Spell List
DRUID SPELLS
0-LEVEL DRUID SPELLS (ORISONS)
Source |
Spell Name |
Brief Description |
Core |
Create Water: |
Creates 2 gallons/level of pure water. |
Core |
Cure Minor Wounds: |
Cures 1 point of damage. |
Core |
Detect Magic: |
Detects spells and magic items within 60 ft. |
Core |
Detect Poison: |
Detects poison in one creature or object. |
Core |
Flare: |
Dazzles one creature (–1 penalty on attack rolls). |
Core |
Guidance: |
+1 on one attack roll, saving throw, or skill check. |
Core |
Know Direction: |
You discern north. |
Core |
Light: |
Object shines like a torch. |
Core |
Mending: |
Makes minor repairs on an object. |
Core |
Purify Food and Drink: |
Purifies 1 cu. ft./level of food or water. |
Core |
Read Magic: |
Read scrolls and spellbooks. |
Core |
Resistance: |
Subject gains +1 bonus on saving throws. |
Core |
Virtue: |
Subject gains 1 temporary hp. |
CD |
Naturewatch: |
As deathwatch, but on animals and plants. |
1ST-LEVEL DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Calm Animals: |
Calms (2d4 + level) HD of animals. |
Core |
Charm Animal: |
Makes one animal your friend. |
Core |
Cure Light Wounds: |
Cures 1d8 damage +1/level (max +5). |
Core |
Detect Animals or Plants: |
Detects kinds of animals or plants. |
Core |
Detect Snares and Pits: |
Reveals natural or primitive traps. |
Core |
Endure Elements: |
Exist comfortably in hot or cold environments. |
Core |
Entangle: |
Plants entangle everyone in 40-ft.-radius. |
Core |
Faerie Fire: |
Outlines subjects with light, canceling blur, concealment, and the like. |
Core |
Goodberry: |
2d4 berries each cure 1 hp (max 8 hp/24 hours). |
Core |
Hide from Animals: |
Animals can’t perceive one subject/level. |
Core |
Jump: |
Subject gets bonus on Jump checks. |
Core |
Longstrider: |
Your speed increases by 10 ft. |
Core |
Magic Fang: |
One natural weapon of subject creature gets +1 on attack and damage rolls. |
Core |
Magic Stone: |
Three stones gain +1 on attack rolls, deal 1d6+1 damage. |
Core |
Obscuring Mist: |
Fog surrounds you. |
Core |
Pass without Trace: |
One subject/level leaves no tracks. |
Core |
Produce Flame: |
1d6 damage +1/level, touch or thrown. |
Core |
Shillelagh: |
Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. |
Core |
Speak with Animals: |
You can communicate with animals. |
Core |
Summon Nature’s Ally I: |
Calls creature to fight. |
BoED |
Eyes of the Avoral: |
Subject gets +8 on Spot checks. |
BoED |
Silvered Claws: |
One creature’s natural attacks are treated as silvered weapons. |
CAd |
Hawkeye: |
Your range increment increases. |
CAd |
Healthful Rest: |
Double healing from rest. |
CAd |
Vine Strike: |
Sneak attack plant creatures. |
CAr |
Animate Water |
Imbue water with semblance of life. |
CAr |
Animate Wood |
Imbue wood with semblance of life. |
CD |
Beget Bogun: |
You create a Tiny nature servant. |
CD |
Omen of Peril: |
You know how dangerous the future will be. |
CD |
Sandblast: |
You ?re hot sand that deals 1d6 nonlethal damage, stuns enemies. |
CD |
Traveler’s Mount: |
Creature moves faster but can’t attack. |
CD |
Vigor, Lesser: |
Creature heals 1 hp/round (max 15 rounds). |
CD |
Wood Wose: |
Nature spirit does simple tasks for you. |
CM |
Climbing Tree: |
Temporarily grow a tall tree for use as a ladder. |
CS |
Aquatic Escape: |
Take the form of a fish |
CS |
Blockade: |
Fill 5-ft square with enormous block of wood |
CS |
Spore Field: |
Mushrooms grow from ground, slowing movement and sickening living creatures |
CS |
Winged Watcher: |
Take the form of a bird |
City |
Impeding Stones: |
Earthen ground and cobblestones crack and shift, hampering foes. |
DrM |
Path of Frost: |
Create a frozen path on the ground that slows movement and deals cold damage. |
DrM |
Rot of Ages: |
Cloud of rotting debris sickens or nauseates one creature, provides concealment for others. |
Frost |
Conjure Ice Beast I: |
Conjures ice creature to fight for you. |
Frost |
Crunchy Snow: |
–20 penalty on Move Silently checks in area. |
Frost |
Ease of Breath: |
+20 inherent bonus on Fortitude saves to resist altitude sickness. |
Frost |
Ice Skate: |
While on ice, your speed increases by 60 feet. |
Frost |
Ivory Flesh: |
Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice. |
Frost |
Snowdrift: |
Forms existing snow into another shape. |
Frost |
Snowsight: |
Normal vision in winter weather conditions. |
MH |
Snake’s Swiftness: |
Subject immediately makes one attack. |
Planar |
Beastland Ferocity: |
Subject fights without penalty while disabled or dying. |
Planar |
Locate Touchstone: |
find nearest planar touchstone on the plane you currently inhabit. |
Planar |
Resist Planar Alignment: |
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
RoD |
Omen of Peril: |
You know how dangerous the future will be. |
RotW |
Raptor’s Sight: |
Gain +5 on Spot checks; range increment penalty halved. |
Sand |
Cloak of Shade: |
Touched creature gains protection from heat and sun. |
Sand |
Impede Sun’s Brilliance: |
Diminishes the heat and light of the sun in an area. |
Sand |
Locate Water: |
Reveals location, size, and quality of water sources. |
Sand |
Summon Desert Ally I: |
Calls dustform creature to fight. |
Sand |
Sunstroke: |
Target takes 2d6 nonlethal damage and is fatigued. |
Sand |
Waste Strider: |
