Magic of IncarnumClasses |
Class | Description |
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Incarnate | Incarnates embody the principles of the four alignments - chaos, evil, good, and law. |
Soulborn | Soulborns are dedicated to alignment extremes - lawful good, chaotic good, lawful evil, or chaotic evil - and they can smite creatures of opposing alignment. |
Totemist | Totemists shape incarnum into soulmelds that are related to various magical beasts. |
General Feats | Prerequisite | Benefit |
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Bonus Essentia | Con 13, character level 6th | Gain 1 or 2 points of essentia |
Double Chakra Meldshaper | level 9th | Two soulmelds can occupy and be bound to the same chakra |
Expanded Soulmeld Capacity | Con 15, meldshaper level 1st | +1 essentia capacity for one soulmeld |
Heart of Incarnum Ability | to bind a soulmeld to heart chakra | Gain hp equal to your essentia pool |
Improved Essentia Capacity | Con 15, essentia pool 2 | +1 essentia capacity for incarnum feats |
Incarnum-Fortified Body | ? | Gain 2 hp per incarnum feat |
Incarnum Resistance | No essentia pool | +2 on saves against soulmelds and effects |
Necrocarnum Acolyte | Ability to shape soulmelds, nongood alignment | +1 profane bonus on necrocarnum soulmelds |
Open Greater Chakra | Con 17, character level 18th | Bind a soulmeld or magic item to a greater chakra |
Open Least Chakra | Con 13, character level 6th | Bind a soulmeld or magic item to a least chakra |
Open Lesser Chakra | Con 15, character level 12th | Bind a soulmeld or magic item to a lesser chakra |
Shape Soulmeld | Con 13 | You can shape a single soulmeld |
Share Soulmeld | Ability to shape soulmelds, share spells class feature | Share soulmelds with familiar, animal companion, or special mount |
Split Chakra | ? | Magic item and soulmeld can share a chakra |
Divine Feat | Prerequisite | Benefit |
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Divine Soultouch | Con 13, ability to turn or rebuke undead | Gain 1 essentia, increase essentia capacity for 1 round |
Incarnum Feats | Prerequisite | Benefit |
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Azure Enmity | Con 13, favored enemy class feature | Add invested essentia to favored enemy checks and damage |
Azure Talent | Con 13, a power point reserve | Gain 2 bonus power points per point of invested essentia |
Azure Touch | Con 13, lay on hands or wholeness of body class feature | Add invested essentia to class level to enhance healing |
Azure Toughness | Con 13 | Gain 3 temporary hp per point of invested essentia |
Azure Turning | Con 13, turn undead class feature | Deal damage to undead with turn check |
Azure Wild Shape | Con 13, wild shape class feature | Add invested essentia to natural weapon damage |
Cerulean Fortitude | Con 13 | Add invested essentia to Fortitude saves |
Cerulean Reflexes | Con 13 | Add invested essentia to Reflex saves |
Cerulean Will | Con 13 | Add invested essentia to Will saves |
Cobalt Charge | Con 13 | Add invested essentia to charge attack and damage |
Cobalt Critical | Con 13 | Add invested essentia to melee critical threat confirmation rolls and critical damage |
Cobalt Expertise | Con 13, Int 13, Combat Expertise | Add invested essentia to AC and disarm, feint, and trip rolls |
Cobalt Power | Con 13, Str 13, Power Attack | Add invested essentia to damage and bull rush, overrun, and sunder rolls |
Cobalt Precision | Con 13, Point Blank Shot | Add invested essentia to ranged critical threat confirmation rolls and critical damage within 30 ft. |
Cobalt Rage | Con 13, rage class feature | Add invested essentia to melee damage and Will saves |
Healing Soul | Con 13, Heal 1 rank | Heal your own wounds as swift action |
Incarnum Spellshaping | Con 13, ability to cast 1st-level spells | You can use incarnum spells |
Indigo Strike | Con 13 and skirmish, sneak attack, or sudden strike class feature | Add invested essentia to skirmish, sneak attack, or sudden strike damage |
