Spell List
URBAN DRUID SPELLS
0TH-LEVEL URBAN DRUID SPELLS (ORISONS)
1ST-LEVEL URBAN DRUID SPELLS
2ND-LEVEL URBAN DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Barkskin: |
Grants +2 (or higher) enhancement to natural armor. |
Core |
Bear's Endurance: |
Subject gains +4 to Con for 1 min./level. |
Core |
Bull's Strength: |
Subject gains +4 to Str for 1 min./level. |
Core |
Calm Emotions: |
Calms creatures, negating emotion effects. |
Core |
Cat's Grace: |
Subject gains +4 to Dex for 1 min./level. |
Core |
Chill Metal: |
Cold metal damages those who touch it. |
Core |
Delay Poison: |
Stops poison from harming subject for 1 hour/level. |
Core |
Detect Thoughts: |
Allows "listening" to surface thoughts. |
Core |
Eagle's Splendor: |
Subject gains +5 to Cha for 1 min./level. |
Core |
Enthrall: |
Captivates all within 100 ft. + 10 ft./level. |
Core |
Fog Cloud: |
Fog obscures vision. |
Core |
Heat Metal: |
Make metal so hot it damages those who touch it. |
Core |
Hold Person: |
Paralyzes one humanoid for 1 round/level. |
Core |
Knock: |
Opens locked or magically sealed door. |
Core |
Locate Object: |
Senses direction toward object (specific or type). |
Core |
Misdirection: |
Misleads divinations for one creature or object. |
Core |
Owl's Wisdom: |
Subject gains +4 to Wis for 1 min./level. |
DC |
Repair Moderate Damage: |
Repairs 2d8 damage +1/level (max +10). |
Core |
Resist Energy: |
Ignores 10 (or more) points of damage/attack from specified energy type. |
Core |
Lesser Restoration: |
Dispels magical ability penalty or repairs 1d4 ability damage. |
Core |
Rope Trick: |
As many as eight creatures hide in extradimensional space. |
Core |
Spider Climb: |
Grants ability to walk on walls and ceilings. |
Core |
Suggestion: |
Compels subject to follow stated course of action. |
Core |
Summon Swarm: |
Summons swarm of bats, rats, or spiders. |
Core |
Warp Wood: |
Bends wood (shaft, handle, door, plank). |
Core |
Wood Shape: |
Rearranges wooden objects to suit you. |
3RD-LEVEL URBAN DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Call Lightning: |
Calls down lightning bolts (3d6 per bolt) from sky. |
Core |
Charm Monster: |
Makes monster believe it is your ally. |
Core |
Contagion: |
Infects subject with chosen disease. |
Core |
Cure Moderate Wounds: |
Cures 2d8 damage +1/level (max +10). |
Core |
Daylight: |
60-ft. radius of bright light. |
Core |
Diminish Plants: |
Reduces size or blights growth of normal plants. |
Core |
Glibness: |
You gain a +30 on Bluff checks, and your lies can escape magical discernment. |
Core |
Halt Undead: |
Immobilizes undead for 1 round/level. |
Core |
Keen Edge: |
Doubles normal weapon's threat range. |
Core |
Leomund's Tiny Hut: |
Creates shelter for ten creatures. |
Core |
Magic Fang Greater: |
One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5). |
Core |
Neutralize Poison: |
Immunizes subject against poison, detoxifies venom in or on subject. |
Core |
Nondetection: |
Hides subject from divination, scrying. |
Core |
Poison: |
Touch deals 1d10 Con damage, repeats in 1 min. |
Core |
Protection from Energy: |
Absorb 12 points/level of damage from one kind of energy. |
Core |
Quench: |
Extinguishes nonmagical fires or one magic item. |
Core |
Remove Disease: |
Cures all diseases affecting subject. |
DC |
Repair Serious Damage: |
Repairs 3d8 damage +1/level (max +15). |
Core |
Shrink Item: |
Object shrinks to one-sixteenth size. |
Core |
Speak with Dead: |
Corpse answers one question/two levels. |
Core |
Stinking Cloud: |
Nauseating vapors, 1 round/level. |
Core |
Tongues: |
Speak any language. |
4TH-LEVEL URBAN DRUID SPELLS
5TH-LEVEL URBAN DRUID SPELLS
6TH-LEVEL URBAN DRUID SPELLS
7TH-LEVEL URBAN DRUID SPELLS
8TH-LEVEL URBAN DRUID SPELLS
9TH-LEVEL URBAN DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Antipathy: |
Object or location affected by spell repels certain creatures. |
DC |
Citygate: |
Teleports from one city gate to another. |
Core |
Mass Cure Critical Wounds: |
Cures 4d8 damage +1/level for many creatures. |
Core |
Foresight: |
"Sixth sense" warns of impending danger. |
Core |
Freedom: |
Releases creature from imprisonment. |
Core |
Imprisonment: |
Entombs subject beneath the earth. |
Core |
Regenerate: |
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). |
Core |
Shapechange: |
Transforms you into any creature, and change forms once per round. |
Core |
Storm of Vengeance: |
Storm rains acid, lightning, and hail. |
Core |
Sympathy: |
Object or location attracts certain creatures. |
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