Planar Handbook

Feats

General Feats Prerequisite Benefit
Acheron Flurry Dex 15, Wis 15, Improved Unarmed Strike, Knowledge (the planes) 4 ranks Distract foe with mock attacks
Celestial Summoning Specialist Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks, nonevil alignment, summon monster ability Summon additional good-aligned creatures
Elemental Spellcasting Knowledge (the planes) 2 ranks Cast spells of chosen descriptor at +1
Fiendish Summoning Specialist Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks, nongood alignment, summon monster ability Summon additional evil-aligned creatures
Neraph Charge Wis 15, Knowledge (the planes) 5 ranks Camouflage your charge attack so foe loses Dex bonus to AC
Neraph Throw Dex 15, Knowledge (the planes) 5 ranks Camouflage your thrown attack so foe loses Dex bonus to AC
Nonverbal Spell ? Cast spells that have verbal components without uttering verbal components
Personal Touchstone Planar Touchstone, Knowledge (the planes) 8 ranks, object from planar touchstone site Double the uses of planar touchstone higher-order ability
Planar Familiar Ability to acquire new familiar, compatible alignment, sufficient arcane spellcaster level, Knowledge (the planes) 5 ranks Add planar creatures to list of available familiars
Planar Touchstone Knowledge (the planes) 8 ranks, object from touchstone site Gain base ability for that touchstone
Stalwart Planar Ally Cha 13, Spellcraft 5 ranks, Planar Touchstone Improve resilience and duration of summoned creature
Heritage Feats Prerequisite Benefit
Air Heritage ? Fly speed +30 feet, +2 on Balance and Jump checks
Anarchic Heritage Nonlawful alignment +4 on saves against polymorph/petrification, +1 on saves against spells by lawful creatures
Axiomatic Heritage Nonchaotic alignment +4 on Will saves against enchantments, +1 on saves against spells by chaotic creatures
Celestial Heritage Nonevil alignment +4 on Fort saves against diseases, +1 on saves against spells by evil creatures
Earth Heritage ? +4 on checks to avoid being bull rushed or tripped, +1 on weapon damage if you and foe both touch ground
Fiendish Heritage Nongood alignment +4 on Fort saves against poison, +1 on saves against spells by good creatures
Fire Heritage ? +1 on initiative checks, +1 fire damage from unarmed/natural attacks
Improved Elemental Heritage Air, Earth, Fire, or Water Heritage Resistance 5 to acid, cold, electricity, or fire; +2 on saves against spells of matching descriptor
Improved Outer Planar Heritage Anarchic, Axiomatic, Celestial, or Fiendish Heritage matching alignment Your unarmed or natural attacks are treated as having
Natural Heavyweight ? Double carrying capacity, +2 on Climb or Jump checks in normal gravity (+4 in light gravity)
Shadow Heritage ? +3 on Hide or Move Silently checks when in darkness or shadow
Water Heritage ? Gain swim speed of 20 feet or increase swim speed by 20 feet, +4 on Con checks for holding your breath

Spells

BARD SPELLS

1st Level

Beastland Ferocity: Subject fights without penalty while disabled or dying.

Locate Touchstone: find nearest planar touchstone on the plane you currently inhabit.

2nd Level

Cloak Pool: Hide a color pool on the Astral Plane from view.

Discolor Pool: Change the color of a color pool on the Astral Plane.

Summon Elysian Thrush: Summon an Elysian thrush, which accelerates natural healing.

3rd Level

Analyze Portal: find a nearby portal and discover its properties.

Analyze Touchstone: find a nearby planar touchstone and discover its properties.

4th Level

Lay of the Land: You gain an overview of the geography around you.

BLACKGUARD SPELLS

3rd Level

Mantle of Evil: You gain SR 12 + caster level against spells with the good descriptor.

4th Level

Unholy Storm: Evil-aligned rain falls in 20-ft. radius.

CLERIC SPELLS

1st Level

Anarchic Water: Makes chaotic-aligned anarchic water.

Axiomatic Water: Makes lawful-aligned anarchic water.

Light of Lunia: You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage.

Resist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

2nd Level

Avoid Planar Effects: Provides temporary protection against overtly damaging planar traits.

Light of Mercuria: You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders.

Locate Touchstone: find nearest planar touchstone on the plane you currently inhabit.

Summon Elysian Thrush: Summon an Elysian thrush, which accelerates natural healing.

3rd Level

Anarchic Storm: Chaotic-aligned rain falls in 20-ft. radius.

Analyze Touchstone: find a nearby planar touchstone and discover its properties.

Attune Form: Grant target creature temporary protection against overtly damaging planar traits.

Axiomatic Storm: Lawful-aligned rain falls in 20-ft. radius.

