Skills Descriptions | ||||||||||
* Block: Player may ignore Both Down result * Claws: Armour roll on Oppo Knocked Down by Block from this player succeds on 8+ regardless * Dodge: May re-roll failed Dodge, may convert ! Block result to Push * Foul Appearance: Block, Blitz or targetted Special on player fails on 1 * Frenzy: Must follow up, may Block a 2nd time, must follow up * Guard: May offer Off and Def assists regardless of being Marked * No Hands: May not pick up or catch the ball. If moved into Ball square, bounce and TO * Regeneration: After taking a Casualty, 4+ to discard casualty and move to the Reserve box * Sidestep: If Pushed, may pick any empty adjacent square * Stand Firm: May choose not to be Pushed or Chain Pushed. Frenzy still gets a second Block * Tackle: Marked player dodging out of your TZ can't use Dodge. Blocked player can't use Dodge on ! Result * Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8 |
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These are short memnonics and not definitive descriptions! |