Skills Descriptions
* Block: Player may ignore Both Down result
* Fend: May choose to disallow Pushing player to follow up. They may still move if Blitzing. Not vs chain, Ball, Juggernaut
* Guard: May offer Off and Def assists regardless of being Marked
* Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw
* Pass: May re-roll failed Pass
* Regeneration: After taking a Casualty, 4+ to discard casualty and move to the Reserve box
* Sure Hands: Re-roll failed Pickup. Prevents Strip Ball.
* Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8
These are short memnonics and not definitive descriptions!