BLOOD OF MORUEME
The Blood of Morueme is a group made up of the dragon and
draconic hobgoblin descendants of the legendary blue dragon
Morueme, who ruled what is now the Silver Marches during the
Time of Dragons.
For generations, the Morueme clan has occupied the extensive
limestone caverns beneath Dragondoom Mountain, which lies amid
the easternmost peaks of the Nether Mountains overlooking the
sands of Anauroch. Draconic hobgoblins guard this territory for
the blue dragons, also serving as their eyes and ears in the
larger world, scouring long-forgotten ruins for treasures and
magic.
In the Year of the Dracorage (1018 DR), Kizilpazar (also known
as Kizzap) took control of the Morueme clan when he was forced
to slay his sire, Moruharzel, who had succumbed to madness. In
the decades that followed, Kizilpazar and his mate, Idrizraele,
had two male offspring - Nahaunglaroth and Roraurim. (Their
daughters, including the late mother of Krashos Morueme, were
driven off once they reached maturity).
In the Year of Crimson Magics (1026 DR), Kizilpazar recruited a tribe of hobgoblin
mercenaries known as the Red Flayers from the southern High Moor
region to guard him and his kin. The hobgoblins built the castle
of Doomspire beneath the mouthlike main entrance to the Morueme
lair and settled in for generations of servitude. Each dragon
cultivated an elite group of hobgoblins as servants, and the
tribe collectively defended the dragon clan from the battlements
of Doomspire.
As Kizzap's sons matured, they began to chafe at their father's
rule, seeing danger in the clan's disengagement from the outside
world and reliance on the Red Flayers for security. Secretly,
the two brothers began selecting the most promising hobgoblin
females as breeding stock. Over decades of careful
experimentation, the brothers generated several dozen half-blue
dragon hobgoblins. These Blood of Morueme, as their sires came
to call them, were sent out into the world to acquire spells and
magic weapons, beyond the watchful eyes of their grandsire. When
they returned, their sires rewarded them with a harem of
hobgoblin mates with whom they begat their own draconic
offspring.
In the Year of the Unstrung Harp (1371 DR), Nahaunglaroth and
Roraurim struck without warning, using weapons recovered by the
Blood of Morueme to commit patricide and drive their mother out
of the lair. Soon after, Idrizraele perished in a rash assault
on the tower of the Lady's Hand, possibly tempted by the vast
store of Netherese magic said to lie beneath Ladypeak. Despite
the rift between them, the brothers were surprised by their
mother's death, and they knew that they would have to punish
Loviatar's monastic followers in order to make sure that no one
else would dare lift a hand against a blue dragon in the Nether
Mountains. Reacting swiftly, they sent the Red Flayers to attack
the monastery, which fluttered grievous losses but still
ultimately managed to defeat the hobgoblins and force their
retreat.
In the wake of this defeat, relations between the Moruetne clan
and the Red Players began to fray. Each generation of younger
hobgoblins had always rebelled against servitude to the Morueme
clan, but Nahaunglaroth and Roraurim, focused primarily on
acquiring mates and nurturing the dragon-descended Blood of
Morueme, allowed relations to deteriorate far more than their
father ever would have tolerated.
When Sammaster unleashed the Rage of Dragons in 1373 DR, the
four adult dragons (Nahaunglaroth and Roraurim, along with their
mates, Eshaedra and Faenphaele, respectively) burst forth from
the caverns of Daggerdoom to unleash their fury. They ranged
the length and breadth of the Nether Mountains, hunting the orcs
of the Thousand Fists tribe and literally digging them out of
their cavern homes. Back at Dragondoom Mountain, the rage slowly
infected the Blood of Morueme as well. Led by Arharzel (the
wyrmling son of Roraurim and Faenphaele), the draconic
hobgoblins poured forth from the caverns of Dragondoom to
assault their pureblooded kinfolk on the slopes below. Doomspire
fell within a day, but at the cost of Arharzel's life.
Once the rage had ebbed, the two brothers and their mates
returned home to sec their greatest fears realized. By
abandoning the clan's traditional engagement with the rest of
Faerûn, Kizilpazar had left his descendants subject to the whim
of forces they could not control. With grim purpose,
Nahaunglaroth and Roraurim slaughtered the few surviving male
hobgoblins and rounded up the surviving females to serve as
breeding stock for the Blood of Morueme.
