Skills D | ||||||||||
* Brawler: On Block (not Blitz) may re-roll single Both
Down result * Catch: May re-roll failed Ag catching ball * Dodge: May re-roll failed Dodge, may convert ! Block result to Push * Fend: May choose to disallow Pushing player to follow up. They may still move if Blitzing. Not vs chain, Ball, Juggernaut * Leader: Gain a single Re-Roll while one Leader is on pitch. Immune to Master Chef. Not in Extra Time * Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw * Multiple Block: Block not Blitz, may Block 2 players you Mark. St is -2 this Activation. Both happen even if TO. No Follow * On the Ball: Free 3 square move when Oppo declares Pass. Each Drive Start after Step 2, one OtB may move 3 squares * Right Stuff: If ST is 3-, may be Thrown by a team-mate with Throw Team-Mate * Sprint: May GFI 3x instead of 2x * Stand Firm: May choose not to be Pushed or Chain Pushed. Frenzy still gets a second Block * Stunty: Ignore any -1 Mark penalties to Dodging unless has Bombadier, Swoop, Chainsaw. +1 to Intercept. Injure as Stunty * Sure Feet: May re-roll failed GFI once/turn * Take Root: On Activation, 2+ for normal, on 1 'rooted', can't move, can perform action if doesn't require move - otherwise, if 1/turn action, is wasted * Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8 * Timmm-Ber!: If MA 2-, add +1 to Stand Up roll p44 per Open Standing adjacent team-mate. Nat 1 always a fail |
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