Spell List
SORCERER/WIZARD SPELLS
0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)
Source |
School |
Spell Name |
Brief Description |
Core |
Abjuration |
Resistance: |
Subject gains +1 on saving throws. |
Core |
Conjuration |
Acid Splash: |
Orb deals 1d3 acid damage. |
Core |
Divination |
Detect Magic: |
Detects spells and magic items within 60 ft. |
Core |
Divination |
Detect Poison: |
Detects poison in one creature or small object. |
Core |
Divination |
Read Magic: |
Read scrolls and spellbooks. |
Core |
Enchantment |
Daze: |
Humanoid creature of 4 HD or less loses next action. |
Core |
Evocation |
Dancing Lights: |
Creates torches or other lights. |
Core |
Evocation |
Flare: |
Dazzles one creature (–1 on attack rolls). |
Core |
Evocation |
Light: |
Object shines like a torch. |
Core |
Evocation |
Ray of Frost: |
Ray deals 1d3 cold damage. |
Core |
Illusion |
Ghost Sound: |
Figment sounds. |
Core |
Necromancy |
Disrupt Undead: |
Deals 1d6 damage to one undead. |
Core |
Necromancy |
Touch of Fatigue: |
Touch attack fatigues target. |
Core |
Transmutation |
Mage Hand: |
5-pound telekinesis. |
Core |
Transmutation |
Mending: |
Makes minor repairs on an object. |
Core |
Transmutation |
Message: |
Whispered conversation at distance. |
Core |
Transmutation |
Open/Close: |
Opens or closes small or light things. |
Core |
Universal |
Arcane Mark: |
Inscribes a personal rune (visible or invisible). |
Core |
Universal |
Prestidigitation: |
Performs minor tricks. |
CAr |
Transmutation |
Repair Minor Damage |
Heal a construct 1 damage. |
MH |
Transmutation |
Repair Minor Damage: |
“Cures” 1 point of damage to a construct. |
1ST-LEVEL SORCERER/WIZARD SPELLS
Source |
School |
Spell Name |
Brief Description |
Core |
Abjuration |
Alarm: |
Wards an area for 2 hours/level. |
Core |
Abjuration |
Endure Elements: |
Exist comfortably in hot or cold environments. |
Core |
Abjuration |
Hold Portal: |
Holds door shut. |
Core |
Abjuration |
Protection from Chaos/Evil/Good/Law: |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Core |
Abjuration |
Shield: |
Invisible disc gives +4 to AC, blocks magic missiles. |
Core |
Conjuration |
Grease: |
Makes 10-ft. square or one object slippery. |
Core |
Conjuration |
Mage Armor: |
Gives subject +4 armor bonus. |
Core |
Conjuration |
Mount: |
Summons riding horse for 2 hours/level. |
Core |
Conjuration |
Obscuring Mist: |
Fog surrounds you. |
Core |
Conjuration |
Summon Monster I: |
Calls extraplanar creature to fight for you. |
Core |
Conjuration |
Unseen Servant: |
Invisible force obeys your commands. |
Core |
Divination |
Comprehend Languages: |
You understand all spoken and written languages. |
Core |
Divination |
Detect Secret Doors: |
Reveals hidden doors within 60 ft. |
Core |
Divination |
Detect Undead: |
Reveals undead within 60 ft. |
Core |
Divination |
Identify: |
Determines properties of magic item. |
Core |
Divination |
True Strike: |
+20 on your next attack roll. |
Core |
Enchantment |
Charm Person: |
Makes one person your friend. |
Core |
Enchantment |
Hypnotism: |
Fascinates 2d4 HD of creatures. |
Core |
Enchantment |
Sleep: |
Puts 4 HD of creatures into magical slumber. |
Core |
Evocation |
Burning Hands: |
1d4/level fire damage (max 5d4). |
Core |
Evocation |
Floating Disk: |
Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
Core |
Evocation |
Magic Missile: |
1d4+1 damage; +1 missile per two levels above 1st (max 5). |
Core |
Evocation |
Shocking Grasp: |
Touch delivers 1d6/level electricity damage (max 5d6). |
Core |
Illusion |
Color Spray: |
Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. |
Core |
Illusion |
Disguise Self: |
Changes your appearance. |
Core |
Illusion |
Magic Aura: |
Alters object’s magic aura. |
Core |
Illusion |
Silent Image: |
Creates minor Illusion of your design. |
Core |
Illusion |
Ventriloquism: |
Throws voice for 1 min./level. |
Core |
Necromancy |
Cause Fear: |
One creature of 5 HD or less flees for 1d4 rounds. |
Core |
Necromancy |
Chill Touch: |
One touch/level deals 1d6 damage and possibly 1 Str damage. |
Core |
Necromancy |
Ray of Enfeeblement: |
Ray deals 1d6 +1 per two levels Str damage. |
Core |
Transmutation |
Animate Rope: |
Makes a rope move at your command. |
Core |
Transmutation |
Enlarge Person: |
Humanoid creature doubles in size. |
Core |
Transmutation |
Erase: |
Mundane or magical writing vanishes. |
Core |
Transmutation |
Expeditious Retreat: |
Your speed increases by 30 ft. |
Core |
Transmutation |
Feather Fall: |
Objects or creatures fall slowly. |
Core |
Transmutation |
Jump: |
Subject gets bonus on Jump checks. |
Core |
Transmutation |
Magic Weapon: |
Weapon gains +1 bonus. |
Core |
Transmutation |
Reduce Person: |
Humanoid creature halves in size. |
BoED |
Evocation |
Lantern Light: |
Ranged touch attacks deal 1d6 points of damage. |
BoED |
Transmutation |
Eyes of the Avoral: |
Subject gets +8 on Spot checks. |
CAd |
Abjuration |
Arrow Mind: |
Make attacks of opportunity with bows. |
CAd |
Divination |
Critical Strike: |
Become more likely to hit a creature's vitals. |
CAd |
Divination |
Golem Strike: |
Sneak attack constructs. |
CAd |
Divination |
Guided Shot: |
Your ranged attack takes no range penalty and ignores cover. |
CAd |
Divination |
Insightful Feint: |
Your next feint is particularly effective. |
CAd |
Divination |
Instant Locksmith: |
Make an open lock or disable device check as a free action. |
CAd |
Divination |
Instant Search: |
Make a search check as a free action. |
CAd |
Divination |
Master's Touch: |
Become proficient with a held weapon or shield. |
CAd |
Divination |
Sniper's Shot: |
Next attack is a sneak attack regardless of distance. |
CAd |
Enchantment |
Distract Assailant: |
Make one creature flat-footed. |
CAd |
Transmutation |
Accelerated Movement: |
Take no speed penalty when using Balance, Climb, or Move Silently. |
CAd |
Transmutation |
Expeditious Retreat, Swift: |
You speedily retreat for a round. |
CAr |
Conjuration |
Orb of acid, Lesser |
Flying orb does acid damage. |
|
CAr |
Conjuration |
Orb of Cold, Lesser |
Flying orb does cold damage. |
|
CAr |
Conjuration |
Orb of Electricity, Lesser |
Flying orb does electricity damage. |
|
CAr |
Conjuration |
Orb of Fire, Lesser |
Flying orb does fire damage. |
|
CAr |
Conjuration |
Orb of Sound, Lesser |
Flying orb does sonic damage. |
|
CAr |
Transmutation |
Fist of Stone |
Transform one of your hands into stone for a +6 bonus to strength. |
|
CAr |
Transmutation |
Low-Light Vision |
Target gains lowlight vision. |
|
CAr |
Transmutation |
Repair Light Damage |
Heal a construct 1d8+1/CL damage. |
|
CM |
Abjuration |
Karmic Aura: |
Any creature damaging you becomes fatigued for 3 rounds. |
CM |
Conjuration |
Resinous Tar: |
Sticky substance slows movement or renders object difficult to drop. |
CM |
Conjuration |
Summon Component: |
Create a noncostly spell component. |
CM |
Divination |
True Casting: |
+10 on your next spell penetration roll. |
CM |
Divination |
Vigilant Slumber: |
Set specific conditions under which you immediately wake up. |
CM |
Evocation |
Dawn Burst: |
Illuminate all creatures in 10-foot radius; deal damage to light-sensitive creatures. |
CM |
Evocation |
Jet of Steam: |
30-foot line of steam deals 1d4 fire damage/level (max. 5d4). |
CM |
Necromancy |
Death’s Call: |
Scream deals 1 point of damage/level (more to swarms), fatigues all within 10 feet. |
CM |
Necromancy |
Reaving Aura: |
All creatures below 0 hit points within 10 feet of you take 1 point of damage. |
CS |
Conjuration |
Blockade: |
Fill 5-ft square with enormous block of wood |
CS |
Transmutation |
Armor Lock: |
Target’s armor becomes restrictive, slowing movement to 10 ft |
CS |
Transmutation |
Mage Burr: |
Double arcane spell failure chance for target’s armor |
City |
Divination |
Detect Weaponry: |
Reveals weapons within 60 feet. |
City |
Illusion |
Secret Weapon: |
Makes hidden weapon almost impossible to detect. |
City |
Transmutation |
Peacebond: |
Weapon is impossible to draw. |
DotU |
Divination |
Combat Readiness: |
Target gains +1 per three levels on initiative checks; no bonus from being flanked. |
DotU |
Transmutation |
Snuff the Light: |
Extinguish one nonmagical light source. |
DotU |
Transmutation |
Spider Form, Lesser: |
You take on the form and abilities of a Medium fiendish monstrous spider. |
Drac |
Transmutation |
Breath Flare: |
Your breath weapon dazzles targets. |
Drac |
Transmutation |
Cheat: |
Caster rerolls when determining the success of a game of chance. |
DrM |
Conjuration |
Rot of Ages: |
Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. |
DrM |
Divination |
Detect Dragonblood: |
Detect dragons and dragonblooded creatures within 60 ft. |
DrM |
Necromancy |
Rot of Ages: |
Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. |
DrM |
Transmutation |
Hoard Gullet: |
Gain a second stomach to store objects in, similar to a bag of holding. |
DrM |
Transmutation |
Path of Frost: |
Create a frozen path on the ground that slows movement and deals cold damage. |
Frost |
Conjuration |
Glaze Lock: |
Jams locks with snow and ice, raising Open Lock DC by 10 and lock’s hardness by 5. |
Frost |
Necromancy |
Shivering Touch, Lesser: |
Touch deals 1d6 Dex damage. |
Frost |
Transmutation |
Float: |
Subject becomes buoyant. |
Frost |
Transmutation |
Snowdrift: |
Forms existing snow into another shape. |
HoH |
Conjuration |
Summon Undead I: |
Summons undead to fight for you. |
HoH |
Transmutation |
Bestow Wound: |
Transfer 1 hp/level of wounds to another. |
LM |
Abjuration |
Ectoplasmic Armor: |
Gain +6 armor bonus against incorporeal touch attacks. |
LM |
Conjuration |
Summon Undead I: |
Summons undead to fight for you. |
LM |
Necromancy |
Necrotic Awareness: |
Sense encysted subjects. |
MoI |
Abjuration |
Protection from Incarnum: |
Ward a target from attacks by soulmelds and incarnum creatures. |
MoI |
Divination |
Detect Incarnum: |
Detect soulmelds and essentia within 60 ft. |
MH |
Conjuration |
Acid Orb, Lesser: |
Ranged touch, 1d8 or more acid damage. |
MH |
Conjuration |
Benign Transposition: |
Two willing subjects switch places. |
MH |
Conjuration |
Cold Orb, Lesser: |
Ranged touch, 1d8 or more cold damage. |
MH |
Conjuration |
Electric Orb, Lesser: |
Ranged touch, 1d8 or more electricity damage. |
MH |
Conjuration |
Fire Orb, Lesser: |
Ranged touch, 1d8 or more fire damage. |
MH |
Conjuration |
Sonic Orb, Lesser: |
Ranged touch, 1d6 or more sonic damage. |
MH |
Enchantment |
Incite: |
Subject can’t ready actions or delay. |
MH |
Enchantment |
Inhibit: |
Subject delays until next round. |
MH |
Evocation |
Guiding Light: |
+1 on ranged attacks against creatures in illuminated area. |
MH |
Evocation |
Mordenkainen’s Buzzing Bee: |
Bee gives subject –10 penalty on Move Silently and Concentration checks. |
MH |
Transmutation |
Repair Light Damage: |
“Cures” 1d8+1/level (max +5) points of damage to a construct. |
MH |
Transmutation |
Slide: |
Move subject 5 feet. |
Planar |
Abjuration |
Resist Planar Alignment: |
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
Planar |
Divination |
Locate Touchstone: |
find nearest planar touchstone on the plane you currently inhabit. |
Planar |
Evocation |
Light of Lunia: |
You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. |
PHBII |
Abjuration |
Deflect, Lesser: |
Gain a deflection bonus of +1/3 levels (max +5) against one attack. |
PHBII |
Conjuration |
Kelgore’s Fire Bolt: |
1d6 fire damage/level (max 5d6), partially ignore SR. |
PHBII |
Conjuration |
Stand: |
Subject stands up from prone. |
PHBII |
Enchantment |
Rouse: |
Awakens creatures in area. |
PHBII |
Enchantment |
Whelm: |
Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6). |
PHBII |
Evocation |
Bigby’s Tripping Hand: |
Hand trips subject. |
PHBII |
Evocation |
Kelgore’s Fire Bolt: |
1d6 fire damage/level (max 5d6), partially ignore SR. |
PHBII |
Necromancy |
Blade of Blood: |
Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage. |
PHBII |
Transmutation |
Burning Rage: |
Subject takes 4 points of damage/round, gains attack bonus and DR. |
RoD |
Divination |
Discern Bloodline: |
Know the race of one creature/level. |
RoD |
Divination |
Locate City: |
Find nearest city. |
RoD |
Divination |
Scholar’s Touch: |
Read books in seconds. |
RoD |
Illusion |
Friendly Face: |
Gain +5 bonus on Diplomacy and Gather Information checks. |
RotD |
Conjuration |
Create Trap: |
Creates a CR 1 trap. |
RotD |
Conjuration |
Sticky Floor: |
Entangles and immobilizes creatures in affected area. |
RotD |
Enchantment |
Power Word Fatigue: |
Makes one creature with 100 hp or less fatigued. |
RotD |
Enchantment |
Power Word Pain: |
Deal 1d6 points of damage per round to one creature with 100 hp or less. |
RotD |
Evocation |
Ghostly Tail: |
Sorceror only. Your tail of force can be used to take advantage of an attack of opportunity. |
RotD |
Evocation |
Wings of Bounding: |
Sorceror only. Get a +20 circumstance bonus on a Jump check. |
RotD |
Evocation |
Wings of Swift Flying: |
Sorceror only. Increase your temporary fly speed by 30 ft. |
RotD |
Illusion |
Instant Diversion: |
Creates illusory doubles of you. |
RotD |
Transmutation |
Ghostly Reload: |
Automatically pulls crossbow string into catch. |
RotD |
Transmutation |
Mighty Wallop: |
+1 size category of bludgeoning weapon. |
Sand |
Divination |
Locate Water: |
Reveals location, size, and quality of water sources. |
Sand |
Necromancy |
Parching Touch: |
One touch/level deals 1d6 dessication damage and possibly 1 Con damage. |
Sand |
Transmutation |
Sunstroke: |
Target takes 2d6 nonlethal damage and is fatigued. |
Storm |
Transmutation |
Quickswim: |
Your swim speed increases by 10 ft. Wave Blessing. Keeps one creature/level from sinking. |
ToM |
Conjuration |
Bulwark of Reality: |
Bonus to AC equal to half your level (+5 minimum). |
ToM |
Conjuration |
Scramble True Position: |
You teleport your foes 10 feet in a random direction, knocking them over. |
ToM |
Enchantment |
Beckon Person: |
Force a humanoid to approach you against its will. |
2ND-LEVEL SORCERER/WIZARD SPELLS
Source |
School |
Spell Name |
Brief Description |
Core |
Abjuration |
Arcane Lock: |
Magically locks a portal or chest. |
Core |
Abjuration |
Obscure Object: |
Masks object against scrying. |
Core |
Abjuration |
Protection from Arrows: |
Subject immune to most ranged attacks. |
Core |
Abjuration |
Resist Energy: |
