Skills Descriptions | ||||||||||
* Always Hungry: On TTM, 2+ to throw, on 1 roll again: 1
Eaten and Dead, ball bounces, 2+ Escape, Throw fumbled * Ball & Chain: Moves random by Throwin Template. P82 * Chainsaw: On 2+, hit target; 1 Kicks Back hits user. Armour roll +3. If this player Knocked or Falls Down, Armour Roll +3 p84 * Dodge: May re-roll failed Dodge, may convert ! Block result to Push * Loner (3+): To use a team re-roll, roll (x), on failure RR is wasted * Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw * No Hands: May not pick up or catch the ball. If moved into Ball square, bounce and TO * Projectile Vomit: Instead of Block; 2+ puke on target, 1 hit self. Make Armour Roll and Injury if broken * Really Stupid: On Activation, 4+ for normal, on 1-3 stand still, lose TZ and waste any 1/turn action declared. +2 if adjacent to team mates without this trait * Regeneration: After taking a Casualty, 4+ to discard casualty and move to the Reserve box * Right Stuff: If ST is 3-, may be Thrown by a team-mate with Throw Team-Mate * Secret Weapon: If on pitch at the end of a drive, will be Sent Off as p63 * Sidestep: If Pushed, may pick any empty adjacent square * Sprint: May GFI 3x instead of 2x * Strong Arm: May add +1 to Throw Team-Mate * Stunty: Ignore any -1 Mark penalties to Dodging unless has Bombadier, Swoop, Chainsaw. +1 to Intercept. Injure as Stunty * Swoop: If Thrown, player does not Scatter, place ThrowIn as desired and move d3 squares as rolled |
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These are short memnonics and not definitive descriptions! |