BookClasses |
Class | Description |
---|---|
Ninja | Master of stealth and assassination. |
Scout | Highly mobile tracking expert. |
Spellthief | Magical thief of spells and special abilities. |
General Feats | Prerequisite | Benefit |
---|---|---|
Appraise Magic Value | Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranks | Use Appraise to determine magic item properties |
Ascetic Hunter | Improved Unarmed Strike, favored enemy | Monk and ranger levels stack for unarmed strike damage, favored enemy bonus improves stunning DC |
Ascetic Knight | Improved Unarmed Strike, smite evil | Monk and paladin levels stack for unarmed strike and smite evil damage |
Ascetic Mage | Improved Unarmed Strike, spontaneous 2nd-level arcane spells | Monk and sorcerer levels stack for AC bonus (Cha-based), sacrifice spell to gain bonus on unarmed strike |
Ascetic Rogue | Improved Unarmed Strike, sneak attack | Monk and rogue levels stack for sneak attack damage, unarmed strike sneak attack gains improved stunning DC |
Brachiation | Climb 4 ranks, Jump 4 ranks | Swing through trees at normal land speed |
Brutal Throw* | — | Use Str rather than Dex to attack rolls with thrown weapons |
—Power Throw* | Str 13, Brutal Throw, Power Attack | Power Attack with thrown weapons |
Combat Intuition* | Sense Motive 4 ranks, base attack bonus +5 | +1 to attack opponent you engaged in the preceding round |
Danger Sense | Improved Initiative | Reroll initiative once per day |
Death Blow | Improved Initiative, base attack bonus +2 | Coup de grace as a standard action |
Deft Opportunist | Dex 15, Combat Reflexes | +4 bonus on attack rolls on attacks of opportunity |
Deft Strike | Int 13, Spot 10 ranks, Combat Expertise, sneak attack | Ignore armor and natural armor |
Devoted Inquisitor | Smite evil, sneak attack | Use smite evil and sneak attack together to daze a foe |
Devoted Performer | Bardic music, smite evil | Paladin and bard levels stack for smite evil and bardic music |
Devoted Tracker | Track, smite evil, wild empathy | Special mount becomes animal companion, and paladin and ranger levels stack for smite evil and wild empathy |
Disguise Spell | Perform 9 ranks, bardic music | Cast spells unobtrusively as part of a performance |
Dive for Cover | Base Reflex save +4 | Make one retry on failed Reflex save, but end up prone |
Dual Strike* | Improved Two-Weapon Fighting, Two-Weapon Fighting | Attack once with each hand as a standard action |
Expert Tactician | Dex 13, Combat Reflexes, base attack bonus +2 | All allies gain +2 attack and damage bonus for a round against a target you’ve hit with an attack of opportunity |
Extra Music | Bardic music | Gain four extra uses per day of bardic music |
Extraordinary Concentration | Concentration 15 ranks | Concentrate on a spell as a move action or swift action |
Extraordinary Spell Aim | Spellcraft 15 ranks | Exclude one creature from spell area |
Force of Personality | Cha 13 | Add Cha modifier, rather than Wis modifier, to Will saves |
Goad* | Cha 13, base attack bonus +1 | Cause target to attack only you |
Green Ear | Perform 10 ranks, bardic music | Affect plants with your bardic music ability |
Hear the Unseen | Listen 5 ranks, Blind-Fight | Pinpoint a target’s location by sound, not sight |
Improved Diversion* | Bluff 4 ranks | Use Bluff to create a diversion, then Hide as a move action |
Improved Flight | Ability to fly | Flight maneuverability improves by one step |
Improved Swimming | Swim 6 ranks | Double your swimming speed |
Insightful Reflexes | — | Add Int modifier, rather than Dex modifier, to Reflex saves |
Jack of All Trades | Int 13 | Use any skill, even “Trained Only” ones |
Leap Attack | Jump 8 ranks, Power Attack | Doubles damage by Power Attack on successful charge |
Lingering Song | Bardic music | Extend the duration of your bardic music effects |
Mobile Spellcasting | Concentration 8 ranks | Cast a spell and move at the same time |
Natural Bond | Animal companion | Add +3 to effective druid level when determining animal companion’s abilities |
