Skills Descriptions
* Always Hungry: On TTM, 2+ to throw, on 1 roll again: 1 Eaten and Dead, ball bounces, 2+ Escape, Throw fumbled
* Ball & Chain: Moves random by Throwin Template. P82
* Chainsaw: On 2+, hit target; 1 Kicks Back hits user. Armour roll +3. If this player Knocked or Falls Down, Armour Roll +3 p84
* Dodge: May re-roll failed Dodge, may convert ! Block result to Push
* Loner (3+): To use a team re-roll, roll (x), on failure RR is wasted
* Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw
* No Hands: May not pick up or catch the ball. If moved into Ball square, bounce and TO
* Projectile Vomit: Instead of Block; 2+ puke on target, 1 hit self. Make Armour Roll and Injury if broken
* Really Stupid: On Activation, 4+ for normal, on 1-3 stand still, lose TZ and waste any 1/turn action declared. +2 if adjacent to team mates without this trait
* Regeneration: After taking a Casualty, 4+ to discard casualty and move to the Reserve box
* Right Stuff: If ST is 3-, may be Thrown by a team-mate with Throw Team-Mate
* Secret Weapon: If on pitch at the end of a drive, will be Sent Off as p63
* Sidestep: If Pushed, may pick any empty adjacent square
* Sprint: May GFI 3x instead of 2x
* Strong Arm: May add +1 to Throw Team-Mate
* Stunty: Ignore any -1 Mark penalties to Dodging unless has Bombadier, Swoop, Chainsaw. +1 to Intercept. Injure as Stunty
* Swoop: If Thrown, player does not Scatter, place ThrowIn as desired and move d3 squares as rolled
These are short memnonics and not definitive descriptions!