In the year since Sammaster's Rage, the Blood of Morueme has
been installed in Doomspire, serving the role once played by the
Red Flayers as penance for their role in the death of Arharzel.
Nahaunglaroth and Roraurim have begun selecting the most
promising dragonblood hobgoblins, training them to survive in
the world at large and sending them forth to seek their fortune.
The most promising of the Blood of Morueme are now making their
fortunes as adventurers across the North, seeking the long-lost
lore of Ammarindar, Delzoun, Eaerlann, and Netheril.
The Blood of Morueme have a long-standing hatred for orcs and
ogres, dating back centuries to the death of a long-dead Morueme
patriarch who died battling a burgeoning orc horde. This
animosity regularly bursts forth into open conflict with the
Thousand Fists tribe, the tribe based nearest to Dragondoom
Mountain. In recent years, formerly tense relations with the
followers of Loviatar at the Lady's Hand have devolved into
open hatred, and representatives of the two groups now battle
on sight.
In recent centuries, the Morueme clan has stood apart from all
other races, relying only on the Red Flayer tribe for external
relations. After the Rage of Dragons, the blue dragon clan
became even more isolated, allying itself only with
kinfolk.
However, Nahaunglaroth and Roraurim recognize the weakness of
this position and now seek to build alliances much as their
grandfather did in his day as head of the clan. As such, they
have dispatched the half-blue dragon hobgoblin Lothouryte
Morueme to Silverymoon, to serve as emissary to the allied
peoples of the Silver Marches. Lothouryte has met with the High
Lady and proposed a nonaggression pact that would allow the
Blood of Morueme to move unhindered through the cities and
wilderness regions of Luruar. In addition, Lothouryte seeks a
position among the Masters of Music of Utrumm's Music
Conservatory, where she hopes to rekindle the study of
dragonsong.
Though the term Blood of Morueme originally referred only to the
draconic hobgoblin descendants, the term is now used
interchangeably, including both the original dragon clan and
their hobgoblin progeny.
DRACONIC HOBGOBLIN RACIAL TRAITS
-
+2 Strength, +2 Dexterity, +4 Constitution, +2 Charisma.
-
Humanoid (dragonblood, goblinoid).
-
Medium size.
-
Base land speed 30 feet.
-
Darkvision 60 feet and low-light vision.
-
Natural Weapons: 2 claws (1d3).
-
+4 racial bonus on saves against magical sleep effects and paralysis.
-
+4 racial bonus on Move Silently checks.
-
+2 racial bonus on Intimidate and Spot checks.
-
+1 natural armor bonus.
-
Automatic Languages: Common, Draconic, Goblin. Bonus Languages:
Dwarven, Infernal, Giant, Orc.
-
Favored Class: Fighter.
-
Level Adjustment: +2.
HALF-BLUE DRAGON HOBGOBLIN RACIAL TRAITS
-
+8 Strength, +2 Dexterity, +4 Constitution, +2 Intelligence, +2
Charisma.
-
Dragon (goblinoid).
-
Medium size.
-
Base land speed 30 feet.
-
Darkvision 60 feet and low-light vision.
-
Natural Weapons: 2 claws (1d4), bite (1d6).
-
Breath Weapon (1/day, 60-foot line of lightning, 6d8 damage, Reflex
save [DC 10 + 1/2 half-dragon's HD + half-dragon's Con modifier] half).
-
Immunity to electricity, sleep effects, and paralysis.
-
+4 racial bonus on Move Silently checks.
-
+4 natural armor bonus.
-
Automatic Languages: Common, Draconic, Goblin. Bonus Languages:
Dwarven, Infernal, Giant, Orc.
-
Favored Class: Fighter.
-
Level Adjustment: +4.
HOUSE OROGOTH
The ruins of Orogoth have long been considered one of the most
dangerous in the eastern High Moor. Few realize that the scions
of an ancient Netherese clan who mixed their blood with dragons
still dwell within the ruins of this sprawling abode.
