Dragon Magic

Classes

ClassDescription
Dragonfire Adept Able to call upon a dragon's fiery breath and augment themselves with spell-like abilities, dragonfire adepts have access to powers normally beyond the reach of humanoids.
ClassDescription
Diamond Dragon Diamond dragons channel the power of psionic gem dragons, gaining claws, wings, tails, and similar powers.
Dragon Descendant Dragon descendants can call an ancestor dragon spirit into their bodies. When they do, they take on some of the abilities of that ancestor, including fighting styles, stealth, and magic.
Dragon Lord Dragon lords adhere to a philosophy that defeating enemies without combat is just as desirable as overcoming them on the field of battle.
Hand of the Winged Masters Hands of the winged masters are agents for secretive dragons.
Pact-bound Adept Pact-bound adepts are sorcerers who make treaties with dragons to gain advanced powers.
Swift Wing A swift wing is a divine spellcaster who has taken on aspects of dragonkind.
Wyrm Wizard Wyrm wizards are arcane scholars who use the knowledge of dragons for their research.

Feats

Ceremony Feats Prerequisite Benefit
Armor of Scales Dragonblood subtype, Knowledge (religion) 4 ranks Grant natural AC bonus to allies
Heart of Dragons Dragonblood subtype, draconic feat, Knowledge (religion) 3 ranks Imbue allies with draconic power
Slayer of Dragons Knowledge (religion) 4 ranks, no dragonblood subtype, no draconic feats Protect allies against dragon attacks
Words of Draconic Power Knowledge (religion) 4 ranks, Speak Language (Draconic) Enhance allies' language-based abilities
Divine Feat Prerequisite Benefit
Dragonfire Channeling Cha 11, dragonblood subtype, ability to turn/rebuke undead or elementals Spend turn/rebuke attempt to create cone of sacred fire
Draconic Feats Prerequisite Benefit
Draconic Heritage Sorcerer level 1st Gain dragonblood subtype, class skill, bonus on saves
Black Dragon Lineage Draconic Heritage (black), sorcerer 3rd Convert arcane spell slot into poisonous touch
Blue Dragon Lineage Draconic Heritage (blue), sorcerer 3rd Convert arcane spell slot into orbs of lightning
Brass Dragon Lineage Draconic Heritage (brass), sorcerer 3rd Convert arcane spell slot into sleep effect
Bronze Dragon Lineage Draconic Heritage (bronze), sorcerer 3rd Spend arcane spell slot to repel enemies
Copper Dragon Lineage Draconic Heritage (copper), sorcerer 3rd Convert arcane spell slot into slow burst
Draconic Armor Draconic Heritage, sorcerer 1st Gain DR/magic when you cast arcane spells
Draconic Knowledge Draconic Heritage, sorcerer 1st Gain bonus on Knowledge skills; treat as class skills
Draconic Vigor Draconic Heritage, sorcerer 1st Heal damage when you cast arcane spells
Cold Dragon Lineage Draconic Heritage (gold), sorcerer 3rd Convert arcane spell slot into bonus on allies' saves
Green Dragon Lineage Draconic Heritage (green), sorcerer 3rd Spend arcane spell slot to impose penalty on foe's next Will save
Red Dragon Lineage Draconic Heritage (red), sorcerer 3rd Convert arcane spell slot into cone of lingering fire
Silver Dragon Lineage Draconic Heritage (silver), sorcerer 3rd Spend arcane spell slot to paralyze adjacent foes
White Dragon Lineage Draconic Heritage (white), sorcerer 3rd Spend arcane spell slot to gain temporary hit points and resistance to cold
Draconic Feats Prerequisite Benefit
Draconic Senses Cha 11, dragonblood subtype Gain keen senses similar to a dragon's
Dragonfire Assault Str 13, Cha 11, dragonblood subtype, Power Attack Deal extra damage from Power Attack as fire damage
Dragonfire Channeling Cha 11, dragonblood subtype, ability to turn/rebuke undead or elementals Spend turn/rebuke attempt to create cone of sacred fire
Dragonfire Inspiration Cha 11, dragonblood subtype, bardic music Add fire damage to your allies' attacks
Dragonfire Strike Cha 11, dragonblood subtype, sneak attack/sudden strike/skirmish Deal extra damage as fire damage
General Feats Prerequisite Benefit
Double Draconic Aura Character level 12th, ability to project two draconic auras Project two draconic auras simultaneously
Draconic Aura Character level 3rd Draconic aura grants bonus to you and allies within 30 feet
Dragontouched Cha 11 Gain dragonblood subtype, other minor benefits
Initiate Feats Prerequisite Benefit
Initiate of Aasterinian Cleric level 3rd, dragonblood, deity Aasterinian Improve cleric skill list and spell list
Initiate of Astilabor Cleric level 3rd, dragonblood, deity Astilabor Improve cleric skill list and spell list
Initiate of Bahamut Cleric level 3rd, dragonblood, deity Bahamut Smite evil, improve cleric spell list
Initiate of Falazure Cleric level 3rd, dragonblood, deity Falazure Enhance inflict wounds, improve cleric spell list
Initiate of Garyx Cleric level 5th, dragonblood, deity Garyx Empower fire spell, improve cleric spell list
Initiate of Hlal Cleric level 5th, dragonblood, deity Hlal Gain bonus on Escape Artist and grapple checks, gain extra bardic music, improve cleric spell list
Initiate of Io Cleric level 3rd, dragonblood, deity Io Gain save bonus against dragonblooded effects, improve cleric spell list
Initiate of Lendys Cleric level 3rd, dragonblood, deity Lendys Improve cleric skill list and spell list
Initiate of Tamara Cleric level 3rd, dragonblood, deity Tamara Enhance cure wounds, improve cleric spell list
Initiate of Tiamat Cleric level 5th, dragonblood, deity Tiamat Deal extra damage to fearful foes, improve cleric spell list

