JAEBRINS
Jaebrins are fey whose fearsome teeth belie an impish
nature. Their powers of enchantment, and their immunity
to those same effects, make them tricky opponents and
untrustworthy allies.
Jaebrins are outcast drifters that enjoy tricking and entertaining
mortals. Only rarely is a jaebrin found among other fey,
and in such cases, the jaebrin is with a mate or has fallen in
with immoral kin.
Jaebrins rarely top 5 feet in height, and
individuals weighing more than 100
pounds are rare. Elf like in appearance,
jaebrins have fine features, but their
mouths bristle with needlelike teeth.
Their fair eyes are oversized, giving
them an alluring or unsettling appearance,
depending on the lighting and
their mood. All jaebrins have shiny hair
of nearly any color, but red and raven are
most common.
Jaebrins are elf like in their appearance, but they are
more like a cross between humans and half-elves when
it comes to how they live and age. A jaebrin is an adult
at age 20 or so, and can live to be nearly 200. This seems
to be a short life for a fey creature, and some speculate
that jaebrins would live longer if they remained among
their fey kin.
When it comes to love, jaebrins are slightly unusual.
Females commonly initiate courtships. Mated jaebrins
usually stay together just long enough to
raise their first offspring, or about 21 years.
Then the two split amicably and
remain friends, but they are never
again lovers.
Jaebrins love lavish feasts.
Born with hedonistic
appetites, they can eat
and drink nearly continuously
without gaining
weight. They indulge
this gluttony whenever
they can.
Jaebrins were formerly the jesters of
fey courts. Fey nobles delighted in
enchanting jaebrins to perform silly or
weird acts. For their part, the jaebrins reveled
in their role, seeing entertainment as
a great service.
Eventually they built up a strong tolerance to enchantment.
For a number of centuries, they hid this fact from
their masters and learned to fake being under the sway of
enchantment. In time, fey noble after fey noble discovered
the ruse and lost interest in the jaebrins. The forsaken fey
were shamed into self-imposed exile.
Some jaebrins now make their way as merchants, charlatans,
and swindlers. Others bring merriment as bards, and a
few exploit their talents by becoming sorcerers. Such jaebrins
might even seek the excitement of adventuring.
A large number of jaebrins speak with pronounced
lisps and have a comical tendency to pronounce all nouns
as plural. They even "pluralize" words that are already
plural or add an "s" to words that don't need one. "I
hears the femaleses in this town are all beautieses,"
one might say, enjoying the laughter his ridiculous
speech evokes.
JAEBRIN RACIAL TRAITS
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-2 Strength, +2 Charisma.
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Fey. Jaebrins are not subject to spells or effects
that affect only humanoids.
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Medium size.
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A jaebrin's base land speed is 30 feet.
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Low-light vision.
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All jaebrins have a +1 luck bonus to AC.
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Immunity to enchantment spells and
effects.
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Natural Attack: Bite (1d3).
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+1 racial bonus on saving throw DCs
for enchantment spells the jaebrin casts.
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+2 racial bonus on Appraise, Bluff, Perform, and
Diplomacy checks.
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Jaebrins treat Spellcraft as a class skill and are considered
trained in it even if they have no ranks. They have a +4
racial bonus on Spellcraft checks involving enchantment
spells and effects.
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Feign Enchantment (Su): Jaebrin absorb the
energy of enchantment effects used on them, allowing
them to know the intended effect. The jaebrin can
then pretend to be affected, fooling even detect magic,
arcane sight, and similar effects, since the absorbed
energy is displayed in the jaebrin's aura for the duration
of the effect or until the jaebrin dismisses it. Only by
winning an opposed Sense Motive check against the
jaebrin's Bluff check result can a viewer discern that the
fey is not enchanted.
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Will Sapper (Ex): Any creature damaged by a jaebrin
trickster's bite must succeed on a Will save
or take a -4 penalty on Will saves for 1 minute. The
effect of multiple bites doesn't stack. The save DC is
Constitution-based.
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Automatic Languages: Common, Sylvan. Bonus Languages:
Draconic, Elven, Goblin, Gnome, Halfling.
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Favored Class: Beguiler.
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Level Adjustment: +1.
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