Ignores first 10 (or more) points of damage/attack from specified energy type. |
Core |
Conjuration |
Acid Arrow: |
Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
Core |
Conjuration |
Fog Cloud: |
Fog obscures vision. |
Core |
Conjuration |
Glitterdust: |
Blinds creatures, outlines invisible creatures. |
Core |
Conjuration |
Summon Monster II: |
Calls extraplanar creature to fight for you. |
Core |
Conjuration |
Summon Swarm: |
Summons swarm of bats, rats, or spiders. |
Core |
Conjuration |
Web: |
Fills 20-ft.-radius spread with sticky spiderwebs. |
Core |
Divination |
Detect Thoughts: |
Allows “listening” to surface thoughts. |
Core |
Divination |
Locate Object: |
Senses direction toward object (specific or type). |
Core |
Divination |
See Invisibility: |
Reveals invisible creatures or objects. |
Core |
Enchantment |
Daze Monster: |
Living creature of 6 HD or less loses next action. |
Core |
Enchantment |
Hideous Laughter: |
Subject loses actions for 1 round/level. |
Core |
Enchantment |
Touch of Idiocy: |
Subject takes 1d6 points of Int, Wis, and Cha damage. |
Core |
Evocation |
Continual Flame: |
Makes a permanent, heatless torch. |
Core |
Evocation |
Darkness: |
20-ft. radius of supernatural shadow. |
Core |
Evocation |
Flaming Sphere: |
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
Core |
Evocation |
Gust of Wind: |
Blows away or knocks down smaller creatures. |
Core |
Evocation |
Scorching Ray: |
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
Core |
Evocation |
Shatter: |
Sonic vibration damages objects or crystalline creatures. |
Core |
Illusion |
Blur: |
Attacks miss subject 20% of the time. |
Core |
Illusion |
Hypnotic Pattern: |
Fascinates (2d4 + level) HD of creatures. |
Core |
Illusion |
Invisibility: |
Subject is invisible for 1 min./level or until it
attacks. |
Core |
Illusion |
Magic Mouth: |
Speaks once when triggered. |
Core |
Illusion |
Minor Image: |
As silent image, plus some sound. |
Core |
Illusion |
Mirror Image: |
Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Core |
Illusion |
Misdirection: |
Misleads Divinations for one creature or object. |
Core |
Illusion |
Phantom Trap: |
Makes item seem trapped. |
Core |
Necromancy |
Blindness/Deafness: |
Makes subject blinded or deafened. |
Core |
Necromancy |
Command Undead: |
Undead creature obeys your commands. |
Core |
Necromancy |
False Life: |
Gain 1d10 temporary hp +1/level (max +10). |
Core |
Necromancy |
Ghoul Touch: |
Paralyzes one subject, which exudes stench that makes those nearby sickened. |
Core |
Necromancy |
Scare: |
Panics creatures of less than 6 HD. |
Core |
Necromancy |
Spectral Hand: |
Creates disembodied glowing hand to deliver touch attacks. |
Core |
Transmutation |
Alter Self: |
Assume form of a similar creature. |
Core |
Transmutation |
Bear’s Endurance: |
Subject gains +4 to Con for 1 min./level. |
Core |
Transmutation |
Bull’s Strength: |
Subject gains +4 to Str for 1 min./level. |
Core |
Transmutation |
Cat’s Grace: |
Subject gains +4 to Dex for 1 min./level. |
Core |
Transmutation |
Darkvision: |
See 60 ft. in total darkness. |
Core |
Transmutation |
Eagle’s Splendor: |
Subject gains +4 to Cha for 1 min./level. |
Core |
Transmutation |
Fox’s Cunning: |
Subject gains +4 Int for 1 min./level. |
Core |
Transmutation |
Knock: |
Opens locked or magically sealed door. |
Core |
Transmutation |
Levitate: |
Subject moves up and down at your direction. |
Core |
Transmutation |
Owl’s Wisdom: |
Subject gains +4 to Wis for 1 min./level. |
Core |
Transmutation |
Pyrotechnics: |
Turns fire into blinding light or choking smoke. |
Core |
Transmutation |
Rope Trick: |
As many as eight creatures hide in extradimensional space. |
Core |
Transmutation |
Spider Climb: |
Grants ability to walk on walls and ceilings. |
Core |
Transmutation |
Whispering Wind: |
Sends a short message 1 mile/level. |
BoED |
Enchantment |
Yoke of Mercy: |
Target deals nonlethal damage. |
BoED |
Transmutation |
Energize Potion: |
Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. |
CAd |
Abjuration |
Daggerspell Stance: |
Gain expertise with wielding two daggers |
CAd |
Divination |
Balancing lorecall: |
Balance on impossible surfaces. |
CAd |
Divination |
Listening Lorecall: |
Get a bonus to listen, and possibly blindsense/blindsight. |
CAd |
Enchantment |
Mindless Rage: |
Target does nothing but try to attack you. |
CAd |
Necromancy |
Wracking Touch: |
Your touch causes agony and can deal sneak attack damage. |
CAd |
Transmutation |
Fly, Swift: |
You fly for a round. |
CAd |
Transmutation |
Sonic Weapon: |
Your weapon deals extra sonic damage. |
CAr |
Conjuration |
Blades of Fire |
Your weapons deal fire damage. |
|
CAr |
Evocation |
Fireburst |
Flames explode outward from you. |
|
CAr |
Illusion |
Phantasmal Assailants |
Nightmare images assault target. |
|
CAr |
Illusion |
Wall of Gloom |
Shadow wall prevents passage. |
|
CAr |
Transmutation |
Earthen Grasp |
Arm rises from the ground and grapples your foes. |
|
CAr |
Transmutation |
Repair Moderate Damage |
Heal a construct 2d8+1/CL damage. |
|
CAr |
Transmutation |
Swim |
Gain a swim speed. |
|
CAr |
Transmutation |
Whirling Blade |
Thrown blade hits all creatures in a line. |
|
CAr |
Universal |
Familiar Pocket |
Create a hiding place for a familiar. |
|
CD |
Transmutation |
Body of the Sun: |
Your body emanates ?re, dealing 1d4+1 damage. |
CD |
Transmutation |
Scent: |
Grants the scent special ability. |
CM |
Abjuration |
Arcane Turmoil: |
Targeted dispel magic on one subject, and subject loses one spell. |
CM |
Divination |
Allied Footsteps: |
Subject knows direction and distance to your location. |
CM |
Enchantment |
Torrent of Tears: |
Subject is temporarily blinded and emotionally distraught. |
CM |
Evocation |
Bigby’s Slapping Hand: |
Hand of force distracts creature. |
CM |
Illusion |
Luminous Swarm: |
Target takes 1d6 damage/round, has 20% miss chance on attacks. |
CM |
Necromancy |
Escalating Enfeeblement: |
As ray of enfeeblement, but greater effect against already weakened target. |
CM |
Transmutation |
Boiling Blood: |
Deal 2d6 fire damage per round; second casting sickens target. |
CM |
Transmutation |
Heart of Air: |
Gain +10 on Jump checks, +10 ft. to fly speed, use feather fall once. |
CS |
Transmutation |
Catapult: |
Magically propel an object from your hand |
CS |
Transmutation |
Enlarge Weapon: |
Your weapon grows one size category |
CS |
Transmutation |
Lucky Streak: |
Subject gains +2 luck bonus on rerolls made with luck feats |
CS |
Transmutation |
Spymaster’s Coin: |
Hide a scrying sensor in a coin or other Tiny object for later activation |
CW |
Transmutation |
Augment Familiar: |
Your familiar becomes more powerful. |
City |
Transmutation |
False Peacebond: |
As peacebond, but subject can draw weapon freely. |
DotU |
Abjuration |
Magical Backlash: |
Target takes 2 points of damage per spell level affecting it. |
DotU |
Evocation |
Shadow Shroud: |
Negate light blindness/vulnerability; +5 bonus on Hide checks. |
DotU |
Illusion |
Shadow Double: |
Shadowy figure attacks enemies. |
Drac |
Abjuration |
Scintillating Scales: |
You gain an AC deflection bonus equal to your Constitution modifier. |
Drac |
Enchantment |
Entice Gift: |
Subject gives caster what it’s holding. |
Drac |
Enchantment |
Mesmerizing Glare: |
Your gaze dazes creatures. |
Drac |
Transmutation |
Earthbind: |
Subject creature can’t fly. |
Drac |
Transmutation |
Razorfangs: |
Your bite or claw attack threatens a critical hit on a 19 or 20. |
Drac |
Transmutation |
Scale Weakening: |
Subject’s natural armor weakens. |
Drac |
Transmutation |
Wings of Air: |
Target’s flight maneuverability improves by one step. |
DrM |
Transmutation |
Magic of the Dragonheart: |
Enhance the benefits of your draconic teats. Sorcerer spell only. |
DrM |
Transmutation |
Primal Hunter: |
Gain a +5 bonus on Climb, Jump, and Swim checks. Sorcerer spell only. |
DrM |
Transmutation |
Soul of Anarchy: |
Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as
being chaotic-aligned for adjudicating effects. |
DrM |
Transmutation |
Soul of Order: |
Gain +2 on Will saves to resist enchantments, your natural weapons are lawful-aligned, and you are treated as being lawful-aligned for
adjudicating effects. |
DrM |
Universal |
Dragoneye Rune: |
Create an invisible draconic mark on an object or creature. |
FC1 |
Illusion |
Vision of Entropy: |
Confronts target with a vision of the Abyss that causes increasing fear. |
FC2 |
Transmutation |
Investiture of the Spined Devil: |
Target can launch up to 3 spikes at once. |
Frost |
Abjuration |
Icicle: |
Magical trap hangs from ceiling, dealing 4d6 damage when triggered. |
Frost |
Conjuration |
Ice Darts: |
Icicle missiles deal 2d4 damage, half of which is cold. |
Frost |
Conjuration |
Obscuring Snow: |
Obscures sight in a 30-ft. radius around the caster. |
Frost |
Conjuration |
Zone of Glacial Cold: |
Deals 1d6 cold damage to all creatures in area. |
Frost |
Evocation |
Leomund’s Tiny Igloo: |
Creates igloo that lasts for 2 hours/level. |
Frost |
Evocation |
Numbing Sphere: |
Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level. |
Frost |
Necromancy |
Bone Chill: |
Corporeal undead are held by a thick layer of frost. |
Frost |
Necromancy |
Heat Leech: |
Subject takes 1d8 points of cold damage/round. |
Frost |
Transmutation |
Brumal Stiffening: |
Brittle weapon’s hardness reduced by 5. |
Frost |
Transmutation |
Frost Weapon: |
Weapon gains frost special ability, +1d6 cold damage. |
HoB |
Abjuration |
Aerial Alarm: |
Wards an area for 2 hours/level |
HoB |
Evocation |
Molten Strike: |
5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets. |
HoH |
Conjuration |
Summon Undead II: |
Summons undead to fight for you. |
LM |
Conjuration |
Summon Undead II: |
Summons undead to fight for you. |
LM |
Evocation |
Blade of Pain and Fear: |
Creates blade of gnashing teeth. |
LM |
Necromancy |
Ghoul Glyph: |
Glyph wards area, paralyzes victims. |
LM |
Necromancy |
Necrotic Cyst: |
Encyst undead sac of tissue in subject. |
LM |
Necromancy |
Necrotic Scrying: |
Hear or see encysted subject at a distance. |
LM |
Necromancy |
Spawn Screen: |
You resist being transformed into an undead spawn if slain. |
LM |
Transmutation |
Ghost Touch Armor: |
Armor works normally against incorporeal attacks. |
LoM |
Divination |
Detect Aberration: |
Detect the presence of aberrations. |
LoM |
Evocation |
Darkbolt: |
Deals 1d8 damage/2 levels and stuns 1 round. |
MoI |
Abjuration |
Suppress Magic: |
Magic item or soulmeld is suppressed for 1 round/level. |
MoI |
Evocation |
Incarnum Arc: |
Movable line deals 1d6 damage +1d6/ essentia. |
MoI |
Necromancy |
Channel the Mishtai: |
Draw a random mishtai’s soul into a target creature’s body. |
MoI |
Necromancy |
Divest Essentia: |
Target’s essentia becomes uninvested. |
MoI |
Necromancy |
Soul Blight: |
Deal 1d4 + 1 per three caster levels essentia damage to foe. |
MoI |
Necromancy |
Soul Boon: |
Grant 1 point of essentia per three caster levels to subject. |
MH |
Conjuration |
Baleful Transposition: |
Two subjects switch places. |
MH |
Conjuration |
Blades of fire: |
Your melee weapons deal +1d6 fire damage for 1 round (swift). |
MH |
Evocation |
Bigby’s Slapping Hand: |
Hand makes creature provoke attacks of opportunity. |
MH |
Evocation |
Fireburst: |
Adjacent subjects take 1d8/level fire damage. |
MH |
Evocation |
Veil of Shadow: |
Darkness grants you concealment. |
MH |
Necromancy |
Curse of Impending Blades: |
Subject takes –2 penalty to AC. |
MH |
Transmutation |
Repair Moderate Damage: |
“Cures” 2d8+1/level (max +10) points of damage to a construct. |
MH |
Transmutation |
Slide, Greater: |
Move subject 20 feet. |
MH |
Transmutation |
Snake’s Swiftness: |
Subject immediately makes one attack. |
MH |
Transmutation |
Undeniable Gravity: |
Flying creature loses flying ability. |
Planar |
Enchantment |
Mechanus Mind: |
Reformat subject’s mind to be coldly calculating. |
Planar |
Evocation |
Light of Mercuria: |
You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. |
Planar |
Illusion |
Cloak Pool: |
Hide a color pool on the Astral Plane from view. |
Planar |
Illusion |
Discolor Pool: |
Change the color of a color pool on the Astral Plane. |
Planar |
Transmutation |
Belker Claws: |
One touch/level deals 3d4 damage and lingers +1 round/3 levels. |
PHBII |
Abjuration |
Deflect: |
Gain bonus to AC for one attack. |
PHBII |
Abjuration |
Dispelling Touch: |
Dispel one magical effect on touched subject. |
PHBII |
Conjuration |
Cloud of Knives: |
Release one knife/round, 1d6 damage +1/3 levels (max +5). |
PHBII |
Conjuration |
Dimension Hop: |
Teleport subject short distance. |
PHBII |
Conjuration |
Kelgore’s Grave Mist: |
1d6 cold damage/level, cause fatigue, partially ignore SR. |
PHBII |
Divination |
Insight of Good Fortune: |
Subject rolls twice, takes best result. |
PHBII |
Divination |
Master’s Touch: |
Subject gains immediate +4 bonus on a skill check. |
PHBII |
Divination |
Sure Strike: |
Gain +1 bonus/3 levels on next attack. |
PHBII |
Enchantment |
Black Karma Curse: |
Subject damages self with melee attack. |
PHBII |
Enchantment |
Stay the Hand: |
Change subject creature’s attitude to helpful for 1 round. |
PHBII |
Enchantment |
Whelming Blast: |
15-foot cone deals 1d6 nonlethal damage/2 levels (max 5d6). |
PHBII |
Evocation |
Bigby’s Striking Fist: |
Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back. |
PHBII |
Evocation |
Bigby’s Warding Hand: |
Hand of force slows opponent. |
PHBII |
Evocation |
Electric Vengeance: |
2d8 damage +1/level (max +10) to opponent who damages you in melee. |
PHBII |
Evocation |
Seeking Ray: |
Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject. |
PHBII |
Illusion |
Blinding Color Surge: |
Blind subject for 1 round, gain invisibility. |
PHBII |
Illusion |
Vertigo: |
Subject creature must succeed on a DC 10 Balance check to move each round. |
PHBII |
Necromancy |
Kelgore’s Grave Mist: |
1d6 cold damage/level, cause fatigue, partially ignore SR. |
PHBII |
Transmutation |
Animalistic Power: |
Subject gains +2 bonus to Str, Dex, and Con. |
PHBII |
Transmutation |
Celerity, Lesser: |
Take a move action immediately, but be dazed for 1 round. |
PHBII |
Transmutation |
Energy Surge, Lesser: |
One attack deals an extra 1d6 energy damage. |
PHBII |
Transmutation |
Increase Virulence: |
Poison’s DC increases by 2. |
PHBII |
Transmutation |
Share Talents: |
Subjects gain +2 bonus on skill checks. |