Move through the wasteland without penalties. |
Storm |
Kuo-Toa Skin: |
Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
Storm |
Quickswim: |
Your swim speed increases by 10 ft. |
Storm |
Webfoot: |
Target gains +4 on Swim and is less hindered by bog terrain. |
2ND-LEVEL DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Animal Messenger: |
Sends a Tiny animal to a specific place. |
Core |
Animal Trance: |
Fascinates 2d6 HD of animals. |
Core |
Barkskin: |
Grants +2 (or higher) enhancement to natural armor. |
Core |
Bear’s Endurance: |
Subject gains +4 to Con for 1 min./level. |
Core |
Bull’s Strength: |
Subject gains +4 to Str for 1 min./level. |
Core |
Cat’s Grace: |
Subject gains +4 to Dex for 1 min./level. |
Core |
Chill Metal: |
Cold metal damages those who touch it. |
Core |
Delay Poison: |
Stops poison from harming subject for 1 hour/level. |
Core |
Fire Trap: |
Opened object deals 1d4 +1/level damage. |
Core |
Flame Blade: |
Touch attack deals 1d8 +1/two levels damage. |
Core |
Flaming Sphere: |
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
Core |
Fog Cloud: |
Fog obscures vision. |
Core |
Gust of Wind: |
Blows away or knocks down smaller creatures. |
Core |
Heat Metal: |
Make metal so hot it damages those who touch it. |
Core |
Hold Animal: |
Paralyzes one animal for 1 round/level. |
Core |
Owl’s Wisdom: |
Subject gains +4 to Wis for 1 min./level. |
Core |
Reduce Animal: |
Shrinks one willing animal. |
Core |
Resist Energy: |
Ignores 10 (or more) points of damage/attack from specified energy type. |
Core |
Restoration, Lesser: |
Dispels magical ability penalty or repairs 1d4 ability
damage. |
Core |
Soften Earth and Stone: |
Turns stone to clay or dirt to sand or mud. |
Core |
Spider Climb: |
Grants ability to walk on walls and ceilings. |
Core |
Summon Nature’s Ally II: |
Calls creature to fight. |
Core |
Summon Swarm: |
Summons swarm of bats, rats, or spiders. |
Core |
Tree Shape: |
You look exactly like a tree for 1 hour/level. |
Core |
Warp Wood: |
Bends wood (shaft, handle, door, plank). |
Core |
Wood Shape: |
Rearranges wooden objects to suit you. |
BoED |
Estanna’s Stew: |
Conjures stew that heals 1d6+1 per serving (one serving/two caster levels). |
BoED |
Remove Addiction: |
Cures target of drug addictions. |
CAd |
Balancing Lorecall: |
Balance on impossible surfaces. |
CAd |
Branch to Branch: |
You can brachiate, and charge while doing so. |
CAd |
Daggerspell Stance: |
Gain expertise with wielding two daggers |
CAd |
Easy Trail: |
Walk through thick plant growth without trouble. |
CAd |
Embrace the Wild: |
Gain the senses of an animal you choose. |
CAd |
Healing Lorecall: |
Your healing spells become more potent. |
CAd |
Listening Lorecall: |
Get a bonus to listen, and possibly blindsense/blindsight. |
CAd |
Nature's Favor: |
You gain a luck bonus on attack and damage rolls. |
CAd |
Train Animal: |
Animal knows new tricks for the duration of the spell. |
CAd |
Wracking Touch: |
Your touch causes agony and can deal sneak attack damage. |
CAr |
Animate Fire |
Imbue fire with semblance of life. |
CAr |
Chameleon |
Coloration of the target blends in with its environment. |
CAr |
Swim |
Gain a swim speed. |
CC |
Body Ward: |
Subject is protected against 5 points of ability damage to Strength, Dexterity, or Constitution; repeated use for different scores also increases
damage absorbed. |
CC |
Divine Presence: |
Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity. |
CC |
Metal Fang: |
One of subject's natural weapons becomes cold iron or silvered and counts as magical for overcoming DR. |
CC |
Soul Ward: |
Subject is protected against 5 points of ability damage to Intelligence, Wisdom, or Charisma; repeated use for different scores also increases
damage absorbed. |
CD |
Body of the Sun: |
Your body emanates ? re, dealing 1d4+1 damage. |
CD |
Brambles: |
Wooden weapon grows spikes that deal +1 damage/caster level (max +10). |
CD |
Briar Web: |
Area entangles creatures and thorns deal 2d6 damage. |
CD |
Cloudburst: |
Hampers vision and ranged attacks, puts out normal ?res. |
CD |
Creeping Cold: |
Creature feels chill that increases with each round. |
CD |
Decomposition: |
Wounds deal 1 extra point of damage each round. |
CD |
Scent: |
Grants the scent special ability. |
CM |
Blackrot: |
Deal damage to plant creatures, or use wooden weapon to sicken foes. |
CM |
Heart of Air: |
Gain +10 on Jump checks, +10 ft. to fly speed, use feather fall once. |
CS |
Smoke Stairs: |
Walk up a column of smoke as if it were solid |
Drac |
Earthbind: |
Subject creature can’t fly. |
DrM |
Primal Hunter: |
Gain a +5 bonus on Climb, Jump, and Swim checks. |
Frost |
Blood Snow: |
Area of fallen snow drains 1d2 points of Con/round and causes nausea. |
Frost |
Brumal Stiffening: |
Brittle weapon’s hardness reduced by 5. |
Frost |
Conjure Ice Beast II: |
Conjures ice creature to fight for you. |
Frost |
Conjure Ice Object: |
Conjures an object made of ice. |
Frost |
Evergreen: |
Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold. |
Frost |
Flash-Freeze: |
Earth, stone, and water become frozen. |
Frost |
Frost Weapon: |
Weapon gains frost special ability, +1d6 cold damage. |
Frost |
Numbing Sphere: |
Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level. |
