Skills Descriptions
* Accurate: +1 to Quick or Short pass
* Block: Player may ignore Both Down result
* Cloud Burster: When you do a Long Pass or Bomb and it's Interfered, you may force a re-roll
* Dauntless: On Block/Blitz, D6+player St; if more than target, player St = target. Multiple block eg Frenzy, roll for each
* Dodge: May re-roll failed Dodge, may convert ! Block result to Push
* Frenzy: Must follow up, may Block a 2nd time, must follow up
* Guard: May offer Off and Def assists regardless of being Marked
* Hail Mary Pass: On Pass or Throw Bomb, target can be any square. Roll, but never Accurate. Can't be Interfered. Not in Blizzard
* Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw
* Multiple Block: Block not Blitz, may Block 2 players you Mark. St is -2 this Activation. Both happen even if TO. No Follow
* On the Ball: Free 3 square move when Oppo declares Pass. Each Drive Start after Step 2, one OtB may move 3 squares
* Sure Hands: Re-roll failed Pickup. Prevents Strip Ball.
* Tackle: Marked player dodging out of your TZ can't use Dodge. Blocked player can't use Dodge on ! Result
* Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8
These are short memnonics and not definitive descriptions!