Spell List
WU JEN SPELLS
0TH-LEVEL WU JEN SPELLS
Source |
Element |
Spell Name |
Brief Description |
Core |
Fire |
Dancing Lights: |
Creates torches or other lights. |
Core |
Fire |
Flare: |
Dazzles one creature (–1 on attack rolls). |
Core |
Water |
Ray of Frost: |
Ray deals 1d3 cold damage. |
Core |
- |
Arcane Mark: |
Inscribes a personal rune (visible or invisible). |
Core |
- |
Daze: |
Humanoid creature of 4 HD or less loses next action. |
Core |
- |
Detect Magic: |
Detects spells and magic items within 60 ft. |
Core |
- |
Detect Poison: |
Detects poison in one creature or small object. |
Core |
- |
Disrupt Undead: |
Deals 1d6 damage to one undead. |
Core |
- |
Ghost Sound: |
Figment sounds. |
Core |
- |
Light: |
Object shines like a torch. |
Core |
- |
Mage Hand: |
5-pound telekinesis. |
Core |
- |
Mending: |
Makes minor repairs on an object. |
Core |
- |
Message: |
Whispered conversation at distance. |
Core |
- |
Open/Close: |
Opens or closes small or light things. |
Core |
- |
Prestidigitation: |
Performs minor tricks. |
Core |
- |
Read Magic: |
Read scrolls and spellbooks. |
Core |
- |
Resistance: |
Subject gains +1 on saving throws. |
1ST-LEVEL WU JEN SPELLS
Source |
Element |
Spell Name |
Brief Description |
CAr |
All |
Elemental Burst: |
Elemental target explodes with varying effects. |
Core |
All |
Endure Elements: |
Exist comfortably in hot or cold environments. |
Core |
Earth |
Hail of Stone: |
Rain of stone deals 1d4/level damage (max 5d4). |
CAr |
Fire |
Fiery Eyes: |
Your glowing eyes illuminate area and can ignite combustible items. |
CAr |
Fire |
Melt: |
Melt ice and snow or deal 2/level damage (max 10) to magical ice or cold creatures. |
CAr |
Fire |
Smoke Ladder: |
Smoke transforms into ladder up to 10 ft. long/level. |
Core |
Metal |
Iron Scarf: |
Ranged attack deals 1d8 damage +1/level. |
Core |
Metal |
Magic Weapon: |
Weapon gains +1 bonus. |
CAr |
Water |
Animate Water: |
Turn Small or smaller quantity of water into animated object. |
CAr |
Water |
Cobra’s Breath: |
Cone of poison deals 1d3 Con damage. |
Core |
Water |
Obscuring Mist: |
Fog surrounds you. |
CAr |
Wood |
Animate Wood: |
Turn Small or smaller wooden item into animated object. |
CAr |
Wood |
Backbiter: |
Wooden-hafted weapon strikes wielder. |
CAr |
- |
Accuracy: |
Doubles weapon’s range increment. |
Core |
- |
Animate Rope: |
Makes a rope move at your command. |
Core |
- |
Charm Person: |
Makes one person your friend. |
Core |
- |
Comprehend Languages: |
You understand all spoken and written languages. |
Core |
- |
Detect Chaos/Evil/Good/Law: |
Reveals creatures, spells, or objects of selected alignment. |
Core |
- |
Disguise Self: |
Changes your appearance. |
CAr |
- |
Ghost Light: |
Ghostly green radiance can be shaped and manipulated, causes fear. |
Core |
- |
Hold Portal: |
Holds door shut. |
Core |
- |
Hypnotism: |
Fascinates 2d4 HD of creatures. |
Core |
- |
Jump: |
Subject gets bonus on Jump checks. |
Core |
- |
Magic Missile: |
1d4+1 damage; +1 missile/two levels above 1st (max 5). |
Core |
- |
Protection from Chaos/Evil/Good/Law: |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
CAr |
- |
Scales of the Lizard: |
Grants +2 or higher enhancement bonus to natural armor. |
CAr |
- |
Secret Signs: |
Communicate a simple nonverbal message to one intelligent creature. |