During the Silver Age of Netheril, elder wizards of House
Orogoth transformed themselves into powerful wyrms, and their
descendants learned to enslave such dragons to serve their
bidding.
The modern history of House Orogoth began in the Year of Moor
Birds (90 DR). A band of yuan-ti from Ss'thar'tiss'ssun explored
the ruins of Orogoth and recovered a host of Netherese artifacts
for use against the burgeoning empire of Ebenfar. During their
explorations, the yuan-ti inadvertently triggered an ancient
ward that apparently summoned a black wyrm named
Calathanorgoth to the ruins. "The Old One," as the yuan-ti
called him, claimed to be the last scion of House Orogoth and
drove the serpent-men from his ancestral home.
In the months that followed, the armies of Ebenfar proved
victorious, causing the Kingdom of Snakes to collapse and
forcing the yuan-ti and the ophidians of Ss'thar'tiss'ssun to
retreat into the Serpent Hills. This gave Calathanorgoth
sufficient time to consolidate his hold over the ruins of
Orogoth and enslave several tribes of ophidians to serve his
will.
In the Year of Fallen Guards (111 DR), the fall of Anauria to
an orc horde displaced many students of the Netherese arcane
tradition. Calathanorgoth took advantage of this defeat to
rebuild the ranks of House Orogoth's human spellcasters. In
return for their loyalty, the Old One offered them sanctuary and
the chance to learn lost Netherese magic.
In the centuries that followed, Calathanorgoth fathered both
full-blooded and half-blooded offspring. Unlike other black
dragons, who usually kill their young or forcibly drive them
off, the Old One allowed his descendants to establish their own
territories on the grounds of the ruined villa. Calathanorgoth's
first two children were female dragons, who left soon after
producing the Old One's first grandchildren, Zilanthar and
Saquathos.
As the draconic ranks of House Orogoth continued to grow, the
human descendants of Netherese wizards recruited by
Calathanorgoth focused their efforts on finding and recovering
lost Netherese artifacts and historical information, as well as
punishing non-Netherese who sought to plunder or despoil the
ruins of Low Netheril. During this period, House Orogoth forged
strong ties with several Halruaan wizards who had similar aims
and ambitions.
In the Year of the Dracorage (1018 DR), long-simmering tensions
between Calathanorgoth and his descendants erupted into open
battle. The Old One was gravely wounded in the fight, but
managed to destroy all the rebellious dragons and the
descendants of the Netherese wizards who allied with them. Of
his full-blooded dragon descendants, the oldest surviving black
dragon was Zilanthar's son, Wastirek.
In the wake of this great fratricidal battle, Calathanorgoth
began to explore magical means of achieving immortality. After
years of forcibly expelling emissaries from the Cult of the
Dragon, the Old One became open to hearing their proposals. In
the Year of the Immortals (1037 DR), Calathanorgoth transformed
himself into a dracolich with the aid of the Cult, who hoped to
subsume the magical might of House Orogoth. However,
Calathanorgoth had prepared for their treachery and promptly
expelled them from his domain with the aid of his wizards.
In the years that followed, agents of the Dragon Cult and small
bands of yuan-ti sporadically attempted to plunder the ruins of
Orogoth, but the Old One's followers drove them off each time.
Over time, these efforts led to a nigh-perpetual state of war
between the inhabitants of Orogoth and the serpentfolk of
Najara in the neighboring Serpent Hills, but neither group is
powerful enough to risk a full-scale assault on the other's
holdings.
In the Year of Rogue Dragons (1373 DR), the insidious madness
of the Dracorage affected the scions of the Old One much as they
did dragons elsewhere in the Realms. As Calathanorgoth was
immune to its effects, he retained the self-awareness to
recognize what was happening to his descendants and to keep
them from killing each other in an orgy of destruction as their
kin had done nearly four centuries before. As had long been
planned, Calathaqorgoth dispatched his living offspring to the
Serpent Hills, where a King-Killer shield protected the large
resident dragon population.
