Unearthed Arcana
BLOODLINES
Celestial
Demon
Devil
Doppelganger
Dragon,
Black
Dragon,
Blue
Dragon,
Brass
Dragon,
Bronze
Dragon,
Copper
Dragon,
Gold
Dragon,
Green
Dragon,
Red
|
Dragon, Silver
Dragon,
White
Elemental,
Air
Elemental,
Earth
Elemental,
Fire
Elemental,
Water
Fey
Genie,
Djinni
Genie,
Efreeti
Genie,
janni
Giant,
Cloud
Giant,
Fire
|
Giant, Frost
Giant,
Hill
Giant,
Stone
Giant,
Storm
Hag
Lycanthrope
Minotaur
Ogre
Titan
Troll
Vampire
|
Random
Bloodline Determination
Creating other
Bloodlines
|
Every so often, an individual is born who stands out a little
from the rest of his people. This individual displays
characteristics associated with a different kind of creature,
such as a dragon, giant, celestial, or demon. Such a character is
said to have a bloodline.
Bloodlines can exist for any of a number of reasons. Perhaps
the character has an unusual ancestor, such as a dragon who took
alternate form to live among humans or elves. The character might
be a throwback to an earlier age, when all species were more
closely related. The bloodline might be the result of unusual
supernatural energies present during conception, pregnancy, or
birth. It could also be an omen sent by the gods, part of an
ancient prophecy or dire legend.
Bloodline Strength And
Source
Every bloodline has both a source (the kind of creature from
which its characteristics are drawn) and a strength (minor,
intermediate, or major). The stronger the bloodline, the more
potent the traits and benefits granted by it.
Every source has a minor bloodline associated with it. A minor
bloodline doesn't alter a character much, and thus don't
represent a very significant power increase over an ordinary
character. In some cases, the only bloodline associated with a
source is minor. This is most often true of sources derived from
relatively weak creatures such as minotaurs or hags.
Many sources also have intermediate bloodlines. These affect
the character's power level more drastically, and come from more
potent races, such as elementals, and many dragons and
giants.
Major bloodlines only come from the most powerful and primal
of sources, including celestials, demons, devils, and the
mightiest of dragons. A character with a major bloodline is a
potent scion of his ancestor, displaying significant powers and
abilities.
Bloodline Levels
Over the course of his career, a character with a bloodline
becomes more powerful than one without a bloodline. Because the
power gain is gradual over a span of twenty levels, a static
level adjustment doesn't truly reflect this difference. Instead,
a bloodline character must take one or more levels of "bloodline"
at various points in his career, as noted on Table: Bloodline
Levels. Before a character with a bloodline reaches the indicated
character level, he must take one class level of "bloodline."
Class levels of "bloodline" do not increase a character's
character level the way a normal class level does, but they do
provide certain benefits (see below).
Table: Bloodline Levels
Bloodline Level |
----Bloodline
Strength---- |
Minor |
Intermediate |
Major |
1st |
12th |
6th |
3rd |
2nd |
n/a |
12th |
6th |
3rd |
n/a |
n/a |
12th |
If the character does not take a class level of bloodline
before reaching the character level indicated on the table, he
gains no further bloodline traits and must take a 20% penalty on
all future XP gains. As soon as he meets the minimum bloodline
level, he gains all bloodline abilities due him according to his
character level, and the XP penalty no longer applies.
For example, A 1st-level character with a major bloodline
(silver
dragon) receives a +2 bonus on Sense Motive checks as a
bloodline trait. When he reaches 2nd character level, he gains
the Alertness feat as a bloodline trait. Before he reaches 3rd
character level, he must take a level of bloodline in order to
continue gaining bloodline traits. if he reaches 3rd character
level and has no bloodline levels, he does not gain the bloodline
trait due him at 3rd character level (Strength +1) and must take
a 20% reduction on all future XP gains. If he later meets the
minimum required bloodline levels, he gains his 3rd-level trait
at that time (as well as any other traits he may have failed to
receive for not taking his bloodline level right away), and the
XP reduction no longer applies to future gains. Before reaching
his 6th character level, he must have taken two levels of
bloodline in order to keep gaining bloodline traits. If he takes
his third bloodline level before reaching 12th character level,
he becomes eligible to gain all the traits of his bloodline (as
they become available when he reaches new character levels).
A bloodline level grants no increase in base attack bonus or
base save bonuses, no hit points or skill points, and no class
features. It counts as a normal class level (with no class
skills) for the purpose of determining maximum skill ranks.
Levels of bloodline never result in XP penalties for multiclass
characters.
Include the character's bloodline level when calculating any
character ability based on his class levels (such as caster level
for spellcasting characters, or save DCs for characters with
special abilities whose DCs are based on class level). The
character doesn't gain any abilities, spells known, or spells per
day from the addition of his bloodline levels, though—only
the calculations of his level-based abilities are affected.
If a character has levels in two or more classes in addition
to his bloodline levels, each class gains the benefit of adding
the bloodline levels when calculating abilities.
For example, a 2nd-level sorcerer with a major bloodline takes
a bloodline level when earns enough XP to advance in level. He is
treated as a 3rd-level spellcaster for the purpose of spell
durations, caster level checks, and so forth. But he doesn't gain
a 3rd-level sorcerer's spells per day or spells known.