Core |
- |
Shield: |
Invisible disc gives +4 to AC, blocks magic missiles. |
Core |
- |
Silent Image: |
Creates minor illusion of your design. |
Core |
- |
Sleep: |
Puts 4 HD of creatures into magical slumber. |
Core |
- |
Summon Monster I: |
Calls extraplanar creature to fight for you. |
Core |
- |
True Strike: |
+20 on your next attack roll. |
Core |
- |
Unseen Servant: |
Invisible force obeys your commands. |
Core |
- |
Ventriloquism: |
Throws voice for 1 min./level. |
2ND-LEVEL WU JEN SPELLS
Source |
Element |
Spell Name |
Brief Description |
Core |
All |
Resist Energy: |
Ignores 10 or more points of damage/attack from specified energy type. |
Core |
Earth |
Bear’s Endurance: |
Subject gains +4 to Con for 1 min./level. |
Core |
Earth |
Bull’s Strength: |
Subject gains +4 to Str for 1 min./level. |
CAr |
Fire |
Animate Fire: |
Turn Small or smaller fire into animated object. |
Core |
Fire |
Cat’s Grace: |
Subject gains +4 to Dex for 1 min./level. |
CAr |
Fire |
Fire Shuriken: |
Magical shuriken deal 3d6 fire damage. |
Core |
Fire |
Pyrotechnics: |
Turns fire into blinding light or choking smoke. |
Core |
Metal |
Entangling Scarf: |
Successful ranged touch attack entangles a foe. |
Core |
Metal |
Protection from Arrows: |
Subject immune to most ranged attacks. |
Core |
Metal |
Rain of Needles: |
Ranged attacks deal total 1d4/level damage (max 5d4). |
Core |
Water |
Fog Cloud: |
Fog obscures vision. |
CAr |
Water |
Ice Blast: |
Spray of ice crystals deals 1d6/two levels cold damage (max 10d6) and makes targets fatigued. |
CAr |
Water |
Ice Knife: |
Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst. |
Core |
Water |
Swim: |
Subject gains swim speed, +8 bonus on Swim checks. |
Core |
Wood |
Warp Wood: |
Bends wood (shaft, handle, door, plank). |
Core |
Wood |
Wood Shape: |
Rearranges wooden objects to suit you. |
Core |
- |
Alter Self: |
Assume form of a similar creature. |
CAr |
- |
Apparition: |
Subject’s face takes on terrifying appearance, viewers may become shaken. |
Core |
- |
Arcane Lock: |
Magically locks a portal or chest. |
Core |
- |
Blur: |
Attacks miss subject 20% of the time. |
Core |
- |
Chameleon: |
Subject gets +10 on Hide checks. |
Core |
- |
Detect Thoughts: |
Allows “listening” of surface thoughts. |
Core |
- |
Force Whip: |
Whip of magical force keeps animals at bay and can frighten animals as ranged touch attack. |
Core |
- |
Hold Person: |
Paralyzes one humanoid for 1 round/level. |
Core |
- |
Hypnotic Pattern: |
Fascinates 2d4 + level HD of creatures. |
Core |
- |
Invisibility: |
Subject is invisible for 1 min./level or until it attacks. |
CAr |
- |
Kiss of the Toad: |
Touch deals 1d6 Con damage, repeats in 1 min. |
Core |
- |
Knock: |
Opens locked or magically sealed door. |
Core |
- |
Lightning Blade: |
Blade of electricity energy deals total 1d6 damage/level as touch attack or ranged touch attack. |
Core |
- |
Locate Object: |
Senses direction toward object (specific or type). |
Core |
- |
Minor Image: |
As silent image, plus some sound. |
Core |
- |
Misdirection: |
Misleads divinations for one creature or object. |
CAr |
- |
Protection from Charm: |
Subject gains +1/three levels bonus (max +5) on saves against charm and compulsion. |
Core |
- |
Rope Trick: |
As many as eight creatures hide in extradimensional space. |
