Spell List
NIGHTSTALKER SPELLS
0TH-LEVEL NIGHTSTALKER SPELLS
1ST-LEVEL NIGHTSTALKER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Cause Fear: |
One creature of 5 HD or less flees for 1d4 rounds. |
Core |
Chill Touch: |
One touch/level deals 1d6 damage and possibly 1 Str damage. |
Core |
Comprehend Languages: |
You understand all spoken and written languages. |
Core |
Cure Light Wounds: |
Cures 1d8 damage +1/level (max +5). |
Core |
Darkness: |
20-ft. radius of supernatural shadow. |
Core |
Deathwatch: |
Reveals how near death subjects within 30 ft. are. |
Core |
Detect Secret Doors: |
Reveals hidden doors within 60 ft. |
Core |
Detect Undead: |
Reveals undead within 60 ft. |
Core |
Doom: |
One subject takes –2 on attack rolls, damage rolls, saves, and checks. |
Core |
Hide from Undead: |
Undead can’t perceive one subject/level. |
Core |
Identify: |
Determines properties of magic item. |
Core |
Inflict Light Wounds: |
Touch deals 1d8 damage +1/level (max +5). |
Core |
Ray of Enfeeblement: |
Ray deals 1d6 +1 per two levels Str damage. |
Core |
Remove Fear: |
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Core |
Unseen Servant: |
Invisible force obeys your commands. |
2ND-LEVEL NIGHTSTALKER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Augury: |
Learns whether an action will be good or bad. |
Core |
Calm Emotions: |
Calms creatures, negating emotion effects. |
Core |
Command Undead: |
Undead creature obeys your commands. |
Core |
Cure Moderate Wounds: |
Cures 2d8 damage +1/level (max +10). |
Core |
Death Knell: |
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. |
Core |
Detect Thoughts: |
Allows “listening” to surface thoughts. |
Core |
False Life: |
Gain 1d10 temporary hp +1/level (max +10). |
Core |
Gentle Repose: |
Preserves one corpse. |
Core |
Ghoul Touch: |
Paralyzes one subject, which exudes stench that makes those nearby sickened. |
Core |
Inflict Moderate Wounds: |
Touch attack, 2d8 damage +1/level (max +10). |
Core |
Lesser Restoration: |
Dispels magical ability penalty or repairs 1d4 ability damage. |
Core |
Scare: |
Panics creatures of less than 6 HD. |
Core |
See Invisibility: |
Reveals invisible creatures or objects. |
Core |
Spectral Hand: |
Creates disembodied glowing hand to deliver touch attacks. |
3RD-LEVEL NIGHTSTALKER SPELLS
4TH-LEVEL NIGHTSTALKER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Bestow Curse: |
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Core |
Break Enchantment: |
Frees subjects from Enchantments, alterations, curses, and petrification. |
Core |
Cure Critical Wounds: |
Cures 4d8 damage +1/level (max +20). |
Core |
Death Ward: |
Grants immunity to death spells and negative energy effects. |
Core |
Detect Scrying: |
Alerts you of magical eavesdropping. |
Core |
Discern Lies: |
Reveals deliberate falsehoods. |
Core |
Dismissal: |
Forces a creature to return to native plane. |
Core |
Enervation: |
Subject gains 1d4 negative levels. |
Core |
Fear: |
Subjects within cone flee for 1 round/level. |
Core |
Inflict Critical Wounds: |
Touch attack, 4d8 damage +1/level (max +20). |
Core |
Locate Creature: |
Indicates direction to familiar creature. |
Core |
Remove Curse: |
Frees object or person from curse. |
Core |
Restoration: |
Restores level and ability score drains. |
5TH-LEVEL NIGHTSTALKER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Atonement: |
Removes burden of misdeeds from subject. |
Core |
Blight: |
Withers one plant or deals 1d6/level damage to plant creature. |
Core |
Commune: |
Deity answers one yes-or-no question/level. |
Core |
Mass Cure Light Wounds: |
Cures 1d8 damage +1/level for many creatures. |
Core |
Mass Inflict Light Wounds: |
Deals 1d8 damage +1/level to many creatures. |
Core |
Raise Dead: |
Restores life to subject who died as long as one day/level ago. |
Core |
Rary's Telepathic Bond: |
Link lets allies communicate. |
Core |
Slay Living: |
Touch attack kills subject. |
Core |
Telekinesis: |
Moves object, attacks creature, or hurls object or creature. |
Core |
True Seeing: |
Lets you see all things as they really are. |
Core |
Waves of Fatigue: |
Several targets become fatigued. |
6TH-LEVEL NIGHTSTALKER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Banishment: |
Banishes 2 HD/level of extraplanar creatures. |
Core |
Circle of Death: |
Kills 1d4/level HD of creatures. |
Core |
Create Undead: |
Create ghouls, ghasts, mummies, or mohrgs. |
Core |
Find the Path: |
Shows most direct way to a location. |
Core |
Greater Restoration: |
As restoration, plus restores all levels and ability scores. |
Core |
Harm: |
Deals 10 points/level damage to target. |
Core |
Heal: |
Cures 10 points/level of damage, all diseases and mental conditions. |
Core |
Mass Cure Moderate Wounds: |
Cures 2d8 damage +1/level for many creatures. |
Core |
Mass Inflict Moderate Wounds: |
Deals 2d8 damage +1/level to many creatures. |
Core |
Spirit Walk: |
Separates the caster's spirit from his body, allowing it to travel anywhere. |
Core |
Undeath to Death: |
Destroys 1d4/level HD of undead (max 20d4). |
|