SHUGENJA ORDER SPELLS
Order of the All-Seeing Eye
Order of the Consuming Flame
Spell Name |
Brief Description |
0 Flare: |
Dazzles one creature (–1 on attack rolls). |
1 Burning Hands: |
1d4/level fire damage (max 5d4). |
2 Produce Flame: |
1d6 damage +1/ level, touch or thrown. |
3 Searing Light: |
Ray deals 1d8/two levels damage, more against undead. |
4 Fireball: |
1d6 damage per level, 20-ft. radius. |
5 Flame Strike: |
Smite foes with divine fire (1d6/level damage). |
6 Fires of Purity: |
Target bursts into magical fl ame, becoming a dangerous weapon. |
7 Fire Storm: |
Deals 1d6/level fire damage. |
8 Delayed Blast Fireball: |
1d6/level fire damage; you can postpone blast for 5 rounds. |
9 Meteor Swarm: |
Four exploding spheres each deal 6d6 fire damage. |
Order of the Forbidding Wasteland
Spell Name |
Brief Description |
0 Detect Magic: |
Detects spells and magic items within 60 ft. |
1 Remove Fear: |
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
2 Scent: |
Grants the scent special ability. |
3 Restoration, Lesser: |
Dispels magical ability penalty or repairs 1d4 ability damage. |
4 Phantom Stag: |
Magic stag appears for 1 hour/level. |
5 Dance of the Unicorn: |
Purifying mist washes the air clean of smoke, dust, and poisons. |
6 Control Weather: |
Changes weather in local area. |
7 Scrying, Greater: |
As scrying, but faster and longer. |
8 Horrid Wilting: |
Deals 1d6/level damage within 30 ft. |
9 Shambler: |
Summons 1d4+2 shambling mounds to fight for you. |
Order of the Gentle Rain
Order of the Impenetrable Crucible
Spell Name |
Brief Description |
0 Resistance: |
Subject gains +1 on saving throws. |
1 Magic Weapon: |
Weapon gains +1 bonus. |
2 Sound Burst: |
Deals 1d8 sonic damage to subjects; may stun them. |
3 Magic Weapon, Greater: |
+1 bonus/four levels (max +5). |
4 Dismissal: |
Forces a creature to return to native plane. |
5 Death Ward: |
Grants immunity to all death spells and negative energy effects. |
6 Banishment: |
Banishes 2 HD/level of extraplanar creatures. |
7 Repulsion: |
Creatures can't approach you. |
8 Binding: |
Utilizes an array of techniques to imprison a creature. |
9 Imprisonment: |
Entombs subject beneath the earth. |
Order of the Ineffable Mystery
Order of the Perfect Sculpture
Order of the Spring Zephyr
Spell Name |
Brief Description |
0 Daze: |
Humanoid creature of 4 HD or less loses next action. |
1 Disguise Self: |
Changes your appearance. |
2 Blur: |
Attacks miss subject 20% of the time. |
3 Invisibility: |
Subject is invisible for 1 min./level or until it attacks. |
4 Air Walk: |
Subject treads on air as if solid (climb at 45-degree angle). |
5 Invisibility, Greater: |
As invisibility, but subject can attack and stay invisible. |
6 Veil: |
Changes appearance of group of creatures. |
7 Mislead: |
Turns you invisible and creates illusory double. |
8 Screen: |
Illusion hides area from vision, scrying. |
9 Foresight: |
"Sixth sense" warns of impending danger. |
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