Dragon MagicClasses |
Class | Description |
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Dragonfire Adept | Able to call upon a dragon's fiery breath and augment themselves with spell-like abilities, dragonfire adepts have access to powers normally beyond the reach of humanoids. | Class | Description |
Diamond Dragon | Diamond dragons channel the power of psionic gem dragons, gaining claws, wings, tails, and similar powers. |
Dragon Descendant | Dragon descendants can call an ancestor dragon spirit into their bodies. When they do, they take on some of the abilities of that ancestor, including fighting styles, stealth, and magic. |
Dragon Lord | Dragon lords adhere to a philosophy that defeating enemies without combat is just as desirable as overcoming them on the field of battle. |
Hand of the Winged Masters | Hands of the winged masters are agents for secretive dragons. |
Pact-bound Adept | Pact-bound adepts are sorcerers who make treaties with dragons to gain advanced powers. |
Swift Wing | A swift wing is a divine spellcaster who has taken on aspects of dragonkind. |
Wyrm Wizard | Wyrm wizards are arcane scholars who use the knowledge of dragons for their research. |
Ceremony Feats | Prerequisite | Benefit |
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Armor of Scales | Dragonblood subtype, Knowledge (religion) 4 ranks | Grant natural AC bonus to allies |
Heart of Dragons | Dragonblood subtype, draconic feat, Knowledge (religion) 3 ranks | Imbue allies with draconic power |
Slayer of Dragons | Knowledge (religion) 4 ranks, no dragonblood subtype, no draconic feats | Protect allies against dragon attacks |
Words of Draconic Power | Knowledge (religion) 4 ranks, Speak Language (Draconic) | Enhance allies' language-based abilities |
Divine Feat | Prerequisite | Benefit |
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Dragonfire Channeling | Cha 11, dragonblood subtype, ability to turn/rebuke undead or elementals | Spend turn/rebuke attempt to create cone of sacred fire |
Draconic Feats | Prerequisite | Benefit |
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Draconic Heritage | Sorcerer level 1st | Gain dragonblood subtype, class skill, bonus on saves |
Black Dragon Lineage | Draconic Heritage (black), sorcerer 3rd | Convert arcane spell slot into poisonous touch |
Blue Dragon Lineage | Draconic Heritage (blue), sorcerer 3rd | Convert arcane spell slot into orbs of lightning |
Brass Dragon Lineage | Draconic Heritage (brass), sorcerer 3rd | Convert arcane spell slot into sleep effect |
Bronze Dragon Lineage | Draconic Heritage (bronze), sorcerer 3rd | Spend arcane spell slot to repel enemies |
Copper Dragon Lineage | Draconic Heritage (copper), sorcerer 3rd | Convert arcane spell slot into slow burst |
Draconic Armor | Draconic Heritage, sorcerer 1st | Gain DR/magic when you cast arcane spells |
Draconic Knowledge | Draconic Heritage, sorcerer 1st | Gain bonus on Knowledge skills; treat as class skills |
Draconic Vigor | Draconic Heritage, sorcerer 1st | Heal damage when you cast arcane spells |
Cold Dragon Lineage | Draconic Heritage (gold), sorcerer 3rd | Convert arcane spell slot into bonus on allies' saves |
Green Dragon Lineage | Draconic Heritage (green), sorcerer 3rd | Spend arcane spell slot to impose penalty on foe's next Will save |
Red Dragon Lineage | Draconic Heritage (red), sorcerer 3rd | Convert arcane spell slot into cone of lingering fire |
Silver Dragon Lineage | Draconic Heritage (silver), sorcerer 3rd | Spend arcane spell slot to paralyze adjacent foes |
White Dragon Lineage | Draconic Heritage (white), sorcerer 3rd | Spend arcane spell slot to gain temporary hit points and resistance to cold |
Draconic Feats | Prerequisite | Benefit |
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Draconic Senses | Cha 11, dragonblood subtype Gain keen senses similar to a dragon's | |
Dragonfire Assault | Str 13, Cha 11, dragonblood subtype, Power Attack | Deal extra damage from Power Attack as fire damage |
Dragonfire Channeling | Cha 11, dragonblood subtype, ability to turn/rebuke undead or elementals | Spend turn/rebuke attempt to create cone of sacred fire |
Dragonfire Inspiration | Cha 11, dragonblood subtype, bardic music | Add fire damage to your allies' attacks |
Dragonfire Strike | Cha 11, dragonblood subtype, sneak attack/sudden strike/skirmish | Deal extra damage as fire damage |
General Feats | Prerequisite | Benefit |
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Double Draconic Aura | Character level 12th, ability to project two draconic auras | Project two draconic auras simultaneously |
Draconic Aura | Character level 3rd | Draconic aura grants bonus to you and allies within 30 feet |
Dragontouched | Cha 11 | Gain dragonblood subtype, other minor benefits |
Initiate Feats | Prerequisite | Benefit |
