Planar HandbookFeats |
General Feats | Prerequisite | Benefit |
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Acheron Flurry | Dex 15, Wis 15, Improved Unarmed Strike, Knowledge (the planes) 4 ranks | Distract foe with mock attacks |
Celestial Summoning Specialist | Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks, nonevil alignment, summon monster ability | Summon additional good-aligned creatures |
Elemental Spellcasting | Knowledge (the planes) 2 ranks | Cast spells of chosen descriptor at +1 |
Fiendish Summoning Specialist | Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks, nongood alignment, summon monster ability | Summon additional evil-aligned creatures |
Neraph Charge | Wis 15, Knowledge (the planes) 5 ranks | Camouflage your charge attack so foe loses Dex bonus to AC |
Neraph Throw | Dex 15, Knowledge (the planes) 5 ranks | Camouflage your thrown attack so foe loses Dex bonus to AC |
Nonverbal Spell | ? | Cast spells that have verbal components without uttering verbal components |
Personal Touchstone | Planar Touchstone, Knowledge (the planes) 8 ranks, object from planar touchstone site | Double the uses of planar touchstone higher-order ability |
Planar Familiar | Ability to acquire new familiar, compatible alignment, sufficient arcane spellcaster level, Knowledge (the planes) 5 ranks | Add planar creatures to list of available familiars |
Planar Touchstone | Knowledge (the planes) 8 ranks, object from touchstone site | Gain base ability for that touchstone |
Stalwart Planar Ally | Cha 13, Spellcraft 5 ranks, Planar Touchstone | Improve resilience and duration of summoned creature |
Heritage Feats | Prerequisite | Benefit |
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Air Heritage | ? | Fly speed +30 feet, +2 on Balance and Jump checks |
Anarchic Heritage | Nonlawful alignment | +4 on saves against polymorph/petrification, +1 on saves against spells by lawful creatures |
Axiomatic Heritage | Nonchaotic alignment | +4 on Will saves against enchantments, +1 on saves against spells by chaotic creatures |
Celestial Heritage | Nonevil alignment | +4 on Fort saves against diseases, +1 on saves against spells by evil creatures |
Earth Heritage | ? | +4 on checks to avoid being bull rushed or tripped, +1 on weapon damage if you and foe both touch ground |
Fiendish Heritage | Nongood alignment | +4 on Fort saves against poison, +1 on saves against spells by good creatures |
Fire Heritage | ? | +1 on initiative checks, +1 fire damage from unarmed/natural attacks |
Improved Elemental Heritage | Air, Earth, Fire, or Water Heritage | Resistance 5 to acid, cold, electricity, or fire; +2 on saves against spells of matching descriptor |
Improved Outer Planar Heritage | Anarchic, Axiomatic, Celestial, or Fiendish Heritage matching alignment | Your unarmed or natural attacks are treated as having |
Natural Heavyweight | ? | Double carrying capacity, +2 on Climb or Jump checks in normal gravity (+4 in light gravity) |
Shadow Heritage | ? | +3 on Hide or Move Silently checks when in darkness or shadow |
Water Heritage | ? | Gain swim speed of 20 feet or increase swim speed by 20 feet, +4 on Con checks for holding your breath |
BARD SPELLS1st LevelBeastland Ferocity: Subject fights without penalty while disabled or dying. Locate Touchstone: find nearest planar touchstone on the plane you currently inhabit. 2nd LevelCloak Pool: Hide a color pool on the Astral Plane from view. Discolor Pool: Change the color of a color pool on the Astral Plane. Summon Elysian Thrush: Summon an Elysian thrush, which accelerates natural healing. 3rd LevelAnalyze Portal: find a nearby portal and discover its properties. Analyze Touchstone: find a nearby planar touchstone and discover its properties. 4th LevelLay of the Land: You gain an overview of the geography around you. BLACKGUARD SPELLS3rd LevelMantle of Evil: You gain SR 12 + caster level against spells with the good descriptor. 4th LevelUnholy Storm: Evil-aligned rain falls in 20-ft. radius. CLERIC SPELLS1st LevelAnarchic Water: Makes chaotic-aligned anarchic water. Axiomatic Water: Makes lawful-aligned anarchic water. Light of Lunia: You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. Resist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. 2nd LevelAvoid Planar Effects: Provides temporary protection against overtly damaging planar traits. Light of Mercuria: You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. Locate Touchstone: find nearest planar touchstone on the plane you currently inhabit. Summon Elysian Thrush: Summon an Elysian thrush, which accelerates natural healing. 