In the wake of the Rage of Dragons, Calathanorgoth's true dragon
descendants - his great-grandson Wastirek, Wastirek's mate Vilholin, and most of
their children - are strongly considering the advantages of
undeath themselves, though they hope to improve on the process
before becoming dracoliches themselves. As such, they have
turned inward, retreating into the catacombs beneath the ruined
villa and focusing on arcane research under the guidance of
Calathanorgoth, while dispatching increasing numbers of their
human and ophidian servitors into the world to acquire new lore
to aid their studies.
As a result, daily draconic oversight of the small human and
ophidian settlements among the ruins has sharply declined in
recent months, giving their inhabitants more freedom than they
have had in years. However, this has also increased their
exposure to raids by the serpentfolk of neighboring Najara, who
have made a renewed push to test Orogoth's defenses.
In addition to mounting regular incursions into the ruins of
Orogoth and attempting to forge alliances with the human
barbarian tribes of the eastern High Moor, the serpentfolk of
Najara have inserted several pureblooded yuan-ti saboteurs into
the ranks of House Orogoth's human wizards in an attempt to
create tainted one spies. In response, the Old One developed a
potion called taint removal that all applicants must drink
before joining House Orogoth's human wizard ranks. Additionally,
his followers have begun bolstering and encouraging the
efforts of nearby communities to attack the serpentfolk.
Relations between House Orogoth and the Cult of the Dragon have
been hostile ever since Calathanorgoth's transformation into a
dracolich. In the wake Sammaster's Rage, the new leaders of the
Cult of the Dragon had hopes of rebuilding ties with House
Orogoth, but once again they were rebuffed. Now the two groups
are skirmishing over control of the portal network linked to the
Dungeon of Swords, which was rediscovered
by the Dragon Cult in the Year of the Unstrung Harp (1371 DR)
but has since become a strategic objective of House Orogoth.
The return of Thultanthar to the Realms is a major source of
concern to the Old One and his followers. The Shadovar have sent
several emissaries to the leaders of House Orogoth, including
Hadrhune, and House Orogoth has responded in kind,
but so far both sides appear to be simply weighing each other's
strengths and weaknesses.
Calathanorgoth's arrogance and aloofness, coupled with the
centuries-long decline of recognizable enclaves of Netherese
culture, has left House Orogoth largely alone, estranged even
from its old allies in Halruaa far to the south.
In the past, groups that dealt with House Orogoth often
complained of its haughty negotiating tactics. However, the
growing power of the serpentfolk of Najara has forced human
inhabitants of the surrounding region to avail themselves of
House Orogoth's assistance, such as it is. Wizards in the
employ of the Old One have begun offering taint antidotes and
magical support to nearby communities such as Serpent's Cowl and
Soubar and to the barbarian tribes of the High Moor. In return,
House Orogoth has been given permission to search for Netherese
artifacts in ruins in those territories. Recent discoveries have
focused on untangling the web of portals linked to the Dungeon
of the Sword.
With their newfound freedom, the leading wizards of House
Orogoth have begun rebuilding ties to Halruaa once again,
although they have carefully avoided contacting Halruaan elders
with interest in the Shadow Weave. In the past, young Halruaans
were sometinies sent to House Orogoth for training and battle
experience, and they hope to resume that practice again.
While his human followers work with other human groups, the Old
One and his kin have been attempting to enlist the aid of other
dragons against the yuan-ti. Of the Old One's true dragon
descendants, only Kasidikal has evinced no interest in becoming
a dracolich. Instead, she has begun recruiting allies among the
other dragons of the Serpent Hills to fight together against
serpentfolk. So far the red dragons Landillew and Troberdene
have agreed to ally with House Orogoth, but most of the
metallic dragons living in the Serpent Hills have kept their
distance. The old bronze female dragon Thyka has offered to
help, but is first trying to figure out Kasidikal's motives.
In recent years, the number of half-black dragon humans in the
ranks of House Orogoth has grown significantly. Most are direct
descendants of the Old One, but some are wizards who have
transformed themselves into half-dragons by taking the path of a
dragon disciple. In time, they can in turn give birth to a new
generation of draconic humans, but for now House Orogoth only
has half-dragons in its ranks.
HALF-BLACK DRAGON HUMAN RACIAL TRAITS
-
+8 Strength, +4 Constitution, +2 Intelligence, +2 Charisma.
-
Dragon (human).
-
Medium size.
-
Base land speed 30 feet.
