Races of the DragonFeats |
General Feats | Prerequisite | Benefit |
---|---|---|
Accelerate Metamagic | Dragonblood subtype, Spellcraft 4 ranks, any metamagic feat, ability to spontaneously cast 1st-level spells | Apply selected metamagic feat to spells more quickly than normal |
Dragon Breath | Half-dragon, 6 HD, breath weapon | Use breath weapon every 1d4 rounds |
Dragon Tail | Dragonblood subtype, 1st level only | Gain a tail and tail attack |
Dragon Trainer | Dragonblood subtype, Handle Animal 4 ranks, Speak Language (Draconic) | Train dragons and draconic creatures |
Dragon Wings | Dragonblood subtype, 1st level only | +10 bonus on Jump checks; glide speed 30 ft. |
Dragonwrought | Kobold, 1st level only | You are a dragonwrought kobold |
Extraordinary Trapsmith | Craft (trapmaking) 9 ranks | Reduce cost of making a trap by 25%; 50% if kobold |
Heavyweight Wings | Str 15, Reinforced Wings, wings and a glide or fly speed | Fly with heavy armor or a heavy load |
Improved Dragon Wings | Dragonblood subtype, Dragon Wings, 6 HD | Gain fly speed |
Kobold Endurance | Kobold | +4 bonus on Str checks, Con checks, and related checks |
Kobold Foe Strike | Kobold | +1d6 damage against flanked or flat-footed dwarves, fey, and gnomes |
Practical Metamagic | Dragonblood subtype, Spellcraft 8 ranks, any metamagic feat, ability to spontaneously cast 3rd-level spells | Reduce metamagic feat?s spell level increase by one |
Reinforced Wings | Str 13, wings and a glide or fly speed | Fly with medium armor or a medium load |
Versatile Spellcaster | Ability to spontaneously cast spells | Use two lower-level slots to cast a higher-level spell |
Wyrmgrafter | Heal 10 ranks, Knowledge (arcana) 5 ranks | Create and apply draconic grafts |
Breath Channeling Feats | Prerequisite | Benefit |
---|---|---|
Entangling Exhalation | Dragonblood subtype, breath weapon | Channel breath weapon to entangle enemies |
Exhaled Barrier | Dragonblood subtype, breath weapon | Channel breath weapon to create wall of energy |
Exhaled Immunity | Dragonblood subtype, breath weapon | Channel breath weapon to grant immunity to energy type |
Extra Exhalation | Dragonblood subtype, breath weapon with limited uses per day | Gain an additional use of your breath weapon |
Furious Inhalation | Dragonblood subtype, Con 13, ability to rage or frenzy, bite attack, breath weapon | Channel breath weapon to add energy damage to bite while raging |
Draconic Feats | Prerequisite | Benefit |
---|---|---|
Draconic Heritage | Sorcerer level 1st | Gain class skill, dragonblood subtype, and bonus on saves against magic sleep and paralysis |
?Draconic Arcane Grace | Draconic Heritage, sorcerer level 1st | Give up a spell slot for a bonus on a saving throw |
?Draconic Breath | Draconic Heritage, sorcerer level 1st | Convert spell energy into a breath weapon |
?Draconic Claw | Draconic Heritage; sorcerer level 1st | Gain claws and make a swift claw attack when you cast a spell |
?Draconic Flight | Draconic Heritage, sorcerer level 1st | After casting a spell, fly for the rest of your turn |
?Draconic Legacy | Any four draconic feats | Gain spells known based on your draconic heritage |
?Draconic Persuasion | Draconic Heritage, sorcerer level 1st | Spellcasting grants a bonus on select Charisma-based skills |
?Draconic Power | Draconic Heritage, sorcerer level 1st | +1 caster level and save DC for spells of the energy type associated with your draconic heritage |
?Draconic Presence | Draconic Heritage, sorcerer level 1st | Render lower-HD opponents shaken when you cast a spell |
?Draconic Resistance | Draconic Heritage, sorcerer level 1st | Gain energy resistance based on number of draconic feats you have |
?Draconic Skin | Draconic Heritage, sorcerer level 1st | Your natural armor bonus increases by 1 |
?Draconic Toughness | Draconic Heritage, sorcerer level 1st | Gain 2 hit points for each draconic feat you have |
Tactical Feats | Prerequisite | Benefit |