Similarly, the stunning attacks of a 3rd-level monk with one
bloodline level have a save DC equal to 12 (10 + one-half class
level) plus her Wisdom modifier, since the bloodline level is
treated as if it were a monk class level when calculating the
save DC. A 3rd-level monk/3rd-level sorcerer with two bloodline
levels would be treated as a 5th-level spellcaster and a
5th-level monk for determining level-based abilities.
Bloodline Traits
Depending on the strength of a character's bloodline, he gains
a new bloodline trait every one, two, or four character levels
(or effective character levels, for characters with a level
adjustment greater than +0). The traits gained are given in each
bloodline description.
Bloodline Trait
Descriptions
Bloodline traits fall into four categories.
Ability
Boost: You gain a permanent +1 increase to the given ability
score. This is similar to the ability increase gained by
characters at every fourth level.
Bloodline Affinity: You gain a bonus
(either +2, +4, or +6) on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks
made to interact with creatures of your bloodline.
Skill
Boost: You receive a +2 bonus on checks made with the given
skill.
Special: You gain a
special ability. Common bloodline special abilities include bonus
feats, natural armor, special attacks (such as the ability to
smite evil or smite good), special qualities (such as resistance to
energy, spell resistance, or scent), or
spell-like abilities.
If you already have a feat that a bloodline provides as a
bonus feat, you may choose a different feat. For example, the
minor celestial bloodline grants Alertness as a bonus feat at 8th
level, If a character with this bloodline already has Alertness
by the time he reaches 8th level, he can choose any other feat
instead (subject to normal prerequisites, of course).
Bloodline Descriptions
Each description below includes some basic information to help
the player and game master incorporate the bloodline into the
campaign, including potential origins and minor characteristics
to help flesh out the character. The description also provides
the bloodline traits gained at particular character levels.
CELESTIAL
A character with a celestial bloodline can trace her heritage to
beings of the Upper Planes, much like an aasimar or
celestial creature.
Most angels, archons, guardinals, and
eladrins have the ability to interbreed with humanoids,
and examples of celestial creatures descending from the heavens
to live with mortals often appear in myth and legend. Descendants
of such relationships often have silver or golden hair, a proud
bearing, or a piercing stare.
Celstial Bloodline Traits
DEMON
A character with a demon bloodline has one or more ancestors of
demonic
origin. The most common source of such a bloodline is a
succubus, but any demon
capable of taking humanoid form might be
responsible for the character's unusual traits. Characters with a
demon bloodline may bear some minor characteristic reminiscent of
such an ancestor: sinister glowing eyes, a faint smell of
brimstone, or a love of brutality.
Demon Bloodline Traits
DEVIL
For a character with a devil bloodline, an erinyes is often the
source. However, other devils with the ability to use a
polymorph effect, such as gelugons or pit
fiends, have been known to consort with mortals. A character
with this bloodline may also possess tiny horns or unusually
sharp teeth.
Devil Bloodline Traits
Character Level |
Minor |
Intermediate |
Major |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
devils.
- You can smite a good creature with a melee attack as a
blackguard
of your character level once per day.
|
1st |
— |
— |
+2 on Bluff checks |
2nd |
— |
+2 on Bluff checks |
Dodge |
3rd |
— |
— |
Charisma +1 |
4th |
+2 on Bluff checks |
Dodge |
Darkness 1/day (Sp) |
5th |
— |
— |
Devil affinity +21 |
6th |
— |
Charisma +1 |
Smite good 1/day (Su)2 |
7th |
— |
— |
+2 on Diplomacy checks |
8th |
Dodge |
Darkness 1/day (Sp) |
Resistance to fire 5
(Ex) |
9th |
— |
— |
Constitution +1 |
10th |
— |
Devil affinity +21 |
+2 on saves against poison (Ex) |
11th |
— |
— |
Devil affinity +41 |
12th |
Charisma +1 |
Smite good 1/day (Su)2 |
Resistance to acid 5
(Ex) |
13th |
— |
— |
+2 on Search checks |
14th |
— |
+2 on Diplomacy checks |
Alertness |
15th |
— |
— |
Intelligence +1 |
16th |
Darkness 1/day (Sp) |
Resistance to fire 5
(Ex) |
Resistance to cold 5
(Ex) |
17th |
— |
— |
Devil affinity +61 |
18th |
— |
Constitution +1 |
+1 to natural armor |
19th |
— |
— |
+2 on Listen checks |
20th |
Devil affinity +21 |
+2 on saves against poison (Ex) |
Damage
reduction 5/good |
DOPPELGANGER
The ultimate humanoid shapechanger, a doppelganger can be
anyone, anywhere, at any time. It's easy to imagine even a single
doppelganger being responsible for a plethora of offspring
tainted with shapechanging powers.