-
Darkvision 60 feet and low-light vision.
-
Natural Weapons: 2 claws (1d4), bite (1d6).
-
Breath Weapon (1/day, 60-foot line of acid, 6d8 damage, Reflex save
[DC 10 + 1/2 half-dragon's HD + half-dragon's Con modifier] half).
-
Immunity to acid, sleep effects, and paralysis.
-
+4 natural armor bonus
-
1 extra feat at 1st level.
-
4 extra skill points at 1st level and 1 extra skill point at each additional level.
-
Automatic Languages: Common, Draconic, Netherese. Bonus Languages:
Infernal, Yuan-ti.
-
Favored Class: Wizard.
-
Level Adjustment: +3.
JAEZRED CHAULSSIN
The Jaezred Chaulssin are a secretive, hidden order of assassins who
claim descent from the ruling House of the ancient city of Chaulssin
and the shadow dragons who once enslaved the City of Wyrmshadows.
After years of exile on the Plane of Shadow, the surviving lords of
Chaulssin, reduced to a mere handful of dragon-blooded sorcerers and
assassins, have returned to the city of their forefathers and founded
minor Houses and secret guilds of assassins in other drow cities.
Members of the Jaezred Chaulssin believe that in order to "save"
the dark elves from the madness and tyranny of Lolth, drow society
must be shattered. If cities fall and thousands of drow die, then it must
be borne, since misery and disaster will turn the drow away from
Lolth and to other drow deities. They are willing to risk centuries of
weakness, enslavement, and untold suffering for the drow in order to
root out Lolth's power over the race and raise the Jaezred Chaulssin
as the secret masters of a drow society shaped to their liking.
The Jaezred Chaulssin is ruled by an eight-member patriarchal
ruling council, composed of eight senior drow-dragons. The founder
of the Jaezred Chaulssin and leader of the ruling council is Patron
Grandfather Mauzzkyl Jaezred. He is joined by seven other Patron
Fathers, each of whom commands a minor house in a Lolth-ruled
city that serves as fosterage for the order.
The Patron Fathers are served by the Velves (Blades), made up of
zekylyn, zar'ithra'rin , and a handful of other races. The Velves are
organized in a strict hierarchy that requires a Velve to defeat a
higher-ranking rival to advance. The seniormost Velve holds the
rank of Orthae'Velve (Anointed Blade). There are three Ust'Velves
(First Blades), five Draat'Velves (Second Blades), and so on.
Nearly ten miles beneath the northern tip of the Rauvin Mountains
lie the shadowy remnants of the ancient drow city of Chaulssin. The
remote location and little known history of the City of
Wyrmshadows make it largely unknown to most Underdark
dwellers, let alone inhabitants of the Realms Above, but a secret
brotherhood of master assassins (the Jaezred Chaulssin) uses the
place as its hidden stronghold for launching strikes on followers of
the Spider Queen.
Centuries after its fall, the City of Wyrmshadows is but a faint
shadow of its former self. Large sections of the city stand empty,
patrolled intermittently by tribes of dark bears or claimed by small
bands of shadar-kai.
Most of the zekylyn (plural of zekyl) live alone, claiming
perches in the shadowy upper reaches of the city's great galleries
when they are not training under the watchful eyes of the Patron
Fathers. The zar'ithra'rin (plural of zar'ithra, includes all females
not selected for the ilharen'quarthen and all males) claim
the city's lesser tunnels for their own, hunting interlopers from
the Plane of Shadow and the surrounding Underdark in wolfpacks,
each dominated by the strongest male and organized in a strict
pecking order.
The ilharen'quarthen (female concubines of the Patrons Fathers
of the Jaezred Chaulssin) dwell in the heart of the City of
Wyrmshadows, in lavish apartments surrounding the great lair of
Patron Grandfather Mauzzkyl. The other Patron Fathers visit their
concubines in Chaulssin regularly, for each can afford to keep only a
handful of female zar'ithra'rin with them in their respective cities.
The City of Wyrmshadows acquired its name in the Year of
Shambling Shadows (-221 DR), when the shadow dragons of Clan
Jaezred conquered the drow city of Chaulssin and enslaved the populace.