Spells

ASSASSIN SPELL

4th Level

Ferocity of Sanguine Rage: Gain bonus on melee damage rolls and one use of true strike.

BARD SPELLS

2nd Level

Soul of Anarchy: Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating effects.

3rd Level

Adoration of the Frightful: Make fearful creatures friendly to you.

Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.

BLACKGUARD SPELL

2nd Level

Soul of Shadow: Inflict spells cast by or on you have greater effect.

CLERIC SPELLS

3rd Level

Adoration of the Frightful: Make fearful creatures friendly to you.

Soul of Light: Healing spells cast by or on you have greater effect.

Soul of Shadow: Inflict wounds spells cast by or on you have greater effect.

Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.

4th Level

Mark of the Enlightened Soul: Spells gain the good descriptor and deal extra damage to evil creatures.

Touch of the Blackened Soul: Spells gain the evil descriptor and deal extra damage to good creatures.

6th Level

Eyes of the Oracle: Gain +2 bonus to AC and on Reflex saves; ready one extra action.

DRUID SPELLS

1st Level

Path of Frost: Create a frozen path on the ground that slows movement and deals cold damage.

Rot of Ages: Cloud of rotting debris sickens or nauseates one creature, provides concealment for others.

2nd Level

Primal Hunter: Gain a +5 bonus on Climb, Jump, and Swim checks.

3rd Level

Primal Instinct: Gain a +5 bonus on initiative checks and Survival checks.

Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.

Wingblast: Create wings that can transform into a gust of wind or obscuring mist

Wreath of Flames: Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage.

4th Level

Passage of the Shifting Sands: Become a swirling sand cloud; gain one use of gust of wind.

Primal Senses: Cain low-light vision and a +5 bonus on Listen and Spot checks.

6th Level

Call of the Twilight Defender: Summon a twilight guardian to fight for you.

Primal Speed: Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed.

7th Level

Haze of Smoldering Stone: Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-ft. cone.

HEXBLADE SPELLS

2nd Level

Adoration of the Frightful: Make fearful creatures friendly to you.

3rd Level

Trance of the Verdant Domain: Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities.

PALADIN SPELLS

1st Level

Soul of Order: Gain +2 on Will saves to resist enchantments, your natural weapons are lawful-aligned, and you are treated as being lawful-aligned for adjudicating effects.

2nd Level

Soul of Light: Healing spells cast by or on you have greater effect.

RANGER SPELLS

1st Level

Primal Hunter: Gain a +5 bonus on Climb, Jump, and Swim checks.

2nd Level

Primal Instinct: Gain a +5 bonus on initiative checks and Survival checks.

3rd Level

Primal Senses: Gain low-light vision and a +5 bonus on Listen and Spot checks.

4th Level

Primal Speed: Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed.

SHUGENJA SPELLS

3rd Level
Air

Wingblast: Create wings that can transform into a gust of wind or obscuring mist.

5th Level
Air

Lord of the Sky: Gain flight and one use of lightning bolt; slow airborne creatures.

SORCERER/WIZARD SPELLS

1st Level
Conj

Rot of Ages: Cloud of rotting debris sickens or nauseates one creature, provides concealment for others.

Div

Detect Dragonblood: Detect dragons and dragonblooded creatures within 60 ft.

Necro

Rot of Ages: Cloud of rotting debris sickens or nauseates one creature, provides concealment for others.

Trans

Hoard Gullet: Gain a second stomach to store objects in, similar to a bag of holding.

Path of Frost: Create a frozen path on the ground that slows movement and deals cold damage.

2nd Level
Trans

Magic of the Dragonheart: Enhance the benefits of your draconic teats. Sorcerer spell only.

Primal Hunter: Gain a +5 bonus on Climb, Jump, and Swim checks. Sorcerer spell only.

Soul of Anarchy: Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating effects.

