Monsters as Races
While every monster has the statistics that a
player would need to play the creature as a character, most
monsters are not suitable as PCs. Creatures who have an
Intelligence score of 2 or lower, who have no way to communicate,
or who are so different from other PCs that they disrupt the
campaign should not be used. Some creatures have strange innate
abilities or great physical power, and thus are questionable at
best as characters (except in high-level campaigns).
Starting Level of a Monster PC: Monsters suitable for
play have a level adjustment given in their statistics. Add a
monster’s level adjustment to its Hit Dice and class levels
to get the creature’s effective character level, or ECL.
Effectively, monsters with a level adjustment become multiclass
character when they take class levels. A creature’s
“monster class” is always a favored class, and the
creature never takes XP penalties for having it.
Humanoids and Class Levels: Creatures with 1 or less HD
replace their monster levels with their character levels. The
monster loses the attack bonus, saving throw bonuses, skills, and
feats granted by its 1 monster HD and gains the attack bonus,
save bonuses, skills, feats, and other class abilities of a
1st-level character of the appropriate class.
Characters with more than 1 Hit Die because of their race do
not get a feat for their first class level as members of the
common races do, and they do not multiply the skill points for
their first class level by four. Instead, they have already
received a feat for their first Hit Die because of race, and they
have already multiplied their racial skill points for their first
Hit Die by four.
Level Adjustment and Effective Character Level: To
determine the effective character level (ECL) of a monster
character, add its level adjustment to its racial Hit Dice and
character class levels.
Use ECL instead of character level to determine how many
experience points a monster character needs to reach its next
level. Also use ECL to determine starting wealth for a monster
character.
Monster characters treat skills mentioned in their monster
entry as class skills.
If a monster has 1 Hit Die or less, or if it is a template
creature, it must start the game with one or more class levels,
like a regular character. If a monster has 2 or more Hit Dice, it
can start with no class levels (though it can gain them
later).
Even if the creature is of a kind that normally advances by
Hit Dice rather than class levels a PC can gain class levels
rather than Hit Dice.
Hit Dice: The creature’s Hit Dice equal the
number of class levels it has plus its racial Hit Dice.
Additional Hit Dice gained from taking levels in a character
class never affect a creature’s size like additional racial
Hit Dice do.
Feat Acquisition and Ability Score Increases: A
monster’s total Hit Dice, not its ECL, govern its
acquisition of feats and ability score increases.
Ability Scores for Monster PCs: While a monsters
statistics give the ability scores for a typical creature of a
certain kind, any “monster” creature that becomes an
adventurer is definitely not typical. Therefore, when creating a
PC from a creature, check to see if the creature’s entry
has any ability scores of 10 or higher. If so, for each score,
subtract 10 (if the score is even) or 11 (if the score is odd) to
get the creature’s modifier for that ability based on its
race or kind. Generate the character’s ability scores as
normal, then add the racial ability modifiers to get their
ability scores.
Note: Some monsters have base ability scores other than
10 and 11. If alternate scores were used this will be indicated
in the monster entry. Also, some monsters that make good PCs have
their racial ability modifiers and other traits already listed in
their monster entry.
For ability scores lower than 10, the procedure is different.
First, determine the character’s ability scores, and
compare that number to the monster’s average ability score,
using either the table below that applies to Intelligence or the
table that applies to the other five ability scores.
The separate table for Intelligence ensures that no PC ends up
with an Intelligence score lower than 3. This is important,
because creatures with an Intelligence score lower than 3 are not
playable characters. Creatures with any ability score lower than
1 are also not playable.
Monster PCs’ Intelligence Scores:
Generated
Score |
Monster Intelligence Score |
3 |
4–5 |
6–7 |
8–9 |
18 |
10 |
12 |
14 |
16 |
17 |
9 |
11 |
13 |
15 |
16 |
8 |
10 |
12 |
14 |
15 |
7 |
9 |
11 |
13 |
14 |
6 |
8 |
10 |
12 |
13 |
5 |
7 |
9 |
11 |
12 |
4 |
6 |
8 |
10 |
11 |
3 |
5 |
7 |
9 |
10 |
3 |
5 |
7 |
9 |
9 |
3 |
5 |
6 |
8 |
8 |
3 |
4 |
6 |
8 |
7 |
3 |
4 |
5 |
7 |
6 |
3 |
4 |
5 |
6 |
5 |
3 |
3 |
5 |
5 |
4 |
3 |
3 |
4 |
4 |
3 |
3 |
3 |
3 |
3 |
|
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Monster PCs’ Ability Scores:
Generated
Score |
Monster Ability Score (Str, Dex,
Con, Wis, Cha) |
1 |
2-3 |
4–5 |
6–7 |
8–9 |
18 |
8 |
10 |
12 |
14 |
16 |
17 |
7 |
9 |
11 |
13 |
15 |
16 |
6 |
8 |
10 |
12 |
14 |
15 |
5 |
7 |
9 |
11 |
13 |
14 |
4 |
6 |
8 |
10 |
12 |
13 |
3 |
5 |
7 |
9 |
11 |
12 |
2 |
4 |
6 |
8 |
10 |
11 |
1 |
3 |
5 |
7 |
9 |
10 |
1 |
2 |
4 |
6 |
8 |
9 |
1 |
2 |
4 |
6 |
7 |
8 |
1 |
2 |
4 |
5 |
6 |
7 |
1 |
1 |
3 |
5 |
5 |
6 |
1 |
1 |
2 |
4 |
4 |
5 |
1 |
1 |
1 |
3 |
3 |
4 |
1 |
1 |
1 |
2 |
2 |
3 |
1 |
1 |
1 |
1 |
1 |
|
Other Statistics for Monsters: Creatures with Hit Dice
of 1 or less have normal, class-based Hit Dice and features. They
get skills and feats appropriate to a 1st-level character (even
if they have a level adjustment).
Those with 2 or more Hit Dice have statistics based on these
Hit Dice plus Hit Dice for class levels (if any).
Experience for Monsters: A monster with Hit Dice of 1
or less, no level adjustment, and class levels uses the same
tables as standard PC races when determining experience
needed.
A monster with Hit Dice of 1 or less, a level adjustment, and
class levels adds its class levels and level adjustment together
when determining experience needed (class level + level
adjustment).
A monster with more than one Hit Die, a level adjustment, and
class levels adds its Hit Dice, class levels, and level
adjustment together when determining experience needed (HD +
level adjustment + class level).
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