In the centuries that followed, the dragons slowly eradicated
the drow population, twisting them into creatures of shadow and
supplanting them with their own wyrm-spawned offspring, all the
while drawing the city further and further into the Plane of Shadow.
In the Year of the Darkspawn (634 DR), the shadow dragons of Clan
Jaezred were overthrown by their own half-drow/half-shadow dragon
progeny, known as the zekylen, who had mastered powerful planar magic
in secret while purporting to serve their masters. Haerinvureem, a great
shadow wyrm better known as "Shimmergloom," escaped the carnage
through the Shadow Plane, but the rest of his clan were slain and reanimated
as spectral creatures. (Shimmergloom was later slain by Bruenor
Battlehammer, King of Mithral Hall, and the Companions of the Hall.)
In the century that followed, the newly emancipated scions of
Clan Jaezred began to rebuild their city using wealth plundered
from their forefathers' hoards. During this period, drow missionaries
from Ched Nasad, Jhachalkhyn, and Menzoberranzan arrived to
preach the word of Lolth to the Chaulssinyr but were repeatedly
rebuffed by the ruling patriarchy.
In the Year of Visions (734 DR), Vhaeraun appeared to
Chaulssin's leaders in a shared dream and revealed to them that the
Spider Queen had decided to punish them for their defiance. In
accordance with Lolth's will, the ruling council of Menzoberranzan
had dispatched a massive army to conquer the City of
Wyrmshadows. After hurried debate, Chaulssin's patriarchs chose to
withdraw rather than make a suicidal stand. Drawing on their studies
of planar lore, the Chaulssinyr opened portals throughout the
city to the Plane of Shadow through which to flee.
Menzoberranzan's army arrived a few days later to find an abandoned
city wrapped in the coils of the Shadow Fringe. After suffering
grievous losses to monsters from the Plane of Shadow with little
to show for their expedition, the Menzoberranzyr claimed victory
and retreated, accrediting the flight of the Chaulssinyr to the
might of the Spider Queen.
On the Plane of Shadow, the Chaulssinyr encountered all manner
of dangerous creatures, but, at least initially, no hostile armies
intent on their destruction. After a forced march through miles of
shadowy caverns, they reached the abandoned lairs of their draconic
ancestors and claimed them for their own. The Shadow City of
Chaul'mur'ssin struggled for many years before the Chaulssinyr
established a real foothold on the Plane of Shadow, and in so doing
its populace gave up a large measure of its extraplanar Prime nature.
(In other words, a significant fraction of the populace acquired the
shadow creature template.) Once the Chaulssinyr population stabilized,
the city began to thrive and the inhabitants became a threat to other
planar interlopers, including the scions of Clan Malaug and, to a
lesser extent, the Shadovar of Thultanthar.
In the Year of the Crimson Thorn (792 DR), the priesthood of
Vhaeraun revealed that the ranks of the Chaulssinyr leadership had
been heavily infiltrated by the malaugrym. After a day of bloody
battles, the shapeshifters were unmasked and put to sword, but only
at the cost of many lives and the collapse of the city's patriarchy. In
response, the Church of Vhaeraun assumed power and founded
House Jaezred, an elite brotherhood of assassins trained to ferret out
and kill shapeshifting interlopers.
In the years that followed, the conflict between the Chaulssinyr
and Clan Malaug waxed and waned, with neither gaining permanent
advantage. Over time, however, by carefully studying their foes and
stealing what secrets they could, the zekylen learned to split their
dual natures into two alternate forms, one drow and the other draconic,
creating the first drow-dragons. With this new power at their
disposal, the Chaulsinnyr were finally able to hold their own against
the malaugrym and other shadowy threats as well.
Responsibility for stealing Clan Malaug's secrets fell to House
Jaezred, and their successes thrust the patron fathers of the brotherhood
into a position of increasing respect and leadership among
the Chaulssinyr that threatened to eclipse the authority of the ruling
Vhaerunite priesthood. To avoid civil strife and to fulfill the
Chaulssinyr's debt to the Masked Lord, the patriarchs of House
Jaezred agreed to return to Faerûn, where they would work to
undermine the rule of the Spider Queen. In so doing, they reduced
the chance of fratricidal warfare with the Church of Vhaerun and
gave hope to the long-nurtured dream of the Chaulssinyr of returning
to the Material Plane. However, they also began to distance
themselves from the Masked Lord and his followers.