Frost |
Obscuring Snow: |
Obscures sight in a 30-ft. radius around the caster. |
Frost |
Snow Walk: |
Increase your speed and walk effortlessly on top of snow without leaving tracks or scent. |
Frost |
Thaw: |
Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice. |
Frost |
Thin Air: |
Creatures suffer from altitude sickness. |
Frost |
Zone of Glacial Cold: |
Deals 1d6 cold damage to all creatures in area. |
LoM |
Detect Aberration: |
Detect the presence of aberrations. |
LoM |
Invoke the Cerulean Sign: |
Aberrations become sickened, nauseated, dazed, or stunned. |
HoB |
Blaze of Light: |
60-ft. cone of light dazzles creatures. |
HoB |
Trip Vine: |
Plants trip creatures entering area. |
MoI |
Animal Spirit: |
Subject can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute. |
MH |
Snake’s Swiftness, Legion’s: |
Allies each immediately make one attack. |
MH |
Tiger’s Tooth: |
One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift). |
Planar |
Avoid Planar Effects: |
Provides temporary protection against overtly damaging planar traits. |
PHBII |
Animalistic Power: |
Subject gains +2 bonus to Str, Dex, and Con. |
PHBII |
Drifts of the Shalm: |
Create difficult terrain made of snow, leaves, or ash. |
PHBII |
Linked Perception: |
Allies gain +2 bonus/ally in spell area on Listen and Spot checks. |
RotD |
Local Tremor: |
Light tremor shakes in a 30-ft. line. |
RotD |
Peaceful Serenity of Io: |
Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. |
RotW |
Summon Dire Hawk: |
Summons dire hawk to serve you. |
RotW |
Woodland Veil: |
Blend unobtrusively into natural surroundings, along with your friends. |
Sand |
Desiccate: |
Deals 1d6/2 levels dessication damage and dehydrates living creature. |
Sand |
Freedom of Breath: |
Protects against suffocation and dangerous vapors. |
Sand |
Halo of Sand: |
Swirling sand grants +1 deflection bonus/3 levels. |
Sand |
Hydrate: |
Heals dessication damage. |
Sand |
Protection from Dessication: |
Absorb 10 points/level of dessication damage. |
Sand |
Scimitar of Sand: |
Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated. |
Sand |
Summon Desert Ally II: |
Calls dustform creature to fight. |
Storm |
Fins to Feet: |
Transforms tails, tentacles, or finned extremities into humanoid legs and feet. |
Storm |
Jaws of the Moray: |
Subject gains a bite attack. |
Storm |
Pressure Sphere: |
Water pressure deals 4d6 damage to submerged targets. |
Storm |
Swim: |
Subject gains swim speed and +8 bonus on Swim checks. |
Storm |
Tern’s Persistence: |
Subject can travel overland 50% longer without fatigue. |
Storm |
Tojanida Sight: |
Gain all-around vision. |
Storm |
Urchin’s Spines: |
Target grows spines that damage opponents. |
ToM |
Augment Truefriend: |
Subject gains +2 to Str, Dex, and Con for 1 min./level. |
3RD-LEVEL DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Call Lightning: |
Calls down lightning bolts (3d6 per bolt) from sky. |
Core |
Contagion: |
Infects subject with chosen disease. |
Core |
Cure Moderate Wounds: |
Cures 2d8 damage +1/level (max +10). |
Core |
Daylight: |
60-ft. radius of bright light. |
Core |
Diminish Plants: |
Reduces size or blights growth of normal plants. |
Core |
Dominate Animal: |
Subject animal obeys silent mental commands. |
Core |
Magic Fang, Greater: |
One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5). |
Core |
Meld into Stone: |
You and your gear merge with stone. |
Core |
Neutralize Poison: |
Immunizes subject against poison, detoxifies venom in or on subject. |
Core |
Plant Growth: |
Grows vegetation, improves crops. |
Core |
Poison: |
Touch deals 1d10 Con damage, repeats in 1 min. |
Core |
Protection from Energy: |
Absorb 12 points/level of damage from one kind of energy. |
Core |
Quench: |
Extinguishes nonmagical fires or one magic item. |
Core |
Remove Disease: |
Cures all diseases affecting subject. |
Core |
Sleet Storm: |
Hampers vision and movement. |
Core |
Snare: |
Creates a magic booby trap. |
Core |
Speak with Plants: |
You can talk to normal plants and plant creatures. |
Core |
Spike Growth: |
Creatures in area take 1d4 damage, may be slowed. |
Core |
Stone Shape: |
Sculpts stone into any shape. |
Core |
Summon Nature’s Ally III: |
Calls creature to fight. |
Core |
Water Breathing: |
Subjects can breathe underwater. |
Core |
Wind Wall: |
Deflects arrows, smaller creatures, and gases. |
BoED |
Affliction: |
Infects evil subject with chosen affliction. |
BoED |
Energize Potion: |
Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. |
CAd |
Entangling Staff: |
Your quarterstaff grows vines that can grapple. |
CAd |
Fly, Swift: |
You fly for a round. |
CAr |
Energy Immunity |
Creature touched becomes immune to a type of energy. |
CAr |
Thornskin |
Sprout thorns which damage those that you strike with fists. |
CC |
Forest Eyes: |
See through a distant plant. |
CC |
Forest Voice: |
Converse with a creature through a distant plant. |
CD |
Beast Claws: |
Your hands become slashing natural weapons. |
CD |
Fire Wings: |
Your arms become wings that enable flight, deal 2d6 ?re damage. |
CD |
Infestation of Maggots: |
Touch attack deals 1d4 Con per round. |
CD |
Nature’s Favor: |
: Target animal gains an attack and damage bonus of +1/two levels. |
CD |
Spikes: |