PHBII |
Transmutation |
Stretch Weapon: |
Melee weapon gains 5 ft. of reach for one attack. |
RoD |
Enchantment |
Proud Arrogance: |
Targets gain +4 bonus on saves against charm, compulsion, and fear. |
RoD |
Evocation |
City Lights: |
Absorb nearby light to release as blinding flare. |
RotD |
Conjuration |
Gnome Blight: |
Cloud of itchy debilitating pollen sickens living creatures. |
RotD |
Enchantment |
Power Word Sicken: |
Sickens one creature with 100 hp or less. |
RotD |
Enchantment |
Unfettered Grasp: |
Grappling creature immediately gains free attempt to escape. |
RotD |
Evocation |
Local Tremor: |
Light tremor shakes in a 30-ft. line. |
RotD |
Evocation |
Tail Slap: |
Sorceror only. Attack a foe for 1 round/level and knock him back on the first round. |
RotD |
Evocation |
Wings of Cover: |
Sorceror only. Grant cover against a specific attack. |
RotD |
Transmutation |
Essence of the Dragon: |
Sorceror only. Confer the dragon type on touched creature. |
RotD |
Transmutation |
Steal Size: |
Humanoid creature doubles in size as targeted humanoid halves in size. |
RotW |
Transmutation |
Returning Weapon: |
Thrown weapon returns to thrower. |
Sand |
Conjuration |
Ashstar: |
Hovering construct dehydrates a wounded creature. |
Sand |
Evocation |
Scimitar of Sand: |
Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated. |
Sand |
Necromancy |
Desiccate: |
Deals 1d6/2 levels dessication damage and dehydrates living creature. |
Storm |
Abjuration |
Stormrunner’s Ward: |
Add +4 (+1/4 levels) to ship’s checks to weather storms. |
Storm |
Abjuration |
Turbidity: |
Water surrounding you becomes cloudy, granting concealment. |
Storm |
Evocation |
Pressure Sphere: |
Water pressure deals 4d6 damage to submerged targets. |
Storm |
Transmutation |
Fins to Feet: |
Transforms tails, tentacles, or finned extremities into humanoid legs and feet. |
Storm |
Transmutation |
Jaws of the Moray: |
Subject gains a bite attack. |
Storm |
Transmutation |
Kuo-Toa Skin: |
Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
Storm |
Transmutation |
Sink: |
Subject loses buoyancy. |
Storm |
Transmutation |
Swim: |
Subject gains swim speed and +8 bonus on Swim checks. |
Storm |
Transmutation |
Tern’s Persistence: |
Subject can travel overland 50% longer without fatigue. |
Storm |
Transmutation |
Urchin’s Spines: |
Target grows spines that damage opponents. |
ToM |
Necromancy |
Horror of the Spoken Name: |
Frighten creature that hears its own truename. |
ToM |
Transmutation |
Augment Truefriend: |
Subject gains +2 to Str, Dex, and Con for 1 min./level. |
3RD-LEVEL SORCERER/WIZARD SPELLS
Source |
School |
Spell Name |
Brief Description |
Core |
Abjuration |
Dispel Magic: |
Cancels magical spells and effects. |
Core |
Abjuration |
Explosive Runes: |
Deals 6d6 damage when read. |
Core |
Abjuration |
Magic Circle against Chaos/Evil/Good/Law: |
As protection spells, but 10-ft. radius and 10 min./level. |
Core |
Abjuration |
Nondetection: |
Hides subject from Divination, scrying. |
Core |
Abjuration |
Protection from Energy: |
Absorb 12 points/level of damage from one kind of energy. |
Core |
Conjuration |
Phantom Steed: |
Magic horse appears for 1 hour/level. |
Core |
Conjuration |
Sepia Snake Sigil: |
Creates text symbol that immobilizes reader. |
Core |
Conjuration |
Sleet Storm: |
Hampers vision and movement. |
Core |
Conjuration |
Stinking Cloud: |
Nauseating vapors, 1 round/level. |
Core |
Conjuration |
Summon Monster III: |
Calls extraplanar creature to fight for you. |
Core |
Divination |
Arcane Sight: |
Magical auras become visible to you. |
Core |
Divination |
Clairaudience/Clairvoyance: |
Hear or see at a distance for 1 min./level. |
Core |
Divination |
Tongues: |
Speak any language. |
Core |
Enchantment |
Deep Slumber: |
Puts 10 HD of creatures to sleep. |
Core |
Enchantment |
Heroism: |
Gives +2 bonus on attack rolls, saves, skill checks. |
Core |
Enchantment |
Hold Person: |
Paralyzes one humanoid for 1 round/level. |
Core |
Enchantment |
Rage: |
Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. |
Core |
Enchantment |
Suggestion: |
Compels subject to follow stated course of action. |
Core |
Evocation |
Daylight: |
60-ft. radius of bright light. |
Core |
Evocation |
Fireball: |
1d6 damage per level, 20-ft. radius. |
Core |
Evocation |
Lightning Bolt: |
Electricity deals 1d6/level damage. |
Core |
Evocation |
Tiny Hut: |
Creates shelter for ten creatures. |
Core |
Evocation |
Wind Wall: |
Deflects arrows, smaller creatures, and gases. |
Core |
Illusion |
Displacement: |
Attacks miss subject 50%. |
Core |
Illusion |
Illusory Script: |
Only intended reader can decipher. |
Core |
Illusion |
Invisibility Sphere: |
Makes everyone within 10 ft. invisible. |
Core |
Illusion |
Major Image: |
As silent image, plus sound, smell and thermal effects. |
Core |
Necromancy |
Gentle Repose: |
Preserves one corpse. |
Core |
Necromancy |
Halt Undead: |
Immobilizes undead for 1 round/level. |
Core |
Necromancy |
Ray of Exhaustion: |
Ray makes subject exhausted. |
Core |
Necromancy |
Vampiric Touch: |
Touch deals 1d6/two levels damage; caster gains damage as hp. |
Core |
Transmutation |
Blink: |
You randomly vanish and reappear for 1 round/level. |
Core |
Transmutation |
Flame Arrow: |
Arrows deal +1d6 fire damage. |
Core |
Transmutation |
Fly: |
Subject flies at speed of 60 ft. |
Core |
Transmutation |
Gaseous Form: |
Subject becomes insubstantial and can fly slowly. |
Core |
Transmutation |
Haste: |
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
Core |
Transmutation |
Keen Edge: |
Doubles normal weapon’s threat range. |
Core |
Transmutation |
Magic Weapon, Greater: |
+1/four levels (max +5). |
Core |
Transmutation |
Secret Page: |
Changes one page to hide its real content. |
Core |
Transmutation |
Shrink Item: |
Object shrinks to one-sixteenth size. |
Core |
Transmutation |
Slow: |
One subject/level takes only one action/round, –2 to AC, –2 on attack rolls. |
Core |
Transmutation |
Water Breathing: |
Subjects can breathe underwater. |
CAd |
Illusion |
Spectral Weapon: |
Create a weapon of shadow that bypasses armor. |
CAr |
Conjuration |
Bands of Steel |
Metal bands immobilize target. |
|
CAr |
Conjuration |
Corpse Candle |
Ghostly hand holds a candle that reveals invisible creatures. |
|
CAr |
Divination |
Discern Shapechanger |
See the true form of creatures. |
|
CAr |
Evocation |
Mage Armor, Greater |
A more protective mage armor. |
|
CAr |
Evocation |
Resonating Bolt |
Tremendous bolt of sound deals full damage to objects. |
|
CAr |
Illusion |
Shadow Binding |
Ribbons of darkness daze and entangle creatures in the area. |
|
CAr |
Transmutation |
Repair Serious Damage |
Heal a construct 3d8+1/CL damage. |
|
CAr |
Transmutation |
Sign of Sealing |
Magical sigil prevents door or chest from being opened. |
|
CAr |
Transmutation |
Stony Grasp |
Stone arm appears from a surface and grapples your foes. |
|
CAr |
Universal |
Enhance Familiar |
Familiar becomes stronger. |
|
CD |
Divination |
Telepathic Bond, Lesser: |
Link with subject within 30 ft. for 10 min./level. |
CM |
Abjuration |
Karmick Backlash: |
Any creature damaging you becomes exhausted for 2 rounds. |
CM |
Abjuration |
Repelling Shield: |
Invisible disc gives +4 to AC, blocks magic missiles, pushes away attackers. |
CM |
Abjuration |
Tenacious Dispelling: |
As targeted dispel magic, but second consecutive casting is more potent. |
CM |
Conjuration |
Caustic Smoke: |
Cloud deals 1d6 acid damage/round, blinds creatures. |
CM |
Conjuration |
Incendiary Slime: |
Create slippery substance like grease, but highly flammable. |
CM |
Divination |
Enduring Scrutiny: |
Become aware when target performs designated action. |
CM |
Divination |
Spellcaster’s Bane: |
Remove increment-based penalties on ranged attacks. |
CM |
Enchantment |
Bothersome Babble: |
Subject's speech becomes incoherent; second casting makes speech painful. |
CM |
Evocation |
Ghost Lantern: |
Generate light that only you and companions can see. |
CM |
Illusion |
Deceptive Facade: |
Disguise appearance of another creature or object. |
CM |
Illusion |
Hood of the Cobra: |
You appear serpentine to target,and can deliver illusory poison bites. |
CM |
Illusion |
Mask of the Ideal: |
Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures. |
CM |
Illusion |
Pall of Twilight: |
Veil of shadow impedes sight and sound. |
CM |
Illusion |
Phantasmal Strangler: |
Nightmare grapples and strangles one foe. |
CM |
Illusion |
Prickling Torment: |
Target is sickened, takes damage whenever it acts. |
CM |
Transmutation |
Animate Weapon: |
A weapon animates and fights for you. |
CM |
Transmutation |
Crystalline Memories: |
Read subject's surface thoughts, deal hit point and Int damage. |
CM |
Transmutation |
Heart of Water: |
Gain swim speed, ability to breathe water, +5 on Escape Artist checks, freedom of movement once. |
CM |
Transmutation |
Shape of the Hellspawned Stalker: |
You take the form of a hell hound. |
CM |
Transmutation |
Unicorn Horn: |
You grow a horn that functions as a natural weapon. |
CS |
Abjuration |
Disobedience: |
Subject is shielded from mind control. |
CS |
Conjuration |
Grasping Wall: |
Wall sprouts hands that entangle enemies, help allies climb. |
CS |
Evocation |
Fatal Flame: |
Target’s body bursts into fame upon its death |
CS |
Transmutation |
Siphon: |
Drain 5 or more charges from wand or staff to replace one or more cast spells |
CS |
Transmutation |
Wand Modulation: |
Temporarily change wand to cast another, weaker spell |
DotU |
Conjuration |
Engulfing Terror: |
Create a single gelatinous cube. |
DotU |
Transmutation |
Spider Form: |
You take on the form and abilities of a Large fiendish monstrous spider. |
Drac |
Enchantment |
Miser’s Envy: |
Subject jealously covets nearby object. |
Drac |
Enchantment |
Suppress Breath Weapon: |
Subject can’t use its breath weapon. |
Drac |
Transmutation |
Blinding Breath: |
Your breath weapon blinds targets. |
Drac |
Transmutation |
Dragon Breath: |
You gain a dragon’s breath weapon for 1 hour. |
Drac |
Transmutation |
Dragonskin: |
You gain +4 enhancement to natural armor, energy resistance 10. |
DrM |
Divination |
Ferocity of Sanguine Rage: |
Gain bonus on melee damage rolls and one use of true strike. |
DrM |
Divination |
Vision of the Omniscient Eye: |
Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. |
DrM |
Enchantment |
Adoration of the Frightful: |
Make fearful creatures friendly to you. |
DrM |
Evocation |
Vision of the Omniscient Eye: |
Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. |
DrM |
Evocation |
Wingblast: |
Create wings that can transform into a gust of wind or obscuring mist. |
DrM |
Evocation |
Wreath of Flames: |
Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage. |
DrM |
Transmutation |
Ferocity of Sanguine Rage: |
Gain bonus on melee damage rolls and one use of true strike. |
DrM |
Transmutation |
Least Dragonshape: |
Take the form of a pseudodragon. |
DrM |
Transmutation |
Primal Instinct: |
Gain a +5 bonus on initiative checks and Survival checks. Sorcerer spell only. |
DrM |
Transmutation |
Wingblast: |
Create wings that can transform into a gust of wind or obscuring mist. |
FC2 |
Transmutation |
Devil’s Eye: |
See through magical darkness up to 30 ft. |
FC2 |
Transmutation |
Investiture of the Bearded Devil: |
Target deals extra melee damage each round that it hits a foe. |
FC2 |
Transmutation |
Investiture of the Chain Devil: |
Target gains +5-ft. reach and extra attack of opportunity. |
Frost |
Abjuration |
Glacial Globe of Invulnerability: |
Stops 1st- through 3rd-level concealment. |
Frost |
Conjuration |
Arctic Haze: |
Fog obscures vision and deals 4 cold damage/round. |
Frost |
Evocation |
Crack Ice: |
Shatters ice structures or ice creatures. |
Frost |
Necromancy |
Blood Snow: |
Area of fallen snow drains 1d2 points of Con/round and causes nausea. |
Frost |
Necromancy |
Shivering Touch: |
Touch deals 3d6 Dex damage. |
Frost |
Necromancy |
Thin Air: |
Creatures suffer from altitude sickness. |
Frost |
Transmutation |
Control Temperature: |
Raise or lower temperature by one band/5 levels. |
HoB |
Divination |
Battlemagic Perception: |
Sense and counter spellcasting within 100 feet. |
HoH |
Abjuration |
Resist Taint: |
Bestows +4 bonus on saves against taint. |
HoH |
Conjuration |
Summon Undead III: |
Summons undead to fight for you. |
LM |
Abjuration |
Ectoplasmic Feedback: |
Incorporeal attackers take 1d6 damage. |
LM |
Conjuration |
Summon Undead III: |
Summons undead to fight for you. |
LM |
Necromancy |
Incorporeal Enhancement: |
Grant bonuses to incorporeal undead. |
LM |
Necromancy |
Necrotic Bloat: |
Encysted subject takes 1d6 damage/level. |
LoM |
Evocation |
Invoke the Cerulean Sign: |
Aberrations become sickened, nauseated, dazed, or stunned. |
LoM |
Transmutation |
Arms of Plenty: |
Grow two additional arms. |
LoM |
Transmutation |
Undulant Innards: |
Gain immunity to extra damage from critical hits and sneak attacks. |
PHBII |
Abjuration |
Energy Aegis: |
Subject gains resistance 20 against one energy type for one attack. |
PHBII |
Abjuration |
Energy Vulnerability: |
Subjects gain vulnerability to the specified energy. |
PHBII |
Conjuration |
Dimension Step: |
Allies can immediately teleport a distance equal to their speed. |
PHBII |
Conjuration |
Luminous Assassin, Lesser: |
Summons an assassin to attack the subject. |
PHBII |
Conjuration |
Melf’s Unicorn Arrow: |
1d8+8 damage and bull rush; +1 unicorn arrow/3 levels beyond 5th. |
PHBII |
Conjuration |
Regroup: |
Teleports nearby allies to your side. |
PHBII |
Conjuration |
Scattering Trap: |
Imbue one 5-ft. square/2 levels with teleport trap. |
PHBII |
Divination |
Alter Fortune: |
Cause one creature to reroll any die roll. |
PHBII |
Divination |
Crown of Clarity: |
+2 to Listen and Spot, discharge spell to gain +8. |
PHBII |
Enchantment |
Hesitate: |
Force subject to lose actions. |
PHBII |
Enchantment |
Inevitable Defeat: |
Subject takes 3d6 nonlethal damage/round. |
PHBII |
Evocation |
Bigby’s Disrupting Hand: |
Hand disrupts opponent’s spellcasting. |
PHBII |
Evocation |
Prismatic Mist: |
Multicolored mist has random effect. |
PHBII |
Evocation |
Ray of the Python: |
Creature can only attack once per round, cannot make attacks of opportunity,–10 ft. penalty to speed. |
PHBII |
Illusion |
Legion of Sentinels: |
Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5). |
PHBII |
