Spell List
WARMAGE SPELLS
0TH-LEVEL WARMAGE SPELLS
Source |
Spell Name |
Brief Description |
Core |
Acid Splash: |
Orb deals 1d3 acid damage. |
Core |
Disrupt Undead: |
Deals 1d6 damage to one undead. |
Core |
Light: |
Object shines like a torch. |
Core |
Ray of Frost: |
Ray deals 1d3 cold damage. |
1ST-LEVEL WARMAGE SPELLS
Source |
Spell Name |
Brief Description |
CAr |
Accuracy: |
Doubles weapon’s range increment. |
Core |
Burning Hands: |
1d4/level fire damage (max 5d4). |
Core |
Chill Touch: |
One touch/level deals 1d6 damage and possibly 1 Str damage. |
CAr |
Fist of Stone: |
Gain +6 Str and natural slam attack. |
Core |
Hail of Stone: |
Rain of stone deals 1d4/level damage (max 5d4). |
Core |
Magic Missile: |
1d4+1 damage; +1 missile per two levels above 1st (max 5). |
CAr |
Orb of Acid, Lesser: |
Ranged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8). |
CAr |
Orb of Cold, Lesser: |
Ranged touch attack deals 1d8 cold damage + 1d8/two levels beyond 1st (max 5d8). |
CAr |
Orb of Electricity, Lesser: |
Ranged touch attack deals 1d8 electricity damage + 1d8/two levels beyond 1st (max 5d8). |
CAr |
Orb of Fire, Lesser: |
Ranged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8). |
CAr |
Orb of Sound, Lesser: |
Ranged touch attack deals 1d6 sonic damage + 1d6/two levels beyond 1st (max 5d6). |
Core |
Shocking Grasp: |
Touch delivers 1d6/level electricity damage (max 5d6). |
Core |
True Strike: |
+20 on your next attack roll. |
MH |
Acid Orb, Lesser: |
Ranged touch, 1d8 or more acid damage. |
MH |
Cold Orb, Lesser: |
Ranged touch, 1d8 or more cold damage. |
MH |
Electric Orb, Lesser: |
Ranged touch, 1d8 or more electricity damage. |
MH |
Fire Orb, Lesser: |
Ranged touch, 1d8 or more fire damage. |
MH |
Sonic Orb, Lesser: |
Ranged touch, 1d6 or more sonic damage. |
2ND-LEVEL WARMAGE SPELLS
Source |
Spell Name |
Brief Description |
CAr |
Blades of Fire: |
Your melee weapons deal +1d6 fire damage for 1 round. |
Core |
Continual Flame: |
Makes a permanent, heatless torch. |
Core |
Fire Trap: |
Opened object deals 1d4 +1/level fire damage. |
CAr |
Fireburst: |
Adjacent subjects take 1d8/level fire damage. |
Core |
Flaming Sphere: |
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
CAr |
Ice Knife: |
Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst. |
Core |
Melf’s Acid Arrow: |
Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
Core |
Pyrotechnics: |
Turns fire into blinding light or choking smoke. |
Core |
Scorching Ray: |
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
Core |
Shatter: |
Sonic vibration damages objects or crystalline creatures. |
CAr |
Whirling Blade: |
Hurled slashing weapon magically attacks all foes in 60-ft. line. |
MH |
Blades of fire: |
Your melee weapons deal +1d6 fire damage for 1 round (swift). |
MH |
Fireburst: |
Adjacent subjects take 1d8/level fire damage. |
3RD-LEVEL WARMAGE SPELLS
Source |
Spell Name |
Brief Description |
Core |
Fire Shield: |
Creatures attacking you take fire damage; you’re protected from heat or cold. |
Core |
Fireball: |
1d6 damage per level, 20-ft. radius. |
Core |
Flame Arrow: |
Arrows deal +1d6 fire damage. |
Core |
Gust of Wind: |
Blows away or knocks down smaller creatures. |
Core |