Midnight Augmentation | Con 13, ability to manifest 2nd-level psionic powers | Use invested essentia to augment a psionic power |
Midnight Dodge | Con 13, Dex 13 | Add invested essentia to AC against selected target |
Midnight Metamagic | Con 13, ability to prepare and cast 1st-level spells, any metamagic feat | Invest essentia into spell to add metamagic effect |
Psycarnum Blade | Con 13, ability to form a mind blade | Add +1d6 per point of invested essentia to mind blade attack |
Sapphire Fist | Con 13, Stunning Fist | Add invested essentia to stunning attack damage, save DC |
Sapphire Smite | Con 13, ability to smite | Add invested essentia to smite damage and smites per day |
Sapphire Sprint | Con 13 | Add 5 ft. per point of invested essentia to run speed |
Soulsight | Con 13, Wis 13, Concentration 4 ranks | Gain limited blindsense |
Soultouched Spellcasting | Con 13 | Add invested essentia to dispel checks, caster level checks made to defeat spell resistance |
Monstrous Feat | Prerequisite | Benefit |
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Undead Meldshaper | Int 3, undead type | Use Wisdom instead of Constitution to shape soulmelds |
Psionic Feats | Prerequisite | Benefit |
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Azure Talent | Con 13, a power point reserve Gain 2 bonus power points per point of invested essentia | |
Midnight Augmentation | Con 13, ability to manifest 2nd-level psionic powers | Use invested essentia to augment a psionic power |
Psycarnum Blade | Con 13, ability to form a mind blade | Add +1d6 per point of invested essentia to mind blade attack |
Psycarnum Crystal | Con 13, Psicrystal Affinity, essentia pool | Gain 1 point of essentia while psionically focused |
Psycarnum Infusion | Con 13, Concentration 4 ranks | Expend psionic focus to fill incarnum receptacle for 1 round |
ASSASSIN SPELLS2ND LEVELDivest Essentia: Target’s essentia becomes uninvested. Soul Blight: Deal 1d4 + 1 per three caster levels essentia damage to foe. 3RD LEVELRend Essentia: Deal Charisma damage or essentia damage to foe; gain essentia. Unbind Chakra: Sever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed. 4TH LEVELSoulbleed: Melee weapon drains 1 point of essentia per hit. BARD SPELLS1ST LEVELDetect Incarnum: Detect soulmelds and essentia within 60 feet. 4TH LEVELValiant Spirit: Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute. BLACKGUARD SPELLS1ST LEVELDetect Incarnum: Detect soulmelds and essentia within 60 ft. Protection from Incarnum: Ward a target from attacks by soulmelds and incarnum creatures. 4TH LEVELSoulbleed: Melee weapon drains 1 point of essentia per hit. CLERIC SPELLS1ST LEVELDetect Incarnum: Detect soulmelds and essentia within 60 ft. Protection from Incarnum: Ward a target from attacks by soulmelds and incarnum creatures. 2ND LEVELAdept Spirit: Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. Soulmeld Blessing: Allies can reallocate essentia for free. Suppress Magic: Magic item or soulmeld is suppressed for 1 round/level. 3RD LEVELGuardian Spirit: Subject can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute. Soul Boon: Grant 1 point of essentia per three caster levels to subject. 4TH LEVELEssentia Lock: Target can’t reallocate essentia. Open Least Chakra: Allow target to bind to its crown, feet, or hands chakra. Unshape Soulmeld: One of target’s soulmelds is destroyed. Valiant Spirit: Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute. 5TH LEVELIncarnum Weapon: Weapon shaped of incarnum attacks foe. 6TH LEVELAdept Spirit, Mass: One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. Incarnum Vigor: Subject gains fast healing; his healing spells cure extra damage. 7TH LEVELGuardian Spirit, Mass: One subject/caster level can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute. Open Lesser Chakra: Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra. 8TH LEVELValiant Spirit, Mass: One subject/caster level can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute. 9TH LEVELOpen Greater Chakra: Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra. DOMAINSINCARNUM DOMAINGranted Power: You gain Incarnum Spellshaping as a bonus feat. Special: Neutral clerics - those without an alignment component of chaotic, evil, good, or lawful - may not choose this domain. Incarnum Domain Spells