3rd LevelAnarchic Storm: Chaotic-aligned rain falls in 20-ft. radius. Analyze Touchstone: find a nearby planar touchstone and discover its properties. Attune Form: Grant target creature temporary protection against overtly damaging planar traits. Axiomatic Storm: Lawful-aligned rain falls in 20-ft. radius. Devil Blight: Damage and confuse baatezu; damage other lawful and evil creatures. Hamatula Barbs: Subjects grow barbs, which damage foes that attack subject in melee. Holy Storm: Good-aligned rain falls in 20-ft. Radius. Light of Venya: You radiate silvery light, which you can expend as 2 bolts that either deal 3d6 against evil outsiders and undead or heal 3d6 points of damage. Mantle of Chaos/Evil/Good/Law: You gain SR 12 + caster level against spells with opposite alignment descriptor. Protection from Negative Energy: Ignore 10 points of negative energy damage per attack. Protection from Positive Energy: Ignore 10 points of positive energy damage per attack. Unholy Storm: Evil-aligned rain falls in 20-ft. radius. 4th LevelAstral Hospice: While on the Astral Plane, open a portal to a demiplane so natural healing can occur. Balor Nimbus: Subject’s flaming body damages foes in grapple. Demon Dirge: Demons are stunned and take 3d6 damage/ round for 1d4 rounds. Evil Glare: Paralyze creature with your glare. Focus Touchstone Energy: Convert unused touchstone abilities into temporary hit points. Infernal Wound: Weapon inflicts persistent, bleeding wounds. Negative Energy Aura: 10-ft. radius surrounding you deals 2 points of damage/round. Planar Exchange, Lesser: Trade places with one of four lesser planar creatures (your choice). Planar Tolerance: Provides long-term protection against overtly damaging planar traits. Positive Energy Aura: 10-ft. radius surrounding you heals 2 points of damage/round. Spell Vulnerability: Reduce target creature’s spell resistance by 1 per caster level (max reduction 15). Summon Bearded Devil: Summon a bearded devil to follow your commands. Summon Hound Archon: Summon a hound archon to follow your commands. 5th LevelCall Zelekhut: A zelekhut aids you in hunting a fugitive. Death Throes: Your body explodes when you die. Opalescent Glare: Kill evil creatures with a look, or make them very afraid. Summon Bralani Eladrin: Summon a bralani eladrin to follow your commands. Unholy Storm: Evil-aligned rain falls in 20-ft. radius. 6th LevelBarghest’s Feast: Destroy target corpse, potentially preventing its return to life. Planar Exchange: Trade places with one of three planar creatures (your choice). Summon Babau Demon: Summon a babau demon to follow your commands. 7th LevelCall Kolyarut: A kolyarut aids you in punishing an oathbreaker. Planar Bubble: Create bubble around target creature that emulates target’s native planar environment. Plane Shift, Greater: Plane shift accurately to your desired destination. 8th LevelBodak’s Glare: You slay a creature, which turns into a bodak 24 hours later. Fierce Pride of the Beastlands: Summon celestial lions and celestial dire lions to follow your commands. Planar Exchange, Greater: Trade places with one of three greater planar creatures (your choice). 9th LevelAbyssal Army: Summons demons to fight for you. Call Marut: A marut aids you in pursuing one seeking to cheat time. Heavenly Host: Summons archons to fight for you. Hellish Horde: Summons devils to fight for you. Hunters of Hades: Summons a pair of pack fiends to follow your commands. DRUID SPELLS1st LevelBeastland Ferocity: Subject fights without penalty while disabled or dying. Locate Touchstone: find nearest planar touchstone on the plane you currently inhabit. Resist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. 2nd LevelAvoid Planar Effects: Provides temporary protection against overtly damaging planar traits. 3rd LevelAttune Form: Grant target creature temporary protection against overtly damaging planar traits. Babau Slime: Secrete a body-covering acid that damages foes’ weapons. 4th LevelLay of the Land: You gain an overview of the geography around you. Perinarch: Gain greater control over Limbo’s morphic essence. Planar Tolerance: Provides long-term protection against overtly damaging planar traits. Summon Elementite Swarm: Summon an elementite swarm to follow your commands. ouchstone Lightning: Use your Planar Touchstonegranted higher-order abilities to fuel damaging rays. 5th LevelAstral Hospice: While on the Astral Plane, open a portal to a demiplane so natural healing can occur. Focus Touchstone Energy: Convert unused touchstone abilities into temporary hit points. 6th LevelMiasma of Entropy: Rot all natural materials in 30-ft. cone-shaped burst. Summon Greater Elemental: Summon a greater elemental to follow your commands. 9th LevelPerinarch, Planar: Gain control over a small area of any divinely morphic plane. |