Illusion |
Vertigo Field: |
Creatures have 20% miss chance and possibly become nauseated. |
PHBII |
Necromancy |
Crown of the Grave: |
Command undead, discharge to gain +4 on turn or rebuke. |
PHBII |
Transmutation |
Crown of Might: |
Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
PHBII |
Transmutation |
Crown of Protection: |
+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
PHBII |
Transmutation |
Curse of Arrow Attraction: |
Subject takes –5 penalty to AC against ranged attacks. |
PHBII |
Transmutation |
Energy Surge: |
As lesser energy surge, but 2d6 damage. |
PHBII |
Transmutation |
Evard’s Menacing Tentacles: |
Grow two tentacles with 10-ft. reach that deal 1d8 damage each. |
PHBII |
Transmutation |
Halt: |
Subject’s feet become stuck to ground. |
RoD |
Illusion |
Phantom Guardians: |
Create illusion of group of guards. |
RoS |
Transmutation |
Walk the Mountain's Path |
Creature gains +10 bonus on jump and balance checks, climb speed, and is not hindered by slopes. |
RotD |
Enchantment |
Power Word Deafen: |
Deafens one creature with 100 hp or less. |
RotD |
Enchantment |
Power Word Maladroit: |
Deals 2 points Dex damage to one creature with 75 hp or less. |
RotD |
Enchantment |
Power Word Weaken: |
Deals 2 points Str damage to one creature with 75 hp or less. |
RotD |
Transmutation |
Mighty Wallop, Greater: |
+1 size category of bludgeoning weapon/four levels (maximum 5). |
RotD |
Transmutation |
Sense of the Dragon: |
Nonvisual senses out to 30 ft. that pinpoints creatures. |
Sand |
Abjuration |
Protection from Dessication: |
Absorb 10 points/level of dessication damage. |
Sand |
Conjuration |
Haboob: |
Cloud of dust obscures sight and abrades those passing through it. |
Sand |
Enchantment |
Tormenting Thirst: |
Subject is overwhelmed by thirst. |
Sand |
Evocation |
Body Blaze: |
You are surrounded by fire and leave a wall-like trail of flame in your wake. |
Sand |
Evocation |
Storm Mote: |
Dust devil of flensing sand. |
Sand |
Transmutation |
Whispering Sand: |
Sand delivers your message. |
Storm |
Divination |
Detect Ship: |
Detect and identify ships. |
Storm |
Evocation |
Favorable Wind: |
Produces a strong wind that lasts 10 min./level. |
Storm |
Transmutation |
Air Breathing: |
Subject breathes air as easily as water. |
Storm |
Transmutation |
Water to Acid: |
Transforms 1 cu. ft./level of water into acid. |
BoED |
Enchantment |
Dolorous Motes: |
Creates clouds of flickering light (110-ft. cube/level) that dazes creatures. |
BoED |
Enchantment |
Elation: |
Allies gain +2 to Strength and Dexterity, +5 ft. of speed. |
BoED |
Enchantment |
Warcry: |
Creatures within 30-foot cone cower for 1d4 rounds. |
BoED |
Evocation |
Stars of Arvandor: |
Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 lethal damage to evil creatures. |
BoED |
Necromancy |
Healing Touch: |
You take up to 1d6 points of damage/2 levels and heal target that amount. |
BoED |
Transmutation |
Distilled Joy: |
Creates ambrosia. |
MoI |
Divination |
Adept Spirit: |
Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. |
MoI |
Conjuration |
Wall of Incarnum: |
Creates wall of incarnum that deals essentia or Wis damage to those attempting to pass through. |
Planar |
Abjuration |
Avoid Planar Effects: |
Provides temporary protection against overtly damaging planar traits. |
Planar |
Divination |
Analyze Portal: |
find a nearby portal and discover its properties. |
Planar |
Divination |
Analyze Touchstone: |
find a nearby planar touchstone and discover its properties. |
Planar |
Evocation |
Light of Venya: |
You radiate silvery light, which you can expend as 2 bolts that either deal 3d6 against evil outsiders and undead or heal 3d6 points of damage. |
Planar |
Transmutation |
Babau Slime: |
Secrete a body-covering acid that damages foes’ weapons. |
Planar |
Transmutation |
Devil Blight: |
Damage and confuse baatezu; damage other lawful and evil creatures. |
Planar |
Transmutation |
Hamatula Barbs: |
Subjects grow barbs, which damage foes that attack subject in melee. |
Planar |
Transmutation |
Spell Vulnerability: |
Target takes penalty on spell resistance equal to caster level. |
ToM |
Abjuration |
Bane of the Archrival: |
+4 to AC and saves, counter mind control, and keep specific truenamed enemy away. |
WoL |
Transmutation |
Revitalize Legacy, Least: |
Get extra use of chosen least legacy ability. |
MH |
Necromancy |
Curse of Impending Blades, Legion’s: |
Enemies take –2 penalty to AC. |
MH |
Transmutation |
Repair Serious Damage: |
“Cures” 3d8+1/level (max +15) points of damage to a construct. |
MH |
Transmutation |
Snake’s Swiftness, Legion’s: |
Allies each immediately make one attack. |
4TH-LEVEL SORCERER/WIZARD SPELLS
Source |
School |
Spell Name |
Brief Description |
Core |
Abjuration |
Dimensional Anchor: |
Bars extradimensional movement. |
Core |
Abjuration |
Fire Trap: |
Opened object deals 1d4 damage +1/level. |
Core |
Abjuration |
Globe of Invulnerability, Lesser: |
Stops 1st- through 3rd-level spell effects. |
Core |
Abjuration |
Remove Curse: |
Frees object or person from curse. |
Core |
Abjuration |
Stoneskin: |
Ignore 10 points of damage per attack. |
Core |
Conjuration |
Black Tentacles: |
Tentacles grapple all within 20 ft. spread. |
Core |
Conjuration |
Dimension Door: |
Teleports you short distance. |
Core |
Conjuration |
Minor Creation: |
Creates one cloth or wood object. |
Core |
Conjuration |
Secure Shelter: |
Creates sturdy cottage. |
Core |
Conjuration |
Solid Fog: |
Blocks vision and slows movement. |
Core |
Conjuration |
Summon Monster IV: |
Calls extraplanar creature to fight for you. |
Core |
Divination |
Arcane Eye: |
Invisible floating eye moves 30 ft./round. |
Core |
Divination |
Detect Scrying: |
Alerts you of magical eavesdropping. |
Core |
Divination |
Locate Creature: |
Indicates direction to familiar creature. |
Core |
Divination |
Scrying: |
Spies on subject from a distance. |
Core |
Enchantment |
Charm Monster: |
Makes monster believe it is your ally. |
Core |
Enchantment |
Confusion: |
Subjects behave oddly for 1 round/level. |
Core |
Enchantment |
Crushing Despair: |
Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
Core |
Enchantment |
Geas, Lesser: |
Commands subject of 7 HD or less. |
Core |
Evocation |
Fire Shield: |
Creatures attacking you take fire damage; you’re protected from heat or cold. |
Core |
Evocation |
Ice Storm: |
Hail deals 5d6 damage in cylinder 40 ft. across. |
Core |
Evocation |
Resilient Sphere: |
Force globe protects but traps one subject. |
Core |
Evocation |
Shout: |
Deafens all within cone and deals 5d6 sonic damage. |
Core |
Evocation |
Wall of Fire: |
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
Core |
Evocation |
Wall of Ice: |
Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
Core |
Illusion |
Hallucinatory Terrain: |
Makes one type of terrain appear like another (field into forest, or the like). |
Core |
Illusion |
Illusory Wall: |
Wall, floor, or ceiling looks real, but anything can pass through. |
Core |
Illusion |
Invisibility, Greater: |
As invisibility, but subject can attack and stay invisible. |
Core |
Illusion |
Phantasmal Killer: |
Fearsome Illusion kills subject or deals 3d6 damage. |
Core |
Illusion |
Rainbow Pattern: |
Lights fascinate 24 HD of creatures. |
Core |
Illusion |
Shadow Conjuration: |
Mimics Conjuration below 4th level, but only 20% real. |
Core |
Necromancy |
Animate Dead: |
Creates undead skeletons and zombies. |
Core |
Necromancy |
Bestow Curse: |
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Core |
Necromancy |
Contagion: |
Infects subject with chosen disease. |
Core |
Necromancy |
Enervation: |
Subject gains 1d4 negative levels. |
Core |
Necromancy |
Fear: |
Subjects within cone flee for 1 round/level. |
Core |
Transmutation |
Enlarge Person, Mass: |
Enlarges several creatures. |
Core |
Transmutation |
Mnemonic Enhancer: |
Wizard only. Prepares extra spells or retains one just cast. |
Core |
Transmutation |
Polymorph: |
Gives one willing subject a new form. |
Core |
Transmutation |
Reduce Person, Mass: |
Reduces several creatures. |
Core |
Transmutation |
Stone Shape: |
Sculpts stone into any shape. |
CAd |
Transmutation |
Entangling Staff: |
Your quarterstaff grows vines that can grapple. |
CAr |
Abjuration |
Anticipate Teleportation |
Know when a creature tries to teleport near you, and delay its arrival. |
|
CAr |
Abjuration |
Otiluke’s Dispelling Screen |
Magic that passes through the wall may be dispelled. |
|
CAr |
Abjuration |
Resist Energy, Mass |
As resist energy, except that it affects all targeted creatures. |
|
CAr |
Conjuration |
Blast of Flame |
Flames fill the area. |
|
CAr |
Conjuration |
Orb of Acid |
Flying orb does acid damage and may sicken. |
|
CAr |
Conjuration |
Orb of Cold |
Flying orb does cold damage and may blind. |
|
CAr |
Conjuration |
Orb of Electricity |
Flying orb does electricity damage and may entangle. |
|
CAr |
Conjuration |
Orb of Fire |
Flying orb does fire damage and may daze. |
|
CAr |
Conjuration |
Orb of Force |
Flying orb does force damage. |
|
CAr |
Conjuration |
Orb of Sound |
Flying orb does sonic damage and may deafen. |
|
CAr |
Divination |
Assay Resistance |
Divine the vulnerabilities of a creature's magical defenses, giving a +10 bonus to attempts to overcome spell resistance. |
|
CAr |
Divination |
Unluck |
Negatively influence fortune for a creature. |
|
CAr |
Evocation |
Blistering Radiance |
Ball of light dazzles and burns nearby cratures. |
|
CAr |
Evocation |
Defenestrating Sphere |
Sphere throws enemies into the sky. |
|
CAr |
Transmutation |
Burning Blood |
Replace creature's blood with fire and acid. |
|
CAr |
Transmutation |
Darkvision, Mass |
Targeted creatures gain darkvision. |
|
CAr |
Transmutation |
Fortify Familiar |
Familiar becomes tougher. |
|
CAr |
Transmutation |
Repair Critical Damage |
Heal a construct 4d8+1/CL damage. |
|
CD |
Necromancy |
Wrack: |
Renders creature helpless with pain. |
CM |
Abjuration |
Attentive Alarm: |
As alarm, plus learn type and number of creatures that triggered alarm. |
CM |
Abjuration |
Otiluke’s Impressing Field: |
Spells of a designated school or subtype are suppressed. |
CM |
Conjuration |
Caustic Mire: |
Acidic sludge slows progress, deals damage. |
CM |
Conjuration |
Incendiary Slime: |
Create slippery substance like grease, but highly flammable. |
CM |
Enchantment |
Melf’s Slumber Arrows: |
Your arrows cause the subject to fall asleep for 1 hour. |
CM |
Enchantment |
Vecna's Malevolent Whisper: |
Reduces living creature with 10 hp or lower to –9 hp. |
CM |
Evocation |
Incendiary Surge: |
Cone of fire deals 1d6/level damage, 1d8/level damage on consecutive casting. |
CM |
Illusion |
Nightmare Terrain: |
Create patch of illusory terrain that hinders foes and allows you to hide. |
CM |
Necromancy |
Finger of Agony: |
Deals 3d6 damage per round and nauseates or sickens target. |
CM |
Necromancy |
Horrid Sickness: |
Subjects are nauseated or sickened. |
CM |
Necromancy |
Seed of Undeath: |
Subject that dies before spell expires rises as a zombie under your command. |
CM |
Necromancy |
Touch of Years: |
Target loses 3 points of Str, Dex, and Con; second casting blinds and deafens. |
CM |
Transmutation |
Aspect of the Icy Hunter: |
You take the form of a winter wolf. |
CM |
Transmutation |
Crystalline Memories: |
Read subject's surface thoughts, deal hit point and Int damage. |
CM |
Transmutation |
Heart of Earth: |
Gain temporary hit points; +8 to resist bull rush, overrun, and trip; use stoneskin once. |
CM |
Transmutation |
Rebirth of Iron: |
Completely restores any metal item destroyed by rust, even if reduced to powder. |
CM |
Transmutation |
Rusted Blade: |
Touched weapon delivers filth fever. |
CS |
Conjuration |
Create Fetch: |
Craft a temporary duplicate of yourself that follows telepathic orders |
CS |
Evocation |
Fatal Flame: |
Target’s body bursts into fame upon its death |
City |
Conjuration |
Leomund’s Spacious Carriage: |
Summons carriage and horses to pull it. |
City |
Conjuration |
Summon Pest Swarm: |
Summons swarm of urban animals and vermin. |
Drac |
Abjuration |
Antidragon Aura: |
Allies gain bonus to AC and saves against dragons. |
Drac |
Abjuration |
Dispelling Breath: |
Your breath weapon acts as a targeted dispel magic to all creatures in its area. |
Drac |
Abjuration |
Lower Spell Resistance: |
Subject’s spell resistance reduced. |
Drac |
Abjuration |
Voice of the Dragon: |
+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion. |
Drac |
Evocation |
Wingbind: |
A net of force entangles the target, preventing it from charging, running, or flying. |
Drac |
Necromancy |
Rebuking Breath: |
Your breath weapon rebukes undead. |
Drac |
Transmutation |
Breath Weapon Substitution: |
Your breath weapon deals a different kind of damage than normal. |
Drac |
Transmutation |
Sharptooth: |
One of your natural weapons deals damage as if you were one size larger. |
Drac |
Transmutation |
Stunning Breath: |
Your breath weapon also stuns creatures for 1 round. |
DrM |
Conjuration |
Firestride Exhalation: |
Deal 8d6 points of fire damage in 30-ft. cone, and teleport anywhere within the area. |
DrM |
Enchantment |
Trance of the Verdant Domain: |
Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities. |
DrM |
Evocation |
Firestride Exhalation: |
Deal 8d6 points of fire damage in 30-foot cone, and teleport anywhere within the area. |
DrM |
Evocation |
Passage of the Shifting Sands: |
Become a swirling sand cloud; gain one use of gust of wind. |
DrM |
Necromancy |
Curse of the Elemental Lords: |
Bestow a curse on enemies, making them more susceptible to your energy damage. |
DrM |
Transmutation |
Mark of the Enlightened Soul: |
Spells gain the good descriptor and deal extra damage to evil creatures. |
DrM |
Transmutation |
Passage of the Shifting Sands: |
Become a swirling sand cloud; gain one use of gust of wind. |
DrM |
Transmutation |
Primal Senses: |
Gain low-light vision and a +5 bonus on Listen and Spot checks. Sorcerer spell only. |
DrM |
Transmutation |
Touch of the Blackened Soul: |
Spells gain the evil descriptor and deal extra damage to good creatures. |
FC2 |
Transmutation |
Investiture of the Amnizu: |
Target can deal 1d4 Int damage with a touch. |
FC2 |
Transmutation |
Investiture of the Erinyes: |
Target can force foes to move closer and take no action. |
FC2 |
Transmutation |
Investiture of the Harvester Devil: |