Doppelganger Bloodline Traits
Character Level |
Minor |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
doppelgangers.
|
4th |
+2 on Disguise checks |
8th |
Alter self 1/day (Sp) |
12th |
Charisma +1 |
16th |
Detect thoughts 1/day
(Sp) |
20th |
Doppelganger affinity +21 |
DRAGON,
BLACK
The sinister black dragon occasionally
makes a close "alliance" with a like-minded humanoid, and that
can lead to a black dragon bloodline. A character with this
bloodline shares his ancestor's cunning and malevolence, and may
have a sunken, almost skeletal appearance to his face.
Black Dragon Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
black dragons.
- You can breathe underwater indefinitely and can freely use
special abilities while submerged.
|
2nd |
— |
+2 on Swim checks |
4th |
+2 on Swim checks |
Alertness |
6th |
— |
Strength +1 |
8th |
Alertness |
Resistance to acid 5
(Ex) |
10th |
— |
Black dragon affinity +21 |
12th |
Strength +1 |
+1 to natural armor |
14th |
— |
+2 on Hide checks |
16th |
Resistance to acid 5
(Ex) |
Resistance to acid
10 (Ex) |
18th |
— |
Constitution +1 |
20th |
Black dragon affinity +21 |
Water breathing (Ex)2 |
DRAGON, BLUE
In times long past, blue dragons often
interacted with the kings and queens of great desert empires. The
bloodlines created by such intermingling were treated as a mark
of royalty, though such empires have long since vanished. An
individual bearing a blue dragon bloodline tends to be
territorial and may smell faintly of ozone.
Blue Dragon Bloodline Traits
DRAGON,
BRASS
Bards tell
a popular tale of a lost desert traveler encountering a friendly
woman who nurses him back to health before putting him on the
path home. in the tale, this helpful individual turns out to be a
powerful brass dragon who merely
wants someone to talk to, and who, many months later, gives birth
to a half-dragon child. The
descendants of this chance encounter are often talkative and
friendly.
Brass Dragon Bloodline Traits
DRAGON,
BRONZE
With its innate ability to take on humanoid form, coupled with a
natural inquisitiveness, it is common for the bronze dragon to
give rise to lines of creatures carrying its bloodline. These
descendants tend to share the bronze dragon's curiosity as well
as its love for the water.
Bronze Dragon Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
bronze dragons.
- You can breathe underwater indefinitely and can freely use
special abilities while submerged.
|
2nd |
— |
+2 on Swim checks |
4th |
+2 on Swim checks |
Alertness |
6th |
— |
Strength +1 |
8th |
Alertness |
Resistance to
electricity 5 (Ex) |
10th |
— |
Bronze dragon affinity +21 |
12th |
Strength +1 |
+1 to natural armor |
14th |
— |
+2 on Sense Motive checks |
16th |
Resistance to
electricity 5 (Ex) |
Resistance to
electricity 10 (Ex) |
18th |
— |
Constitution +1 |
20th |
Bronze dragon affinity +21 |
Water breathing (Ex)2 |
DRAGON,
COPPER
When the playful copper dragon meets a like-minded creature, a
long-term friendship is often struck. The result of such a
relationship can give rise to a long line of dragon-blooded
individuals. Such characters often share the copper dragon's
incorrigible nature, but may also be a bit miserly.
Copper Dragon Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
copper dragons.
|
2nd |
— |
+2 on Perform checks |
4th |
+2 on Perform checks |
Alertness |
6th |
— |
Strength +1 |
8th |
Alertness |
Resistance to acid 5
(Ex) |
10th |
— |
Copper dragon affinity +21 |
12th |
Strength +1 |
+1 to natural armor |
14th |
— |
+2 on Bluff checks |
16th |
Resistance to acid 5
(Ex) |
Resistance to acid
10 (Ex) |
18th |
— |
Constitution +1 |
20th |
Copper dragon affinity +21 |
Spider climb 1/day (Sp) |
Gold dragons occasionally
take more than a passing interest in mortals. Thanks to their
ability to polymorph, some leave a lasting reminder of their
presence in the form of a half-dragon child. Even many
generations later, this draconic blood can manifest in the form
of bloodline traits. Descendants of a gold dragon tend to get
along well with other good-aligned creatures, displaying uncommon
grace and courtesy.
Gold Dragon Bloodline Traits
Character Level |
Minor |
Intermediate |
Major |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
gold dragons.
- You can breathe underwater indefinitely and can freely use
special abilities while submerged.
- 30-ft. cone of fire; 6d8 damage; Reflex half (DC 10 + one
half HD + Con modifier).