Core |
- |
See Invisibility: |
Reveals invisible creatures or objects. |
Core |
- |
Spider Climb: |
Grants ability to walk on walls and ceilings. |
Core |
- |
Summon Monster II: |
Calls extraplanar creature to fight for you. |
Core |
- |
Wall of Gloom: |
Shadow barrier obscures vision and deters passage. |
CAr |
- |
Whispering Wind: |
Sends a short message 1 mile/level. |
3RD-LEVEL WU JEN SPELLS
Source |
Element |
Spell Name |
Brief Description |
Core |
All |
Protection from Energy: |
Absorb 12 points/level of damage from one kind of energy. |
CAr |
Earth |
Earthbolt: |
Seismic pulse deals 1d6/level damage to creatures along its path. |
CAr |
Earth |
Terra Cotta Warrior: |
Statuette becomes a Medium animated object which fights for you. |
CAr |
Fire |
Fire Wings: |
Your arms become flaming wings capable of flight and dealing +2d6 fire damage on unarmed attacks. |
Core |
Fire |
Fireball: |
1d6 damage per level, 20-ft. radius. |
Core |
Metal |
Keen Edge: |
Doubles normal weapon’s threat range. |
Core |
Metal |
Magic Weapon, Greater: |
+1/four levels (max +5). |
Core |
Metal |
Magnetism: |
Draw iron or steel objects to yourself with effective Str 30. |
Core |
Water |
Gaseous Form: |
Subject becomes insubstantial and can fly slowly. |
CAr |
Water |
Steam Breath: |
Superheated steam deals 1d6/level fire damage (max 10d6). |
Core |
Water |
Stinking Cloud: |
Nauseating vapors, 1 round/level. |
Core |
Water |
Water Breathing: |
Subjects can breathe underwater. |
Core |
Wood |
Plant Growth: |
Grows vegetation, improves crops. |
Core |
Wood |
Thornskin: |
Your unarmed attacks deal +1d6 damage; natural and unarmed attacks against you take 1d4 damage. |
CAr |
- |
Commune with Lesser Spirit: |
Lesser spirit creature answers one question/two levels. |
CAr |
- |
Corpse Candle: |
Ghostly hand and candle sheds light, affects incorporeal creatures. |
CAr |
- |
Discern Shapechanger: |
Penetrates disguises and identifies shapechanging creatures. |
Core |
- |
Dispel Magic: |
Cancels magical spells and effects. |
Core |
- |
Displacement: |
Attacks miss subject 50%. |
Core |
- |
Haste: |
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
Core |
- |
Illusory Script: |
Only intended reader can decipher. |
Core |
- |
Magic Circle against Chaos/Evil/Good/Law: |
As protection spells, but 10-ft. radius and 10 min./level. |
Core |
- |
Major Image: |
As silent image, plus sound, smell, and thermal effects. |
Core |
- |
Remove Curse: |
Frees object or person from curse. |
Core |
- |
Suggestion: |
Compels subject to follow stated course of action. |
Core |
- |
Summon Monster III: |
Calls extraplanar creature to fight for you. |
Core |
- |
Tongues: |
Speak any language. |
WoL |
All |
Revitalize Legacy, Least: |
Get extra use of chosen least legacy ability. |
4TH-LEVEL WU JEN SPELLS
Source |
Element |
Spell Name |
Brief Description |
CAr |
All |
Elemental Ward: |
Drives elementals away. |
Core |
All |
Scrying: |
Spies on subject from a distance. |
Core |
Earth |
Dimension Door: |
Teleports you short distance. |
Core |
Earth |
Stoneskin: |
Ignore 10 points of damage per attack. |
Core |
Fire |
Fire Shield: |
Creatures attacking you take fire damage; you’re protected from heat or cold. |
Core |
Fire |
Fire Trap: |
Opened object deals 1d4 damage +1/level. |
Core |
