Pep

Race: Elf (High), Male Class: Paladin9 Character Level: 9
Current XP: 36000 Needs: 45000 (9000.0) Alignment: Lawful Good

Statistic: STR
Strength
DEX
Dexterity
CON
Constitution
INT
Intelligence
WIS
Wisdom
CHA
Charisma
Score:

16

12

16

12

11

17

Bonus:

+3

+1

+3

+1

+0

+3

AC
Armour Class
Init
Initiative
HP
Hit Points
Fort
Fortitude Save
Ref
Reflex Save
Will
Will Save
Spell Fail
Arcane Spell Failure
Move
Move per Round

22

+1

80

+12

+7

+8

40%

Walk 20 ft.

Location hits: Head=12.0, Chest=64.0, Abdomen=48.0, Limb=20.0

SKILLS
Appraise (INT) +1 Balance (DEX) +-2 Bluff (CHA) +3 Climb (STR) +0 Concentration (CON) +6 Craft (Untrained) (INT) +1 Diplomacy (CHA) +5 Disguise (CHA) +3 Escape Artist (DEX) +-4 Forgery (INT) +1 Gather Information (CHA) +3 Handle Animal (CHA) +5 Heal (WIS) +5 Hide (DEX) +-4 Intimidate (CHA) +3 Jump (STR) +-6 Knowledge (Religion) (INT) +4 Listen (WIS) +4 Move Silently (DEX) +-4 Perform (Untrained) (CHA) +3 Ride (DEX) +3 Search (INT) +3 Sense Motive (WIS) +3 Spot (WIS) +2 Survival (WIS) +0 Swim (STR) +-7 Use Rope (DEX) +1

Weapon Normal Attack Damage Critical   2wpn with light
in off-hand
2wpn with heavy
in off-hand
2wpn in off-hand 2-handed
Holy Avenger +17/+12 1d8+8 19-20/x2   +13/+8 +11/+6 +7 1d8+6 1d8+9
Masterwork Sling +11/+6 1d4+3 20/x2   +7/+2 +5/+0 +1 1d4+3 1d4+3
Masterwork Sword (Bastard)
Unarmed +9/+4 1d3 20/x2          
BASE Melee Attack +12/+7              
BASE Ranged Attack +10/+5              
Armour Type Armour Bonus Max Dex Check Spell Fail
*Arboreal Armour Heavy +10 +1 -5 35%
%
Touch AC
Touch Armour Class
Flat AC
Flat-Footed Armour Class
Shieldless
Armour Class no Shield

14

21

21


SPECIAL ABILITIES
Special Attacks: Turn Undead
Special Qualities: Spell Resistance 14, Associates, Aura of Courage, Aura of Good, Code of Conduct, Detect Evil, Divine Grace, Divine Health, Lay on Hands, Remove Disease, Smite Evil, Special Mount, Spells, Turn Undead, Weapon and Armor Proficiency, Elf Racial Traits, Low-Light Vision


Magic Item Spells: 0.0 (0.0)

Magic Item (0/1/0/0/0/0/0/0/0/ DC:10+spell level)

Prepared Spells (0/1/0/0/0/0/0/0/0/ DC:10+spell level) 1th– Bless Weapon ;

Spells Known Paladin (0/1/0/0/0/0/0/0/0/; base DC = 10 + spell level): 1th– Bless, Bless Water, Bless Weapon, Create Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic Weapon, Protection from Chaos, Protection from Evil, Read Magic, Resistance, Restoration, Lesser, Virtue,