As brambles, but weapon gains +2 bonus and doubled threat range. |
CD |
Standing Wave: |
Magically propels boat or swimming creature. |
CD |
Vigor, Mass Lesser: |
As lesser vigor, but multiple targets (max 25 rounds). |
CD |
Vigor: |
As lesser vigor , but 2 hp/round (max 25 rounds). |
CD |
Weather Eye: |
You accurate predict weather up to one week ahead. |
CM |
Heart of Water: |
Gain swim speed, ability to breathe water, +5 on Escape Artist checks, freedom of movement once. |
CM |
Prickling Torment: |
Target is sickened, takes damage whenever it acts. |
CM |
Rusted Blade: |
Touched weapon delivers filth fever. |
CM |
Unicorn Horn: |
You grow a horn that functions as a natural weapon. |
CS |
Wall of Vermin: |
Wall of biting pests provides concealment, attacks anyone passing through. |
DotU |
Dominate Vermin: |
Subject vermin obeys psychic commands. |
DotU |
Engulfing Terror: |
Create a single gelatinous cube. |
DrM |
Primal Instinct: |
Gain a +5 bonus on initiative checks and Survival checks. |
DrM |
Vision of the Omniscient Eye: |
Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. |
DrM |
Wingblast: |
Create wings that can transform into a gust of wind or obscuring mist |
DrM |
Wreath of Flames: |
Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage. |
Frost |
Arctic Haze: |
Fog obscures vision and deals 4 cold damage/round. |
Frost |
Aura of Cold, Lesser: |
Intense cold deals 1d6 damage to creatures within 5 ft. |
Frost |
Binding Snow: |
Snow freezes, impeding movement. |
Frost |
Column of Ice: |
Column of ice erupts from ground, lifting anything in its area into the air. |
Frost |
Conjure Ice Beast III: |
Conjures ice creature to fight for you. |
Frost |
Control Temperature: |
Raise or lower temperature by one band/5 levels. |
Frost |
Ice Shape: |
Sculpts ice into any shape. |
Frost |
Meld into Ice: |
You and your gear merge with ice. |
Frost |
Winter’s Embrace: |
Subject takes 1d8 damage/round; can cause fatigue. |
LoM |
Nature’s Purity: |
Ray deals 2d6 force damage to undead and 5d6 to aberrations. |
HoH |
Resist Taint: |
Bestows +4 bonus on saves against taint. |
MH |
Align Fang: |
Natural weapon becomes good, evil, lawful, or chaotic. |
MH |
Fly, Swift: |
You fly for 1 round (swift). |
MH |
Lion’s Charge: |
You can make a full attack on a charge for 1 round (swift). |
Planar |
Attune Form: |
Grant target creature temporary protection against overtly damaging planar traits. |
Planar |
Babau Slime: |
Secrete a body-covering acid that damages foes’ weapons. |
PHBII |
Alter Fortune: |
Cause one creature to reroll any die roll. |
PHBII |
Crown of Clarity: |
+2 to Listen and Spot, discharge spell to gain +8. |
PHBII |
Evard’s Menacing Tentacles: |
Grow two tentacles with 10-ft. reach that deal 1d8 damage each. |
RoS |
Walk the Mountain's Path |
Creature gains +10 bonus on jump and balance checks, climb speed, and is not hindered by slopes. |
Sand |
Control Sand: |
Raise or lower the level of sand. |
Sand |
Haboob: |
Cloud of dust obscures sight and abrades those passing through it. |
Sand |
Soul of the Waste: |
Meld into surrounding sand. |
Sand |
Storm Mote: |
Dust devil of flensing sand. |
Sand |
Summon Desert Ally III: |
Calls dustform creature to fight. |
Sand |
Whispering Sand: |
Sand delivers your message. |
Storm |
Air Breathing: |
Subject breathes air as easily as water. |
Storm |
Favorable Wind: |
Produces a strong wind that lasts 10 min./level. |
Storm |
Scales of the Sealord: |
Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
WoL |
Revitalize Legacy, Least: |
Get extra use of chosen least legacy ability. |
4TH-LEVEL DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Air Walk: |
Subject treads on air as if solid (climb at 45-degree angle). |
Core |
Antiplant Shell: |
Keeps animated plants at bay. |
Core |
Blight: |
Withers one plant or deals 1d6/level damage to plant creature. |
Core |
Command Plants: |
Sway the actions of one or more plant creatures. |
Core |
Control Water: |
Raises or lowers bodies of water. |
Core |
Cure Serious Wounds: |
Cures 3d8 damage +1/level (max +15). |
Core |
Dispel Magic: |
Cancels spells and magical effects. |
Core |
Flame Strike: |
Smite foes with divine fire (1d6/level damage). |
Core |
Freedom of Movement: |
Subject moves normally despite impediments. |
Core |
Giant Vermin: |
Turns centipedes, scorpions, or spiders into giant vermin. |
Core |
Ice Storm: |
Hail deals 5d6 damage in cylinder 40 ft. across. |
Core |
Reincarnate: |
Brings dead subject back in a random body. |
Core |
Repel Vermin: |
Insects, spiders, and other vermin stay 10 ft. away. |
Core |
Rusting Grasp: |
Your touch corrodes iron and alloys. |
Core |
Scrying: |
Spies on subject from a distance. |
Core |
Spike Stones: |
Creatures in area take 1d8 damage, may be slowed. |
Core |
Summon Nature’s Ally IV: |
Calls creature to fight. |
BoED |
Blinding Beauty: |
You become as beautiful as a nymph, and can blind humanoids who look at you. |
BoED |
Stars of Arvandor: |
Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 damage (all lethal) to evil creatures. |
CAd |
Forestfold: |
You give yourself camouflage. |
CAr |
Arc of Lightning |
Bolt of lightning arcs from one creature to another. |
CC |
Iconic Manifestation: |
