Magic of Incarnum

Classes

ClassDescription
Incarnate Incarnates embody the principles of the four alignments - chaos, evil, good, and law.
Soulborn Soulborns are dedicated to alignment extremes - lawful good, chaotic good, lawful evil, or chaotic evil - and they can smite creatures of opposing alignment.
Totemist Totemists shape incarnum into soulmelds that are related to various magical beasts.

Feats

General Feats Prerequisite Benefit
Bonus Essentia Con 13, character level 6th Gain 1 or 2 points of essentia
Double Chakra Meldshaper level 9th Two soulmelds can occupy and be bound to the same chakra
Expanded Soulmeld Capacity Con 15, meldshaper level 1st +1 essentia capacity for one soulmeld
Heart of Incarnum Ability to bind a soulmeld to heart chakra Gain hp equal to your essentia pool
Improved Essentia Capacity Con 15, essentia pool 2 +1 essentia capacity for incarnum feats
Incarnum-Fortified Body ? Gain 2 hp per incarnum feat
Incarnum Resistance No essentia pool +2 on saves against soulmelds and effects
Necrocarnum Acolyte Ability to shape soulmelds, nongood alignment +1 profane bonus on necrocarnum soulmelds
Open Greater Chakra Con 17, character level 18th Bind a soulmeld or magic item to a greater chakra
Open Least Chakra Con 13, character level 6th Bind a soulmeld or magic item to a least chakra
Open Lesser Chakra Con 15, character level 12th Bind a soulmeld or magic item to a lesser chakra
Shape Soulmeld Con 13 You can shape a single soulmeld
Share Soulmeld Ability to shape soulmelds, share spells class feature Share soulmelds with familiar, animal companion, or special mount
Split Chakra ? Magic item and soulmeld can share a chakra
Divine Feat Prerequisite Benefit
Divine Soultouch Con 13, ability to turn or rebuke undead Gain 1 essentia, increase essentia capacity for 1 round
Incarnum Feats Prerequisite Benefit
Azure Enmity Con 13, favored enemy class feature Add invested essentia to favored enemy checks and damage
Azure Talent Con 13, a power point reserve Gain 2 bonus power points per point of invested essentia
Azure Touch Con 13, lay on hands or wholeness of body class feature Add invested essentia to class level to enhance healing
Azure Toughness Con 13 Gain 3 temporary hp per point of invested essentia
Azure Turning Con 13, turn undead class feature Deal damage to undead with turn check
Azure Wild Shape Con 13, wild shape class feature Add invested essentia to natural weapon damage
Cerulean Fortitude Con 13 Add invested essentia to Fortitude saves
Cerulean Reflexes Con 13 Add invested essentia to Reflex saves
Cerulean Will Con 13 Add invested essentia to Will saves
Cobalt Charge Con 13 Add invested essentia to charge attack and damage
Cobalt Critical Con 13 Add invested essentia to melee critical threat confirmation rolls and critical damage
Cobalt Expertise Con 13, Int 13, Combat Expertise Add invested essentia to AC and disarm, feint, and trip rolls
Cobalt Power Con 13, Str 13, Power Attack Add invested essentia to damage and bull rush, overrun, and sunder rolls
Cobalt Precision Con 13, Point Blank Shot Add invested essentia to ranged critical threat confirmation rolls and critical damage within 30 ft.
Cobalt Rage Con 13, rage class feature Add invested essentia to melee damage and Will saves
Healing Soul Con 13, Heal 1 rank Heal your own wounds as swift action
Incarnum Spellshaping Con 13, ability to cast 1st-level spells You can use incarnum spells
Indigo Strike Con 13 and skirmish, sneak attack, or sudden strike class feature Add invested essentia to skirmish, sneak attack, or sudden strike damage
Midnight Augmentation Con 13, ability to manifest 2nd-level psionic powers Use invested essentia to augment a psionic power
Midnight Dodge Con 13, Dex 13 Add invested essentia to AC against selected target
Midnight Metamagic Con 13, ability to prepare and cast 1st-level spells, any metamagic feat Invest essentia into spell to add metamagic effect
Psycarnum Blade Con 13, ability to form a mind blade Add +1d6 per point of invested essentia to mind blade attack
Sapphire Fist Con 13, Stunning Fist Add invested essentia to stunning attack damage, save DC
Sapphire Smite Con 13, ability to smite Add invested essentia to smite damage and smites per day
Sapphire Sprint Con 13 Add 5 ft. per point of invested essentia to run speed
Soulsight Con 13, Wis 13, Concentration 4 ranks Gain limited blindsense
Soultouched Spellcasting Con 13 Add invested essentia to dispel checks, caster level checks made to defeat spell resistance
Monstrous Feat Prerequisite Benefit
Undead Meldshaper Int 3, undead type Use Wisdom instead of Constitution to shape soulmelds
Psionic Feats Prerequisite Benefit
Azure Talent Con 13, a power point reserve Gain 2 bonus power points per point of invested essentia
Midnight Augmentation Con 13, ability to manifest 2nd-level psionic powers Use invested essentia to augment a psionic power
Psycarnum Blade Con 13, ability to form a mind blade Add +1d6 per point of invested essentia to mind blade attack
Psycarnum Crystal Con 13, Psicrystal Affinity, essentia pool Gain 1 point of essentia while psionically focused
Psycarnum Infusion Con 13, Concentration 4 ranks Expend psionic focus to fill incarnum receptacle for 1 round