---|---|---|
Spell Rehearsal | Caster level 1st | Gain benefits from repetitious spellcasting |
Wing Expert | Flyby Attack, wings and a glide or fly speed | Use your wings for tactical advantages |
BARD SPELLS1st LevelInstant Diversion: Creates illusory doubles of you. 2nd LevelPeaceful Serenity of Io: Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. CLERIC SPELLS2nd LevelLocal Tremor: Light tremor shakes in a 30-ft. line. Peaceful Serenity of Io: Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. 7th LevelSummon Aspect of Bahamut: Summon an aspect of Bahamut. DRUID SPELLS2nd LevelLocal Tremor: Light tremor shakes in a 30-ft. line. Peaceful Serenity of Io: Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. SORCERER SPELLS1st LevelGhostly Tail: Your tail of force can be used to take advantage of an attack of opportunity. Wings of Bounding: Get a +20 circumstance bonus on a Jump check. Wings of Swift Flying: Increase your temporary fly speed by 30 ft. 2nd LevelEssence of the Dragon: Confer the dragon type on touched creature. Tail Slap: Attack a foe for 1 round/level and knock him back on the first round. Wings of Cover: Grant cover against a specific attack. 4th LevelHoard Life: Store some of your life force for later healing. Tail Sweep: Your tail of force can attack a group of foes within 10 ft. Wall of Scales: Create a barrier of dragonhide. Wings of Flurry: Your wings of force can attack all foes within 30 ft. 5th LevelManifest Dragon Heritage: Conjures a wyvern. 8th LevelManifest Dragon Heritage, Greater: Conjures a dragon turtle. |
SORCERER/WIZARD SPELLS1st LevelConjCreate Trap: Creates a CR 1 trap. Sticky Floor: Entangles and immobilizes creatures in affected area. EnchPower Word Fatigue: Makes one creature with 100 hp or less fatigued. Power Word Pain: Deal 1d6 points of damage per round to one creature with 100 hp or less. IllusInstant Diversion: Creates illusory doubles of you. TransGhostly Reload: Automatically pulls crossbow string into catch. Mighty Wallop: +1 size category of bludgeoning weapon. 2nd LevelConjGnome Blight: Cloud of itchy debilitating pollen sickens living creatures. EnchPower Word Sicken: Sickens one creature with 100 hp or less. Unfettered Grasp: Grappling creature immediately gains free attempt to escape. EvocLocal Tremor: Light tremor shakes in a 30-ft. line. TransSteal Size: Humanoid creature doubles in size as targeted humanoid halves in size. 3rd LevelEnchPower Word Deafen: Deafens one creature with 100 hp or less. Power Word Maladroit: Deals 2 points Dex damage to one creature with 75 hp or less. Power Word Weaken: Deals 2 points Str damage to one creature with 75 hp or less. TransMighty Wallop, Greater: +1 size category of bludgeoning weapon/four levels (maximum 5). Sense of the Dragon: Nonvisual senses out to 30 ft. that pinpoints creatures. 4th LevelEnchPower Word Distract: Makes one creature with 150 hp or less flat-footed. 5th LevelEnchPower Word Disable: Reduces living creature with 50 hp or less to 0 hp. 6th LevelEnchPower Word Nauseate: Makes one creature with 150 hp or less nauseated. 7th LevelConjSummon Aspect of Bahamut: Summons an aspect of Bahamut. 8th LevelEnchPower Word Petrify: Petrifies one creature with 100 hp or less. |
PSION/WILDER POWERS3rd LevelBreath Barrier: You create a quasireal barrier that moves with you. 4th LevelDragon Hearted: You gain an energy immunity and vulnerability depending on your preference for red or white dragons. Evade Breath: You slide out of range of a breath weapon. 5th LevelSense of the Dragon, Psionic: You gain dragonlike senses. |
PSYCHIC WARRIOR POWERS2nd LevelEvade Breath: You slide out of range of a breath weapon. 3rd LevelBreath Barrier: You create a quasireal barrier that moves with you. 4th LevelDragon Hearted: You gain an energy immunity and vulnerability, depending on your preference for red or white dragons. 5th LevelSense of the Dragon, Psionic: You gain dragonlike senses. |