Traveller Character Sheet

Name

Sheen

Career

M Imperial Marine Cavalry

UPP

8CAE6A

 

Stat Value Bonus Damage
Str
8
+1
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Dex
12
+2
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End
10
+2
qqqqq qqqqq
Int
14
+2
 
Edu
6
+1
 
Soc
10
+2
 
+
 
+
 
Age 35
Rank O5 Lt Colonel
Armour Cloth or Half (7)
Usual Wpn Revolver,Sword
Player Rick Wiltshire

Skills

Admin-1, Brawling-1, Bribery-2, Combat Engineering-1, Computer-1, Engineering-1, Gambling-1, Handgun-4, Heavy Weapons-1, Instruction-1, Large Blade-3, Mechanical-3, Recruiting-1, Robot Operator-1, Streetwise-1, Tracked Vehicle-1, Unarmed Combat-1, Vacc Suit-1

 

 

 
Name Skill Range ROF Tgts DS Clip Damage
Sword Large BladeSht11.02D
Hand grenade-7 (HE) -Med113.06D
Automatic pistol HandgunLng11.153D
Revolver HandgunLng11.63D

Notes

Asian. Travellers-1, High-1 Homeworld codes: Port: A, Size: Medium, Atmosphere: Dense, Hydrographics: Dry, Population: Mod, Law: Mod, Tech Level: High Stellar. Homeworld: Orkney/Floddeighmore/Foreven
. Untrained (latent) PSI=0 Annual Pension Cr4,000. Purple Heart x3.
Kevlar commo helmet, flaregun and 10 flares, PRIS binoculars. Reflec and Cloth or half-combat
Life Events:
Term 1, At the time you enlisted, a disastrous battle left the marines in your sector critically short of officers. You were fast-tracked out of the Academy and straight into OCS along with several other promising candidates, then sent straight into battle with ship's troops. Throw 8+ on any melee or gun combat skill to receive Tactics.
Term 2 The immediate crisis over, you were trained as an Intelligence officer
Term 3 The raid you were put in command of was Black Ops and you were wounded twice during it and the subsequent police actions. You then spent 2 years recuperating on recruitment and garrison duties.
Term 4 Returned to the same police action, you were wounded again and returned to training, this time on a space station. Throw 8+ on Dex to add a level to Vacc Suit. Seeing this as a pattern, you decided to muster out.
The Marine Cavalry crew the vehicles used by the Marines to strike hard and fast. You may have been a gunner on a grav tank or a dropship crewman. You probably have had contact with warbots at some point. You're also not afraid to get in and mix it hand-to-hand. You have a High Passage ticket good for one Jump anywhere, and membership of the Travellers' Aid Society