Trade one daily use of wild shape to acquire celestial, fiendish, anarchic, or axiomatic template, according to your alignment. |
CD |
Bottle of Smoke: |
Uncorking bottle creates fast horse made of smoke. |
CD |
Camouflage, Mass: |
As camou?age, but multiple targets. |
CD |
Chain of Eyes: |
You send magical sensor to in?ltrate an area. |
CD |
Energy Vortex: |
Burst of energy centered on you damages nearby creatures. |
CD |
Languor: |
Ray slows target and diminishes its Strength. |
CD |
Murderous Mist: |
Steam deals 2d6 damage, blinds creatures. |
CM |
Heart of Earth: |
Gain temporary hit points; +8 to resist bull rush, overrun, and trip; use stoneskin once. |
City |
Summon Pest Swarm: |
Summons swarm of urban animals and vermin. |
Drac |
Contingent Energy Resistance: |
Energy damage triggers a resist energy spell. |
DotU |
Armored Vermin: |
+2 to natural armor of vermin. |
DrM |
Passage of the Shifting Sands: |
Become a swirling sand cloud; gain one use of gust of wind. |
DrM |
Primal Senses: |
Cain low-light vision and a +5 bonus on Listen and Spot checks. |
Frost |
Boreal Wind: |
Gust of cold wind deals 1d4 cold damage/level and knocks creatures back. |
Frost |
Conjure Ice Beast IV: |
Conjures ice creature to fight for you. |
Frost |
Freeze Armor: |
Locks up suits of metal armor and equipment, dealing damage and impeding movement. |
Frost |
Frostfell Slide: |
Move instantly from one area of frostfell to another. |
Frost |
Hibernal Healing: |
You absorb ice, slush, and snow, curing 10 points/level of damage (max 150). |
LM |
Sheltered Vitality: |
Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. |
HoB |
Battlefield Illumination: |
Improve light in 80-ft.-radius cylinder. |
HoB |
Hurtling Stone: |
Stone deals 6d6 damage, knocks targets prone. |
MH |
Arc of Lightning: |
Line of electricity between two creatures (1d6/level damage). |
Planar |
Lay of the Land: |
You gain an overview of the geography around you. |
Planar |
Perinarch: |
Gain greater control over Limbo’s morphic essence. |
Planar |
Planar Tolerance: |
Provides long-term protection against overtly damaging planar traits. |
Planar |
Summon Elementite Swarm: |
Summon an elementite swarm to follow your commands. |
Planar |
ouchstone Lightning: |
Use your Planar Touchstonegranted higher-order abilities to fuel damaging rays. |
PHBII |
Call of Stone: |
Slowly turn subject to stone. |
PHBII |
Healing Spirit: |
Ball of light heals 1d8/round. |
PHBII |
Meteoric Strike: |
Melee attack deals an extra 1d6 damage + 1d6/4 levels; adjacent creatures take half damage. |
PHBII |
Renewed Vigor: |
Remove fatigue and +2 bonus to Constitution for 1 round/level. |
Sand |
Blast of Sand: |
Cone deals 1d6 damage/level. |
Sand |
Dispel Water: |
Cancels water spells and effects or dismisses water creatures. |
Sand |
Sandform: |
You become an oozelike being of sand. |
Sand |
Searing Exposure: |
Target suffers hours of wasteland exposure in a moment. |
Sand |
Skin of the Cactus: |
Grants natural armor, thorns, and resistance to dehydration. |
Sand |
Slipsand: |
Creates a volume of slipsand. |
Sand |
Summon Desert Ally IV: |
Calls dustform creature to fight. |
Sand |
Wall of Salt: |
Wall of salt that can be shaped. |
Sand |
Wall of Sand: |
Wall impedes movement, obscures vision, and blocks some attacks. |
Sand |
Wall of Water: |
Wall impedes movement and can drown creatures. |
Storm |
Control Currents: |
Changes current direction and speed. |
Storm |
Thalassemia: |
Turns blood to seawater, dealing 1d6/level damage. |
Storm |
Wake Trailing: |
You can track a ship across the sea. |
ToM |
Warp Truename: |
Gives foe a temporary form that’s grotesque and useless. |
5TH-LEVEL DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Animal Growth: |
One animal/two levels doubles in size. |
Core |
Atonement: |
Removes burden of misdeeds from subject. |
Core |
Awaken: |
Animal or tree gains human intellect. |
Core |
Baleful Polymorph: |
Transforms subject into harmless animal. |
Core |
Call Lightning Storm: |
As call lightning, but 5d6 damage per bolt. |
Core |
Commune with Nature: |
Learn about terrain for 1 mile/level. |
Core |
Control Winds: |
Change wind direction and speed. |
Core |
Cure Critical Wounds: |
Cures 4d8 damage +1/level (max +20). |
Core |
Death Ward: |
Grants immunity to all death spells and negative energy effects. |
Core |
Hallow: |
Designates location as holy. |
Core |
Insect Plague: |
Locust swarms attack creatures. |
Core |
Stoneskin: |
Ignore 10 points of damage per attack. |
Core |
Summon Nature’s Ally V: |
Calls creature to fight. |
Core |
Transmute Mud to Rock: |
Transforms two 10-ft. cubes per level. |
Core |
Transmute Rock to Mud: |
Transforms two 10-ft. cubes per level. |
Core |
Tree Stride: |
Step from one tree to another far away. |
Core |
Unhallow: |
Designates location as unholy. |
Core |
Wall of Fire: |
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
Core |
Wall of Thorns: |
Thorns damage anyone who tries to pass. |
BoED |
Dancing Web: |
Energy strands deal 1d6 nonlethal damage per level plus entangles evil creatures for 1d6 rounds. |
BoED |
Energetic Healing: |
Target is immune to one energy type and gains 10% of the energy damage as healing. |
BoED |
Spear of Valarian: |
Transforms a nonmagical weapon into a +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage). |