Target can deal lingering wounds with melee attacks. |
FC2 |
Transmutation |
Investiture of the Steel Devil: |
Target gains profane bonus on attacks and to AC. |
Frost |
Abjuration |
Glacial Ward: |
Subject gains SR 18 against fire spells and effects. |
Frost |
Abjuration |
Ice Shield: |
Subject gains damage reduction 15/—. |
Frost |
Conjuration |
Column of Ice: |
Column of ice erupts from ground, lifting anything in its area into the air. |
Frost |
Conjuration |
Ice Ship: |
Creates ice runner or ice galleon. |
Frost |
Conjuration |
Ice Web: |
Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round. |
Frost |
Evocation |
Wall of Coldfire: |
Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level. |
Frost |
Necromancy |
Mindfrost: |
Deals 5d6 cold damage, 1d4 Int damage. |
HoB |
Conjuration |
Boiling Oil: |
10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels. |
HoB |
Evocation |
Early Twilight: |
Reduce light in 80-ft.-radius cylinder. |
HoB |
Transmutation |
Battlefield Fortification: |
Create trench or berm. |
HoH |
Conjuration |
Summon Undead IV: |
Summons undead to fight for you. |
LM |
Conjuration |
Bloodstar: |
Hovering construct wounds foe each time foe is damaged. |
LM |
Conjuration |
Summon Undead IV: |
Summons undead to fight for you. |
LM |
Necromancy |
Necrotic Domination: |
Completely control encysted subject. |
LoM |
Evocation |
Damning Darkness: |
Darkness deals either 2d6 or 1d6 damage per round. |
PHBII |
Abjuration |
Condemnation: |
Lowers subject outsider’s SR and stuns for 1 round. |
PHBII |
Abjuration |
Slashing Dispel: |
As dispel magic, but creatures take damage for spells dispelled. |
PHBII |
Abjuration |
Stifle Spell: |
Subject must concentrate or botch spell. |
PHBII |
Conjuration |
Bright Worms: |
Fiery worms damage enemies within 20-ft. spread. |
PHBII |
Conjuration |
Doom Scarabs: |
Scarab swarm deals 1d6/2 levels, gives you temporary hit points. |
PHBII |
Conjuration |
Explosive Rune Field: |
Area is covered with runes that explode on contact with creatures. |
PHBII |
Enchantment |
Whelm, Mass: |
1d6 nonlethal damage/level (max 10d6) to 1 creature/level. |
PHBII |
Evocation |
Bleakness: |
1d6 damage/round to living creatures, grants undead turn resistance and fast healing. |
PHBII |
Evocation |
Channeled Pyroburst: |
Deal fire damage, amount and radius based on casting time. |
PHBII |
Evocation |
Crushing Grip: |
Subject takes –2 on attacks, checks, saves, and AC and –20 ft. penalty to speed, might be paralyzed. |
PHBII |
Evocation |
Slashing Dispel: |
As dispel magic, but creatures take damage for spells dispelled. |
PHBII |
Illusion |
Crown of Veils: |
Gain +2 to Disguise and Hide, discharge to gain +8. |
PHBII |
Illusion |
Mirror Image, Greater: |
As mirror image, but gain an additional image each round. |
PHBII |
Illusion |
Phantom Battle: |
Illusion of battle flanks creatures and denies attacks of opportunity. |
PHBII |
Necromancy |
Doom Scarabs: |
Scarab swarm deals 1d6/2 levels, gives you temporary hit points. |
PHBII |
Transmutation |
Baleful Blink: |
Subject has 50% chance of failure on attacks and spells. |
PHBII |
Transmutation |
Call of Stone: |
Slowly turn subject to stone. |
PHBII |
Transmutation |
Celerity: |
Take a standard action immediately, but be dazed for a round. |
PHBII |
Transmutation |
Trollshape: |
You take on the form and abilities of a troll. |
PHBII |
Universal |
Mystic Surge: |
Ally’s spell gains +2 DC and +1 caster level. |
RoD |
Conjuration |
Unseen Servant, Mass: |
As unseen servant except creates one servant/level. |
RotD |
Conjuration |
Hoard Life: |
Sorceror only. Store some of your life force for later healing. |
RotD |
Conjuration |
Wall of Scales: |
Sorceror only. Create a barrier of dragonhide. |
RotD |
Enchantment |
Power Word Distract: |
Makes one creature with 150 hp or less flat-footed. |
RotD |
Evocation |
Tail Sweep: |
Sorceror only. Your tail of force can attack a group of foes within 10 ft. |
RotD |
Evocation |
Wings of Flurry: |
Sorceror only. Your wings of force can attack all foes within 30 ft. |
RotW |
Transmutation |
Aerial Alacrity: |
+30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category. |
RotW |
Transmutation |
Enduring Flight: |
Carry medium loads at full fly speed; flight duration doubles. |
Sand |
Conjuration |
Blast of Sand: |
Cone deals 1d6 damage/level. |
Sand |
Conjuration |
Desert Diversion: |
Those attempting planar travel are diverted to a random wasteland. |
Sand |
Conjuration |
Wall of Salt: |
Wall of salt that can be shaped. |
Sand |
Conjuration |
Wall of Sand: |
Wall impedes movement, obscures vision, and blocks some attacks. |
Sand |
Conjuration |
Wall of Water: |
Wall impedes movement and can drown creatures |
Sand |
Evocation |
Parboil: |
Flash-heats air dealing fire and Intelligence damage to one or more creatures. |
Sand |
Evocation |
Searing Exposure: |
Target suffers hours of wasteland exposure in a moment. |
Sand |
Necromancy |
Wither: |
Deals 1d6/level dessication damage and dehydrates living creature. |
Sand |
Transmutation |
Fuse Sand: |
Hardens sand and may trap creatures. |
Sand |
Transmutation |
Sandform: |
You become an oozelike being of sand. |
Storm |
Enchantment |
Siren’s Call: |
Compel one creature/2 levels to submerse itself. |
Storm |
Illusion |
Disguise Ship: |
Disguises a ship. |
Storm |
Necromancy |
Aboleth Curse: |
Subject’s skin undergoes a horrible transformaton. |
BoED |
Conjuration |
Radiant Fog: |
As solid fog, but dazzles or blinds creatures within. |
BoED |
Evocation |
Celestial Brilliance: |
Object sheds brilliant light to 120 feet, hurts undead and evil outsiders. |
BoED |
Evocation |
Dancing Web |
Energy strands deal 1d6/level nonlethal damage plus entangles evil creatures for 1d6 rounds. |
BoED |
Evocation |
Radiant Shield: |
Creatures attacking you take electricity damage; you’re protected from electricity. |
BoED |
Necromancy |
Affliction: |
Infects evil subject with chosen affliction. |
BoED |
Transmutation |
Perfect Summons: |
Creates area where only good creatures can be summoned. |
MoI |
Abjuration |
Essentia Lock: |
Target can’t reallocate essentia. |
MoI |
Abjuration |
Unshape Soulmeld: |
One of target’s soulmelds is destroyed. |
MoI |
Conjuration |
Conjure Lesser Midnight Construct: |
Shape a construct from incarnum to fight for you. |
MoI |
Divination |
Guardian Spirit: |
Subject can activate bonus on AC, Reflex saves, and Dex-based checks for 1 minute. |
MoI |
Necromancy |
Rend Essentia: |
Deal Charisma damage or essentia damage to foe; gain essentia. |
MoI |
Necromancy |
Unbind Chakra: |
Sever one chakra bind per four caster levels; deal 1d6 + 1d6/essentia damage per bind severed. |
MoI |
Transmutation |
Open Least Chakra: |
Allow target to bind to its crown, feet, or hands chakra. |
Planar |
Necromancy |
Evil Glare: |
Paralyze creature with your glare. |
Planar |
Transmutation |
Attune Form: |
Grant target creature temporary protection against overtly damaging planar traits. |
Planar |
Transmutation |
Balor Nimbus: |
Your ? aming body damages foes in grapple. |
Planar |
Transmutation |
Corporeal Instability: |
Transform a target creature into an amorphous mass. |
Planar |
Transmutation |
Demon Dirge: |
Demons are stunned and take 3d6 damage/round for 1d4 rounds. |
Planar |
Transmutation |
False Gravity: |
Travel on a solid surface as if that surface had its own gravity. |
Planar |
Transmutation |
Infernal Wound: |
Weapon inflicts persistent, bleeding wounds. |
Planar |
Transmutation |
Perinarch: |
Gain greater control over Limbo’s morphic essence. |
Planar |
Transmutation |
Touchstone Lightning: |
Use your planar touchstone-granted higher-order abilities to fuel damaging rays. |
ToM |
Enchantment |
Beckon Monster: |
Force a creature to approach you against its will. |
ToM |
Transmutation |
Warp Truename: |
Gives foe a temporary form that’s grotesque and useless. |
MH |
Conjuration |
Blast of Flame: |
60-ft. cone of fire (1d6/level damage). |
MH |
Transmutation |
Repair Critical Damage: |
“Cures” 4d8+1/level (max +20) points of damage to a construct. |
MH |
Transmutation |
Undeniable Gravity, Legion’s: |
Flying creatures lose flying ability. |
5TH-LEVEL SORCERER/WIZARD SPELLS
Source |
School |
Spell Name |
Brief Description |
Core |
Abjuration |
Break Enchantment: |
Frees subjects from Enchantments, alterations, curses, and petrification. |
Core |
Abjuration |
Dismissal: |
Forces a creature to return to native plane. |
Core |
Abjuration |
Mage’s Private Sanctum: |
Prevents anyone from viewing or scrying an area for 24 hours. |
Core |
Conjuration |
Cloudkill: |
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. |
Core |
Conjuration |
Mage’s Faithful Hound: |
Phantom dog can guard, attack. |
Core |
Conjuration |
Major Creation: |
As minor creation, plus stone and metal. |
Core |
Conjuration |
Planar Binding, Lesser: |
Traps extraplanar creature of 6 HD or less until it performs a task. |
Core |
Conjuration |
Secret Chest: |
Hides expensive chest on Ethereal Plane; you retrieve it at will. |
Core |
Conjuration |
Summon Monster V: |
Calls extraplanar creature to fight for you. |
Core |
Conjuration |
Teleport: |
Instantly transports you as far as 100 miles/level. |
Core |
Conjuration |
Wall of Stone: |
Creates a stone wall that can be shaped. |
Core |
Divination |
Contact Other Plane: |
Lets you ask question of extraplanar entity. |
Core |
Divination |
Prying Eyes: |
1d4 +1/level floating eyes scout for you. |
Core |
Divination |
Telepathic Bond: |
Link lets allies communicate. |
Core |
Enchantment |
Dominate Person: |
Controls humanoid telepathically. |
Core |
Enchantment |
Feeblemind: |
Subject’s Int and Cha drop to 1. |
Core |
Enchantment |
Hold Monster: |
As hold person, but any creature. |
Core |
Enchantment |
Interposing Hand: |
Hand provides cover against one opponent. |
Core |
Enchantment |
Mind Fog: |
Subjects in fog get –10 to Wis and Will checks. |
Core |
Enchantment |
Sending: |
Delivers short message anywhere, instantly. |
Core |
Enchantment |
Symbol of Sleep: |
Triggered rune puts nearby creatures into catatonic slumber. |
Core |
Enchantment |
Wall of Force: |
Wall is immune to damage. |
Core |
Evocation |
Cone of Cold: |
1d6/level cold damage. |
Core |
Illusion |
Dream: |
Sends message to anyone sleeping. |
Core |
Illusion |
False Vision: |
Fools scrying with an Illusion. |
Core |
Illusion |
Mirage Arcana: |
As hallucinatory terrain, plus structures. |
Core |
Illusion |
Nightmare: |
Sends vision dealing 1d10 damage, fatigue. |
Core |
Illusion |
Persistent Image: |
As major image, but no concentration required. |
Core |
Illusion |
Seeming: |
Changes appearance of one person per two levels. |
Core |
Illusion |
Shadow Evocation: |
Mimics Evocation below 5th level, but only 20% real. |
Core |
Necromancy |
Blight: |
Withers one plant or deals 1d6/level damage to plant creature. |
Core |
Necromancy |
Magic Jar: |
Enables possession of another creature. |
Core |
Necromancy |
Symbol of Pain: |
Triggered rune wracks nearby creatures with pain. |
Core |
Necromancy |
Waves of Fatigue: |
Several targets become fatigued. |
Core |
Transmutation |
Animal Growth: |
One animal/two levels doubles in size. |
Core |
Transmutation |
Baleful Polymorph: |
Transforms subject into harmless animal. |
Core |
Transmutation |
Fabricate: |
Transforms raw materials into finished items. |
Core |
Transmutation |
Overland Flight: |
You fly at a speed of 40 ft. and can hustle over long distances. |
Core |
Transmutation |
Passwall: |
Creates passage through wood or stone wall. |
Core |
Transmutation |
Telekinesis: |
Moves object, attacks creature, or hurls object or creature. |
Core |
Transmutation |
Transmute Mud to Rock: |
Transforms two 10-ft. cubes per level. |
Core |
Transmutation |
Transmute Rock to Mud: |
Transforms two 10-ft. cubes per level. |
Core |
Universal |
Permanency: |
Makes certain spells permanent. |
CAd |
Illusion |
Shadow Form: |
Wrap yourself in darkness for concealment, and the ability to pass through barriers. |
CAd |
Transmutation |
Nightstalker's Transformation: |
You gain the skills of an assassin but cannot cast spells for the duration. |
CAr |
Abjuration |
Duelward |
You can immediately counterspell and identify spells better. |
|
CAr |
Abjuration |
Reciprocal Gyre |
Target takes damage for each spell that currently affects it. |
|
CAr |
Abjuration |
Refusal |
Creates an area the blocks the passage of spellcasters. |
|
CAr |
Conjuration |
Arc of Lightning |
Bolt of lightning arcs from one creature to another. |
|
CAr |
Conjuration |
Corpse Candle |
Ghostly hand holds a candle that reveals invisible creatures. |
|
CAr |
Conjuration |
Freezing Fog |
Freezing mist does cold damage to everything within it. |
|
CAr |
Conjuration |
Leomund’s Hidden Lodge |
Camouflaged secure shelter. |
|
CAr |
Conjuration |
Servant Horde |
You create several unseen servants. |
|
CAr |
Conjuration |
Vitriolic Sphere |
Emerald sphere drenches area with acid. |
|
CAr |
Divination |
Aiming at the Target |
Become more able to maintain concentration on spells |
|
CAr |
Evocation |
Fire Shield, Mass |
As fire shield, but with multiple recipients. |
|
CAr |
Evocation |
Fireburst, Greater |
Flames explode outward from you. |
|
CAr |
Evocation |
Prismatic Ray |
Ray does a random effect. |
|
CAr |
Evocation |
Sword of Deception |
Blade attacks your enemies and curses them. |
|
CAr |
Necromancy |
Spiritwall |
Ghostly wall scares away creatures and damages those that pass it. |
|
CAr |
Transmutation |
Blink, Greater |
As blink, with more control. |
|
CAr |
Transmutation |
Fly, Mass |
As fly, but with multiple target. |
|
CD |
Evocation |
Dragon Breath: |
You choose a dragon type and mimic its breath weapon. |
CD |
Transmutation |
Blink, Improved: |
As blink, but safer and with more control. |
CM |
Conjuration |
Fire and Brimstone: |
Subject takes fire damage, might be sickened. |
CM |
Evocation |
Channeled Sound Blast: |
Deal sonic damage in cone; area and damage increase based on casting time. |
CM |
Evocation |
Coat of Arms: |
Surround yourself with blades of force. |
CM |
Evocation |
Resounding Thunder: |
Lasting sound deals 4d6 sonic damage per round, deafens creatures within area. |
CM |
Illusion |
Fever Dream: |
Illusory vision fatigues or exhausts target, makes spellcasting difficult. |
CM |
Illusion |
Retributive Image: |
Created Illusion deals damage to those who disbelieve it. |
CM |
Necromancy |