PALADIN SPELLS1st LevelAxiomatic Water: Makes lawful-aligned anarchic water. Resist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. 3rd LevelHoly Storm: Good-aligned rain falls in 20-ft. radius. Mantle of Good/Law: You gain SR 12 + caster level against spells with opposite alignment descriptor. 4th LevelAxiomatic Storm: Lawful-aligned rain falls in 20-ft. radius. RANGER SPELLS1st LevelLay of the Land: You gain an overview of the geography around you. Resist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. 4th LevelPlanar Tolerance: Provides long-term protection against overtly damaging planar traits. SORCERER/WIZARD SPELLS1st LevelAbjurationResist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. DivinationLocate Touchstone: find nearest planar touchstone on the plane you currently inhabit. EvocationLight of Lunia: You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. 2nd LevelEnchantmentMechanus Mind: Reformat subject’s mind to be coldly calculating. EvocationLight of Mercuria: You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. IllusionCloak Pool: Hide a color pool on the Astral Plane from view. Discolor Pool: Change the color of a color pool on the Astral Plane. TransmutationBelker Claws: One touch/level deals 3d4 damage and lingers +1 round/3 levels. 3rd LevelAbjurationAvoid Planar Effects: Provides temporary protection against overtly damaging planar traits. DivinationAnalyze Portal: find a nearby portal and discover its properties. Analyze Touchstone: find a nearby planar touchstone and discover its properties. EvocationLight of Venya: You radiate silvery light, which you can expend as 2 bolts that either deal 3d6 against evil outsiders and undead or heal 3d6 points of damage. TransmutationBabau Slime: Secrete a body-covering acid that damages foes’ weapons. Devil Blight: Damage and confuse baatezu; damage other lawful and evil creatures. Hamatula Barbs: Subjects grow barbs, which damage foes that attack subject in melee. Spell Vulnerability: Target takes penalty on spell resistance equal to caster level. 4th LevelNecromancyEvil Glare: Paralyze creature with your glare. TransmutationAttune Form: Grant target creature temporary protection against overtly damaging planar traits. Balor Nimbus: Your ? aming body damages foes in grapple. Corporeal Instability: Transform a target creature into an amorphous mass. Demon Dirge: Demons are stunned and take 3d6 damage/round for 1d4 rounds. False Gravity: Travel on a solid surface as if that surface had its own gravity. Infernal Wound: Weapon inflicts persistent, bleeding wounds. Perinarch: Gain greater control over Limbo’s morphic essence. Touchstone Lightning: Use your planar touchstone-granted higher-order abilities to fuel damaging rays. 5th LevelAbjurationPlanar Tolerance: Provides long-term protection against overtly damaging planar traits. ConjurationCall Zelekhut: A zelekhut aids you in hunting a fugitive. Precipitate Breach: You can force planar boundaries to rip, creating a planar breach. NecromancyDeath Throes: Your body explodes when you die. Opalescent Glare: Kill evil creatures with a look, or make them very afraid. 6th LevelAbjurationSeal Portal: Seal an interplanar portal or gate. ConjurationWall of Gears: Creates wall of moving gears that deals 1d6 damage/2 levels to creatures within 10 ft. DivinationRary’s Interplanar Telepathic Bond: Link lets allies communicate across planes. 7th LevelAbjurationPlanar Bubble: Create bubble around target creature that emulates target’s native planar environment. ConjurationCall Kolyarut: A kolyarut aids you in punishing an oath-breaker. NecromancyBarghest’s Feast: Destroy target corpse, potentially preventing its return to life. Miasma of Entropy: Rot all natural materials in 30-ft. cone-shaped burst. 8th LevelConjurationFierce Pride of the Beastlands: Summon celestial lions and celestial dire lions to follow your commands. Plane Shift, Greater: Plane shift accurately to your desired destination. 9th LevelConjurationAbyssal Army: Summons demons to fight for you. Call Marut: A marut aids you in pursuing one seeking to cheat time. Heavenly Host: Summons archons to fight for you. Hellish Horde: Summons devils to fight for you. Precipitate Complete Breach: You rip wide the boundary between two planes. TransmutationPerinarch, Planar: Gain control over a small area of any divinely morphic plane. |