In the Year of the Shadowkin Return (1136 DR), House Jaezred
returned to the City of Wyrmshadows and established the House of
Hidden Masters in the heart of ruined Chaulssin. Enmeshed in the
Shadow Fringe, the abandoned city was a perfect base for the leadership
of the Jaezred Chaulssin, as they took to calling themselves, but
it was too dangerous a locale in which to raise the next generation of
assassins. The patron fathers of the Jaezred Chaulssin agreed to establish
fosterages in the guise of minor noble houses in seven drow cities
ruled by the Spider Queen's followers: Ched Nasad, Eryndlyn,
Karsoluthiyl, Jhachalkhyn, Maerimydra, Menzoberranzan, and
Sschindylryn. Of the seven, only Menzoberranzan proved resistant
to infiltration, so the more distant city of Dusklyngh was chosen
instead as the site of the seventh fosterage. In addition, a half dozen
or so additional smaller fosterages were established in Underdark settlements
in which Lolth's followers were a minor power but drow
could walk openly, such as Skullport and Sshamath.
Word of House Jaezred's return to the Material Plane reached
Clan Malaug during the Harpstar Wars (1182 to 1222 DR), thanks
to the chance capture of a Harper spy who had previously explored
the City of Wyrmshadows, but the losses of the malaugrym during
that conflict prevented them from attacking their long-standing
foes while the Chaulssinyr were divided. By the Year of the Lost
Lady (1241 DR), Clan Malaug had regrouped enough to mount a
daring raid on Chaulssin's ilharim (harem) and managed to kidnap a
pregnant zar'ithra'rin of the Patron Grandfather's ilhar'quarthen
for further study. The Jaezred Chaulssin managed to track down and
kill the interlopers before they returned to Castle Malaug, but the
zar'ithra'rin vanished in the fighting. The Patron Fathers only discovered
the fate of Mauzzkyl's missing offspring in the Year of
Shadows (1358 DR), when word reached their ears of a female
"drow-dragon" named Nurvureem luring
male adventurers to the ruins of Rundeth Manor north of Amphail.
For now the Jaezred Chaulssin are content to observe the errant
drow-dragon, the only one of her gender not slain at birth, watching
to see if she becomes a threat and waiting to see who else might be
interested in her origins.
In the Year of Wild Magic (1372 DR), Lolth's Silence undermined
the rule of her priesthood in cities throughout the Underdark.
After years of plotting, the Jaezred Chaulssin saw their opportunity
and struck several Lolth-ruled cities at once. Stonefire bombs
burned the calcified webs of Ched Nasad, destroying the city and
leaving the ruins to the rule of the Jaezred Chaulssin. In Eryndlyn,
Jaezred Chaulssin provocateurs incited the followers of Ghaunadaur
and Vhaeraun to work in concert against the church of Lolth,
quickly decimating the ranks of the Spider Queen's followers.
Smaller strikes in Dusklyngh, Jhachalkhyn, and Karsoluthiyl weakened
the hold of the ruling Matron Mothers, allowing male-dominated
merchant houses to gain in influence. The plots of the Jaezred
Chaulssin backfired in Maerimydra, as Kiaransalee's followers
claimed the city for their own, and failed in Menzoberranzan when
an invasion by the duergar armies of Gracklstugh and the tanarukk
hordes of Khaanyr Vhok's Sceptered Legion faltered upon the
Spider Queen's return.
Since the end of Lolth's Silence, the Patron Fathers have moved
to cement their control of the ruins of Ched Nasad and their position
of influence amongst the factions of Eryndlyn. Coins have streamed
into the coffers of the Jaezred Chaulssin from merchant houses
under their control in Dusklyngh, Karsoluthiyl, and Jhachalkhyn,
and the Patron Fathers have begun to plot the next step in their
efforts to free the drow race from Lolth's all-encompassing web.
ZAR'ITHRA (SHADOW DRACONIC DROW) RACIAL TRAITS
-
+2 Strength, +2 Dexterity, +2 Intelligence, +4 Charisma.