Channeled Lifetheft: |
Fatigue, exhaust, and deal damage to target, depending on casting time. |
CM |
Necromancy |
Cryptwarden’s Grasp: |
Bestow mummy rot with your touch. |
CM |
Necromancy |
Touch of Vecna: |
Deal negative energy damage and paralysis with your touch. |
CM |
Transmutation |
Dimension Jumper: |
Teleport up to 30 feet 1/round. |
CM |
Transmutation |
Flaying Tendrils: |
You grow mind flayer tentacles, which you can use to attack your foes. |
CM |
Transmutation |
Form of the Threefold Beast: |
You take the form of a chimera. |
CM |
Transmutation |
Heart of Fire: |
Gain +10 ft. to land speed, resistance to fire 10, use fire shield once. |
CM |
Transmutation |
Lighting Leap: |
Transform into bolt of lightning, damaging foes and transporting yourself. |
CM |
Transmutation |
Unicorn Blood: |
Gain immunity to poison, compulsion, charm effects; bestow temporary hp once. |
CM |
Universal |
Arcane Fusion:: |
Arcane Fusion: Cast two spells you know without expending additional slots. (Sorcerer only.) |
CS |
Abjuration |
Spell Theft: |
Dispel spells on target and gain their benefit for yourself |
CS |
Conjuration |
Evacuation Rune: |
Create invisible rune that you can teleport to as swift action. |
City |
Transmutation |
Zone of Peace: |
As peacebond, but affects all weapons in area. |
DotU |
Transmutation |
Dridershape: |
You take on the form and abilities of a drider. |
DotU |
Transmutation |
Spider Form, Greater: |
You take on the form and abilities of a Huge fiendish monstrous spider. |
Drac |
Abjuration |
Contingent Energy Resistance: |
Energy damagetriggers a resist energy spell. |
Drac |
Conjuration |
Lesser Dragon Ally: |
Exchange services with a 9HD dragon. |
Drac |
Transmutation |
Burning Blood: |
Your blood deals energy damage to nearby creatures when you are struck. |
Drac |
Transmutation |
Draconic Might: |
Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. |
Drac |
Transmutation |
Draconic Polymorph: |
You change into a dragon’s form. |
Drac |
Transmutation |
Dragonsight: |
Gain low-light vision, darkvision, and blindsense. |
Drac |
Transmutation |
Ethereal Breath: |
Your breath weapon manifests on the Ethereal Plane. |
Drac |
Transmutation |
Flight of the Dragon: |
You grow dragon wings. |
Drac |
Transmutation |
Greater Wings of Air: |
Target’s flight maneuverability improves by two steps. |
Drac |
Transmutation |
Superior Magic Fang: |
Your natural weapons gain +1 enhancement bonus per four levels. |
Drac |
Transmutation |
Vulnerability: |
Reduces an opponent’s damage reduction. |
DrM |
Conjuration |
Undying Vigor of the Dragonlords: |
Heal yourself of 5d6 or more points of damage. Sorcerer spell only. |
DrM |
Evocation |
Lord of the Sky: |
Gain flight and one use of lightning bolt; slow airborne creatures. |
DrM |
Transmutation |
Form of the Desert Hunter: |
Take the form of a dragonne. |
DrM |
Transmutation |
Lord of the Sky: |
Gain flight and one use of lightning bolt; slow airborne creatures. |
FC1 |
Necromancy |
Extract Gift: |
Extracts essence from a willing or trapped demon to grant subject a lasting enhancement. |
FC2 |
Transmutation |
Investiture of the Narzugon: |
Target gains a paralyzing gaze attack. |
FC2 |
Transmutation |
Investiture of the Orthon: |
Target disrupts extradimensional movement within 20 feet and automatically deals sonic damage to attackers. |
Frost |
Abjuration |
Anticold Sphere: |
Mobile energy field provides immunity to cold. |
Frost |
Evocation |
Boreal Wind: |
Gust of cold wind deals 1d4 cold damage/level and knocks creatures back. |
Frost |
Necromancy |
Gelid Blood: |
Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components. |
Frost |
Transmutation |
Flesh to Ice: |
Turns subject into statue of ice. |
Frost |
Transmutation |
Ice Shape: |
Sculpts ice into any shape. |
Frost |
Transmutation |
Ice to Flesh: |
Restores frozen creature. |
HoB |
Conjuration |
Acid Rain: |
20-ft.-radius cylinder deals 7d6 acid damage |
HoB |
Conjuration |
Leomund’s Billet: |
Creates sturdy barracks. |
HoB |
Evocation |
Shrieking Blast: |
40-ft. radius burst deafens and deals 8d6 sonic damage. |
HoB |
Necromancy |
Animate Legion: |
Creates skeletons or zombies. |
HoH |
Conjuration |
Summon Undead V: |
Summons undead to fight for you. |
HoH |
Necromancy |
Oath of Blood: |
Extends a geas beyond death that compels the target to animate and continue her quest as undead. |
LM |
Conjuration |
Summon Undead V: |
Summons undead to fight for you. |
LM |
Necromancy |
Haunt Shift: |
Turn corporeal and incorporeal undead into haunting presences. |
LM |
Necromancy |
Kiss of the Vampire: |
You gain vampirelike supernatural abilities, but are vulnerable to attacks that harm undead. |
LM |
Necromancy |
Necrotic Burst: |
Encysted subject killed, cyst begins to roam. |
LM |
Necromancy |
Night’s Caress: |
Touched foe take 1d6 points of damage per level plus 1d6+2 Con damage. |
PHBII |
Abjuration |
Field of Resistance: |
Zone provides SR 11 + caster level. |
PHBII |
Abjuration |
Mana Flux: |
Magic in area has 20% failure chance. |
PHBII |
Conjuration |
Dimension Shuffle: |
Teleport multiple creatures short distances within line of sight. |
PHBII |
Conjuration |
Luminous Assassin: |
As lesser luminous assassin, but the assassin is more powerful. |
PHBII |
Conjuration |
Toxic Weapon: |
Coats weapon with poison. |
PHBII |
Enchantment |
Incite Riot: |
Subjects attack nearest creature. |
PHBII |
Evocation |
Electric Vengeance, Greater: |
As electric vengeance, but 5d8 damage +1/level (max +15) and daze subject. |
PHBII |
Evocation |
Radiance: |
Creates daylight that dazzles undead. |
PHBII |
Evocation |
Sonic Shield: |
+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee. |
PHBII |
Illusion |
Friend to Foe: |
Make subject creature believe its allies are its enemies. |
PHBII |
Transmutation |
Dance of Blades: |
A weapon attacks on its own. |
PHBII |
Transmutation |
Etherealness, Swift: |
Subject momentarily becomes ethereal. |
RoD |
Enchantment |
Charm Person, Mass: |
As charm person, but all within 30 feet. |
RoD |
Illusion |
Shadow Guardians: |
Create group of shadowy warriors. |
RotD |
Conjuration |
Manifest Dragon Heritage: |
Sorceror only. Conjures a wyvern. |
RotD |
Enchantment |
Power Word Disable: |
Reduces living creature with 50 hp or less to 0 hp. |
Sand |
Abjuration |
Antifire Sphere: |
Creatures within sphere gain immunity to fire damage. |
Sand |
Abjuration |
Dispel Water: |
Cancels water spells and effects or dismisses water creatures. |
Sand |
Conjuration |
Wall of Magma: |
Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level. |
Sand |
Enchantment |
Sleep Mote: |
Dust devil of magic sand puts foes to sleep. |
Sand |
Evocation |
Flaywind Burst: |
Blows away and knocks down smaller creatures and deals 1d6 damage/level. |
Sand |
Necromancy |
Choking Sands: |
Touched creature begins to suffocate on sand. |
Sand |
Transmutation |
Flesh to Salt: |
Turns creature into a statue of salt. |
Sand |
Transmutation |
Transmute Sand to Glass: |
Transforms two 10-ft. cubes per level. |
Sand |
Transmutation |
Transmute Sand to Stone: |
Transforms two 10-ft. cubes per level. |
Sand |
Transmutation |
Transmute Stone to Sand: |
Transforms two 10-ft. cubes per level. |
Sand |
Transmutation |
Unearthly Heat: |
Target is subjected to unearthly heat for 1 round/level. |
Storm |
Conjuration |
Blackwater Tentacle: |
Create blackwater tentacle that attacks your foe. |
Storm |
Divination |
Flowsight: |
You can scry creatures in contact with a body of water. |
Storm |
Necromancy |
Thalassemia: |
Turns blood to seawater, dealing 1d6/level damage. |
Storm |
Transmutation |
Airy Water: |
Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. |
Storm |
Transmutation |
Transformation of the Deeps: |
Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
BoED |
Abjuration |
Telepathy Block: |
Blocks all telepathic communication within 80-ft. radius. |
BoED |
Abjuration |
Vanishing Weapon: |
Weapons’ touch dispels summoned or quasi-real creatures. |
BoED |
Conjuration |
Call Faithful Servants: |
Summons 1d4 lantern archons, coure eladrins, or musteval guardinals. |
BoED |
Evocation |
Emerald Burst: |
20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds. |
BoED |
Transmutation |
Touch of Adamantine: |
Weapon gains the properties of an adamantine weapon. |
Planar |
Abjuration |
Planar Tolerance: |
Provides long-term protection against overtly damaging planar traits. |
Planar |
Conjuration |
Call Zelekhut: |
A zelekhut aids you in hunting a fugitive. |
Planar |
Conjuration |
Precipitate Breach: |
You can force planar boundaries to rip, creating a planar breach. |
Planar |
Necromancy |
Death Throes: |
Your body explodes when you die. |
Planar |
Necromancy |
Opalescent Glare: |
Kill evil creatures with a look, or make them very afraid. |
ToM |
Abjuration |
Spurn the Supernatural: |
Suppresses one or more of a foe’s supernatural abilities. |
ToM |
Conjuration |
Truename Binding, Lesser: |
Enslaves extraplanar creature of CR 6 or less with the power of its truename. |
WoL |
Necromancy |
Suppress Legacy: |
Target temporarily loses all legacy abilities of one item. |
WoL |
Transmutation |
Revitalize Legacy, Lesser: |
Get extra use of chosen lesser legacy ability. |
MH |
Conjuration |
Arc of Lightning: |
Line of electricity between two creatures (1d6/level damage). |
MH |
Evocation |
Fire Shield, Legion’s: |
Creatures attacking allies take damage; allies are protected from fire or cold. |
MH |
Evocation |
Fireburst, Greater: |
Subjects within 10 ft. take 1d8/level fire damage. |
6TH-LEVEL SORCERER/WIZARD SPELLS
Source |
School |
Spell Name |
Brief Description |
Core |
Abjuration |
Antimagic Field: |
Negates magic within 10 ft. |
Core |
Abjuration |
Dispel Magic, Greater: |
As dispel magic, but +20 on check. |
Core |
Abjuration |
Globe of Invulnerability: |
As lesser globe of invulnerability, plus 4th-level spell effects. |
Core |
Abjuration |
Guards and Wards: |
Array of magic effects protect area. |
Core |
Abjuration |
Repulsion: |
Creatures can’t approach you. |
Core |
Conjuration |
Acid Fog: |
Fog deals acid damage. |
Core |
Conjuration |
Planar Binding: |
As lesser planar binding, but up to 12 HD. |
Core |
Conjuration |
Summon Monster VI: |
Calls extraplanar creature to fight for you. |
Core |
Conjuration |
Wall of Iron: |
30 hp/four levels; can topple onto foes. |
Core |
Divination |
Analyze Dweomer: |
Reveals magical aspects of subject. |
Core |
Divination |
Legend Lore: |
Lets you learn tales about a person, place, or thing. |
Core |
Divination |
True Seeing: |
Lets you see all things as they really are. |
Core |
Enchantment |
Geas/Quest: |
As lesser geas, plus it affects any creature. |
Core |
Enchantment |
Heroism, Greater: |
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
Core |
Enchantment |
Suggestion, Mass: |
As suggestion, plus one subject/level. |
Core |
Enchantment |
Symbol of Persuasion: |
Triggered rune charms nearby creatures. |
Core |
Evocation |
Chain Lightning: |
1d6/level damage; 1 secondary bolt/level each deals half damage. |
Core |
Evocation |
Contingency: |
Sets trigger condition for another spell. |
Core |
Evocation |
Forceful Hand: |
Hand pushes creatures away. |
Core |
Evocation |
Freezing Sphere: |
Freezes water or deals cold damage. |
Core |
Illusion |
Mislead: |
Turns you invisible and creates illusory double. |
Core |
Illusion |
Permanent Image: |
Includes sight, sound, and smell. |
Core |
Illusion |
Programmed Image: |
As major image, plus triggered by event. |
Core |
Illusion |
Shadow Walk: |
Step into shadow to travel rapidly. |
Core |
Illusion |
Veil: |
Changes appearance of group of creatures. |
Core |
Necromancy |
Circle of Death: |
Kills 1d4/level HD of creatures. |
Core |
Necromancy |
Create Undead: |
Creates ghouls, ghasts, mummies, or mohrgs. |
Core |
Necromancy |
Eyebite: |
Target becomes panicked, sickened, and comatose. |
Core |
Necromancy |
Symbol of Fear: |
Triggered rune panics nearby creatures. |
Core |
Necromancy |
Undeath to Death: |
Destroys 1d4/level HD of undead (max 20d4). |
Core |
Transmutation |
Bear’s Endurance, Mass: |
As bear’s endurance, affects one subject/level. |
Core |
Transmutation |
Bull’s Strength, Mass: |
As bull’s strength, affects one subject/ level. |
Core |
Transmutation |
Cat’s Grace, Mass: |
As cat’s grace, affects one subject/level. |
Core |
Transmutation |
Control Water: |
Raises or lowers bodies of water. |
Core |
Transmutation |
Disintegrate: |
Makes one creature or object vanish. |
Core |
Transmutation |
Eagle’s Splendor, Mass: |
As eagle’s splendor, affects one subject/level. |
Core |
Transmutation |
Flesh to Stone: |
Turns subject creature into statue. |
Core |
Transmutation |
Fox’s Cunning, Mass: |
As fox’s cunning, affects one subject/ level. |
Core |
Transmutation |
Mage’s Lucubration: |
Wizard only. Recalls spell of 5th level or lower. |
Core |
Transmutation |
Move Earth: |
Digs trenches and build hills. |
Core |
Transmutation |
Owl’s Wisdom, Mass: |
As owl’s wisdom, affects one subject/ level. |
Core |
Transmutation |
Stone to Flesh: |
Restores petrified creature. |
Core |
Transmutation |
Transformation: |
You gain combat bonuses. |
CAd |
Transmutation |
Cloak of the Sea: |
Gain several benefits while underwater. |
CAr |
Abjuration |
Sign of Sealing, Greater |
As Sign of Sealing, but can be used to seal on open space. |
|
CAr |
Enchantment |
Transfix |
Paralyze humanoids until they meet a condition. |
|
CAr |
Illusion |
Illusory Pit |
Creates an illusory pit that convinces foes they are falling. |
|
CAr |
Necromancy |
Arrow of Bone |
Enchants a projectile to slay those it strikes. |
|
CAr |
Transmutation |
Brilliant Blade |
Weapon becomes a weapon of brilliant energy. |
|
CAr |
Transmutation |
Fiendform |
Take the form of a demon or devil. |
|
CAr |
Universal |
Imbue Familiar With Spell Ability |
Give some of your spells to familiar. |
|
CD |
Divination |
Probe Thoughts: |
Read subject’s memories, one question/round. |
CD |
Evocation |
Fires of Purity: |
Target bursts into magical ?ame, becoming a dangerous weapon. |
CD |
Transmutation |
Subvert Planar Essence: |
Reduces target’s DR and SR. |
CM |
Abjuration |
Karmic Retribution: |
Any creature damaging you becomes stunned for 1 round. |
CM |
Abjuration |
Prismatic Aura: |
Shield of colors offers concealment and damages your attackers. |
CM |
Conjuration |
Familiar Refuge: |