B.S.C.S. v5f

FEATS
Exotic Weapon Proficiency (Sword (Bastard)), Iron Will, Martial Weapon Proficiency (Longbow, Longsword, Rapier, Shortbow), Power Attack, Weapon Focus (Sword (Bastard))
LANGUAGES
Common, Elven, Sylvan
spare
DESCRIPTION
Gender Male Deity Corellon Larethian Place of origin Age 154 Height 5' 9" Weight 167 lbs. Eye color Blue Skin colour Hair colour Blonde Hair length Phobias Personality traits Interests Spoken style
EQUIPMENT ()
Holy Avenger; Outfit (Explorer's); Arboreal Armour; Masterwork Shield (Light/Metal); Masterwork Sword (Bastard); Masterwork Sling ; Total: 66 lbs. (Light=76 Medium=153 Heavy=230)

B.S.C.S. v1

Created using PCGen 6.04.01 on Mar 29, 2017


Magic Item Innate Spells
Dispel Magic, Greater
DC:
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (190 ft.)
Comp: V, S
SR: No
School: Abjuration
Effect:  As dispel magic, but +20 on check.
Source:  SpellsD-E
Target Area:   One spellcaster, creature, or object; or 20-ft.-radius burst
Caster Level: 9



Created using PCGen 6.04.01 on Mar 29, 2017

Paladin Spells
LEVEL 0 1 2 3 4
KNOWN 0 0 0 0 0
PER DAY 0 1 0 0 0
LEVEL 1
Bless
DC:
Save: None
Time: 1 standard action
Duration: 4 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Allies gain +1 on attack rolls and +1 on saves against fear.
Source:  SpellsA-B
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
Caster Level:   4
Bless Water
DC: 11
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Makes holy water.
Source:  SpellsA-B
Target Area:   Flask of water touched
Caster Level:   4
Bless Weapon
DC:
Save: None
Time: 1 standard action
Duration: 4 minutes
Rng: Touch
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Weapon strikes true against evil foes.
Source:  SpellsA-B
Target Area:   Weapon touched
Caster Level:   4
Create Water
DC:
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Creates 8 gallons of pure water.
Source:  SpellsC
Target Area:   Up to 8 gallons of water
Caster Level:   4
Cure Light Wounds
DC: 11
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+4 damage.
Source:  SpellsC
Target Area:   Creature touched
Caster Level:   4
Detect Poison
DC:
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E
Target Area:   One creature, one object, or a 5-ft. cube
Caster Level:   4
Detect Undead
DC:
Save: None
Time: 1 standard action
Duration: Concentration, up to 4 minutes [D]
Rng: 60 ft.
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals undead within 60 ft.
Source:  SpellsD-E
Target Area:   Cone-shaped emanation
Caster Level:   4
Divine Favor
DC:
Save: None
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  You gain +1 on attack and damage rolls.
Source:  SpellsD-E
Target Area:   You
Caster Level:   4
Endure Elements
DC: 11
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E
Target Area:   Creature touched
Caster Level:   4
Magic Weapon
DC: 11
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 4 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +1 bonus.
Source:  SpellsM-O
Target Area:   Weapon touched
Caster Level:   4
Protection from Chaos
DC: 11
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R
Target Area:   Creature touched
Caster Level:   4
Protection from Evil
DC: 11
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R
Target Area:   Creature touched
Caster Level:   4
Read Magic
DC:
Save: None
Time: 1 standard action
Duration: 40 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R
Target Area:   You
Caster Level:   4
Resistance
DC: 11
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R
Target Area:   Creature touched
Caster Level:   4
Restoration, Lesser
DC: 11
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Dispels magical ability penalty or repairs 1d4 ability damage.
Source:  SpellsP-R
Target Area:   Creature touched
Caster Level:   4
Virtue
DC: 11
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains 1 temporary hp.
Source:  SpellsT-Z
Target Area:   Creature touched
Caster Level:   4
* = Domain/Specialty Spell


Magic Item Spells
At Will Dispel Magic, Greater (DC:)



Created using PCGen 6.04.01 on Mar 29, 2017

Magic Item
Paladin
* = Domain/Specialty Spell

Created using PCGen 6.04.01 on Mar 29, 2017

Prepared Spells
Paladin
Level 1
Bless Weapon (DC:)
* = Domain/Specialty Spell