Spell List
HEALER SPELLS
0TH-LEVEL HEALER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Create water: |
Creates 2 gallons/level of pure water. |
Core |
Cure minor wounds: |
Cures 1 point of damage. |
Core |
Deathwatch: |
Reveals how near death subjects within 30 ft. are. |
Core |
Detect magic: |
Detects spells and magic items within 60 ft. |
Core |
Detect poison: |
Detects poison in one creature or object. |
Core |
Light: |
Object shines like a torch. |
Core |
Mending: |
Makes minor repairs on an object. |
Core |
Purify food and drink: |
Purifies 1 cu. ft./level of food or water. |
Core |
Read magic: |
Read scrolls and spellbooks. |
1ST-LEVEL HEALER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Bless water: |
Makes holy water. |
Core |
Cure light wounds: |
Cures 1d8 damage +1/level (max +5). |
Core |
Goodberry: |
2d4 berries each cure 1 hp (max 8 hp/24 hours). |
Core |
Protection from evil: |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Core |
Remove fear: |
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Core |
Remove paralysis: |
Frees one or more creatures from paralysis or slow effect. |
Core |
Sanctuary: |
Opponents can?t attack you, and you can?t attack. |
Core |
Speak with animals: |
You can communicate with animals. |
2ND-LEVEL HEALER SPELLS
3RD-LEVEL HEALER SPELLS
Source |
Spell Name |
Brief Description |
MH |
Close wounds: |
Cure 2d4 damage, even on another?s turn (swift). |
Core |
Create food and water: |
Feeds three humans (or one horse)/level. |
Core |
Cure serious wounds: |
Cures 3d8 damage +1/level (max +15). |
Core |
Neutralize poison: |
Immunizes subject against poison, detoxifies venom in or on subject. |
Core |
Remove curse: |
Frees object or person from curse. |
Core |
Restoration: |
Restores level and ability score drains. |
Core |
Status: |
Monitors condition, position of allies. |
4TH-LEVEL HEALER SPELLS
5TH-LEVEL HEALER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Atonement: |
Removes burden of misdeeds from subject. |
Core |
Break enchantment: |
Frees subjects from enchantments, alterations, curses, and petrification. |
Core |
Mass cure moderate wounds: |
Cures 2d8 damage +1/level for many creatures. |
Core |
Raise dead: |
Restores life to subject who died as long as one day/level ago. |
MH |
Revivify: |
Restore recently dead to life with no level loss. |
Core |
Stone to flesh: |
Restores petrified creature. |
Core |
True seeing: |
Lets you see all things as they really are. |
6TH-LEVEL HEALER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Greater restoration: |
As restoration, plus restores all levels and ability scores. |
Core |
Heal: |
Cures 10 points/level of damage, all diseases and mental conditions. |
Core |
Heroes? feast: |
Food for one creature/level cures and grants combat bonuses. |
Core |
Mass cure serious wounds: |
Cures 3d8 damage +1/level for many creatures. |
Core |
Regenerate: |
Subject?s severed limbs grow back, cures 4d8 damage +1/level (max +35). |
7TH-LEVEL HEALER SPELLS
8TH-LEVEL HEALER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Discern location: |
Reveals exact location of creature or object. |
Core |
Holy aura: |
+4 to AC, +4 resistance, and SR 25 against evil spells. |
Core |
Mass heal: |
As heal, but with several subjects. |
9TH-LEVEL HEALER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Foresight: |
?Sixth sense? warns of impending danger. |
Core |
Gate: |
Connects two planes for travel or summoning. |
Core |
True resurrection: |
As resurrection, plus remains aren?t needed. |
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