Safely teleport self to familiar or familiar to self as a swift action. |
CM |
Conjuration |
Mordenkainen’s Trusted
Bloodhound: |
Create a ferocious hound that tracks and attacks foes. |
CM |
Conjuration |
Steal Summoning: |
Take control of another caster's summoned monster. |
CM |
Conjuration |
Tactical Teleportation: |
Teleport one creature/3 levels a short distance. |
CM |
Enchantment |
Endless Slumber: |
Subject falls asleep and is not easily roused. |
CM |
Evocation |
Lingering Flames: |
Eruption of fire deals 1d6 damage per caster level each round for 3 rounds. |
CM |
Evocation |
Storm of Fire and Ice: |
Storm provides concealment, slows movement, deals cold and fire damage. |
CM |
Transmutation |
Smoky Confinement: |
Subject is imprisoned within a Tiny receptacle. |
CM |
Universal |
Rary’s Arcane Conversion:: |
Rary's Arcane Conversion: Instantly lose a prepared wizard spell and replace it with another spell from your spellbook. (Wizard only.) |
CS |
Divination |
Scry Location: |
Spy on a distant location |
Drac |
Abjuration |
Aura of Evasion: All within 10 ft: |
gain evasion against breath weapons. |
Drac |
Necromancy |
Aura of Terror: |
You gain an aura of fear, or your frightful presence becomes more effective. |
Drac |
Necromancy |
Imperious Glare: |
You cause targets to cower in fear. |
DrM |
Conjuration |
Call of the Twilight Defender: |
Summon a twilight guardian to fight for you. |
DrM |
Divination |
Eyes of the Oracle: |
Gain +2 bonus to AC and on Reflex saves; ready one extra action. |
DrM |
Evocation |
Haze of Smoldering Stone: |
Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-foot cone. |
DrM |
Transmutation |
Lesser Dragonshape: |
Take the form of a Large red dragon. |
DrM |
Transmutation |
Primal Speed: |
Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. Sorcerer spell only. |
FC1 |
Transmutation |
Oozepuppet: |
You can telekinetically control target ooze. |
FC2 |
Transmutation |
Investiture of the Barbed Devil: |
Target can deal extra damage when grappling. |
FC2 |
Transmutation |
Investiture of the Malebranche: |
Target gains powerful charge ability. |
Frost |
Enchantment |
Freezing Glance: |
Gaze freezes subjects in place. |
Frost |
Evocation |
Entomb: |
Captures subjects in blocks of ice, suffocating them. |
Frost |
Evocation |
Ice Rift: |
Intense quake shakes 40-ft. radius spread of ice. |
Frost |
Necromancy |
Heartfreeze: |
Subject exhausted, dies in 1d3+2 rounds. |
Frost |
Necromancy |
Waves of Cold: |
Fire creatures become shaken and cold creatures lose immunity to cold. |
Frost |
Transmutation |
Move Snow and Ice: |
Digs trenches and builds hills in ice and snow. |
Frost |
Transmutation |
Suppress Flame: |
Reduces damage and illumination from fire. |
HoH |
Enchantment |
Cloak of Hate: |
Target provokes hostile reactions, takes –10 penalty on Diplomacy checks. |
LM |
Necromancy |
Ghoul Gauntlet: |
Convert victim to a ghoul under your control. |
LM |
Necromancy |
Incorporeal Nova: |
Destroy incorporeal undead. |
LM |
Necromancy |
Necrotic Eruption: |
Encysted subject killed, those nearby damaged and possibly encysted. |
LM |
Necromancy |
Revive Undead: |
Restores undeath to undead that was destroyed up to 1 day/level ago. |
LM |
Necromancy |
Spectral Touch: |
Your touch bestows one negative level per round. |
LoM |
Divination |
Probe Thoughts: |
Read subject’s memories, one question/round. |
PHBII |
Enchantment |
Overwhelm: |
Nonlethal damage knocks out subject. |
PHBII |
Evocation |
Thunder Field: |
Creatures in area take 1d8 sonic damage/round, knocked prone. |
PHBII |
Transmutation |
Chasing Perfection: |
Subject gains +4 to all abilities. |
PHBII |
Transmutation |
Energy Surge, Greater: |
As energy surge, but 3d6 damage. |
RotD |
Enchantment |
Power Word Nauseate: |
Makes one creature with 150 hp or less nauseated. |
RoS |
Divination |
Eye of Stone |
As Arcane Eye, but sensor can move through stone. |
Sand |
Enchantment |
Symbol of Thirst: |
Triggered rune overwhelms nearby creatures with thirst. |
Sand |
Necromancy |
Ashen Union: |
Drains moisture from a creature, possibly killing it and destroying its body. |
Sand |
Necromancy |
Desiccate, Mass: |
Desiccates several creatures. |
Sand |
Necromancy |
Mummify: |
Touched living creature dies and is mummified. |
Sand |
Transmutation |
Scalding Mud: |
Transmute rock or earth into boiling muck. |
Storm |
Conjuration |
Mudslide: |
Landslide buries, mires creatures within a 40-ft. radius. |
Storm |
Necromancy |
Blackwater Taint: |
Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level. |
BoED |
Abjuration |
Starmantle: |
Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half. |
BoED |
Enchantment |
Wages of Sin: |
Evil creatures attack other evil creatures. |
BoED |
Transmutation |
Quickshift: |
Caster can use teleport or greater teleport spell-like ability as a free action for 1 round/level. |
MoI |
Conjuration |
Conjure Midnight Construct: |
Shape a construct from incarnum to fight for you. |
MoI |
Necromancy |
Greater Channel the Mishtai: |
Draw a chosen mishtai’s soul into a target creature’s body. |
MoI |
Necromancy |
Wrathful Doom: |
Target is dazed and takes damage each round equal to his essentia pool. |
Planar |
Abjuration |
Seal Portal: |
Seal an interplanar portal or gate. |
Planar |
Conjuration |
Wall of Gears: |
Creates wall of moving gears that deals 1d6 damage/2 levels to creatures within 10 ft. |
Planar |
Divination |
Rary’s Interplanar Telepathic Bond: |
Link lets allies communicate across planes. |
ToM |
Abjuration |
Hidden Truename: |
Subject’s personal truename is hard to discover through research. |
7TH-LEVEL SORCERER/WIZARD SPELLS
Source |
School |
Spell Name |
Brief Description |
Core |
Abjuration |
Banishment: |
Banishes 2 HD/level of extraplanar creatures. |
Core |
Abjuration |
Sequester: |
Subject is invisible to sight and scrying; renders creature
comatose. |
Core |
Abjuration |
Spell Turning: |
Reflect 1d4+6 spell levels back at caster. |
Core |
Conjuration |
Instant Summons: |
Prepared object appears in your hand. |
Core |
Conjuration |
Mage’s Magnificent Mansion: |
Door leads to extradimensional mansion. |
Core |
Conjuration |
Phase Door: |
Creates an invisible passage through wood or stone. |
Core |
Conjuration |
Plane Shift: |
As many as eight subjects travel to another plane. |
Core |
Conjuration |
Summon Monster VII: |
Calls extraplanar creature to fight for you. |
Core |
Conjuration |
Teleport Object: |
As teleport, but affects a touched object. |
Core |
Conjuration |
Teleport, Greater: |
As teleport, but no range limit and no off-target arrival. |
Core |
Divination |
Arcane Sight, Greater: |
As arcane sight, but also reveals magic effects on creatures and objects. |
Core |
Divination |
Scrying, Greater: |
As scrying, but faster and longer. |
Core |
Divination |
Vision: |
As legend lore, but quicker and strenuous. |
Core |
Enchantment |
Hold Person, Mass: |
As hold person, but all within 30 ft. |
Core |
Enchantment |
Insanity: |
Subject suffers continuous confusion. |
Core |
Enchantment |
Power Word Blind: |
Blinds creature with 200 hp or less. |
Core |
Enchantment |
Symbol of Stunning: |
Triggered rune stuns nearby creatures. |
Core |
Evocation |
Delayed Blast Fireball: |
1d6/level fire damage; you can postpone blast for 5 rounds. |
Core |
Evocation |
Forcecage: |
Cube or cage of force imprisons all inside. |
Core |
Evocation |
Grasping Hand: |
Hand provides cover, pushes, or grapples. |
Core |
Evocation |
Mage’s Sword: |
Floating magic blade strikes opponents. |
Core |
Evocation |
Prismatic Spray: |
Rays hit subjects with variety of effects. |
Core |
Illusion |
Invisibility, Mass: |
As invisibility, but affects all in range. |
Core |
Illusion |
Project Image: |
Illusory double can talk and cast spells. |
Core |
Illusion |
Shadow Conjuration, Greater: |
As shadow Conjuration, but up to 6th level and 60% real. |
Core |
Illusion |
Simulacrum: |
Creates partially real double of a creature. |
Core |
Necromancy |
Control Undead: |
Undead don’t attack you while under your command. |
Core |
Necromancy |
Finger of Death: |
Kills one subject. |
Core |
Necromancy |
Symbol of Weakness: |
Triggered rune weakens nearby creatures. |
Core |
Necromancy |
Waves of Exhaustion: |
Several targets become exhausted. |
Core |
Transmutation |
Control Weather: |
Changes weather in local area. |
Core |
Transmutation |
Ethereal Jaunt: |
You become ethereal for 1 round/level. |
Core |
Transmutation |
Reverse Gravity: |
Objects and creatures fall upward. |
Core |
Transmutation |
Statue: |
Subject can become a statue at will. |
Core |
Universal |
Limited Wish: |
Alters reality—within spell limits. |
CAr |
Abjuration |
Energy Immunity |
Creature touched becomes immune to a type of energy. |
|
CAr |
Abjuration |
Otiluke’s Greater Dispelling Screen |
Magic that passes through the wall may be dispelled. |
|
CAr |
Evocation |
Emerald Flame Fist |
Your hands become sheathed in emerald flames that burn your foes and light them on fire. |
|
CAr |
Necromancy |
Sword of Darkness |
Sword of negative energy bestows negative levels. |
|
CM |
Abjuration |
Energy Absorption: |
Target gains resistance 10 to energy; can turn one energy attack into healing. |
CM |
Conjuration |
Choking Cobwebs: |
Cobwebs provide concealment,slow movement, sicken creatures. |
CM |
Necromancy |
Necrotic Curse: |
Cure spells in area deal damage, living beings don't heal with rest. |
CM |
Necromancy |
Retributive Enervation: |
Any living creature that strikes you in melee gains a negative level. |
CM |
Necromancy |
Seed of Undeath, Greater: |
As seed of undeath, but affects an area. |
CM |
Transmutation |
Adamantine Wings: |
Wings grant fly 60 ft., provide natural attacks. |
CM |
Transmutation |
Unicorn Heart: |
Gain speed 60, +4 on Str-, Dex-, and Con-based checks; use dimension door once. |
Drac |
Abjuration |
Antimagic Ray: |
Target loses all magical powers. |
Drac |
Abjuration |
Energy Immunity: |
Subject hss immunity to damage from one kind of energy. |
Drac |
Abjuration |
Hide from Dragons: |
Dragons can’t perceive one subject/two levels. |
Drac |
Conjuration |
Dragon Ally: |
As lesser dragon ally, but up to 18 HD. |
Drac |
Enchantment |
Hiss of Sleep: |
You induce comatose slumber in targets. |
Drac |
Transmutation |
Animate Breath: |
Your breath weapon becomes a construct. |
Drac |
Transmutation |
Greater Stunning Breath: |
Your breath weapon also stuns creatures for 2d4 rounds. |
DrM |
Abjuration |
Abj Justice of the Wyrm King: |
Create a field of arcane force that deals 4d6 damage to melee attackers. |
DrM |
Abjuration |
Kiss of Draconic Defiance: |
Hinder nearby spellcasters; counter one spell automatically. |
DrM |
Evocation |
Glorious Master of the Elements: |
Channel acid, cold, electricity, or fire damage into ranged touch attacks. |
DrM |
Transmutation |
Aspect of the Platinum Dragon: |
Take the form of an aspect of Bahamut. Sorcerer spell only. |
DrM |
Universal |
Arcane Spellsurge: |
Reduce the casting time of your arcane spells. |
FC1 |
Divination |
Fiendish Clarity: |
Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 feet, and detect good. |
FC1 |
Necromancy |
Soul Link: |
Grants target a boon, allows monitoring, and establishes a telepathic link that enhances enchantments. |
FC2 |
Transmutation |
Investiture of the Ice Devil: |
Target deals +1d6 cold damage and slows foes with successful melee attacks. |
Frost |
Abjuration |
Glacial Ward, Greater: |
Area around you provides SR 25 against fire spells and effects. |
Frost |
Conjuration |
Ice Castle: |
Creates castle of snow and ice with an array of magical effects. |
LM |
Abjuration |
Ghost Trap: |
Incorporeal creatures turn corporeal. |
LM |
Necromancy |
Avasculate: |
Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels. |
LM |
Necromancy |
Awaken Undead: |
Grant sentience to otherwise mindless undead. |
LM |
Necromancy |
Energy Ebb: |
Give subject one negative level/round for 1 round/level. |
LM |
Necromancy |
Necrotic Tumor: |
Permanently control encysted subject. |
PHBII |
Conjuration |
Luminous Assassin, Greater: |
As luminous assassin, but the assassin is more powerful. |
PHBII |
Necromancy |
Pulse of Hate: |
Nearby enemies take 2d6 damage/round. |
PHBII |
Transmutation |
Animalistic Power, Mass: |
As animalistic power, but multiple subjects. |
PHBII |
Transmutation |
As the Frost: |
Transform into a creature of cold. |
RotD |
Conjuration |
Summon Aspect of Bahamut: |
Summons an aspect of Bahamut. |
Sand |
Transmutation |
Flesh to Salt, Mass: |
Turns several creatures into statues of salt. |
Sand |
Transmutation |
Vitrify: |
Melts sand into glass. |
Storm |
Conjuration |
Waterspout: |
Water rises up into a whirling vortex that deals 3d8 damage and sucks creatures in. |
BoED |
Evocation |
Amber Sarcophagus: |
Target is trapped in stasis inside amber. |
BoED |
Necromancy |
Righteous Glare: |
Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. |
BoED |
Transmutation |
Eladrin Form: |
You become an incorporeal globe. |
BoED |
Transmutation |
Tomb of Light: |
Entraps and harms evil extraplanar creatures. |
MoI |
Conjuration |
Incarnum Bladestorm: |
Storm of blades deals Wis damage to living creatures within. |
MoI |
Divination |
Adept Spirit, Mass: |
One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. |
MoI |
Transmutation |
Open Lesser Chakra: |
Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra. |
Planar |
Abjuration |
Planar Bubble: |
Create bubble around target creature that emulates target’s native planar environment. |
Planar |
Conjuration |
Call Kolyarut: |
A kolyarut aids you in punishing an oath-breaker. |
Planar |
Necromancy |
Barghest’s Feast: |
Destroy target corpse, potentially preventing its return to life. |
Planar |
Necromancy |
Miasma of Entropy: |
Rot all natural materials in 30-ft. cone-shaped burst. |
ToM |
Conjuration |
Truename Binding: |
Enslaves extraplanar creature of CR 10 or less with the power of its truename. |
8TH-LEVEL SORCERER/WIZARD SPELLS
Source |
School |
Spell Name |
Brief Description |
Core |
Abjuration |
Dimensional Lock: |
Teleportation and interplanar travel blocked for one day/level. |
Core |
Abjuration |
Mind Blank: |
Subject is immune to mental/emotional magic and scrying. |
Core |
Abjuration |
Prismatic Wall: |
Wall’s colors have array of effects. |
Core |
Abjuration |
Protection from Spells: |
Confers +8 resistance bonus. |
Core |
Conjuration |
Incendiary Cloud: |
Cloud deals 4d6 fire damage/round. |
