BookClasses |
Class | Description |
---|---|
Ebonmar Infiltrator | Master of stealth and secrets; A spy, saboteur and blackmailer. |
Crimson Scourge | Tracker of escaped slaves and criminals. |
Urban Savant | Scholar of urban environments who becomes attuned to her city. |
General Feats | Prerequisite | Benefit |
---|---|---|
Efficient Defender* | Heavy armor proficiency | +1 AC in light or medium armor, ?1 armor check penalty |
Extra Contacts | Cha 11 | Increase your maximum number of contacts by 4 |
Favored | Membership in guild, organization, or church | You gain benefits to organization-related skills, as well as organization-specific advantages |
—Primary Contact | Favored | Gain +1 bonus on one skill, and double the frequency of favors with one contact |
—Special Dispensation | Favored | You can carry and wear items banned by the local authorities |
Strong Stomach | Con 13, Endurance | Reduce nauseated and sickened conditions by one step |
Swift Tumbler | Tumble 7 ranks | Tumble at (1/2 speed + 10) ft. |
Urban Tracking | ? | Use Gather Information to track down missing or wanted persons |
Metamagic Feats | Prerequisite | Benefit |
---|---|---|
City Magic | Caster level 3rd | Only half of damage from energy-based spells comes from energy |
Deceptive Spell | ? | Disguise spell origin |
Invisible Spell | Any metamagic feat | Make spell effects invisible |
Sculpt Spell | Any metamagic feat | Alter spell?s area |
Tactical Feats | Prerequisite | Benefit |
---|---|---|
Roofwalker | Balance 5 ranks, Jump 5 ranks, Dodge, Mobility | Gain move, skill, and AC bonuses on rooftops |
—Roof-Jumper | Balance 7 ranks, Jump 7 ranks, Dodge, Mobility, Roofwalker | Gain attack and move bonuses when jumping downward |
* A fighter can select this feat as one of his bonus feats.
ASSASSIN SPELLS1st LevelSecret Weapon: Makes hidden weapon almost impossible to detect. 2nd LevelFalse Peacebond: As peacebond, but subject can draw weapon freely. BARD SPELLS1st LevelDetect Weaponry: Reveals weapons within 60 feet. Secret Weapon: Makes hidden weapon almost impossible to detect. 4th LevelLeomund’s Spacious Carriage: Summons carriage and horses to pull it. BLACKGUARD SPELLS1st LevelSecret Weapon: Makes hidden weapon almost impossible to detect. 2nd LevelFalse Peacebond: As peacebond, but subject can draw weapon freely. CLERIC SPELLS1st LevelDetect Weaponry: Reveals weapons within 60 feet. Peacebond: Weapon is impossible to draw. 4th LevelSummon Pest Swarm: Summons swarm of urban animals and vermin. 5th LevelZone of Peace: As peacebond, but affects all weapons in area. DRUID SPELLS1st LevelImpeding Stones: Earthen ground and cobblestones crack and shift, hampering foes. 4th LevelSummon Pest Swarm: Summons swarm of urban animals and vermin. |
HEXBLADE SPELLS1st LevelDetect Weaponry: Reveals weapons within 60 feet. Peacebond: Weapon is impossible to draw. PALADIN SPELLS1st LevelDetect Weaponry: Reveals weapons within 60 feet. Peacebond: Weapon is impossible to draw. RANGER SPELL1st LevelImpeding Stones: Earthen ground and cobblestones crack and shift, hampering foes. SORCERER/WIZARD SPELLS1st LevelDivDetect Weaponry: Reveals weapons within 60 feet. IllusSecret Weapon: Makes hidden weapon almost impossible to detect. TransPeacebond: Weapon is impossible to draw. 2nd LevelTransFalse Peacebond: As peacebond, but subject can draw weapon freely. 4th LevelConjLeomund’s Spacious Carriage: Summons carriage and horses to pull it. Summon Pest Swarm: Summons swarm of urban animals and vermin. 5th LevelTransZone of Peace: As peacebond, but affects all weapons in area. |
Least InvocationCocoon of Refuse: Subject is entangled by trash and detritus in an area. Lesser InvocationThieves’ Bane: As hold portal, plus the portal explodes for 5d6 damage when forced open. Greater InvocationDevil’s Whispers: As suggestion, plus subject believes his actions were his own idea. |