Obscure Lore | Bardic music or lore | Gain +4 bonus on bardic knowledge or lore checks |
Open Minded | — | Immediately gain 5 skill points |
Oversized Two-Weapon Fighting* | Str 13, Two-Weapon Fighting | Treat one-handed weapon in off hand as if light weapon |
Quick Reconnoiter | Listen 5 ranks, Spot 5 ranks | Spot and Listen as free actions, +2 on initiative checks |
Razing Strike | Ability to cast 3rd-level arcane or divine spells, sneak attack | Spend a spell use to gain attack and damage bonuses against constructs or undead |
Staggering Strike | Base attack bonus +6, sneak attack | Limit target to a single action for 1 round |
Subsonics | Perform 10 ranks, Bardic music | Produce bardic music effects very softly |
Tactile Trapsmith | — | Add Dex modifier, rather than Int modifier, to Search and Disable Device checks |
Versatile Performer | Perform 5 ranks | Treat number of Perform skills as if they had ranks equal to your highest Perform rank |
Bardic Music Feats | Prerequisite | Benefit |
---|---|---|
Chant of Fortitude | Bardic music, Concentration 8 ranks, Perform 8 ranks | Bardic music keeps allies conscious at negative hit points |
Ironskin Chant | Bardic music, Concentration 12 ranks, Perform 12 ranks | Use bardic music to gain DR 5/— |
Lyric Spell | Bardic music, arcane spellcaster level 6th, Perform 9 ranks | Spend bardic music uses to cast extra spells |
Wild Feats | Prerequisite | Benefit |
---|---|---|
Blindsense | Wild shape, Listen 4 ranks | Spend wild shape use to gain blindsense 30 ft. |
Climb Like an Ape | Wild shape | Spend wild shape use to gain climb movement mode |
Cougar’s Vision | Wild shape, Spot 2 ranks | Spend wild shape use to gain low-light vision |
Hawk’s Vision | Wild shape, Spot 4 ranks | Spend wild shape use to gain +8 to Spot checks and cut range increment penalties in half |
Savage Grapple | Wild shape, sneak attack | Deal sneak attack damage when grappling in wild shape |
Scent | Wild shape | Spend wild shape use to gain scent |
* A fighter may select this feat as one of his fighter bonus feats.
ASSASSIN SPELLS1ST LEVELCritical Strike: Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. Distract Assailant: Swift. One creature is flat-footed for 1 round. Insightful Feint: Swift. Gain +10 on your next Bluff check to feint in combat. Instant Locksmith: Swift. Make Disable Device or Open Lock check at +2 as free action. Instant Search: Swift. Make Search check at +2 as free action. Sniper’s Shot: Swift. No range limit on next ranged sneak attack. 2ND LEVELInvisibility, Swift: Swift. You are invisible for 1 round or until you attack. Iron Silence: Armor touched has no armor check penalty on Hide and Move Silently for 1 hour/level. Wraithstrike: Swift. Your melee attacks strike as touch attacks for 1 round. 3RD LEVELAbsorb Weapon: Hide a weapon, gain a Bluff check with a +4 bonus to feint when you draw it. Spectral Weapon: Swift. Use quasi-real weapon to make touch attacks. 4TH LEVELShadow Form: Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. Sniper’s Eye: Gain +10 Spot, darkvision, 60-ft. range for sneak attacks, and death attacks with ranged weapons. BARD SPELLS1ST LEVELAccelerated Movement: Swift. Balance, Climb, or Move Silently at normal speed with no penalty on skill check. Distort Speech: Subject’s speech is 50% unintelligible; subject may miscast spells. Expeditious Retreat, Swift: Swift. Your speed increases by 30 ft. for 1 round. Focusing Chant: Gain +1 on attack rolls, skill checks, and ability checks, so long as you don’t speak or cast other spells. Healthful Rest: Subjects heal at twice the normal rate. Herald’s Call: Swift. Creatures of 5 HD or less within 20 ft. slowed for 1 round. Inspirational Boost: Swift. The bonuses granted by your inspire courage ability increase by 1. Joyful Noise: You negate silence in a 10-ft.-radius emanation for as long as you concentrate. Master’s Touch: Swift. You gain pro?ciency in a weapon or shield touched for 1 min./level. 