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DRUID SPELLS2ND LEVELAnimal Spirit: Subject can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute. 6TH LEVELAnimal Spirit, Mass: One subject/caster level can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute. 7TH LEVELIncarnum Vigor: Subject gains fast healing; his healing spells cure extra damage. HEXBLADE SPELLS2ND LEVELDivest Essentia: Target’s essentia becomes uninvested. Soul Blight: Deal 1d4 + 1 per three caster levels essentia damage to foe. Suppress Magic: Magic item or soulmeld is suppressed for 1 round/level. 3RD LEVELRend Essentia: Deal Charisma damage or essentia damage to foe; gain essentia. Unbind Chakra: Sever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed. PALADIN SPELLS1ST LEVELDetect Incarnum: Detect soulmelds and essentia within 60 feet. Protection from Incarnum: Ward a target from attacks by soulmelds and incarnum creatures. 4TH LEVELValiant Spirit: Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute. RANGER SPELLS2ND LEVELAnimal Spirit: Subject can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute. 3RD LEVELGuardian Spirit: Subject can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute. SORCERER/ WIZARD SPELLS1ST LEVELDetect Incarnum: Detect soulmelds and essentia within 60 ft. Protection from Incarnum: Ward a target from attacks by soulmelds and incarnum creatures. 2ND LEVELChannel the Mishtai: Draw a random mishtai’s soul into a target creature’s body. Divest Essentia: Target’s essentia becomes uninvested. Incarnum Arc: Movable line deals 1d6 damage +1d6/ essentia. Soul Blight: Deal 1d4 + 1 per three caster levels essentia damage to foe. Soul Boon: Grant 1 point of essentia per three caster levels to subject. Suppress Magic: Magic item or soulmeld is suppressed for 1 round/level. 3RD LEVELAdept Spirit: Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. Wall of Incarnum: Creates wall of incarnum that deals essentia or Wis damage to those attempting to pass through. 4TH LEVELConjure Lesser Midnight Construct: Shape a construct from incarnum to fight for you. Essentia Lock: Target can’t reallocate essentia. Guardian Spirit: Subject can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute. Open Least Chakra: Allow target to bind to its crown, feet, or hands chakra. Rend Essentia: Deal Charisma damage or essentia damage to foe; gain essentia. Unbind Chakra: Sever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed. Unshape Soulmeld: One of target’s soulmelds is destroyed. 6TH LEVELConjure Midnight Construct: Shape a construct from incarnum to fight for you. Greater Channel the Mishtai: Draw a chosen mishtai’s soul into a target creature’s body. Wrathful Doom: Target is dazed and takes damage each round equal to his essentia pool. 7TH LEVELAdept Spirit, Mass: One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. Incarnum Bladestorm: Storm of blades deals Wis damage to living creatures within. Open Lesser Chakra: Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra. 8TH LEVELConjure Greater Midnight Construct: Shape a construct from incarnum to fight for you. Guardian Spirit, Mass: One subject/caster level can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute. Soulbanned Zone: Create an immobile area that blocks all incarnum effects for 10 min./level. 9TH LEVELOpen Greater Chakra: Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra. Soulmeld Disjunction: One or more of target’s soulmelds are destroyed. |
PSION/WILDER POWERS4th levelOpen Chakra, Psionic: Open target's chakras. 7th levelSoul Crystal: Create a crystal that allows others to use your powers. |
PSYCHIC WARRIOR POWERS3rd levelIncarnum Fusion: Gain DR2/adamantine, and aligned claw attacks. 4th levelOpen Chakra, Psionic: Open target's chakras. |