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Initiate of Aasterinian | Cleric level 3rd, dragonblood, deity Aasterinian | Improve cleric skill list and spell list |
Initiate of Astilabor | Cleric level 3rd, dragonblood, deity Astilabor | Improve cleric skill list and spell list |
Initiate of Bahamut | Cleric level 3rd, dragonblood, deity Bahamut | Smite evil, improve cleric spell list |
Initiate of Falazure | Cleric level 3rd, dragonblood, deity Falazure | Enhance inflict wounds, improve cleric spell list |
Initiate of Garyx | Cleric level 5th, dragonblood, deity Garyx | Empower fire spell, improve cleric spell list |
Initiate of Hlal | Cleric level 5th, dragonblood, deity Hlal | Gain bonus on Escape Artist and grapple checks, gain extra bardic music, improve cleric spell list |
Initiate of Io | Cleric level 3rd, dragonblood, deity Io | Gain save bonus against dragonblooded effects, improve cleric spell list |
Initiate of Lendys | Cleric level 3rd, dragonblood, deity Lendys | Improve cleric skill list and spell list |
Initiate of Tamara | Cleric level 3rd, dragonblood, deity Tamara | Enhance cure wounds, improve cleric spell list |
Initiate of Tiamat | Cleric level 5th, dragonblood, deity Tiamat | Deal extra damage to fearful foes, improve cleric spell list |
ASSASSIN SPELL4th LevelFerocity of Sanguine Rage: Gain bonus on melee damage rolls and one use of true strike. BARD SPELLS2nd LevelSoul of Anarchy: Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating effects. 3rd LevelAdoration of the Frightful: Make fearful creatures friendly to you. Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. BLACKGUARD SPELL2nd LevelSoul of Shadow: Inflict spells cast by or on you have greater effect. CLERIC SPELLS3rd LevelAdoration of the Frightful: Make fearful creatures friendly to you. Soul of Light: Healing spells cast by or on you have greater effect. Soul of Shadow: Inflict wounds spells cast by or on you have greater effect. Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. 4th LevelMark of the Enlightened Soul: Spells gain the good descriptor and deal extra damage to evil creatures. Touch of the Blackened Soul: Spells gain the evil descriptor and deal extra damage to good creatures. 6th LevelEyes of the Oracle: Gain +2 bonus to AC and on Reflex saves; ready one extra action. DRUID SPELLS1st LevelPath of Frost: Create a frozen path on the ground that slows movement and deals cold damage. Rot of Ages: Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. 2nd LevelPrimal Hunter: Gain a +5 bonus on Climb, Jump, and Swim checks. 3rd LevelPrimal Instinct: Gain a +5 bonus on initiative checks and Survival checks. Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. Wingblast: Create wings that can transform into a gust of wind or obscuring mist Wreath of Flames: Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage. 4th LevelPassage of the Shifting Sands: Become a swirling sand cloud; gain one use of gust of wind. Primal Senses: Cain low-light vision and a +5 bonus on Listen and Spot checks. 6th LevelCall of the Twilight Defender: Summon a twilight guardian to fight for you. Primal Speed: Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. 7th LevelHaze of Smoldering Stone: Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-ft. cone. HEXBLADE SPELLS2nd LevelAdoration of the Frightful: Make fearful creatures friendly to you. 3rd LevelTrance of the Verdant Domain: Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities. PALADIN SPELLS1st LevelSoul of Order: Gain +2 on Will saves to resist enchantments, your natural weapons are lawful-aligned, and you are treated as being lawful-aligned for adjudicating effects. 2nd LevelSoul of Light: Healing spells cast by or on you have greater effect. RANGER SPELLS1st LevelPrimal Hunter: Gain a +5 bonus on Climb, Jump, and Swim checks. 2nd LevelPrimal Instinct: Gain a +5 bonus on initiative checks and Survival checks. 3rd LevelPrimal Senses: Gain low-light vision and a +5 bonus on Listen and Spot checks. 4th LevelPrimal Speed: Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. SHUGENJA SPELLS3rd LevelAirWingblast: Create wings that can transform into a gust of wind or obscuring mist. 5th LevelAirLord of the Sky: Gain flight and one use of lightning bolt; slow airborne creatures. |
