Skills Descriptions | ||||||||||
* Accurate: +1 to Quick or Short pass * Block: Player may ignore Both Down result * Cloud Burster: When you do a Long Pass or Bomb and it's Interfered, you may force a re-roll * Dauntless: On Block/Blitz, D6+player St; if more than target, player St = target. Multiple block eg Frenzy, roll for each * Dodge: May re-roll failed Dodge, may convert ! Block result to Push * Frenzy: Must follow up, may Block a 2nd time, must follow up * Guard: May offer Off and Def assists regardless of being Marked * Hail Mary Pass: On Pass or Throw Bomb, target can be any square. Roll, but never Accurate. Can't be Interfered. Not in Blizzard * Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw * Multiple Block: Block not Blitz, may Block 2 players you Mark. St is -2 this Activation. Both happen even if TO. No Follow * On the Ball: Free 3 square move when Oppo declares Pass. Each Drive Start after Step 2, one OtB may move 3 squares * Sure Hands: Re-roll failed Pickup. Prevents Strip Ball. * Tackle: Marked player dodging out of your TZ can't use Dodge. Blocked player can't use Dodge on ! Result * Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8 |
||||||||||
These are short memnonics and not definitive descriptions! |