-
Humanoid (dragonblood, elf, extraplanar).
-
Medium: As Medium creatures, shadow draconic drow have
no special bonuses or penalties due to their size.
-
A shadow draconic drow's base land speed is 45 feet.
-
Darkvision out to 120 feet and low-light vision.
-
Spell resistance equal to 11 + class levels.
-
+2 racial bonus on Will saves against spells and spell-like
abilities.
-
Immunity to sleep effects.
-
+2 racial saving throw bonus against enchantment spells or
effects.
-
+4 racial saving throw bonus against paralysis.
-
Light Blindness: Abrupt exposure to bright light (such as
sunlight or daylight spell) blinds drow for 1 round. On subsequent
rounds, they are dazzled as long as they remain in the affected area.
-
Resistance to cold equal to 5 + 1 per Hit Die, to a maximum
of 15.
-
Shadow Blend (Su): In any conditions other than full daylight,
a shadow draconic drow can disappear into the shadows, giving it
total concealment. Artificial illumination, even a light or continual
flame spell, does not negate this ability, but a daylight spell will.
-
Shadow draconic drow gain one of the following for every
4 Hit Dice they possess (minimum of one additional ability)
chosen from the following list:
-
+2 luck bonus on saving throws.
-
Cause Fear (Sp): 1/day. Caster level 5th. The save DC is
Charisma-based.
-
Damage reduction 5/ magic.
-
Evasion, as the rogue class feature.
-
Fast healing 2.
-
Mirror Image (Sp): 1/day. Caster level 5th.
-
Plane Shift (Sp): 1/day, to or from the Plane of Shadow only.
Caster level 15th.
-
+2 racial bonus on Listen, Search, and Spot checks. A shadow draconic drow who
merely passes within 5 feet of a secret or concealed door is entitled
to a Search check to notice it as if he were actively looking for the door.
-
+2 racial bonus on Intimidate and Spot checks.
-
+6 racial bonus on Move Silently checks.
-
+1 natural armor bonus.
-
Natural Weapons: 2 claws (1d3).
-
Automatic Languages: Common, Elven, Undercommon.
Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language,
Gnome, Goblin, Kuo-toan.
-
Favored Class: Sorcerer.
-
Level Adjustment: +5.
ZEKYL (HALF-SHADOW DRAGON DROW) RACIAL TRAITS
-
+8 Strength, +2 Dexterity, +4 Intelligence, +4 Charisma.
-
Dragon (elf).
-
Medium: As Medium creatures, half-shadow dragon drow
have no special bonuses or penalties due to their size.
-
A half-shadow dragon drow's base land speed is 30 feet. It has a fly speed of 60 feet (average).
An unusual feature of the half-shadow dragon Chaulssinyr drow
bloodline is that wings manifest in half-dragons of Medium size
or larger, instead of Large size or larger. Chaulssinyr half-shadow
dragons can fly at twice their base land speed with average maneuverability.
-
Darkvision out to 120 feet and low-light vision.
-
Spell resistance equal to 11 + class levels.
-
+2 racial bonus on Will saves against spells and spell-like
abilities.
-
Immunity to energy drain, sleep effects, and paralysis.
-
+2 racial saving throw bonus against enchantment spells or
effects.
-
Breath Weapon (1/day, 30-foot cone of
shadows, bestows 1 negative level, Reflex save [DC 10 + 1/2 half-dragon's HD + half-dragon's
Con modifier] avoids negative level).
-
Light Blindness: Abrupt exposure to bright light (such as
sunlight or daylight spell) blinds drow for 1 round. On subsequent
rounds, they are dazzled as long as they remain in the
affected area.
-
+2 racial bonus on Listen, Search, and Spot checks. A half-shadow dragon drow who
merely passes within 5 feet of a secret or concealed door is entitled
to a Search check to notice it as if he were actively looking for the door.
-
+4 natural armor bonus.
-
Natural Weapons: 2 claws (1d4), bite (1d6).
-
Automatic Languages: Common, Elven, Undercommon.
Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language,
Gnome, Goblin, Kuo-toan.
-
Favored Class: Rogue.
-
Level Adjustment: +5.
|