
40 |
02 |
8 |
03 |
45 |
Break skull (%) |
|
|
|
18 |
19 |
04 |
07 |
26 |
|
|
06 |
01 |
14 |
Deafen (%) |
|
4,5 |
Nose |
x3 |
x4 |
x2 |
x3 |
x4 |
x2 |
x2 |
x3 |
x2 |
x4 |
Damage |
|
|
|
69 |
74 |
18 |
38 |
85 |
45 |
15 |
12 |
20 |
90 |
Break nose (%) |
|
|
|
03 |
04 |
01 |
13 |
18 |
01 |
|
02 |
01 |
08 |
De-smell IF broken |
|
4,6 |
General |
x3 |
x3 |
x2 |
x4 |
x3 |
x3 |
x2 |
x3 |
x2 |
x4 |
Damage |
|
|
|
50 |
65 |
10 |
34 |
30 |
50 |
01 |
12 |
09 |
68 |
Break skull (%) |
|
CHEST (5,7,9) |
Bullet |
Beam |
Pellet |
Blade |
Thrusting |
Blunt |
Hands |
Teeth |
Claws |
Explosives |
|
5,1 |
Heart |
x6 |
x6 |
x5 |
x5 |
x6 |
x2 |
x1.5 |
x3.5 |
x3 |
x6 |
Damage |
|
7,1 |
|
30 |
42 |
25 |
60 |
35 |
42 |
10 |
70 |
20 |
85 |
Break 1-3 ribs (%) |
|
9,1 |
|
Yes |
Yes |
84 |
Yes |
Yes |
20 |
09 |
70 |
40 |
Yes |
Puncture (%) |
|
Puncture:
2d6 for 1d6 rds, then 1d6 for 2d6 rds. 6d6 per day until hospitalised.
Strength, Dex, End all -1d3 |
|
5,2 |
Lungs |
x3 |
x4 |
x4 |
x4 |
x4 |
x1.5 |
x1.5 |
x2 |
|
x4 |
Damage |
|
7,2 |
|
30 |
42 |
25 |
60 |
35 |
42 |
10 |
70 |
20 |
85 |
Break 1-3 ribs (%) |
|
9,2 |
|
Yes |
Yes |
75 |
Yes |
Yes |
30 |
10 |
78 |
Yes |
Yes |
Puncture (%) |
|
Puncture:
1d6 for 1d6 rds. Strength, Dex, End all -1d3-1 (0-2) |
|
|
|
|
|
|
|
|
5,3 |
Backbone |
x3 |
x3 |
x2 |
x4 |
x4 |
x1.5 |
x1.25 |
x2 |
|
x4 |
Damage |
|
7,3 |
|
85 |
90 |
20 |
82 |
90 |
65 |
05 |
89 |
25 |
99 |
Break spine (%) |
|
9,3 |
|
20 |
30 |
07 |
20 |
27 |
26 |
02 |
19 |
01 |
54 |
Paralysis (%) |
|
5,4 |
Organs: |
x3 |
x2 |
x3 |
x3 |
x2 |
x1.5 |
|
x2 |
x1.5 |
x3 |
Damage |
|
7,4 |
1 Kidney |
10% of permanent
disability -2 to Str, Dex & End |
|
|
|
9,4 |
2 Liver |
10% of permanent
disability -2 to Str, Dex & End |
|
|
|
|
3 Stomach |
If not hospitalized, 30%
-medic x5 chance of death in 1d6 days |
|
|
|
4 Digestive tract |
If not hospitalized, 30%
-medic x5 chance of death in 1d6 days |
|
|
|
5 Artery |
1d6 damage for 3d6
rounds, then 2d6 per day until hospitalized |
|
|
|
6 General |
Treat as 5,5 below |
|
|
|
|
|
|
|
|
|
5,5 |
General |
x3 |
|
Damage |
|
5,6 |
|
30 |
42 |
25 |
60 |
35 |
42 |
10 |
70 |
20 |
85 |
Break 1-3 ribs (%) |
|
LOWER TORSO (6,8) |
Bullet |
Beam |
Pellet |
Blade |
Thrusting |
Blunt |
Hands |
Teeth |
Claws |
Explosives |
|
6,1 |
Backbone |
Treat as 5,3 above |
|
|
|
|
|
|
|
|
|
8,1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
6,2 |
Groin |
x1.5 |
x1.75 |
x2 |
x1.5 |
x1.25 |
x1.5 |
x1.5 |
x2 |
x1.5 |
x2.5 |
Damage |
|
8,2 |
Sterile=+1d6 damage |
28 |
40 |
50 |
60 |
55 |
15 |
12 |
20 |
35 |
98 |
Sterility (%) |
|
6,3 & 8,3 |
Left Hip |
x1.5 |
x1.5 |
|
x2 |
x1.5 |
|
x1.25 |
|
Damage |
|
6,4 & 8,4 |
Right Hip |
92 |
90 |
35 |
85 |
95 |
28 |
12 |
20 |
10 |
98 |
Break hip (%) (+1d6 damage) |
|
6,5 & 6,6 |
General |
|
|
|
8,5 & 8,6 |
|
No additional damage or
effects |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|