Spells

ASSASSIN SPELLS

2ND LEVEL

Divest Essentia: Target’s essentia becomes uninvested.

Soul Blight: Deal 1d4 + 1 per three caster levels essentia damage to foe.

3RD LEVEL

Rend Essentia: Deal Charisma damage or essentia damage to foe; gain essentia.

Unbind Chakra: Sever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed.

4TH LEVEL

Soulbleed: Melee weapon drains 1 point of essentia per hit.

BARD SPELLS

1ST LEVEL

Detect Incarnum: Detect soulmelds and essentia within 60 feet.

4TH LEVEL

Valiant Spirit: Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute.

BLACKGUARD SPELLS

1ST LEVEL

Detect Incarnum: Detect soulmelds and essentia within 60 ft.

Protection from Incarnum: Ward a target from attacks by soulmelds and incarnum creatures.

4TH LEVEL

Soulbleed: Melee weapon drains 1 point of essentia per hit.

CLERIC SPELLS

1ST LEVEL

Detect Incarnum: Detect soulmelds and essentia within 60 ft.

Protection from Incarnum: Ward a target from attacks by soulmelds and incarnum creatures.

2ND LEVEL

Adept Spirit: Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute.

Soulmeld Blessing: Allies can reallocate essentia for free.

Suppress Magic: Magic item or soulmeld is suppressed for 1 round/level.

3RD LEVEL

Guardian Spirit: Subject can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute.

Soul Boon: Grant 1 point of essentia per three caster levels to subject.

4TH LEVEL

Essentia Lock: Target can’t reallocate essentia.

Open Least Chakra: Allow target to bind to its crown, feet, or hands chakra.

Unshape Soulmeld: One of target’s soulmelds is destroyed.

Valiant Spirit: Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute.

5TH LEVEL

Incarnum Weapon: Weapon shaped of incarnum attacks foe.

6TH LEVEL

Adept Spirit, Mass: One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute.

Incarnum Vigor: Subject gains fast healing; his healing spells cure extra damage.

7TH LEVEL

Guardian Spirit, Mass: One subject/caster level can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute.

Open Lesser Chakra: Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra.

8TH LEVEL

Valiant Spirit, Mass: One subject/caster level can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute.

9TH LEVEL

Open Greater Chakra: Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra.

DOMAINS

INCARNUM DOMAIN

Granted Power: You gain Incarnum Spellshaping as a bonus feat.

Special: Neutral clerics - those without an alignment component of chaotic, evil, good, or lawful - may not choose this domain.

Incarnum Domain Spells
  1. Detect Incarnum: Detect soulmelds and essentia within 60 ft.
  2. Soul Boon: Grant 1 point of essentia per three caster levels to subject.
  3. Wall of Incarnum: Creates wall of incarnum that deals essentia or Wis damage to those attempting to pass through.
  4. Essentia Lock: Target can't reallocate essentia.
  5. Incarnum Weapon: Weapon shaped of incarnum attacks foe.
  6. Incarnum Vigor: Subject gains fast healing; his healing spells cure extra damage.
  7. Incarnum Bladestorm: Storm of blades deals Wisdom damage to living creatures within.
  8. Incarnum Apotheosis: Target's incarnum receptacles are treated as if invested with maximum essentia; target is immune to effects that reduce his essentia pool or unshape his soulmelds.
  9. Soulmeld Disjunction: One or more of target's soulmelds are destroyed.

