Fiendish Codex IFeats |
General Feats | Prerequisite | Benefit |
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Demon Mastery | ? | +2 bonus on Charisma checks when using planar binding, summoning spells used to summon demons function at +1 caster level |
?Extract Demonic Essence | Any two item creation feats, Demon Mastery | Siphon life force from a demon to halve XP cost when casting spells or creating items |
Ordered Chaos | Nonchaotic alignment, base Will save +4 | Your alignment is unaffected by Abyssal heritor feats; items and effects treat you as chaotic |
Poison Healer | Great Fortitude, Con 13 | Any time you save against a poison, you heal damage equal to your Con bonus |
Abyssal Heritor Feats | Prerequisite | Benefit |
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Chaotic Spell Recall | Any one Abyssal heritor feat | Recall one chaotic spell you had prepared as a swift action |
Claws of the Beast | ? | Gain +1 bonus on damage rolls with natural weapons and unarmed strikes for each Abyssal heritor feat |
Cloak of the Obyrith | Chaotic alignment | You gain DR 1/lawful, +1 per additional Abyssal heritor feat |
Demonic Skin | ? | Gain +1 bonus to natural armor, +1 additional bonus for every two Abyssal heritor feats |
Demonic Sneak Attack | Sneak attack class feature | Reroll a number of sneak attack damage dice equal to the number of Abyssal heritor feats you possess |
Eyes of the Abyss | Any one Abyssal heritor feat | Gain darkvision 60 ft. and bonus of +1 per Abyssal heritor feat on Search and Spot checks |
Heart of the Nabassu | ? | You ignore negative levels/day equal to the number of Abyssal heritor feats you possess |
Keeper of Forbidden Lore | Int 13 | Gain +1 bonus on Knowledge (the planes), Spellcraft, and bardic knowledge checks for each Abyssal heritor feat; Knowledge (the planes) and Spellcraft are always class skills for you, and you can use them untrained |
Otherworldly Countenance | Cha 15 | Gain bonus on Perform or Intimidate checks, and fascinate or sicken foes a number of times per day, equal to the number of Abyssal heritor feats you possess |
Poison Talons | Claws of the Beast, any two other Abyssal heritor feats | Your unarmed strike becomes poisonous |
Precognitive Visions | Wis 13, any one Abyssal heritor feat | Gain a number of floating +1 insight bonuses (on saves, AC, attack rolls, or skill checks) equal to half the number of Abyssal heritor feats you possess |
Primordial Scion | Chaotic alignment, any one Abyssal heritor feat | Weapons you wield are treated as chaotic-aligned and deal +1d6 damage to lawful targets per two Anyssal heritor feats |
Vestigial Wings | ? | Gain +2 bonus on Jump checks for every Abyssal heritor feat; slow falls |
Vile Feats | Prerequisite | Benefit |
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Dark Speech | Base Will save +5, Int 15, Cha 15 | Use Dark Speech to inspire dread, aid in creating items, damage objects, or command swarms |
Evil Brand | ? | Gain +2 bonus on Diplomacy and Intimidate checks made against evil creatures |
?Blood War Conscript | Evil Brand | Gain +1 profane bonus on attack rolls and weapon damage rolls against lawful or good creatures |
?Demonic Conduit | Evil Brand | Your spell save DCs each increase by 1 against lawful or good targets, or 2 against lawful good targets |
Thrall to Demon | Chaotic evil alignment | Gain +1 luck bonus on an attack roll, skill check, ability check, level check, or saving throw 1/day |
?Abyss-Bound Soul | Evil Brand, Thrall to Demon | Gain +2 on saves against good spells, gain boon from your demonic patron |
BARD SPELLS2nd levelBeckoning Call: Lures target creature closer to you. Vision of Entropy: Confronts target with a vision of the Abyss that causes increasing fear. 4th levelInner Beauty: Target?s physical appearance changes to match its personality; creatures nearby might be nauseated or stunned, target?s Charisma and Dexterity scores are adjusted. 5th levelMorality Undone: Subject becomes evil. 6th levelSoul Link: Grants target a boon, allows monitoring, and establishes a telepathic link that enhances enchantments. BLACKGUARD SPELLS1st levelDemonflesh: Grants +1 natural armor/5 caster levels. 2nd levelDemoncall: Grants +10 profane bonus on one Knowledge (arcana), Knowledge (the planes), or Knowledge (religion) check. 3rd levelDemon Wings: You can fly at your land speed. CLERIC SPELLS1st levelExorcism: Drive a fiend out of the body of a creature or object it possesses. 5th levelExtract Gift: Extracts essence from a willing or trapped demon to grant subject a lasting enhancement. Morality Undone: Subject becomes evil. 7th levelFiendish Clarity: Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 ft., and detect good. Slime Wave: Creates a 15-ft.-radius spread of green slime. 8th levelAbyssal Frenzy: Regresses target to brutish, demonic version of itself. Befoul: Turns large amount of water poisonous. Embrace the Dark Chaos: Exchanges one of target?s feats for an Abyssal heritor feat. Shun the Dark Chaos: Exchanges one of target?s Abyssal heritor feats for another kind of feat. 9th levelDespoil: Kills plants and damages objects in 100-ft./level radius. DRUID SPELLS6th levelPox: Deals 1d4 Con drain to one creature/level. 7th levelSlime Wave: Creates a 15-ft. spread of green slime. PALADIN SPELLS1st levelExorcism: Drive a fiend out of the body of a creature or object it possesses. SORCERER/WIZARD SPELLS2nd levelIllusVision of Entropy: Confronts target with a vision of the Abyss that causes increasing fear. 5th levelNecroExtract Gift: Extracts essence from a willing or trapped demon to grant subject a lasting enhancement. 6th levelTransOozepuppet: You can telekinetically control target ooze. 7th levelDivFiendish Clarity: Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 feet, and detect good. NecroSoul Link: Grants target a boon, allows monitoring, and establishes a telepathic link that enhances enchantments. 8th levelAbjurShun the Dark Chaos: Exchanges one of target?s Abyssal heritor feats for another kind of feat. TransEmbrace the Dark Chaos: Exchanges one of target?s feats for an Abyssal heritor feat. 9th levelConjAbyssal Rift: Opens a rift in the ground, damaging creatures and structures. |
DOMAINSCORRUPTION DOMAINGranted Powers: Once per day, you can attack an object and ignore its hardness. Domain Spells
DEMONIC DOMAINGranted Powers: You gain a +1 profane bonus on attack and damage rolls for unarmed strikes and attacks with natural weapons. Domain Spells
ENTROPY DOMAINGranted Powers: Once per day as a standard action, you can channel a bolt of Abyssal entropy as a ranged touch attack, dealing 1d8 points of damage per cleric level you possess. Half the damage is sonic damage, and half is unholy damage that cannot be reduced by sonic resistance or immunity. Domain Spells
FURY DOMAINGranted Powers: Once per day as a free action, you can designate a single creature or object as the target of your fury. You gain a +2 profane bonus on attack rolls against the designated creature or object and deal an extra 2 points of damage with each successful strike upon it. These bonuses persist until you select a new target for your attacks. Domain Spells
OOZE DOMAINGranted Powers: You can rebuke or command oozes as an evil cleric rebukes or commands undead. This ability is usable a number of times per day equal to 3 + your Charisma modifier. Domain Spells
TEMPTATION DOMAINGranted Powers: Select a gender. As long as you wear no armor, you gain a +2 competence bonus on Charisma-based checks opposed by creatures of this gender. Furthermore, each save DC for any mind-affecting spells or abilities you use against this gender increases by 1. Domain Spells
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