|
1st |
— |
— |
+2 on Sense Motive checks |
2nd |
— |
+2 on Sense Motive checks |
Alertness |
3rd |
— |
— |
Strength +1 |
4th |
+2 on Sense Motive checks |
Alertness |
Resistance to fire 5
(Ex) |
5th |
— |
— |
Gold dragon affinity +21 |
6th |
— |
Strength +1 |
+1 to natural armor |
7th |
— |
— |
+2 on Heal checks |
8th |
Alertness |
Resistance to fire 5
(Ex) |
Resistance to fire
10 (Ex) |
9th |
— |
— |
Constitution +1 |
10th |
— |
Gold dragon affinity +21 |
Water breathing (Ex)2 |
11th |
— |
— |
Gold dragon affinity +41 |
12th |
Strength +1 |
+1 to natural armor |
+1 to natural armor |
13th |
— |
— |
+2 on Swim checks |
14th |
— |
+2 on Heal checks |
Power Attack |
15th |
— |
— |
Intelligence +1 |
16th |
Resistance to fire 5
(Ex) |
Resistance to fire
10 (Ex) |
Breath weapon
(Ex)3 |
17th |
— |
— |
Gold dragon affinity +61 |
18th |
— |
Constitution +1 |
+1 to natural armor |
19th |
— |
— |
+2 on jump checks |
20th |
Gold dragon affinity +21 |
Water breathing (Ex)2 |
Immunity to fire (Ex) |
DRAGON,
GREEN
In certain rare instances, green dragons have been
known to take control of (rather than simply devour) small
enclaves of forest-dwelling humanoids. Some of those humanoids
later give birth to half-dragon offspring,
creating bloodlines that last centuries. Descendants of a green
dragon are often voracious and belligerent, picking fights with
little or no provocation.
Green Dragon Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
green dragons.
- You can breathe underwater indefinitely and can freely use
special abilities while submerged.
|
2nd |
— |
+2 on Move Silently checks |
4th |
+2 on Move Silently checks |
Alertness |
6th |
— |
Strength +1 |
8th |
Alertness |
Resistance to acid 5
(Ex) |
loth |
— |
Green dragon affinity +21 |
12th |
Strength +1 |
+1 to natural armor |
14th |
— |
+2 on Bluff checks |
16th |
Resistance to acid 5
(Ex) |
Resistance to acid
10 (Ex) |
18th |
— |
Constitution +1 |
20th |
Green dragon affinity +21 |
Water breathing (Ex)2 |
DRAGON, RED
Though most evil dragons don't enjoy friendly relationships with
humanoids, red dragons do occasionally
spawn bloodlines among humanoids. Such descendants exhibit
extraordinary powers beyond those of their people. A character
with a red dragon bloodline is usually covetous and vain, and may
smell faintly of smoke.
Red Dragon Bloodline Traits
Character Level |
Minor |
Intermediate |
Major |
- You gain the indicated bonus on all Bluff, Diplomacy. Gather
Information, Intimidate, and Perform checks made to interact with
red dragons.
- 30-ft. cone of fire; 6d8 damage; Reflex half (DC 10 +
one-half HD + Con modifier).
|
1st |
— |
— |
+2 on Bluff checks |
2nd |
— |
+2 on Bluff checks |
Alertness |
3rd |
— |
— |
Strength +1 |
4th |
+2 on Bluff checks |
Alertness |
Resistance to fire 5
(Ex) |
5th |
— |
— |
Red dragon affinity +21 |
6th |
— |
Strength +1 |
+1 to natural armor |
7th |
— |
— |
+2 on Intimidate checks |
8th |
Alertness |
Resistance to fire 5
(Ex) |
Resistance to fire
10 (Ex) |
9th |
— |
— |
Constitution +1 |
10th |
— |
Red dragon affinity +21 |
Locate object 1/day (Sp) |
11th |
— |
— |
Red dragon affinity +41 |
12th |
Strength +1 |
+1 to natural armor |
+1 to natural armor |
13th |
— |
— |
+2 on Appraise checks |
14th |
— |
+2 on Intimidate checks |
Power Attack |
15th |
— |
— |
Charisma +1 |
16th |
Resistance to fire 5
(Ex) |
Resistance to fire
10 (Ex) |
Breath weapon
(Ex)2 |
17th |
— |
— |
Red dragon affinity +61 |
18th |
— |
Constitution +1 |
1 to natural armor |
19th |
— |
— |
+2 on Jump checks |
20th |
Red dragon affinity +21 |
Locate object 1/day (Sp) |
Immunity to fire (Ex) |
DRAGON,
SILVER
Silver dragons are
perhaps most likely of all dragons to have taken humanoid
companions, and thus this is the most common dragon bloodline.
Characters of the silver dragon bloodline tend to be regal and
statuesque.
Silver Dragon Bloodline Traits
Character Level |
Minor |
Intermediate |
Major |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
silver dragons.
- 30-ft. cone of cold; 6d8 damage; Reflex half (DC 10 +
one-half HD + Con modifier).
|
1st |
— |
— |
+2 on Sense Motive checks |
2nd |
— |
+2 on Sense Motive checks |
Alertness |
3rd |
— |
— |
Strength +1 |
4th |
+2 on Sense Motive checks |
Alertness |
Resistance to cold 5
(Ex) |
5th |
— |
— |
Silver dragon affinity +21 |
6th |
— |
Strength +1 |
+1 to natural armor |
7th |
— |
— |
+2 on Perform checks |
8th |
Alertness |
Resistance to cold 5
(Ex) |
Resistance to cold
10 (Ex) |
9th |
— |
— |
Constitution +1 |
10th |
— |
Silver dragon affinity +21 |
Alter self 1/day (Sp) |
11th |
— |
— |
Silver dragon affinity +41 |
12th |
Strength +1 |
+1 to natural armor |
+1 to natural armor |
13th |
— |
— |
+2 on Bluff checks |
14th |
— |
+2 on Perform checks |
Power Attack |
15th |
— |
— |
Charisma +1 |
16th |
Resistance to cold 5
(Ex) |
Resistance to cold
10 (Ex) |
Breath weapon
(Ex)2 |
17th |
— |
— |
Silver dragon affinity +61 |
18th |
— |
Constitution +1 |
+1 to natural armor |
19th |
— |
— |
+2 on Jump checks |
20th |
Silver dragon affinity +21 |
Alter self 1/day (Sp) |
Immunity to cold (Ex) |
DRAGON,
WHITE
Some arctic tribes have managed to bargain with nearby white
dragons, trading food and occasional sacrifices for
protection from their enemies. These alliances can result in
dragon-blooded descendants, who tend to mimic the single-minded
ferocity of their forebears.