Fire |
Wall of Fire: |
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
Core |
Metal |
Dancing Blade: |
Target sword fights independently. |
Core |
Metal |
Poison Needles: |
Hail of poison needles deals range of effects to target. |
Core |
Metal |
Rusting Grasp: |
Your touch corrodes iron and alloys. |
Core |
Water |
Ice Storm: |
Hail deals 5d6 damage in cylinder 40 ft. across. |
Core |
Water |
Solid Fog: |
Blocks vision and slows movement. |
Core |
Water |
Wall of Ice: |
Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
CAr |
Water |
Water to Poison: |
Transform water into ingested poison. |
Core |
Wood |
Antiplant Shell: |
Keeps animated plants at bay. |
Core |
Wood |
Command Plants: |
Sway the actions of one or more plant creatures. |
Core |
- |
Animate Dead: |
Creates undead skeletons and zombies. |
Core |
- |
Charm Monster: |
Makes monster believe it is your ally. |
Core |
- |
Confusion: |
Subjects behave oddly for 1 round/level. |
CAr |
- |
Creeping Darkness: |
Cloud of inky blackness moves at your command. |
Core |
- |
Crushing Despair: |
Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
Core |
- |
Dismissal: |
Forces a creature to return to native plane. |
Core |
- |
Globe of Invulnerability, Lesser: |
Stops 1st- through 3rd-level spell effects. |
Core |
- |
Good Hope: |
Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
CAr |
- |
Heart Ripper: |
Kills living creatures with less than 4 HD. |
Core |
- |
Invisibility, Greater: |
As invisibility, but subject can attack and stay invisible. |
Core |
- |
Locate Creature: |
Indicates direction to familiar creature. |
Core |
- |
Minor Creation: |
Creates one cloth or wood object. |
Core |
- |
Pain: |
Wracking pain gives targets –4 on attack rolls, skill and ability checks. |
Core |
- |
Polymorph: |
Gives one willing subject a new form. |
Core |
- |
Resist Energy, Mass: |
Targeted creatures ignore damage from specified energy type. |
Core |
- |
Shout: |
Deafens all within cone and deals 5d6 sonic damage. |
CAr |
- |
Snake Darts: |
Two snakes hit one or two targets, deal 3d6 damage and inject poison (1d6 Con damage, repeats in 1 min.) |
CAr |
- |
Spirit Binding, Lesser: |
Traps spirit creature of 8 HD or less until it performs a task. |
Core |
- |
Summon Monster IV: |
Calls extraplanar creature to fight for you. |
CAr |
- |
Wall of Bones: |
Shapeable wall grants cover and concealment, deals damage to anyone who tries to pass. |
5TH-LEVEL WU JEN SPELLS
Source |
Element |
Spell Name |
Brief Description |
Core |
Earth |
Stone Shape: |
Sculpts stone into any shape. |
CAr |
Earth |
Terra Cotta Lion: |
Statuette becomes a Huge animated object which fights for you. |
Core |
Earth |
Wall of Stone: |
Creates a stone wall that can be shaped. |
CAr |
Fire |
Fire Breath: |
Ranged touch attack deals 1d8/two levels fire damage (max 10d8) for 1 round/level. |
Core |
Metal |
Metal Skin: |
Grants +8 natural armor bonus, –2 to Dex. |
Core |
Water |
Cone of Cold: |
1d6/level cold damage. |
CAr |
Wood |
Wood Rot: |
Destroy wooden items or deal 3d6 + 1/level damage (max +15) to plant creatures. |
CAr |
- |
Aiming at the Target: |
+10 bonus on Concentration checks for previously cast spell. |
Core |
- |
Animal Growth: |
One animal/two levels doubles in size. |
CAr |
- |
Arc of Lightning: |