Devil Blight: Damage and confuse baatezu; damage other lawful and evil creatures.

Hamatula Barbs: Subjects grow barbs, which damage foes that attack subject in melee.

Holy Storm: Good-aligned rain falls in 20-ft. Radius.

Light of Venya: You radiate silvery light, which you can expend as 2 bolts that either deal 3d6 against evil outsiders and undead or heal 3d6 points of damage.

Mantle of Chaos/Evil/Good/Law: You gain SR 12 + caster level against spells with opposite alignment descriptor.

Protection from Negative Energy: Ignore 10 points of negative energy damage per attack.

Protection from Positive Energy: Ignore 10 points of positive energy damage per attack.

Unholy Storm: Evil-aligned rain falls in 20-ft. radius.

4th Level

Astral Hospice: While on the Astral Plane, open a portal to a demiplane so natural healing can occur.

Balor Nimbus: Subject’s flaming body damages foes in grapple.

Demon Dirge: Demons are stunned and take 3d6 damage/ round for 1d4 rounds.

Evil Glare: Paralyze creature with your glare.

Focus Touchstone Energy: Convert unused touchstone abilities into temporary hit points.

Infernal Wound: Weapon inflicts persistent, bleeding wounds.

Negative Energy Aura: 10-ft. radius surrounding you deals 2 points of damage/round.

Planar Exchange, Lesser: Trade places with one of four lesser planar creatures (your choice).

Planar Tolerance: Provides long-term protection against overtly damaging planar traits.

Positive Energy Aura: 10-ft. radius surrounding you heals 2 points of damage/round.

Spell Vulnerability: Reduce target creature’s spell resistance by 1 per caster level (max reduction 15).

Summon Bearded Devil: Summon a bearded devil to follow your commands.

Summon Hound Archon: Summon a hound archon to follow your commands.

5th Level

Call Zelekhut: A zelekhut aids you in hunting a fugitive.

Death Throes: Your body explodes when you die.

Opalescent Glare: Kill evil creatures with a look, or make them very afraid.

Summon Bralani Eladrin: Summon a bralani eladrin to follow your commands.

Unholy Storm: Evil-aligned rain falls in 20-ft. radius.

6th Level

Barghest’s Feast: Destroy target corpse, potentially preventing its return to life.

Planar Exchange: Trade places with one of three planar creatures (your choice).

Summon Babau Demon: Summon a babau demon to follow your commands.

7th Level

Call Kolyarut: A kolyarut aids you in punishing an oathbreaker.

Planar Bubble: Create bubble around target creature that emulates target’s native planar environment.

Plane Shift, Greater: Plane shift accurately to your desired destination.

8th Level

Bodak’s Glare: You slay a creature, which turns into a bodak 24 hours later.

Fierce Pride of the Beastlands: Summon celestial lions and celestial dire lions to follow your commands.

Planar Exchange, Greater: Trade places with one of three greater planar creatures (your choice).

9th Level

Abyssal Army: Summons demons to fight for you.

Call Marut: A marut aids you in pursuing one seeking to cheat time.

Heavenly Host: Summons archons to fight for you.

Hellish Horde: Summons devils to fight for you.

Hunters of Hades: Summons a pair of pack fiends to follow your commands.

DRUID SPELLS

1st Level

Beastland Ferocity: Subject fights without penalty while disabled or dying.

Locate Touchstone: find nearest planar touchstone on the plane you currently inhabit.

Resist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

2nd Level

Avoid Planar Effects: Provides temporary protection against overtly damaging planar traits.

3rd Level

Attune Form: Grant target creature temporary protection against overtly damaging planar traits.

Babau Slime: Secrete a body-covering acid that damages foes’ weapons.

4th Level

Lay of the Land: You gain an overview of the geography around you.

Perinarch: Gain greater control over Limbo’s morphic essence.

Planar Tolerance: Provides long-term protection against overtly damaging planar traits.

Summon Elementite Swarm: Summon an elementite swarm to follow your commands.

ouchstone Lightning: Use your Planar Touchstonegranted higher-order abilities to fuel damaging rays.

5th Level

Astral Hospice: While on the Astral Plane, open a portal to a demiplane so natural healing can occur.

Focus Touchstone Energy: Convert unused touchstone abilities into temporary hit points.

6th Level

Miasma of Entropy: Rot all natural materials in 30-ft. cone-shaped burst.

Summon Greater Elemental: Summon a greater elemental to follow your commands.

9th Level

Perinarch, Planar: Gain control over a small area of any divinely morphic plane.

PALADIN SPELLS

1st Level

Axiomatic Water: Makes lawful-aligned anarchic water.

Resist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

3rd Level

Holy Storm: Good-aligned rain falls in 20-ft. radius.