White Dragon Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
white dragons.
- As spider climb, but the surface
must be icy.
|
2nd |
— |
+2 on Hide checks |
4th |
+2 on Hide checks |
Alertness |
6th |
— |
Strength +1 |
8th |
Alertness |
Resistance to cold 5
(Ex) |
10th |
— |
White dragon affinity +21 |
12th |
Strength +1 |
+1 to natural armor |
14th |
— |
+2 on Swim checks |
16th |
Resistance to cold 5
(Ex) |
Resistance to cold
10 (Ex) |
18th |
— |
Constitution +1 |
20th |
White dragon affinity +21 |
Icewalking 1/day (Ex)2 |
ELEMENTAL,
AIR
Similar to but less specific than a djinni bloodline (see below), the air
elemental bloodline derives its power from a connection to the
Elemental Plane
of Air. Characters with air elemental bloodlines tend to
shift between emotions with surprising quickness, and may have
hair or skin tinged with light blue.
Air Elemental Bloodline Traits
ELEMENTAL,
EARTH
Creatures that bear a bloodline of elemental earth feel
a sense of gravity and stability that ties them to the stones of
the world. They have a palpable sense of inertia about them,
which sometimes manifests as a slowness to take action.
Earth Elemental Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
earth elementals.
- As the earth elemental special
ability.
|
2nd |
— |
+2 on Climb checks |
4th |
+2 on Climb checks |
Power Attack |
6th |
— |
Strength +1 |
8th |
Power Attack |
Meld into stone 1/day
(Sp) |
10th |
— |
Earth elemental affinity +21 |
12th |
Strength +1 |
+1 to natural armor |
14th |
— |
+2 on Listen checks |
16th |
Meld into stone 1/day
(Sp) |
Earth mastery (Ex)2 |
18th |
— |
Constitution +1 |
20th |
Earth elemental affinity +21 |
Improved Sunder |
ELEMENTAL,
FIRE
Those who bear elemental fire within
their veins are often high-strung and quick-tempered. Their eyes
often seem to glow like embers, and their skin may take on a
reddish hue.
Fire Elemental Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
fire elementals.
|
2nd |
— |
+2 on Tumble checks |
4th |
+2 on Tumble checks |
Dodge |
6th |
— |
Dexterity +1 |
8th |
Dodge |
Pyrotechnics 1/day (Sp) |
10th |
— |
Fire elemental affinity +21 |
12th |
Dexterity +1 |
Mobility |
14th |
— |
+2 on Listen checks |
16th |
Pyrotechnics 1/day (Sp) |
Resistance to fire
10 (Ex) |
18th |
— |
Constitution +1 |
20th |
Fire elemental affinity +21 |
Spring Attack |
ELEMENTAL,
WATER
The bloodline of elemental water is most
common among the water-breathing races, but it also manifests
among sailors and fishermen, and even the occasional character
with no link whatsoever to oceans, seas, or large lakes. Such
characters are often independent minded, and generally don't live
in any one place for very long.
Water Elemental Bloodline Trait
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
water elementals.
- Or +30 ft. to existing swim speed.
|
2nd |
— |
+2 on Swim checks |
4th |
+2 on Swim checks |
Power Attack |
6th |
— |
Strength +1 |
8th |
Power Attack |
Fog cloud 1/day (Sp) |
10th |
— |
Water elemental affinity +21 |
12th |
Strength +1 |
+1 to natural armor |
14th |
— |
+2 on Spot checks |
16th |
Fog cloud 1/day (Sp) |
Swim 30 ft.2 |
18th |
— |
Constitution +1 |
20th |
Water elemental affinity +21 |
Improved Bull Rush |
FEY
Every culture tells stories of fey creatures taking mortal lovers,
so it's no surprise that individuals display fey bloodlines from
time to time. Regardless of whether it descended from a dryad,
nymph, satyr, or other kind of fey, a
creature with a fey bloodline often has a personality that is
both aloof and carefree.
Fey Bloodline Traits
GENIE,
DJINNI
Though few sages put much stock in myths that humanoids and
genies share a common ancestor, there is no denying that the
races are very similar in form. Characters with a djinni
bloodline are often haughty but display great guile.
Djinni Bloodline Traits
GENIE,
EFREETI
Characters with the bloodline of the efreet are most likely
descended from slaves of that terrible and powerful race. They
typically have reddish skin and a cruel disposition, and may
display tiny horns or bronze-colored eyes.