CAd |
Cloak of the Sea: |
Gain several benefits while underwater. |
CAr |
Wood Rot |
Wooden object or plant takes severe damage. |
CC |
Bleed: |
Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves. |
CD |
Binding Winds: |
Air prevents target from moving, hinders ranged attacks. |
CD |
Dance of the Unicorn: |
Purifying mist washes the air clean of smoke, dust, and poisons. |
CD |
Phantom Stag: |
Magic stag appears for 1 hour/level. |
CD |
Poison Thorns: |
You grow thorns that poison your attackers. |
CD |
Quill Blast: |
You ?ing quills in spread, dealing 1d6 damage and imposing penalties. |
CD |
Rejuvenation Cocoon: |
Energy cocoon shields creature, then heals it. |
CD |
Vigor, Greater: |
As lesser vigor, but 4 hp/round. |
CM |
Heart of Fire: |
Gain +10 ft. to land speed, resistance to fire 10, use fire shield once. |
CM |
Unicorn Blood: |
Gain immunity to poison, compulsion, charm effects; bestow temporary hp once. |
Frost |
Blizzard: |
Temperature drops and powerful blizzard reduces visibility to zero. |
Frost |
Call Avalanche: |
Avalanche of ice and snow falls from the sky, burying subjects. |
Frost |
Conjure Ice Beast V: |
Conjures ice creature to fight for you. |
Frost |
Hibernate: |
Sends subject into state of hibernation for one week/level. |
Frost |
Ice Shield: |
Subject gains damage reduction 15/—. |
Frost |
Mantle of the Icy Soul: |
Gives subject the cold subtype. |
Frost |
Pass through Ice: |
Subject can pass through ice or snow like water. |
Frost |
Wall of Coldfire: |
Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level. |
MH |
Align Fang, Legion’s: |
Allies’ natural weapons become good, evil, lawful, or chaotic |
MH |
Panacea: |
Removes most afflictions. |
Planar |
Astral Hospice: |
While on the Astral Plane, open a portal to a demiplane so natural healing can occur. |
Planar |
Focus Touchstone Energy: |
Convert unused touchstone abilities into temporary hit points. |
PHBII |
Blood Creepers: |
Vines deal 1/level damage for multiple rounds and entangle one creature. |
PHBII |
Longstrider. Mass: |
Allies within 60 ft. gain +10 ft. bonus to speed. |
PHBII |
Magic Convalescence: |
Spells cast nearby heal you 1 hp/spell level. |
PHBII |
Radiance: |
Creates daylight that dazzles undead. |
Sand |
Choking Sands: |
Touched creature begins to suffocate on sand. |
Sand |
Flaywind Burst: |
Cone blows away and knocks down smaller creatures and deals 1d6 damage/level. |
Sand |
Flesh to Salt: |
Turns creature into a statue of salt. |
Sand |
Fuse Sand: |
Hardens sand and may trap creatures. |
Sand |
Sleep Mote: |
Dust devil of magic sand puts foes to sleep. |
Sand |
Summon Desert Ally V: |
Calls dustform creature to fight. |
Sand |
Transmute Sand to Glass: |
Transforms two 10-ft. cubes per level. |
Sand |
Transmute Sand to Stone: |
Transforms two 10-ft. cubes per level. |
Sand |
Transmute Stone to Sand: |
Transforms two 10-ft. cubes per level. |
Storm |
Blackwater Tentacle: |
Create blackwater tentacle that attacks your foe. |
Storm |
Flowsight: |
You can scry creatures in contact with a body of water. |
Storm |
Transformation of the Deeps: |
Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
ToM |
Spurn the Supernatural: |
Suppresses one or more of a foe’s supernatural abilities. |
WoL |
Revitalize Legacy, Lesser: |
Get extra use of chosen lesser legacy ability. |
6TH-LEVEL DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Antilife Shell: |
10-ft.-radius field hedges out living creatures. |
Core |
Bear’s Endurance, Mass: |
As bear’s endurance, affects one subject/ level. |
Core |
Bull’s Strength, Mass: |
As bull’s strength, affects one subject/level. |
Core |
Cat’s Grace, Mass: |
As cat’s grace, affects one subject/level. |
Core |
Cure Light Wounds, Mass: |
Cures 1d8 damage +1/level for many creatures. |
Core |
Dispel Magic, Greater: |
As dispel magic, but +20 on check. |
Core |
Find the Path: |
Shows most direct way to a location. |
Core |
Fire Seeds: |
Acorns and berries become grenades and bombs. |
Core |
Ironwood: |
Magic wood is strong as steel. |
Core |
Liveoak: |
Oak becomes treant guardian. |
Core |
Move Earth: |
Digs trenches and builds hills. |
Core |
Owl’s Wisdom, Mass: |
As owl’s wisdom, affects one subject/level. |
Core |
Repel Wood: |
Pushes away wooden objects. |
Core |
Spellstaff: |
Stores one spell in wooden quarterstaff. |
Core |
Stone Tell: |
Talk to natural or worked stone. |
Core |
Summon Nature’s Ally VI: |
Calls creature to fight. |
Core |
Transport via Plants: |
Move instantly from one plant to another of the same kind. |
Core |
Wall of Stone: |
Creates a stone wall that can be shaped. |
BoED |
Touch of Adamantine: |
Weapon gains the properties of an adamantine weapon. |
CAr |
Resist Energy, Mass |
As resist energy, except that it affects all targeted creatures. |
CC |
Wooden Blight: |
Subject turns to wood and takes ld4/round Dex damage, becoming a wooden statue at 0 Dex. |
CD |
Anger of the Noonday Sun: |
Blinds creatures within 10 ft. |
CD |
Cometfall: |
Comet falls atop foes, damaging them and knocking them prone. |
CD |
Contagious Touch: |
You infect one creature per round with chosen disease. |
CD |
Crumble: |
You erode building or other structure. |
CD |
Enveloping Cocoon: |
Entraps target creature and denies save for attached spell. |
