House Rules

Pushed Rolls

If a skill roll is failed, a player may opt to "push his luck" and stretch his skill to pull success from failure. The player must describe how they are improving their chance of success - using a different tool, referring to a different book, waving weapons at someone to persuade them to co-operate and so on. They get a second roll at the same chance as before. If it succeeds, all is well. However, if the pushed roll is failed, the result is effectively a fumble; the worst possibility imaginable. The tool breaks, or the character cuts himself, or the noise he makes attracts hostile attention and so on.

A skill can only be pushed once for a given task, and combat skills can't be pushed.

This is an imported Call of Cthulhu v7 rule