Efreeti Bloodline Traits
GENIE, JANNI
As natural wanderers of the Material Plane, the only thing
surprising about janni bloodlines may be that there
aren't more of them. A creature who bears the janni bloodline
tends to be a couple inches taller than normal for his race,
standing with a proud and regal posture. He may also share the
janni's nomadic behavior.
Janni Bloodline Traits
Character Level |
Minor |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
jann.
|
4th |
+2 on Appraise checks |
8th |
Improved Initiative |
12th |
Wisdom +1 |
16th |
Invisibility 1/day (Sp) |
20th |
Janni affinity +21 |
GIANT
In ages
past, giants mingled more freely with smaller humanoids. Today,
the evidence of such relationships is rare at best. Characters
with bloodlines of the lesser evil giants (hill,
frost, and fire) may
be the result of voluntary or involuntary breeding with the
greatfolk. Bloodlines of stone, cloud, or storm
giants, on the other hand, are more likely the results of
long-ago alliances between those races and the ancient nobility
of the world. In any event, characters bearing giant bloodlines
tend to be massive for their race, and often share
characteristics (skin and hair color, attitudes, and such) with
their ancestor.
An intermediate bloodline can only be taken for cloud giants,
fire giants, frost giants, stone giants, and storm giants. A
major bloodline can only be taken for storm giants.
Cloud Giant
Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
cloud giants.
|
2nd |
— |
+2 on Climb checks |
4th |
+2 on Climb checks |
Power Attack |
6th |
— |
Strength +1 |
8th |
Power Attack |
+1 to natural armor |
10th |
— |
Cloud giant affinity +21 |
12th |
Strength +1 |
Obscuring mist 1/day
(Sp) |
14th |
— |
+2 on Jump checks |
16th |
+1 to natural armor |
Improved Bull Rush |
18th |
— |
Constitution +1 |
20th |
Cloud giant affinity +21 |
Scent (Ex) |
Fire Giant
Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
fire giants.
|
2nd |
— |
+2 on Climb checks |
4th |
+2 on Climb checks |
Power Attack |
6th |
— |
Strength +1 |
8th |
Power Attack |
+1 to natural armor |
10th |
— |
Fire giant affinity +21 |
12th |
Strength +1 |
Resistance to fire 5
(Ex) |
14th |
— |
+2 on Jump checks |
16th |
+1 to natural armor |
Cleave |
18th |
— |
Constitution +1 |
20th |
Fire giant affinity +21 |
Resistance to fire
10 (Ex) |
Frost Giant
Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
frost giants.
|
2nd |
— |
+2 on Climb checks |
4th |
+2 on Climb checks |
Power Attack |
6th |
— |
Strength +1 |
8th |
Power Attack |
+1 to natural armor |
10th |
— |
Frost giant affinity +21 |
12th |
Strength +1 |
Resistance to cold 5
(Ex) |
14th |
— |
+2 on Jump checks |
16th |
+1 to natural armor |
Improved Sunder |
18th |
— |
Constitution +1 |
20th |
Frost giant affinity +21 |
Resistance to cold
10 (Ex) |
Hill Giant
Bloodline Traits
Character Level |
Minor |
- You gain the indicated bonus on all Bluff Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
hill giants.
|
4th |
+2 on Climb checks |
8th |
Power Attack |
12th |
Strength +1 |
16th |
+1 to natural armor |
20th |
Hill giant affinity +21 |
Stone Giant
Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
stone giants.
|
2nd |
— |
+2 on Climb checks |
4th |
+2 on Climb checks |
Point Blank Shot |
6th |
— |
Strength +1 |
8th |
Point Blank Shot |
+1 to natural armor |
10th |
— |
Stone giant affinity +21 |
12th |
Strength +1 |
Stone shape 1/week (Sp) |
14th |
— |
+2 on Jump checks |
16th |
+1 to natural armor |
Combat Reflexes |
18th |
— |
Constitution +1 |
20th |
Stone giant affinity +21 |
+1 to natural armor |
Storm Giant
Bloodline Traits
Character Level |
Minor |
Intermediate |
Major |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
storm giants.
- You can breathe underwater indefinitely and can freely use
special abilities while submerged.
|
1st |
— |
— |
+2 on Climb checks |
2nd |
— |
+2 on Climb checks |
Power Attack |
3rd |
— |
— |
Strength +1 |
4th |
+2 on Climb checks |
Power Attack |
+1 to natural armor |
5th |
— |
— |
Storm giant affinity +21 |
6th |
— |
Strength +1 |
Resistance to
electricity 5 (Ex) |
7th |
— |
— |
+2 on Jump checks |
8th |
Power Attack |
+1 to natural armor |
Cleave |
9th |
— |
— |
Constitution +1 |
10th |
— |
Storm giant affinity +21 |
Water breathing (Ex)2 |
11th |
— |
— |
Storm giant affinity +41 |
12th |
Strength +1 |
Resistance to
electricity 5 (Ex) |
Resistance to
electricity 10 (Ex) |
13th |
— |
— |
+2 on Swim checks |
14th |
— |
+2 on Jump checks |
Call lightning 1/day (Sp) |
15th |
— |
— |
Wisdom +1 |
16th |
+1 to natural armor |
Cleave |
Freedom of movement
1/day (Sp) |
17th |
— |
— |
Storm giant affinity +61 |
18th |
— |
Constitution +1 |
+1 to natural armor |
19th |
— |
— |
+2 on Concentration checks |
20th |
Storm giant affinity +21 |
Water breathing (Ex)2 |
Immunity to electricity (Ex) |
HAG
Many hags have the ability to change their
appearance, making it possible for them to interact with
creatures of other races. Though horrible to contemplate, some
use this ability to lure in mates, in the hopes that the
offspring can help them further their evil plots. The descendants
of a hag tend to be strong but ugly, and often share their
ancestor's love of schemes.