Mantle of Good/Law: You gain SR 12 + caster level against spells with opposite alignment descriptor.

4th Level

Axiomatic Storm: Lawful-aligned rain falls in 20-ft. radius.

RANGER SPELLS

1st Level

Lay of the Land: You gain an overview of the geography around you.

Resist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

4th Level

Planar Tolerance: Provides long-term protection against overtly damaging planar traits.

SORCERER/WIZARD SPELLS

1st Level
Abjuration

Resist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Divination

Locate Touchstone: find nearest planar touchstone on the plane you currently inhabit.

Evocation

Light of Lunia: You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage.

2nd Level
Enchantment

Mechanus Mind: Reformat subject’s mind to be coldly calculating.

Evocation

Light of Mercuria: You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders.

Illusion

Cloak Pool: Hide a color pool on the Astral Plane from view.

Discolor Pool: Change the color of a color pool on the Astral Plane.

Transmutation

Belker Claws: One touch/level deals 3d4 damage and lingers +1 round/3 levels.

3rd Level
Abjuration

Avoid Planar Effects: Provides temporary protection against overtly damaging planar traits.

Divination

Analyze Portal: find a nearby portal and discover its properties.

Analyze Touchstone: find a nearby planar touchstone and discover its properties.

Evocation

Light of Venya: You radiate silvery light, which you can expend as 2 bolts that either deal 3d6 against evil outsiders and undead or heal 3d6 points of damage.

Transmutation

Babau Slime: Secrete a body-covering acid that damages foes’ weapons.

Devil Blight: Damage and confuse baatezu; damage other lawful and evil creatures.

Hamatula Barbs: Subjects grow barbs, which damage foes that attack subject in melee.

Spell Vulnerability: Target takes penalty on spell resistance equal to caster level.

4th Level
Necromancy

Evil Glare: Paralyze creature with your glare.

Transmutation

Attune Form: Grant target creature temporary protection against overtly damaging planar traits.

Balor Nimbus: Your ? aming body damages foes in grapple.

Corporeal Instability: Transform a target creature into an amorphous mass.

Demon Dirge: Demons are stunned and take 3d6 damage/round for 1d4 rounds.

False Gravity: Travel on a solid surface as if that surface had its own gravity.

Infernal Wound: Weapon inflicts persistent, bleeding wounds.

Perinarch: Gain greater control over Limbo’s morphic essence.

Touchstone Lightning: Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

5th Level
Abjuration

Planar Tolerance: Provides long-term protection against overtly damaging planar traits.

Conjuration

Call Zelekhut: A zelekhut aids you in hunting a fugitive.

Precipitate Breach: You can force planar boundaries to rip, creating a planar breach.

Necromancy

Death Throes: Your body explodes when you die.

Opalescent Glare: Kill evil creatures with a look, or make them very afraid.

6th Level
Abjuration

Seal Portal: Seal an interplanar portal or gate.

Conjuration

Wall of Gears: Creates wall of moving gears that deals 1d6 damage/2 levels to creatures within 10 ft.

Divination

Rary’s Interplanar Telepathic Bond: Link lets allies communicate across planes.

7th Level
Abjuration

Planar Bubble: Create bubble around target creature that emulates target’s native planar environment.

Conjuration

Call Kolyarut: A kolyarut aids you in punishing an oath-breaker.

Necromancy

Barghest’s Feast: Destroy target corpse, potentially preventing its return to life.

Miasma of Entropy: Rot all natural materials in 30-ft. cone-shaped burst.

8th Level
Conjuration

Fierce Pride of the Beastlands: Summon celestial lions and celestial dire lions to follow your commands.

Plane Shift, Greater: Plane shift accurately to your desired destination.

9th Level
Conjuration

Abyssal Army: Summons demons to fight for you.

Call Marut: A marut aids you in pursuing one seeking to cheat time.

Heavenly Host: Summons archons to fight for you.

Hellish Horde: Summons devils to fight for you.

Precipitate Complete Breach: You rip wide the boundary between two planes.

Transmutation

Perinarch, Planar: Gain control over a small area of any divinely morphic plane.

Races

Monsters

Anarchic Creature
Astral Kraken
Axiomatic Creature
Dharculus
Dwarf, Frost
Elementite Swarm
—Air Elementite Swarm
—Earth Elementite Swarm
—Fire Elementite Swarm
—Water Elementite Swarm
Elsewhale
Elysian Thrush
Energon
Xac-Yel
Xac-Yij
Xap-Yaup
Xong-Yong
Xor-Yost
Entropic Creature
Gaspar
Gnome, Fire
Limbo Stalker
Nightmare, Lesser
Pack Fiend
Shadow Jelly
Unraveler
Ur?Epona
Vivacious Creature
Void Ooze