SORCERER/WIZARD SPELLS1st LevelConjRot of Ages: Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. DivDetect Dragonblood: Detect dragons and dragonblooded creatures within 60 ft. NecroRot of Ages: Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. TransHoard Gullet: Gain a second stomach to store objects in, similar to a bag of holding. Path of Frost: Create a frozen path on the ground that slows movement and deals cold damage. 2nd LevelTransMagic of the Dragonheart: Enhance the benefits of your draconic teats. Sorcerer spell only. Primal Hunter: Gain a +5 bonus on Climb, Jump, and Swim checks. Sorcerer spell only. Soul of Anarchy: Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating effects. Soul of Order: Gain +2 on Will saves to resist enchantments, your natural weapons are lawful-aligned, and you are treated as being lawful-aligned for adjudicating effects. UnivDragoneye Rune: Create an invisible draconic mark on an object or creature. 3rd LevelDivVision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. Ferocity of Sanguine Rage: Gain bonus on melee damage rolls and one use of true strike. EnchAdoration of the Frightful: Make fearful creatures friendly to you. EvocVision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. Wingblast: Create wings that can transform into a gust of wind or obscuring mist. Wreath of Flames: Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage. TransFerocity of Sanguine Rage: Gain bonus on melee damage rolls and one use of true strike. Least Dragonshape: Take the form of a pseudodragon. Primal Instinct: Gain a +5 bonus on initiative checks and Survival checks. Sorcerer spell only. Wingblast: Create wings that can transform into a gust of wind or obscuring mist. 4th LevelConjFirestride Exhalation: Deal 8d6 points of fire damage in 30-ft. cone, and teleport anywhere within the area. EnchTrance of the Verdant Domain: Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities. EvocFirestride Exhalation: Deal 8d6 points of fire damage in 30-foot cone, and teleport anywhere within the area. Passage of the Shifting Sands: Become a swirling sand cloud; gain one use of gust of wind. NecroCurse of the Elemental Lords: Bestow a curse on enemies, making them more susceptible to your energy damage. TransMark of the Enlightened Soul: Spells gain the good descriptor and deal extra damage to evil creatures. Passage of the Shifting Sands: Become a swirling sand cloud; gain one use of gust of wind. Primal Senses: Gain low-light vision and a +5 bonus on Listen and Spot checks. Sorcerer spell only. Touch of the Blackened Soul: Spells gain the evil descriptor and deal extra damage to good creatures. 5th LevelConjUndying Vigor of the Dragonlords: Heal yourself of 5d6 or more points of damage. Sorcerer spell only. EvocLord of the Sky: Gain flight and one use of lightning bolt; slow airborne creatures. TransForm of the Desert Hunter: Take the form of a dragonne. Lord of the Sky: Gain flight and one use of lightning bolt; slow airborne creatures. 6th LevelConjCall of the Twilight Defender: Summon a twilight guardian to fight for you. DivEyes of the Oracle: Gain +2 bonus to AC and on Reflex saves; ready one extra action. EvocHaze of Smoldering Stone: Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-foot cone. TransLesser Dragonshape: Take the form of a Large red dragon. Primal Speed: Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. Sorcerer spell only. 7th LevelAbjurAbj Justice of the Wyrm King: Create a field of arcane force that deals 4d6 damage to melee attackers. Kiss of Draconic Defiance: Hinder nearby spellcasters; counter one spell automatically. EvocGlorious Master of the Elements: Channel acid, cold, electricity, or fire damage into ranged touch attacks. TransAspect of the Platinum Dragon: Take the form of an aspect of Bahamut. Sorcerer spell only. UnivArcane Spellsurge: Reduce the casting time of your arcane spells. 8th LevelEnchMind of the Labyrinth: Confuse enemies who try to affect your mind; dominate one such attacker. TransAspect of the Chromatic Dragon: Take the form of an aspect of Tiamat. Sorcerer spell only. 9th LevelEvocBurst of Glacial Wrath: Freeze nearby creatures, turning them into solid blocks of ice. TransBurst of Glacial Wrath: Freeze nearby creatures, turning them into solid blocks of ice. WU JEN SPELLS2nd LevelAllDragoneye Rune: Create an invisible draconic mark on an object or creature. 3rd LevelFireWreath of Flames: Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage. 4th LevelFireFirestride Exhalation: Deal 8d6 points of fire damage in 30-ft. cone, and teleport anywhere within the area. 6th LevelAllEyes of the Oracle: Gain +2 bonus to AC and on Reflex saves; ready one extra action. FireHaze of Smoldering Stone: Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-ft. cone. 7th LevelAllArcane Spellsurge: Reduce the casting time of your arcane spells. Channel the Dragon: Gain breath weapon and resistance or damage reduction, depending on your favored element. |
PSION/WILDER POWERS1st levelChannel the Psychic Dragon: Gain bonus on skill checks and resistance based on chosen gem dragon. 2nd LevelAmethyst Burst: Deal 2d6 force damage in 20-ft.-radius spread. 4th LevelGemstone Breath: Gain breath weapon usable each round based on chosen gem dragon. 5th LevelCrystal Body: Your body becomes living crystal. |
PSYCHIC WARRIOR POWERS1st levelChannel the Psychic Dragon: Gain bonus on skill checks and resistance based on chosen gem dragon. |