Source |
Spell Name |
Brief Description |
Core |
Alarm: |
Wards an area for 2 hours/level. |
Core |
Animal Messenger: |
Sends a Tiny animal to a specific place. |
Core |
Calm Animals: |
Calms (2d4 + level) HD of animals. |
Core |
Charm Animal: |
Makes one animal your friend. |
Core |
Delay Poison: |
Stops poison from harming subject for 1 hour/level. |
Core |
Detect Animals or Plants: |
Detects kinds of animals or plants. |
Core |
Detect Poison: |
Detects poison in one creature or object. |
Core |
Detect Snares and Pits: |
Reveals natural or primitive traps. |
Core |
Endure Elements: |
Exist comfortably in hot or cold environments. |
Core |
Entangle: |
Plants entangle everyone in 40-ft.-radius circle. |
Core |
Hide from Animals: |
Animals can’t perceive one subject/level. |
Core |
Jump: |
Subject gets bonus on Jump checks. |
Core |
Longstrider: |
Increases your speed. |
Core |
Magic Fang: |
One natural weapon of subject creature gets +1 on attack and damage rolls. |
Core |
Pass without Trace: |
One subject/level leaves no tracks. |
Core |
Read Magic: |
Read scrolls and spellbooks. |
Core |
Resist Energy: |
Ignores 10 (or more) points of damage/attack from specified energy type. |
Core |
Speak with Animals: |
You can communicate with animals. |
Core |
Summon Nature’s Ally I: |
Calls animal to fight for you. |
BoED |
Eyes of the Avoral: |
Subject gets +8 bonus on Spot checks. |
BoED |
Silvered Claws: |
One creature’s natural attacks are treated as silvered weapons. |
CAd |
Accelerated Movement: |
Take no speed penalty when using Balance, Climb, or Move Silently. |
CAd |
Arrow Mind: |
Make attacks of opportunity with bows. |
CAd |
Bloodhound: |
Pick up a lost trail immediately. |
CAd |
Branch to Branch: |
You can brachiate, and charge while doing so. |
CAd |
Easy Trail: |
Walk through thick plant growth without trouble. |
CAd |
Embrace the Wild: |
Gain the senses of an animal you choose. |
CAd |
Exacting Shot: |
Your ranged attacks ignore concealment and always confirm criticals when used on a favored enemy. |
CAd |
Guided Shot: |
Your ranged attack takes no range penalty and ignores cover. |
CAd |
Hawkeye: |
Your range increment increases. |
CAd |
Healing Lorecall: |
Your healing spells become more potent. |
CAd |
Instant Search: |
Make a search check as a free action. |
CAd |
Sniper's Shot: |
Next attack is a sneak attack regardless of distance. |
CAd |
Vine Strike: |
Sneak attack plant creatures. |
CAr |
Low-Light Vision |
Target gains lowlight vision. |
CD |
Naturewatch: |
As deathwatch, but on animals and plants. |
CD |
Traveler’s Mount: |
Creature moves faster but can’t attack. |
CM |
Climbing Tree: |
Temporarily grow a tall tree for use as a ladder. |
City |
Impeding Stones: |
Earthen ground and cobblestones crack and shift, hampering foes. |
DrM |
Primal Hunter: |
Gain a +5 bonus on Climb, Jump, and Swim checks. |
Frost |
Conjure Ice Beast I: |
Conjures ice creature to fight for you. |
Frost |
Crunchy Snow: |
–20 penalty on Move Silently checks in area. |
Frost |
Ease of Breath: |
+20 inherent bonus on Fortitude saves to resist altitude sickness. |
Frost |
Ice Skate: |
While on ice, your speed increases by 60 feet. |
Frost |
Ivory Flesh: |
Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice. |
Frost |
Snowsight: |
Normal vision in winter weather conditions. |
MH |
Guided Arrow: |
Ranged attack targets don’t get cover for 1 round (swift). |
MH |
Lightfoot: |
Your move does not provoke attacks of opportunity for 1 round (swift). |
Planar |
Lay of the Land: |
You gain an overview of the geography around you. |
Planar |
Resist Planar Alignment: |
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
PHBII |
Linked Perception: |
Allies gain +2 bonus/ally in spell area on Listen and Spot checks. |
RoD |
Locate City: |
Find nearest city. |
RotW |
Raptor’s Sight: |
Gain +5 on Spot checks; range increment penalty halved. |
Sand |
Impede Sun’s Brilliance: |
Diminishes the heat and light of the sun in an area. |
Sand |
Locate Water: |
Reveals location, size, and quality of water sources. |
Sand |
Summon Desert Ally I: |
Calls dustform creature to fight. |
Sand |
Waste Strider: |
Move through the wasteland without penalties. |
Storm |
Kuo-Toa Skin: |
Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
Storm |
Quickswim: |
Your swim speed increases by 10 ft. |
Storm |
Tern’s Persistence: |
Subject can travel overland 50% longer without fatigue. |
Storm |
Urchin’s Spines: |
Target grows spines that damage opponents. |
Storm |
Webfoot: |
Target gains +4 on Swim and is less hindered by bog terrain. |