Skills Descriptions                    
* Brawler: On Block (not Blitz) may re-roll single Both Down result
* Catch: May re-roll failed Ag catching ball
* Dodge: May re-roll failed Dodge, may convert ! Block result to Push
* Fend: May choose to disallow Pushing player to follow up. They may still move if Blitzing. Not vs chain, Ball, Juggernaut
* Leader: Gain a single Re-Roll while one Leader is on pitch. Immune to Master Chef. Not in Extra Time
* Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw
* Multiple Block: Block not Blitz, may Block 2 players you Mark. St is -2 this Activation. Both happen even if TO. No Follow
* On the Ball: Free 3 square move when Oppo declares Pass. Each Drive Start after Step 2, one OtB may move 3 squares
* Right Stuff: If ST is 3-, may be Thrown by a team-mate with Throw Team-Mate
* Sprint: May GFI 3x instead of 2x
* Stand Firm: May choose not to be Pushed or Chain Pushed. Frenzy still gets a second Block
* Stunty: Ignore any -1 Mark penalties to Dodging unless has Bombadier, Swoop, Chainsaw. +1 to Intercept. Injure as Stunty
* Sure Feet: May re-roll failed GFI once/turn
* Take Root: On Activation, 2+ for normal, on 1 'rooted', can't move, can perform action if doesn't require move - otherwise, if 1/turn action, is wasted
* Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8
* Timmm-Ber!: If MA 2-, add +1 to Stand Up roll p44 per Open Standing adjacent team-mate. Nat 1 always a fail
These are short memnonics and not definitive descriptions!