Core |
Conjuration |
Maze: |
Traps subject in extradimensional maze. |
Core |
Conjuration |
Planar Binding, Greater: |
As lesser planar binding, but up to 18 HD. |
Core |
Conjuration |
Summon Monster VIII: |
Calls extraplanar creature to fight for you. |
Core |
Conjuration |
Trap the Soul: |
Imprisons subject within gem. |
Core |
Divination |
Discern Location: |
Reveals exact location of creature or object. |
Core |
Divination |
Moment of Prescience: |
You gain insight bonus on single attack roll, check, or save. |
Core |
Divination |
Prying Eyes, Greater: |
As prying eyes, but eyes have true seeing. |
Core |
Enchantment |
Antipathy: |
Object or location affected by spell repels certain creatures. |
Core |
Enchantment |
Binding: |
Utilizes an array of techniques to imprison a creature. |
Core |
Enchantment |
Charm Monster, Mass: |
As charm monster, but all within 30 ft. |
Core |
Enchantment |
Demand: |
As sending, plus you can send suggestion. |
Core |
Enchantment |
Irresistible Dance: |
Forces subject to dance. |
Core |
Enchantment |
Power Word Stun: |
Stuns creature with 150 hp or less. |
Core |
Enchantment |
Symbol of Insanity: |
Triggered rune renders nearby creatures insane. |
Core |
Enchantment |
Sympathy: |
Object or location attracts certain creatures. |
Core |
Evocation |
Clenched Fist: |
Large hand provides cover, pushes, or attacks your foes. |
Core |
Evocation |
Polar Ray: |
Ranged touch attack deals 1d6/level cold damage. |
Core |
Evocation |
Shout, Greater: |
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
Core |
Evocation |
Sunburst: |
Blinds all within 10 ft., deals 6d6 damage. |
Core |
Evocation |
Telekinetic Sphere: |
As resilient sphere, but you move sphere telekinetically. |
Core |
Illusion |
Scintillating Pattern: |
Twisting colors confuse, stun, or render unconscious. |
Core |
Illusion |
Screen: |
Illusion hides area from vision, scrying. |
Core |
Illusion |
Shadow Evocation, Greater: |
As shadow Evocation, but up to 7th level and 60% real. |
Core |
Necromancy |
Clone: |
Duplicate awakens when original dies. |
Core |
Necromancy |
Create Greater Undead: |
Create shadows, wraiths, spectres, or devourers. |
Core |
Necromancy |
Horrid Wilting: |
Deals 1d6/level damage within 30 ft. |
Core |
Necromancy |
Symbol of Death: |
Triggered rune slays nearby creatures. |
Core |
Transmutation |
Iron Body: |
Your body becomes living iron. |
Core |
Transmutation |
Polymorph Any Object: |
Changes any subject into anything else. |
Core |
Transmutation |
Temporal Stasis: |
Puts subject into suspended animation. |
CAr |
Abjuration |
Anticipate Teleportation, Greater |
Know when a creature tries to teleport near you, and delay its arrival. |
|
CAr |
Necromancy |
Blackfire |
Ray causes living creature to erupt in negative energy fire. |
|
CAr |
Necromancy |
Heart of Stone |
Replace your heart with stone, granting damage reduction. |
|
CAr |
Transmutation |
Flensing |
Strip away a creature's skin. |
|
CAr |
Transmutation |
Ghostform |
Become intangible like a manifesting ghost. |
|
CD |
Transmutation |
Bestow Curse, Greater: |
As bestow curse, but more severe penalties. |
CM |
Abjuration |
Deadly Lahar: |
Create a wave of molten volcanic rock that sticks to creatures. |
CM |
Abjuration |
Mysterious Redirection: |
Attacks against you have 50% chance to strike adjacent target instead. |
CM |
Evocation |
Prismatic Bow: |
Creates bow that allows seven attacks, each with a different prismatic effect. |
CM |
Necromancy |
Touch of the Graveborn: |
Melee touch attack deals 10d6 damage or controls undead creature. |
CM |
Transmutation |
Dreaded Form of the Eye Tyrant: |
You take the form of a beholder. |
CM |
Transmutation |
Unyielding Form of Inevitable
Death: |
You take the form of a marut. |
CM |
Universal |
Arcane Fusion, Greater:: |
Cast two spells without expending additional slots. (Sorcerer only.) |
Drac |
Conjuration |
Phantasmal Thief: |
Creates an unseen force that steals from others. |
Drac |
Enchantment |
Maddening Whispers: |
You induce confusion and madness in targets. |
Drac |
Necromancy |
Enervating Breath: |
Your breath weapon also bestows 2d4 negative levels. |
Drac |
Transmutation |
Breath Weapon Admixture: |
Your breath weapon also deals a second type of damage. |
DrM |
Enchantment |
Mind of the Labyrinth: |
Confuse enemies who try to affect your mind; dominate one such attacker. |
DrM |
Transmutation |
Aspect of the Chromatic Dragon: |
Take the form of an aspect of Tiamat. Sorcerer spell only. |
FC1 |
Abjuration |
Shun the Dark Chaos: |
Exchanges one of target’s Abyssal heritor feats for another kind of feat. |
FC1 |
Transmutation |
Embrace the Dark Chaos: |
Exchanges one of target’s feats for an Abyssal heritor feat. |
FC2 |
Transmutation |
Investiture of the Horned Devil: |
Target stuns foes with successful melee attack. |
Frost |
Transmutation |
Fimbulwinter: |
Creates winter weather for miles around you that lasts for months. |
HoH |
Enchantment |
Familial Geas: |
Commands subject to undertake a task, which passes to his nearest kin if he dies. |
LM |
Necromancy |
Avascular Mass: |
Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim. |
LM |
Necromancy |
Necrotic Empowerment: |
Draw personal vigor from mother cyst. |
LM |
Necromancy |
Veil of Undeath: |
You gain undead traits. |
LM |
Transmutation |
Ghostform: |
You assume incorporeal form and gain some incorporeal traits and bonuses. |
PHBII |
Abjuration |
Chain Dispel: |
Dispel multiple magical effects in multiple creatures. |
PHBII |
Necromancy |
Plague: |
One creature/level contracts quickly terminal disease. |
PHBII |
Transmutation |
Celerity, Greater: |
Take a full-round action immediately, but be dazed for a round. |
RoD |
Transmutation |
Bestow Curse, Greater: |
As bestow curse, but more severe penalties. |
RoS |
Transmutation |
Earth Glide |
Creature can swim through earth and stone. |
RotD |
Conjuration |
Manifest Dragon Heritage, Greater: |
Sorceror only. Conjures a dragon turtle. |
RotD |
Enchantment |
Power Word Petrify: |
Petrifies one creature with 100 hp or less. |
Sand |
Abjuration |
Transcribe Symbol: |
Safely moves an untriggered magical symbol to another location. |
Sand |
Enchantment |
Desert Binding: |
Imprisons creature as sand in an hourglass or wind in the waste |
Storm |
Conjuration |
Mordenkainen’s Capable Caravel: |
Creates magical ship with extradimensional staterooms. |
Storm |
Conjuration |
Stormwalk: |
Teleport yourself and one creature/2 levels from a storm. |
Storm |
Evocation |
Depthsurge: |
Water slam deals 2d6 + caster level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
BoED |
Necromancy |
Last Judgment: |
Evil creatures are struck dead and sent to Lower Planes. |
BoED |
Transmutation |
Axiomatic Creature: |
Transforms creature into an axiomatic creature. |
MoI |
Abjuration |
Soulbanned Zone: |
Create an immobile area that blocks all incarnum effects for 10 min./level. |
MoI |
Conjuration |
Conjure Greater Midnight Construct: |
Shape a construct from incarnum to fight for you. |
MoI |
Divination |
Guardian Spirit, Mass: |
One subject/caster level can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute. |
Planar |
Conjuration |
Fierce Pride of the Beastlands: |
Summon celestial lions and celestial dire lions to follow your commands. |
Planar |
Conjuration |
Plane Shift, Greater: |
Plane shift accurately to your desired destination. |
ToM |
Abjuration |
Expunge the Supernatural: |
Permanently eliminates a foe’s supernatural ability. |
ToM |
Abjuration |
Truename Dispel: |
Cancels spells and magical effects on a creature whose personal truename you know. |
ToM |
Transmutation |
Ritual of Renaming: |
You give a creature a new personal truename, expunging the old one. |
WoL |
Necromancy |
Sever Legacy: |
Target permanently loses all legacy abilities. |
9TH-LEVEL SORCERER/WIZARD SPELLS
Source |
School |
Spell Name |
Brief Description |
Core |
Abjuration |
Freedom: |
Releases creature from imprisonment. |
Core |
Abjuration |
Imprisonment: |
Entombs subject beneath the earth. |
Core |
Abjuration |
Mage’s Disjunction: |
Dispels magic, disenchants magic items. |
Core |
Abjuration |
Prismatic Sphere: |
As prismatic wall, but surrounds on all sides. |
Core |
Conjuration |
Gate: |
Connects two planes for travel or summoning. |
Core |
Conjuration |
Refuge: |
Alters item to transport its possessor to you. |
Core |
Conjuration |
Summon Monster IX: |
Calls extraplanar creature to fight for you. |
Core |
Conjuration |
Teleportation Circle: |
Circle teleports any creature inside to designated spot. |
Core |
Divination |
Foresight: |
“Sixth sense” warns of impending danger. |
Core |
Enchantment |
Dominate Monster: |
As dominate person, but any creature. |
Core |
Enchantment |
Hold Monster, Mass: |
As hold monster, but all within 30 ft. |
Core |
Enchantment |
Power Word Kill: |
Kills one creature with 100 hp or less. |
Core |
Evocation |
Crushing Hand: |
Large hand provides cover, pushes, or crushes your foes. |
Core |
Evocation |
Meteor Swarm: |
Four exploding spheres each deal 6d6 fire damage. |
Core |
Illusion |
Shades: |
As shadow Conjuration, but up to 8th level and 80% real. |
Core |
Illusion |
Weird: |
As phantasmal killer, but affects all within 30 ft. |
Core |
Necromancy |
Astral Projection: |
Projects you and companions onto Astral Plane. |
Core |
Necromancy |
Energy Drain: |
Subject gains 2d4 negative levels. |
Core |
Necromancy |
Soul Bind: |
Traps newly dead soul to prevent resurrection. |
Core |
Necromancy |
Wail of the Banshee: |
Kills one creature/level. |
Core |
Transmutation |
Etherealness: |
Travel to Ethereal Plane with companions. |
Core |
Transmutation |
Shapechange: |
Transforms you into any creature, and change forms once per round. |
Core |
Transmutation |
Time Stop: |
You act freely for 1d4+1 rounds. |
Core |
Universal |
Wish: |
As limited wish, but with fewer limits. |
CAd |
Divination |
Hindsight: |
Look into the past. |
CAr |
Abjuration |
Absorption |
Absorb spells targeted at you, and use the energy to cast your own. |
|
CAr |
Abjuration |
Reaving Dispel |
Steal the benefits of dispelled magic. |
|
CAr |
Conjuration |
Sphere of Ultimate Destruction |
Sphere of nothing destroys all it touches. |
|
CAr |
Conjuration |
Summon Elemental Monolith |
You summon a tremendously powerful elemental. |
|
CAr |
Enchantment |
Programmed Amnesia |
Selectively destroy, alter, or implant memories in the target. |
|
CAr |
Illusion |
Superior Invisibility |
Creature is invisible to all senses. |
|
CAr |
Transmutation |
Transmute Rock to Lava |
Rock of any sort becomes molten. |
|
CD |
Abjuration |
Unbinding: |
Frees everyone in range from spells that constrain or bind. |
CM |
Conjuration |
Dimension Jumper, Greater: |
Teleport yourself up to 60 feet once per round. |
CM |
Conjuration |
Genius Loci: |
Create a guardian spirit for a specific location. |
CM |
Conjuration |
Towering Thunderhead: |
Clouds provide concealment, block ranged attacks, empower sonic or electricity spells. |
CM |
Evocation |
Deadly Sunstroke: |
Creatures take 1d6 fire damage/level and become fatigued. |
CM |
Evocation |
Lash of Force: |
Whip of force strikes for 5d6 damage; can become a 15d6 line attack. |
CM |
Evocation |
Prismatic Deluge: |
Call down a prismatic effect over a wide area. |
Drac |
Conjuration |
Greater Dragon Ally: |
As lesser dragon ally, but up to 27 HD |
Drac |
Transmutation |
Deafening Breath: |
Your breath weapon also deals sonic damage and deafens. |
DrM |
Evocation |
Burst of Glacial Wrath: |
Freeze nearby creatures, turning them into solid blocks of ice. |
DrM |
Transmutation |
Burst of Glacial Wrath: |
Freeze nearby creatures, turning them into solid blocks of ice. |
FC1 |
Conjuration |
Abyssal Rift: |
Opens a rift in the ground, damaging creatures and structures. |
FC2 |
Transmutation |
Investiture of the Hellfire Engine: |
Target gains iron body and 8d10 breath weapon of hellfire. |
FC2 |
Transmutation |
Investiture of the Pit fiend: |
Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror. |
Frost |
Evocation |
Iceberg: |
Block of ice falls from sky, dealing 20d6 damage and burying subjects. |
Frost |
Illusion |
Ice Assassin: |
Creates duplicate of creature with sole purpose to slay original. |
Frost |
Transmutation |
Frostfell: |
Intense cold turns all subjects in area into ice. |
HoH |
Conjuration |
Vile Death: |
Undead creature gains fiendish template. |
HoH |
Necromancy |
Plague of Undead: |
Animates horde of undead. |
LM |
Necromancy |
Necrotic Termination: |
Permanently eliminates encysted subject. |
LM |
Necromancy |
Plague of Undead: |
Animates horde of undead. |
LoM |
Conjuration |
Utterdark: |
100-ft./level radius of darkness that evil creatures can see through. |
LoM |
Evocation |
Invoke Magic: |
Momentarily negate antimagic effects. |
PHBII |
Conjuration |
Summon Golem: |
Summon a clay, flesh, iron, or stone golem from a small amount of like material. |
PHBII |
Evocation |
Detonate: |
Slays subject and creates 20-ft.-radius explosion that deals 1d6 damage/level (max 20d6). |
PHBII |
Transmutation |
Dragonshape: |
You take on the form and abilities of a Huge red dragon. |
Storm |
Conjuration |
Planar Navigation: |
Send a whole ship to another plane. |
BoED |
Conjuration |
Blinding Glory: |
100-ft./level radius of light that blinds evil creatures. |
MoI |
Abjuration |
Soulmeld Disjunction: |
One or more of target’s soulmelds are destroyed. |
MoI |
Transmutation |
Open Greater Chakra: |
Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra. |
Planar |
Conjuration |
Abyssal Army: |
Summons demons to fight for you. |
Planar |
Conjuration |
Call Marut: |
A marut aids you in pursuing one seeking to cheat time. |
Planar |
Conjuration |
Heavenly Host: |
Summons archons to fight for you. |
Planar |
Conjuration |
Hellish Horde: |
Summons devils to fight for you. |
Planar |
Conjuration |
Precipitate Complete Breach: |
You rip wide the boundary between two planes. |
Planar |
Transmutation |
Perinarch, Planar: |
Gain control over a small area of any divinely morphic plane. |
ToM |
Conjuration |
Truename Binding, Greater: |
Enslaves extraplanar creature of CR 14 or less with the power of its truename. |
ToM |
Necromancy |
Unname: |
Erase a creature from reality. |
WoL |
Transmutation |
Revitalize Legacy, Greater: |
Get extra use of chosen greater legacy ability. |
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