2ND LEVELBladeweave: Swift. Your melee attack dazes your opponent. Fly, Swift: Swift. Gain ?y speed of 60 ft. for 1 round. Insidious Rhythm: Subject has –4 penalty on Intelligence-based skill checks and Concentration checks, and must make Concentration check to cast spells. Invisibility, Swift: Swift. You are invisible for 1 round or until you attack. Iron Silence: Armor touched has no armor check penalty on Hide and Move Silently for 1 hour/level. Mindless Rage: Target compelled to attack you physically for 1 round/level. Sonic Weapon: Weapon touched deals +1d6 sonic damage with each hit. Tactical Precision: Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against ?anked foes. 3RD LEVELAllegro: You and your allies gain +30 ft. speed for 1 min./level. Dirge of Discord: All within 20 ft. take –4 on attack rolls, Concentration checks, and Dexterity, and reduce speed by 50%. Dissonant Chord: Deal 1d8/2 levels sonic damage in 10-ft. burst. Harmonic Chorus: Give another caster +2 caster levels and +2 on save DCs as long as you concentrate. Hymn of Praise: Add +2 caster levels to all good divine casters within range. Infernal Threnody: Add +2 caster levels to all evil divine casters within range. Speechlink: You and one other creature can talk, no matter how far apart. 4TH LEVELListening Coin: You can eavesdrop through a magic coin. Spectral Weapon: Swift. Use quasi-real weapon to make touch attacks. War Cry: Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round. 5TH LEVELImprovisation: You gain a pool of luck bonus points equal to twice your caster level and can spend them to improve attack rolls, skill checks, and ability checks. Wail of Doom: Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken. 6TH LEVELCacophonic Shield: Shield 10 ft. from you blocks sounds, deals 1d6+1/level sonic damage, and deafens creatures passing through. Hindsight: You see into the past. Protégé: Subject can use bardic music and bardic knowledge as bard of half your level. CLERIC SPELLS1ST LEVELGrave Strike: Swift. You can sneak attack undead for 1 round. 2ND LEVELDivine Insight: You gain insight bonus of 5 + caster level on one single skill check. Healing Lorecall: If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. Iron Silence: Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. DRUID SPELLS1ST LEVELHawkeye: Increase range increments by 50%, +5 on Spot checks. Healthful Rest: Subjects heal at twice the normal rate. Vine Strike: Swift. You can sneak attack plant creatures for 1 round. 2ND LEVELBalancing Lorecall: You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. Branch to Branch: You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. Daggerspell Stance: Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. Easy Trail: You make a temporary trail through any kind of undergrowth. Embrace the Wild: You gain an animal’s senses for 10 min./level. Healing Lorecall: If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. Listening Lorecall: You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. Nature’s Favor: Animal touched gains luck bonus on attack and damage rolls of +1/3 levels. Train Animal: Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. Wracking Touch: Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. 3RD LEVELEntangling Staff: Swift. Quarterstaff gains improved grab and can constrict grappled foes. Fly, Swift: Swift. Gain ? y speed of 60 ft. for 1 round. 4TH LEVELForestfold: Gain +20 competence bonus on Hide and Move Silently checks in one type of terrain. 5TH LEVELCloak of the Sea: Gain blur, freedom of movement, and water breathing while in water. |