Soul of Order: Gain +2 on Will saves to resist enchantments, your natural weapons are lawful-aligned, and you are treated as being lawful-aligned for adjudicating effects.

Univ

Dragoneye Rune: Create an invisible draconic mark on an object or creature.

3rd Level
Div

Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.

Ferocity of Sanguine Rage: Gain bonus on melee damage rolls and one use of true strike.

Ench

Adoration of the Frightful: Make fearful creatures friendly to you.

Evoc

Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire.

Wingblast: Create wings that can transform into a gust of wind or obscuring mist.

Wreath of Flames: Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage.

Trans

Ferocity of Sanguine Rage: Gain bonus on melee damage rolls and one use of true strike.

Least Dragonshape: Take the form of a pseudodragon.

Primal Instinct: Gain a +5 bonus on initiative checks and Survival checks. Sorcerer spell only.

Wingblast: Create wings that can transform into a gust of wind or obscuring mist.

4th Level
Conj

Firestride Exhalation: Deal 8d6 points of fire damage in 30-ft. cone, and teleport anywhere within the area.

Ench

Trance of the Verdant Domain: Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities.

Evoc

Firestride Exhalation: Deal 8d6 points of fire damage in 30-foot cone, and teleport anywhere within the area.

Passage of the Shifting Sands: Become a swirling sand cloud; gain one use of gust of wind.

Necro

Curse of the Elemental Lords: Bestow a curse on enemies, making them more susceptible to your energy damage.

Trans

Mark of the Enlightened Soul: Spells gain the good descriptor and deal extra damage to evil creatures.

Passage of the Shifting Sands: Become a swirling sand cloud; gain one use of gust of wind.

Primal Senses: Gain low-light vision and a +5 bonus on Listen and Spot checks. Sorcerer spell only.

Touch of the Blackened Soul: Spells gain the evil descriptor and deal extra damage to good creatures.

5th Level
Conj

Undying Vigor of the Dragonlords: Heal yourself of 5d6 or more points of damage. Sorcerer spell only.

Evoc

Lord of the Sky: Gain flight and one use of lightning bolt; slow airborne creatures.

Trans

Form of the Desert Hunter: Take the form of a dragonne.

Lord of the Sky: Gain flight and one use of lightning bolt; slow airborne creatures.

6th Level
Conj

Call of the Twilight Defender: Summon a twilight guardian to fight for you.

Div

Eyes of the Oracle: Gain +2 bonus to AC and on Reflex saves; ready one extra action.

Evoc

Haze of Smoldering Stone: Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-foot cone.

Trans

Lesser Dragonshape: Take the form of a Large red dragon.

Primal Speed: Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. Sorcerer spell only.

7th Level
Abjur

Abj Justice of the Wyrm King: Create a field of arcane force that deals 4d6 damage to melee attackers.

Kiss of Draconic Defiance: Hinder nearby spellcasters; counter one spell automatically.

Evoc

Glorious Master of the Elements: Channel acid, cold, electricity, or fire damage into ranged touch attacks.

Trans

Aspect of the Platinum Dragon: Take the form of an aspect of Bahamut. Sorcerer spell only.

Univ

Arcane Spellsurge: Reduce the casting time of your arcane spells.

8th Level
Ench

Mind of the Labyrinth: Confuse enemies who try to affect your mind; dominate one such attacker.

Trans

Aspect of the Chromatic Dragon: Take the form of an aspect of Tiamat. Sorcerer spell only.

9th Level
Evoc

Burst of Glacial Wrath: Freeze nearby creatures, turning them into solid blocks of ice.

Trans

Burst of Glacial Wrath: Freeze nearby creatures, turning them into solid blocks of ice.

WU JEN SPELLS

2nd Level
All

Dragoneye Rune: Create an invisible draconic mark on an object or creature.

3rd Level
Fire

Wreath of Flames: Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage.

4th Level
Fire

Firestride Exhalation: Deal 8d6 points of fire damage in 30-ft. cone, and teleport anywhere within the area.

6th Level
All

Eyes of the Oracle: Gain +2 bonus to AC and on Reflex saves; ready one extra action.

Fire

Haze of Smoldering Stone: Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-ft. cone.

7th Level
All

Arcane Spellsurge: Reduce the casting time of your arcane spells.

Channel the Dragon: Gain breath weapon and resistance or damage reduction, depending on your favored element.

Powers

PSION/WILDER POWERS

1st level

Channel the Psychic Dragon: Gain bonus on skill checks and resistance based on chosen gem dragon.

2nd Level

Amethyst Burst: Deal 2d6 force damage in 20-ft.-radius spread.

4th Level

Gemstone Breath: Gain breath weapon usable each round based on chosen gem dragon.

5th Level

Crystal Body: Your body becomes living crystal.

PSYCHIC WARRIOR POWERS

1st level

Channel the Psychic Dragon: Gain bonus on skill checks and resistance based on chosen gem dragon.

Races