CD |
Fires of Purity: |
Target bursts into magical ?ame, becomving a dangerous weapon. |
CD |
Miasma: |
Gas ?lls creature’s mouth, suffocating it. |
CD |
Phantasmal Disorientation: |
Fools creature’s sense of direction, making movement dif?cult. |
CD |
Tidal Surge: |
Wave of water deals 1d8/two levels damage and bull rushes. |
CD |
Tortoise Shell: |
Creature gains +6 natural armor, +1/three caster levels above 11th. |
CD |
Vigorous Circle: |
As mass lesser vigor, but 3 hp/round (max 40 rounds). |
CM |
Storm of Fire and Ice: |
Storm provides concealment, slows movement, deals cold and fire damage. |
Drac |
Energy Immunity: |
Subject has immunity to damage from one kind of energy. |
DrM |
Call of the Twilight Defender: |
Summon a twilight guardian to fight for you. |
DrM |
Primal Speed: |
Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. |
Frost |
Animate Snow: |
Turns snow into creatures to fight for you. |
Frost |
Conjure Ice Beast VI: |
Conjures ice creature to fight for you. |
Frost |
Death Hail: |
Summons a storm of death hail. |
Frost |
Entomb: |
Captures subjects in blocks of ice, suffocating them. |
Frost |
Ice Rift: |
Intense quake shakes 40-ft. radius spread of ice. |
Frost |
Move Snow and Ice: |
Digs trenches and builds hills in ice and snow. |
Frost |
Snow Wave: |
Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage. |
FC1 |
Pox: |
Deals 1d4 Con drain to one creature/level. |
LoM |
Pox: |
One creature/level takes 1d4 Con drain. |
MoI |
Animal Spirit, Mass: |
One subject/caster level can activate scent, low-light vision, and bonus on Wis-based checks for 1 minute. |
Planar |
Miasma of Entropy: |
Rot all natural materials in 30-ft. cone-shaped burst. |
Planar |
Summon Greater Elemental: |
Summon a greater elemental to follow your commands. |
PHBII |
Bones of the Earth: |
Create pillars of stone. |
PHBII |
Chasing Perfection: |
Subject gains +4 to all abilities. |
PHBII |
Thunder Field: |
Creatures in area take 1d8 sonic damage/round, knocked prone. |
Sand |
Awaken Sand: |
A region of sand forms into a Huge, sentient creature. |
Sand |
Desiccate, Mass: |
Desiccates several creatures. |
Sand |
Mephit Mob: |
Summons 2d6 mephits of a kind you designate. |
Sand |
Mummify: |
Touched living creature dies and is mummified. |
Sand |
Sandstorm: |
Creates a controlled duststorm. |
Sand |
Scalding Mud: |
Transmute rock or earth into boiling muck. |
Sand |
Summon Desert Ally VI: |
Calls dustform creature to fight. |
Sand |
Wall of Magma: |
Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level. |
Storm |
Mudslide: |
Landslide buries, mires creatures within a 40-ft. radius. |
Storm |
Stormwalk: |
Teleport yourself and one creature/2 levels from a storm. |
ToM |
Hidden Truename: |
Subject’s personal truename is hard to discover through research. |
7TH-LEVEL DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Animate Plants: |
One or more plants animate and fight for you. |
Core |
Changestaff: |
Your staff becomes a treant on command. |
Core |
Control Weather: |
Changes weather in local area. |
Core |
Creeping Doom: |
Swarms of centipedes attack at your command. |
Core |
Cure Moderate Wounds, Mass: |
Cures 2d8 damage +1/level for many creatures. |
Core |
Fire Storm: |
Deals 1d6/level fire damage. |
Core |
Heal: |
Cures 10 points/level of damage, all diseases and mental conditions. |
Core |
Scrying, Greater: |
As scrying, but faster and longer. |
Core |
Summon Nature’s Ally VII: |
Calls creature to fight. |
Core |
Sunbeam: |
Beam blinds and deals 4d6 damage. |
Core |
Transmute Metal to Wood: |
Metal within 40 ft. becomes wood. |
Core |
True Seeing: |
Lets you see all things as they really are. |
Core |
Wind Walk: |
You and your allies turn vaporous and travel fast. |
BoED |
Rain of Roses: |
Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened. |
CD |
Brilliant Aura: |
Allies’ weapons become brilliant energy, ignoring armor. |
CD |
Cloudwalkers: |
Targets can walk on clouds, ?ying at high altitudes. |
CD |
Creeping Cold, Greater: |
As creeping cold, but longer dura- tion and more damage. |
CD |
Poison Vines: |
Vines grow and poison creatures stuck within them. |
CD |
Slime Wave: |
Creates a 15-ft. spread of green slime. |
CD |
Storm Tower: |
Swirling clouds absorb electricity and magic missiles and prevent ranged attacks. |
CM |
Great Worm of the Earth: |
Enormous wormlike maw attempts to swallow target. |
CM |
Unicorn Heart: |
Gain speed 60, +4 on Str-, Dex-, and Con-based checks; use dimension door once. |
CS |
Scry Location: |
Spy on a distant location |
DrM |
Haze of Smoldering Stone: |
Volcanic stones deal 4d6 bludgeoning and 8d6 fire damage in a 60-ft. cone. |
Frost |
Aura of Cold, Greater: |
Intense cold deals 2d6 damage to creatures within 10 ft. |
Frost |
Conjure Ice Beast VII: |
Conjures ice creature to fight for you. |
Frost |
Raise Ice Forest: |
Conjures trees of ice. |
Frost |
Whiteout: |
Snow and wind obscure sight; creatures affected may become lost. |
FC1 |
Slime Wave: |
Creates a 15-ft. spread of green slime. |
MoI |
Incarnum Vigor: |
Subject gains fast healing; his healing spells cure extra damage. |
PHBII |
Animalistic Power, Mass: |
As animalistic power, but multiple subjects. |
PHBII |
As the Frost: |
Transform into a creature of cold. |
