JUNGLE GIANTS
Jungle giants are the gentle descendants of the powerful titans
who once ruled Xen'drik. They live throughout the humid jungles
that give them their name.
Jungle giants are shy and reclusive, keeping to themselves
whenever possible. On occasion they emerge from their jungles
to trade, then quickly melt into the trees once their business
is complete.
The skin of a jungle giant ranges from near-black to pale tan,
with a barklike texture. Instead of hair, jungle giants have
short fur of yellow, green, or brown covering their heads,
shoulders, and upper arms. They are quick and nimble, the most
dexterous of all the giants.
Jungle giants are nomadic, moving from campsite to campsite,
and sometimes act in seemingly unpredictable ways. They live
long lives and make plans that can unfold over decades. Though
they might attack or aid travelers for no apparent reason, their
actions (whether helpful or hostile) often tie to experiences or
recollections of years before.
They construct collapsible
tents out of animal hides and strap long tent poles to their
backs when on the move. Though omnivorous, jungle giants have
great respect for animal and plant life, and they take pains
not to kill more than they need to survive.
Jungle giant tribes often do not have a leader. The giants
make decisions by consensus, though tribes with an even number
of giants sometimes grant the most powerful member two votes.
Jungle giants sometimes train wild animals, such as dire tigers,
to serve as companions and guardians.
Jungle giants have little of the thirst for combat shared by
others of their kind, preferring to stay at range and pepper
their enemies with javelins. They are more than capable of
defending themselves, however, and carry elegant longspears
to use in melee.
They flank with their allies whenever possible
and use entangle to keep more powerful foes at bay. When
faced with an enemy they cannot defeat. jungle giants use
their woodland stride and pass without trace abilities to
slip away safely. with snare traps left against those who
might track them with magic.
Jungle giants stand from 9 to 12 feet tall at maturity and can
weigh as much as 1,100 pounds.
JUNGLE GIANT RACIAL TRAITS
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+10 Strength, +18 Dexterity, +6 Constitution, +2 Intelligence,
+2 Wisdom, -4 Charisma.
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Large size: -1 penalty to Armor Class, -1 penalty on attack
rolls, -4 penalty on Hide checks, +4 bonus on grapple checks,
lifting and carrying limits double those of Medium creatures.
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Space/Reach: 10 feet/10 feet.
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A jungle giant's base land speed is 40 feet.
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Low-light vision.
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Racial Hit Dice: A jungle giant begins with eleven levels of
giant, which provide 11d8 Hit Dice, a base attack bonus of +8,
and base saving throws of Fort +7, Ref +3, and Will +3.
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Racial Skills: A jungle giant's giant levels give it skill
points equal to 14 × (2 + Int modifier). Its class skills are
Craft, Hide, Listen, Move Silently. Spot, and Survival. A
jungle giant has a +4 racial bonus on Hide and Survival checks
in jungle terrain.
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Racial Feats: A jungle giant's giant levels give it four feats.
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Weapon and Armor Proficiency: A jungle giant is automatically
proficient with simple weapons and light armor.
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+5 natural armor bonus.
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Spell-Like Abilities: 3/day - pass without trace, wood shape. 1/day - entangle, snare.
Caster level 11th; save DC 10 + jungle
giant's Cha modifier + spell level.
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Woodland Stride (Ex): Jungle giants can move through natural
overgrown areas at normal speed without damage. See the druid
class feature.
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Automatic Languages: Giant. Bonus Languages: Common, Drow, Sylvan.
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Favored Class: Ranger.
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Level Adjustment: +5.
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