PALADIN SPELLS1ST LEVELGrave Strike: Swift. You can sneak attack undead for 1 round. 2ND LEVELDivine Insight: You gain insight bonus of 5 + caster level on one single skill check. RANGER SPELLS1ST LEVELAccelerated Movement: Swift. Balance, Climb, or Move Silently at normal speed with no penalty on skill check. Arrow Mind: Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity. Bloodhound: You gain an immediate retry if you fail a Survival check while tracking. Branch to Branch: You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. Easy Trail: You make a temporary trail through any kind of undergrowth. Embrace the Wild: You gain an animal’s senses for 10 min./level. Exacting Shot: Your ranged weapon automatically confirms critical hits against favored enemies. Guided Shot: Swift. You ignore distance penalties with your ranged attacks for 1 round. Hawkeye: Increase range increments by 50%, +5 on Spot checks. Healing Lorecall: If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. Instant Search: Swift. Make Search check at +2 as free action. Sniper’s Shot: Swift. No range limit on next ranged sneak attack. Vine Strike: Swift. You can sneak attack plant creatures for 1 round. 2ND LEVELBalancing Lorecall: You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. Easy Climb: You make a vertical surface easy to Climb (DC 10). Haste, Swift: Swift. Move faster, +1 on attacks, AC, Re? ex saves. Listening Lorecall: You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. Nature’s Favor: Animal touched gains luck bonus on attack and damage rolls of +1/3 levels. Train Animal: Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. 3RD LEVELBlade Storm: Swift. You make melee attacks against every foe you threaten. Forestfold: You gain +20 competence bonus on Hide and Move Silently checks in one type of terrain. 4TH LEVELArrow Storm: Swift. You make one ranged attack against each foe within one range increment. Foebane: Your weapon becomes +5 and deals +2d6 damage against a favored enemy. SORCERER/WIZARD SPELLS1ST LEVELDivArrow Mind: Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity. Critical Strike: Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. Golem Strike: Swift. You can sneak attack constructs for 1 round. Guided Shot: Swift. You ignore distance penalties with your ranged attacks for 1 round. Insightful Feint: Swift. Gain +10 on your next Bluff check to feint in combat. Instant Locksmith: Swift. Make Disable Device or Open Lock check at +2 as free action. Instant Search: Swift. Make Search check at +2 as free action. Master’s Touch: Swift. You gain proficiency in a weapon or shield touched for 1 min./level. Sniper’s Shot: Swift. No range limit on next ranged sneak attack. EnchDistract Assailant: Swift. One creature is ? at-footed for 1 round. TransAccelerated Movement: Swift. Balance, Climb, or Move Silently at normal speed with no penalty on skill check. TransExpeditious Retreat, Swift: Swift. Your speed increases by 30 ft. for 1 round. 2ND LEVELAbjurDaggerspell Stance: Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. DivBalancing Lorecall: You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. Listening Lorecall: Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. EnchMindless Rage: Target compelled to attack you physically for 1 round/level. IllusBladeweave: Swift. Your melee attack dazes your opponent. NecroWracking Touch: Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. TransFly, Swift: Swift. Gain ? y speed of 60 ft. for 1 round. Sonic Weapon: Weapon touched deals +1d6 sonic damage with each hit. Wraithstrike: Swift. Your melee attacks strike as touch attacks for 1 round. 3RD LEVELIllusSpectral Weapon: Swift. Use quasi-real weapon to make touch attacks. 4TH LEVELTransEntangling Staff: Swift. Quarterstaff gains improved grab and can constrict grappled foes. 5TH LEVELTransNightstalker’s Transformation: Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion. IllusShadow Form: Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. 6TH LEVELTransCloak of the Sea: Gain blur, freedom of movement, and water breathing while in water. 7TH LEVELEvocCacophonic Shield: Immobile shield 10 ft. from you blocks sounds, deals 1d6+1/level sonic damage, and deafens creatures passing through. 9TH LEVELDivHindsight: You see into the past. |