Line of electricity between two creatures (1d6/level damage). |
Core |
- |
Baleful Polymorph: |
Transforms subject into harmless animal. |
Core |
- |
Dominate Person: |
Controls humanoid telepathically. |
Core |
- |
Dream: |
Sends message to anyone sleeping. |
Core |
- |
Fabricate: |
Transforms raw materials into finished items. |
Core |
- |
Feeblemind: |
Subject’s Int and Cha drop to 1. |
Core |
- |
Hold Monster: |
As hold person, but any creature. |
Core |
- |
Major Creation: |
As minor creation, plus stone and metal. |
Core |
- |
Nightmare: |
Sends vision dealing 1d10 damage, fatigue. |
Core |
- |
Passwall: |
Creates passage through wood or stone wall. |
Core |
- |
Permanency: |
Makes certain spells permanent. |
Core |
- |
Persistent Image: |
As major image, but no concentration required. |
CAr |
- |
Servant Horde: |
Create 2d6 unseen servants +1/level (max +15). |
CAr |
- |
Spirit Self: |
Your incorporeal spirit separates from your body. |
Core |
- |
Summon Monster V: |
Calls extraplanar creature to fight for you. |
CAr |
- |
Summoning Wind: |
Send a short message to 10 creatures/level. |
CAr |
- |
Sword of Deception: |
Blade of energy attacks independently, deals 1d4 damage, penalizes subsequent save. |
Core |
- |
Symbol of Pain: |
Triggered rune wracks nearby creatures with pain. |
Core |
- |
Symbol of Sleep: |
Triggered rune puts nearby creatures into catatonic slumber. |
Core |
- |
Telekinesis: |
Moves object, attacks creature, or hurls object or creature. |
Core |
- |
Teleport: |
Instantly transports you as far as 100 miles/level. |
CAr |
- |
Vitriolic Sphere: |
Potent acid deals 1d4/level damage (max 15d4) plus possible damage in following two rounds. |
Core |
- |
Wall of Force: |
Wall is immune to damage. |
WoL |
All |
Revitalize Legacy, Lesser: |
Get extra use of chosen lesser legacy ability. |
WoL |
All |
Suppress Legacy: |
Target temporarily loses all legacy abilities of one item. |
6TH-LEVEL WU JEN SPELLS
7TH-LEVEL WU JEN SPELLS
8TH-LEVEL WU JEN SPELLS
9TH-LEVEL WU JEN SPELLS
Source |
Element |
Spell Name |
Brief Description |
CAr |
Fire |
Internal Fire: |
Targets die instantly or take 6d6 + 1/level fire damage. |
CAr |
- |
Absorption: |
You absorb targeted spell energy to power spells of your own. |
Core |
- |
Astral Projection: |
Projects you and companions onto Astral Plane. |
Core |
- |
Dominate Monster: |
As dominate person, but any creature. |
Core |
- |
Etherealness: |
Travel to Ethereal Plane with companions. |
Core |
- |
Freedom: |
Releases creature from imprisonment. |
Core |
- |
Gate: |
Connects two planes for travel or summoning. |
Core |
- |
Imprisonment: |
Entombs subject beneath the earth. |
Core |
- |
Power Word Kill: |
Kills one creature with 100 hp or less. |
Core |
- |
Shapechange: |
Transforms you into any creature, and change forms once/round. |
CAr |
- |
Summon Elemental Monolith: |
Calls powerful elemental creature to fight for you. |
Core |
- |
Summon Monster I: |
Calls extraplanar creature to fight for you. |
Core |
- |
Teleportation Circle: |
Circle teleports any creature inside to designated spot. |
Core |
- |
Time Stop: |
You act freely for 1d4+1 rounds. |
CAr |
- |
Transmute Rock to Lava: |
Transforms one 10-ft. cube with subsequent fire damage and effects. |
Core |
- |
Wish: |
As limited wish, but with fewer limits. |
|