Skills Descriptions | ||||||||||
* Block: Player may ignore Both Down result * Fend: May choose to disallow Pushing player to follow up. They may still move if Blitzing. Not vs chain, Ball, Juggernaut * Guard: May offer Off and Def assists regardless of being Marked * Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw * Pass: May re-roll failed Pass * Regeneration: After taking a Casualty, 4+ to discard casualty and move to the Reserve box * Sure Hands: Re-roll failed Pickup. Prevents Strip Ball. * Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8 |
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These are short memnonics and not definitive descriptions! |