Hag Bloodline Traits
Character Level |
Minor |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
hags.
|
4th |
+2 on Hide checks |
8th |
Alertness |
12th |
Strength +1 |
16th |
+1 to natural armor |
20th |
Hag affinity +21 |
LYCANTHROPE
When he isn't murdering innocent townsfolk, the typical lycanthropic character may
enjoy an almost entirely normal social life — even having a
family. While the offspring of an afflicted lycanthrope might not
share the curse itself, the bloodline might still pass its
characteristics down the generations, allowing later descendants
to display some of the lycanthrope's attributes. Regardless of
the original animal stock, the carriers of lycanthropic
bloodlines tend to share similar characteristics, including a
feral stare and an overabundance of body hair.
Lycanthrope Bloodline Traits
Character Level |
Minor |
- If the base animal's Strength is higher than its Dexterity,
it gains Power Attack. Otherwise, it
gains Dodge.
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
lycanthropes.
|
4th |
+2 on Search checks |
8th |
Power Attack or Dodge1 |
12th |
Constitution +1 |
16th |
Scent (Ex) |
20th |
Lycanthrope affinity +22 |
MINOTAUR
Horrid tales describe the fate of innocents carried away from
their homes by marauding minotaurs - and the rare
individual displaying a minotaur bloodline proves the truth of
such stories. These characters have a savage look, with thick
hair and sometimes even tiny stubs of horns.
Minotaur Bloodline Traits
Character Level |
Minor |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
minotaurs.
|
4th |
+2 on Search checks |
8th |
Alertness |
12th |
Strength +1 |
16th |
+1 to natural armor |
20th |
Minotaur affinity +21 |
OGRE
A character with ogre blood is most likely the result
of raids on humanoid settlements, but may also derive from the
more intelligent and magically gifted race of ogre mages (in
fact, all intermediate ogre bloodlines are actually ogre mage
bloodlines). These characters may appear clumsy and brutish, but
they can possess a high degree of cunning.
Ogre Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
ogres.
|
2nd |
— |
+2 on Climb checks |
4th |
+2 on Climb checks |
Power Attack |
6th |
— |
Strength +1 |
8th |
Power Attack |
+1 to natural armor |
10th |
— |
Ogre affinity +21 |
12th |
Strength +1 |
Darkness 1/day (Sp) |
14th |
— |
+2 on Concentration checks |
16th |
+1 to natural armor |
Invisibility 1/day (Sp) |
18th |
— |
Charisma +1 |
20th |
Ogre affinity +21 |
Fly
1/day (Sp) |
TITAN
Whether as allies, tyrants, or objects of reverence, titans have
on occasion interacted actively with lesser beings. In rare
cases, these interactions have given rise to scions of great
power — power that hides within rare mortals to this very
day. Creatures with a titans bloodline tend to have wild
emotional swings, and are generally large and powerful.
Titan Bloodline Traits
TROLL
Though the origin of such a bloodline is almost too hideous to
contemplate, there are nonetheless a few creatures who display a
certain trollish fortitude. Such characters
tend to bear many scars from old wounds, and are often ferocious
in attitude.
Troll Bloodline Traits
Character Level |
Minor |
Intermediate |
- You gain the indicated bonus on all Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks made to interact with
trolls.
- You heal naturally at double normal rates.
|
2nd |
— |
+2 on Spot checks |
4th |
+2 on Spot checks |
Great Fortitude |
6th |
— |
Constitution +1 |
8th |
Great Fortitude |
Double heal rate (Ex)2 |
10th |
— |
Troll affinity +21 |
12th |
Constitution +1 |
+1 to natural armor |
14th |
— |
+2 on Listen checks |
16th |
Double heal rate (Ex)2 |
Power Attack |
18th |
— |
Strength +1 |
20th |
Troll affinity +21 |
Scent (Ex) |
VAMPIRE
The vampire's powers of persuasion
have led more than one weak-willed humanoid into its deadly
clutch of intimacy. Though it seems impossible that any child
could result from such a union, tales of humanoids possessing
some of the vampire's physical and mental prowess abound. These
pale, haunted creatures are inevitably cloaked in mystery and
deception, for even good aligned descendants of vampires fear
retribution from those mistaking them for the undead.
Vampire Bloodline Traits
Random Bloodline
Determination
Bloodlines are best included as part of a character with both the
game master and player working together to select an appropriate
bloodline for the PC. However, if you want to generate a PC's
bloodline randomly, use the following tables as a guide.