Ice Storm: |
Hail deals 5d6 damage in cylinder 40 ft. across. |
Core |
Lightning Bolt: |
Electricity deals 1d6/level damage. |
Core |
Poison: |
Touch deals 1d10 Con damage, repeats in 1 min. |
CAr |
Ring of Blades: |
Blades surround you, damaging other creatures (1d6+1/level damage). |
Core |
Sleet Storm: |
Hampers vision and movement. |
Core |
Stinking Cloud: |
Nauseating vapors, 1 round/level. |
MH |
Ring of Blades: |
Blades surround you, damaging other creatures (1d6+1/level damage). |
4TH-LEVEL WARMAGE SPELLS
Source |
Spell Name |
Brief Description |
Core |
Blast of Flame: |
60-ft. cone of fire (1d6/level damage). |
Core |
Contagion: |
Infects subject with chosen disease. |
Core |
Evard’s Black Tentacles: |
Tentacles grapple all within 20-ft. spread. |
CAr |
Orb of Acid: |
Ranged touch, 1d6/level acid damage and target might be sickened. |
CAr |
Orb of Cold: |
Ranged touch, 1d6/level cold damage and target might be blinded. |
CAr |
Orb of Electricity: |
Ranged touch, 1d6/level electricity damage and target might be entangled. |
CAr |
Orb of Fire: |
Ranged touch, 1d6/level fire damage and target might be dazed. |
CAr |
Orb of Force: |
Globe of force deals 1d6/level damage (max 10d6). |
CAr |
Orb of Sound: |
Ranged touch, 1d4/level sonic damage and target might be deafened. |
Core |
Phantasmal Killer: |
Fearsome illusion kills subject or deals 3d6 damage. |
Core |
Shout: |
Deafens all within cone and deals 5d6 sonic damage. |
Core |
Wall of Fire: |
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
MH |
Blast of Flame: |
60-ft. cone of fire (1d6/level damage). |
5TH-LEVEL WARMAGE SPELLS
Source |
Spell Name |
Brief Description |
Core |
Arc of Lightning: |
Line of electricity between two creatures (1d6/level damage). |
Core |
Cloudkill: |
Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. |
Core |
Cone of Cold: |
1d6/level cold damage. |
Core |
Fire Shield, Mass: |
Creatures attacking allies take damage; allies are protected from fire or cold. |
Core |
Fireburst, Greater: |
Subjects within 10 ft. take 1d8/level fire damage. |
Core |
Flame Strike: |
Smite foes with divine fire (1d6/level damage). |
Core |
Prismatic Ray: |
Ray of light blinds target, deals random effect. |
MH |
Arc of Lightning: |
Line of electricity between two creatures (1d6/level damage). |
MH |
Fire Shield, Legion’s: |
Creatures attacking allies take damage; allies are protected from fire or cold. |
MH |
Fireburst, Greater: |
Subjects within 10 ft. take 1d8/level fire damage. |
6TH-LEVEL WARMAGE SPELLS
7TH-LEVEL WARMAGE SPELLS
8TH-LEVEL WARMAGE SPELLS
Source |
Spell Name |
Brief Description |
Core |
Horrid Wilting: |
Deals 1d6/level damage within 30 ft. |
Core |
Incendiary Cloud: |
Cloud deals 4d6 fire damage/round. |
Core |
Polar Ray: |
Ranged touch attack deals 1d6/level cold damage. |
Core |
Prismatic Wall: |
Wall’s colors have array of effects. |
Core |
Scintillating Pattern: |
Twisting colors make target confused, stunned, or unconscious. |
Core |
Shout, Greater: |
Devastating yell deals 10d6 sonic damage, stuns creatures, damages objects. |
Core |
Sunburst: |
Blinds all within 10 ft., deals 6d6 damage. |
9TH-LEVEL WARMAGE SPELLS
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