Spell List

WARMAGE SPELLS

0TH-LEVEL WARMAGE SPELLS
Source Spell Name Brief Description
Core Acid Splash: Orb deals 1d3 acid damage.
Core Disrupt Undead: Deals 1d6 damage to one undead.
Core Light: Object shines like a torch.
Core Ray of Frost: Ray deals 1d3 cold damage.
1ST-LEVEL WARMAGE SPELLS
Source Spell Name Brief Description
CAr Accuracy: Doubles weapon’s range increment.
Core Burning Hands: 1d4/level fire damage (max 5d4).
Core Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
CAr Fist of Stone: Gain +6 Str and natural slam attack.
Core Hail of Stone: Rain of stone deals 1d4/level damage (max 5d4).
Core Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
CAr Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8).
CAr Orb of Cold, Lesser: Ranged touch attack deals 1d8 cold damage + 1d8/two levels beyond 1st (max 5d8).
CAr Orb of Electricity, Lesser: Ranged touch attack deals 1d8 electricity damage + 1d8/two levels beyond 1st (max 5d8).
CAr Orb of Fire, Lesser: Ranged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8).
CAr Orb of Sound, Lesser: Ranged touch attack deals 1d6 sonic damage + 1d6/two levels beyond 1st (max 5d6).
Core Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Core True Strike: +20 on your next attack roll.
MH Acid Orb, Lesser: Ranged touch, 1d8 or more acid damage.
MH Cold Orb, Lesser: Ranged touch, 1d8 or more cold damage.
MH Electric Orb, Lesser: Ranged touch, 1d8 or more electricity damage.
MH Fire Orb, Lesser: Ranged touch, 1d8 or more fire damage.
MH Sonic Orb, Lesser: Ranged touch, 1d6 or more sonic damage.
2ND-LEVEL WARMAGE SPELLS
Source Spell Name Brief Description
CAr Blades of Fire: Your melee weapons deal +1d6 fire damage for 1 round.
Core Continual Flame: Makes a permanent, heatless torch.
Core Fire Trap: Opened object deals 1d4 +1/level fire damage.
CAr Fireburst: Adjacent subjects take 1d8/level fire damage.
Core Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
CAr Ice Knife: Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst.
Core Melf’s Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Core Pyrotechnics: Turns fire into blinding light or choking smoke.
Core Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Core Shatter: Sonic vibration damages objects or crystalline creatures.
CAr Whirling Blade: Hurled slashing weapon magically attacks all foes in 60-ft. line.
MH Blades of fire: Your melee weapons deal +1d6 fire damage for 1 round (swift).
MH Fireburst: Adjacent subjects take 1d8/level fire damage.
3RD-LEVEL WARMAGE SPELLS
Source Spell Name Brief Description
Core Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Core Fireball: 1d6 damage per level, 20-ft. radius.
Core Flame Arrow: Arrows deal +1d6 fire damage.
Core Gust of Wind: Blows away or knocks down smaller creatures.
Core Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Core Lightning Bolt: Electricity deals 1d6/level damage.
Core Poison: Touch deals 1d10 Con damage, repeats in 1 min.
CAr Ring of Blades: Blades surround you, damaging other creatures (1d6+1/level damage).
Core Sleet Storm: Hampers vision and movement.
Core Stinking Cloud: Nauseating vapors, 1 round/level.
MH Ring of Blades: Blades surround you, damaging other creatures (1d6+1/level damage).
4TH-LEVEL WARMAGE SPELLS
Source Spell Name Brief Description
Core Blast of Flame: 60-ft. cone of fire (1d6/level damage).
Core Contagion: Infects subject with chosen disease.
Core Evard’s Black Tentacles: Tentacles grapple all within 20-ft. spread.
CAr Orb of Acid: Ranged touch, 1d6/level acid damage and target might be sickened.
CAr Orb of Cold: Ranged touch, 1d6/level cold damage and target might be blinded.
CAr Orb of Electricity: Ranged touch, 1d6/level electricity damage and target might be entangled.
CAr Orb of Fire: Ranged touch, 1d6/level fire damage and target might be dazed.
CAr Orb of Force: Globe of force deals 1d6/level damage (max 10d6).
CAr Orb of Sound: Ranged touch, 1d4/level sonic damage and target might be deafened.
Core Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
Core Shout: Deafens all within cone and deals 5d6 sonic damage.
Core Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
MH Blast of Flame: 60-ft. cone of fire (1d6/level damage).
5TH-LEVEL WARMAGE SPELLS
Source Spell Name Brief Description
Core Arc of Lightning: Line of electricity between two creatures (1d6/level damage).
Core Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
Core Cone of Cold: 1d6/level cold damage.
Core Fire Shield, Mass: Creatures attacking allies take damage; allies are protected from fire or cold.
Core Fireburst, Greater: Subjects within 10 ft. take 1d8/level fire damage.
Core Flame Strike: Smite foes with divine fire (1d6/level damage).
Core Prismatic Ray: Ray of light blinds target, deals random effect.
MH Arc of Lightning: Line of electricity between two creatures (1d6/level damage).
MH Fire Shield, Legion’s: Creatures attacking allies take damage; allies are protected from fire or cold.
MH Fireburst, Greater: Subjects within 10 ft. take 1d8/level fire damage.
6TH-LEVEL WARMAGE SPELLS
Source Spell Name Brief Description
Core Acid Fog: Fog deals acid damage.
Core Blade Barrier: Wall of blades deals 1d6/level damage.
Core Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Core Circle of Death: Kills 1d4/level HD of creatures.
Core Disintegrate: Makes one creature or object vanish.
Core Fire Seeds: Acorns and berries become grenades and bombs.
Core Otiluke’s Freezing Sphere: Freezes water or deals cold damage.
Core Tenser’s Transformation: You gain combat bonuses.
7TH-LEVEL WARMAGE SPELLS
Source Spell Name Brief Description
Core Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
Core Earthquake: Intense tremor shakes 80-ft. radius.
Core Finger of Death: Kills one subject.
Core Fire Storm: Deals 1d6/level fire damage.
Core Mordenkainen’s Sword: Floating magic blade strikes opponents.
Core Prismatic Spray: Rays hit subjects with variety of effects.
Core Sunbeam: Beam blinds and deals 4d6 damage.
Core Waves of Exhaustion: Several targets become exhausted.
8TH-LEVEL WARMAGE SPELLS
Source Spell Name Brief Description
Core Horrid Wilting: Deals 1d6/level damage within 30 ft.
Core Incendiary Cloud: Cloud deals 4d6 fire damage/round.
Core Polar Ray: Ranged touch attack deals 1d6/level cold damage.
Core Prismatic Wall: Wall’s colors have array of effects.
Core Scintillating Pattern: Twisting colors make target confused, stunned, or unconscious.
Core Shout, Greater: Devastating yell deals 10d6 sonic damage, stuns creatures, damages objects.
Core Sunburst: Blinds all within 10 ft., deals 6d6 damage.
9TH-LEVEL WARMAGE SPELLS
Source Spell Name Brief Description
Core Elemental Swarm: Summons multiple elementals.
Core Implosion: Kills one creature/round.
Core Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
Core Prismatic Sphere: Rays hit subjects with variety of effects.
Core Wail of the Banshee: Kills one creature/level.
Core Weird: As phantasmal killer, but affects all within 30 ft.