DRUID SPELLS

2ND LEVEL

Animal Spirit: Subject can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute.

6TH LEVEL

Animal Spirit, Mass: One subject/caster level can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute.

7TH LEVEL

Incarnum Vigor: Subject gains fast healing; his healing spells cure extra damage.

HEXBLADE SPELLS

2ND LEVEL

Divest Essentia: Target’s essentia becomes uninvested.

Soul Blight: Deal 1d4 + 1 per three caster levels essentia damage to foe.

Suppress Magic: Magic item or soulmeld is suppressed for 1 round/level.

3RD LEVEL

Rend Essentia: Deal Charisma damage or essentia damage to foe; gain essentia.

Unbind Chakra: Sever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed.

PALADIN SPELLS

1ST LEVEL

Detect Incarnum: Detect soulmelds and essentia within 60 feet.

Protection from Incarnum: Ward a target from attacks by soulmelds and incarnum creatures.

4TH LEVEL

Valiant Spirit: Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute.

RANGER SPELLS

2ND LEVEL

Animal Spirit: Subject can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute.

3RD LEVEL

Guardian Spirit: Subject can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute. SORCERER/

WIZARD SPELLS

1ST LEVEL

Detect Incarnum: Detect soulmelds and essentia within 60 ft.

Protection from Incarnum: Ward a target from attacks by soulmelds and incarnum creatures.

2ND LEVEL

Channel the Mishtai: Draw a random mishtai’s soul into a target creature’s body.

Divest Essentia: Target’s essentia becomes uninvested.

Incarnum Arc: Movable line deals 1d6 damage +1d6/ essentia.

Soul Blight: Deal 1d4 + 1 per three caster levels essentia damage to foe.

Soul Boon: Grant 1 point of essentia per three caster levels to subject.

Suppress Magic: Magic item or soulmeld is suppressed for 1 round/level.

3RD LEVEL

Adept Spirit: Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute.

Wall of Incarnum: Creates wall of incarnum that deals essentia or Wis damage to those attempting to pass through.

4TH LEVEL

Conjure Lesser Midnight Construct: Shape a construct from incarnum to fight for you.

Essentia Lock: Target can’t reallocate essentia.

Guardian Spirit: Subject can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute.

Open Least Chakra: Allow target to bind to its crown, feet, or hands chakra.

Rend Essentia: Deal Charisma damage or essentia damage to foe; gain essentia.

Unbind Chakra: Sever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed.

Unshape Soulmeld: One of target’s soulmelds is destroyed.

6TH LEVEL

Conjure Midnight Construct: Shape a construct from incarnum to fight for you.

Greater Channel the Mishtai: Draw a chosen mishtai’s soul into a target creature’s body.

Wrathful Doom: Target is dazed and takes damage each round equal to his essentia pool.

7TH LEVEL

Adept Spirit, Mass: One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute.

Incarnum Bladestorm: Storm of blades deals Wis damage to living creatures within.

Open Lesser Chakra: Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra.

8TH LEVEL

Conjure Greater Midnight Construct: Shape a construct from incarnum to fight for you.

Guardian Spirit, Mass: One subject/caster level can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute.

Soulbanned Zone: Create an immobile area that blocks all incarnum effects for 10 min./level.

9TH LEVEL

Open Greater Chakra: Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra.

Soulmeld Disjunction: One or more of target’s soulmelds are destroyed.

Powers

PSION/WILDER POWERS

4th level

Open Chakra, Psionic: Open target's chakras.

7th level

Soul Crystal: Create a crystal that allows others to use your powers.

PSYCHIC WARRIOR POWERS

3rd level

Incarnum Fusion: Gain DR2/adamantine, and aligned claw attacks.

4th level

Open Chakra, Psionic: Open target's chakras.

Races