First, roll d% and consult Table 1-3: Bloodline Strength to
determine the bloodline's strength. Then roll d% on Table 1-4:
Minor Bloodlines, Table 1-5: Intermediate Bloodlines, or Table
1-6: Major Bloodlines to determine the source.
Table: Bloodline Strength
d% |
Bloodline Strength |
01-55 |
Minor |
56-85 |
Intermediate |
86-100 |
Major |
Table: Minor Bloodlines
d% |
Bloodline Source |
01-05 |
Celestial |
06-10 |
Demon |
11-15 |
Devil |
16-19 |
Doppelganger |
20 |
Dragon, black |
21 |
Dragon, blue |
22-23 |
Dragon, brass |
24-25 |
Dragon, bronze |
26-27 |
Dragon, copper |
28-29 |
Dragon, gold |
30 |
Dragon, green |
31-32 |
Dragon, red |
33-35 |
Dragon, silver |
36 |
Dragon, white |
37-40 |
Elemental, air |
41-44 |
Elemental, earth |
45-48 |
Elemental, fire |
49-52 |
Elemental, water |
53-57 |
Fey |
58-60 |
Genie, djinni |
61-62 |
Genie, efreeti |
63-65 |
Genie, jann |
66-67 |
Giant, cloud |
68-69 |
Giant, fire |
70-71 |
Giant, frost |
72-74 |
Giant, hill |
75-76 |
Giant, stone |
77-79 |
Giant, storm |
80-82 |
Hag |
83-88 |
Lycanthrope |
89 |
Minotaur |
90-94 |
Ogre |
95 |
Titan |
96 |
Troll |
97-100 |
Vampire |
|
|
Table: Intermediate Bloodlines
d% |
Bloodline
Source |
01-05 |
Celestial |
06-10 |
Demon |
11-15 |
Devil |
16-17 |
Dragon, black |
18-19 |
Dragon, blue |
20-21 |
Dragon, brass |
22-23 |
Dragon, bronze |
24-25 |
Dragon, copper |
26-28 |
Dragon, gold |
29-30 |
Dragon, green |
31-33 |
Dragon, red |
34-37 |
Dragon, silver |
38-39 |
Dragon, white |
40-44 |
Elemental, air |
45-49 |
Elemental, earth |
50-54 |
Elemental, fire |
55-59 |
Elemental, water |
60-65 |
Fey |
66-69 |
Genie, djinn |
70-72 |
Genie, efreeti |
73-75 |
Giant, cloud |
76-78 |
Giant, fire |
79-81 |
Giant, frost |
82-84 |
Giant, stone |
85-87 |
Giant, storm |
88-90 |
Ogre |
91-93 |
Titan |
94-96 |
Troll |
97-100 |
Vampire |
|
|
table: Major Bloodlines
d% |
Bloodline Source |
01-11 |
Celestial |
12-22 |
Demon |
23-33 |
Devil |
34-40 |
Dragon, gold |
41-47 |
Dragon, red |
48-57 |
Dragon, silver |
58-67 |
Fey |
68-76 |
Genie, djinni |
77-83 |
Genie, efreeti |
84-90 |
Giant, storm |
91-95 |
Titan |
96-100 |
Vampire |
|
Creating Other Bloodlines
Table: Bloodline Trait Distribution
Character Level |
Trait Gained |
Minor |
Intermediate |
Major |
1st |
— |
— |
Skill boost 1 |
2nd |
— |
Skill boost 1 |
Special 1 |
3rd |
— |
— |
Ability boost 1 |
4th |
Skill boost 1 |
Special 1 |
Special 2 |
5th |
— |
— |
Affinity +2 |
6th |
— |
Ability boost 1 |
Special 3 |
7th |
— |
— |
Skill boost 2 |
8th |
Special 1 |
Special 2 |
Special 4 |
9th |
— |
— |
Ability boost 2 |
10th |
— |
Affinity +2 |
Special 5 |
11th |
— |
— |
Affinity +4 |
12th |
Ability boost 1 |
Special 3 |
Special 6 |
13th |
— |
— |
Skill boost 3 |
14th |
— |
Skill boost 2 |
Special 7 |
15th |
— |
— |
Ability boost 3 |
16th |
Special 2 |
Special 4 |
Special 8 |
17th |
— |
— |
Affinity +6 |
18th |
— |
Ability boost 2 |
Special 9 |
19th |
— |
— |
Skill boost 4 |
20th |
Affinity +2 |
Special 5 |
Special 10 |
The bloodlines described here are by no means a comprehensive
list of all possible permutations. You might choose to create
bloodlines of creatures not included here, to create more
specialized celestial, demon, or devil bloodlines, or even to
create more potent versions of the bloodlines here for use in
your game.
Table: Bloodline Trait Distribution gives you the basic
framework for bloodline traits. Over the course of twenty levels,
a major bloodline boosts four skills (giving each a +2 bonus) and
three ability scores (increasing each by 1). It grants a
bloodline affinity at three stages (+2, +4, and +6) and provides
ten special abilities. Intermediate bloodlines grant the first
ten traits, spread out over twenty levels. Minor bloodlines grant
the first five traits.
When creating a new bloodline, use those described above as
guidelines for appropriate special abilities.
|