PHBII |
Plague: |
One creature/level contracts quickly terminal disease. |
PHBII |
Wrack Earth: |
Deals 1d6 damage/level (max 15d6) to creatures in a line and creates a wall of rubble. |
Sand |
Flesh to Salt, Mass: |
Turns several creatures into statues of salt. Summon Desert Ally VII. Calls dustform creature to fight. |
Storm |
Waterspout: |
Water rises up into a whirling vortex that deals 3d8 damage and sucks creatures in. |
8TH-LEVEL DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Animal Shapes: |
One ally/level polymorphs into chosen animal. |
Core |
Control Plants: |
Control actions of one or more plant creatures. |
Core |
Cure Serious Wounds, Mass: |
Cures 3d8 damage +1/level for many creatures. |
Core |
Earthquake: |
Intense tremor shakes 5-ft./level radius. |
Core |
Finger of Death: |
Kills one subject. |
Core |
Repel Metal or Stone: |
Pushes away metal and stone. |
Core |
Reverse Gravity: |
Objects and creatures fall upward. |
Core |
Summon Nature’s Ally VIII: |
Calls creature to fight. |
Core |
Sunburst: |
Blinds all within 10 ft., deals 6d6 damage. |
Core |
Whirlwind: |
Cyclone deals damage and can pick up creatures. |
Core |
Word of Recall: |
Teleports you back to designated place. |
BoED |
Leonal’s Roar: |
Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage. |
BoED |
Unearthly Beauty: |
As blinding beauty, but creatures must save or die. |
CC |
Forest Child: |
Create a wooden duplicate of yourself. |
CD |
Awaken, Mass: |
As awaken, but multiple creatures. |
CD |
Phantom Wolf: |
Incorporeal wolf ?ghts for you |
CD |
Storm of Elemental Fury: |
Magic cloud creates wind-storm, then hail of stones, then rainstorm, then ?ame. |
CD |
Stormrage: |
You can ?y and ?re lightning from your eyes. |
CM |
Deadly Lahar: |
Create a wave of molten volcanic rock that sticks to creatures. |
Frost |
Conjure Ice Beast VIII: |
Conjures ice creature to fight for you. |
Frost |
Fimbulwinter: |
Creates winter weather for miles around you that lasts for months. |
Frost |
Frostfell: |
Intense cold turns all subjects in area into ice. |
Frost |
Glacier: |
Conjures glaciers that attack your enemies. |
LM |
Spark of Life: |
Undead creature loses most immunities. |
ToM |
Expunge the Supernatural: |
Permanently eliminates a foe’s supernatural ability. |
ToM |
Ritual of Renaming: |
You give a creature a new personal truename, expunging the old one. |
ToM |
Truename Dispel: |
Cancels spells and magical effects on a creature whose personal truename you know. |
RoS |
Earth Glide |
Creature can swim through earth and stone. |
Sand |
Flashflood: |
Wave of water smashes everything in its path and floods area. |
Sand |
Mantle of the Fiery Spirit: |
Permanently grants one creature the fire subtype. |
Sand |
Summon Desert Ally VIII: |
Calls dustform creature to fight. |
Storm |
Depthsurge: |
Water slam deals 2d6 + caster level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
Storm |
Megalodon Empowerment: |
Gain scent, water breathing, swim speed for 1 hour/level. |
Storm |
Red Tide: |
Creates a surge of tainted water that sickens, weakens, and nauseates. |
9TH-LEVEL DRUID SPELLS
Source |
Spell Name |
Brief Description |
Core |
Antipathy: |
Object or location affected by spell repels certain creatures. |
Core |
Cure Critical Wounds, Mass: |
Cures 4d8 damage +1/level for many creatures. |
Core |
Elemental Swarm: |
Summons multiple elementals. |
Core |
Foresight: |
“Sixth sense” warns of impending danger. |
Core |
Regenerate: |
Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |
Core |
Shambler: |
Summons 1d4+2 shambling mounds to fight for you. |
Core |
Shapechange: |
Transforms you into any creature, and change forms once per round. |
Core |
Storm of Vengeance: |
Storm rains acid, lightning, and hail. |
Core |
Summon Nature’s Ally IX: |
Calls creature to fight. |
Core |
Sympathy: |
Object or location attracts certain creatures. |
BoED |
Rain of Black Tulips: |
Black tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated. |
CAr |
Summon Elemental Monolith |
You summon a tremendously powerful elemental. |
CAr |
Transmute Rock to Lava |
Rock of any sort becomes molten. |
CD |
Nature’s Avatar: |
Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level. |
CD |
Phantom Bear: |
Incorporeal bear ?ghts for you. |
CD |
Shadow Landscape: |
Makes natural terrain more dangerous, creates guardians that you command. |
CD |
Unyielding Roots: |
Creature grows roots that keep it sta- tionary and heal it every round. |
CD |
Whirlwind, Greater: |
As whirlwind, but larger and more destructive. |
CM |
Towering Thunderhead: |
Clouds provide concealment, block ranged attacks, empower sonic or electricity spells. |
Frost |
Cometstrike: |
Three comets per round strike targets, each dealing 3d6 bludgeoning damage and 1d4/level cold damage. |
Frost |
Conjure Ice Beast IX: |
Conjures ice creature to fight for you. |
LM |
Death Ward, Mass: |
As death ward, but more targets. |
Planar |
Perinarch, Planar: |
Gain control over a small area of any divinely morphic plane. |
Sand |
Summon Desert Ally IX: |
Calls dustform creature to fight. |
Storm |
Doom of the Seas: |
Summons a fiendish kraken under your command. |
WoL |
Revitalize Legacy, Greater: |
Get extra use of chosen greater legacy ability. |
|