Spell List

DREAD NECROMANCER SPELLS

1ST-LEVEL DREAD NECROMANCER SPELLS
Source Spell Name Brief Description
Core Bane: Enemies take –1 on attack rolls and saves against fear.
HoH Bestow Wound: Transfer 1 hp/level of wounds to another.
Core Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Core Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Core Detect Magic: Detects spells and magic items within 60 ft.
Core Detect Undead: Reveals undead within 60 ft.
Core Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Core Hide from Undead: Undead can’t perceive one subject/level.
Core Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
HoH Summon Undead I: Calls undead creature to fight for you.
Core Undetectable Alignment: Conceals alignment for 24 hours.
2ND-LEVEL DREAD NECROMANCER SPELLS
Source Spell Name Brief Description
Core Blindness/Deafness: Makes subject blinded or deafened.
Core Command Undead: Undead creature obeys your commands.
Core Darkness: 20-ft. radius of supernatural shadow.
Core Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Core False Life: Gain 1d10 temporary hp +1/level (max +10).
Core Gentle Repose: Preserves one corpse.
Core Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Core Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
Core Scare: Panics creatures of less than 6 HD.
Core Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Core Summon Swarm: Summons swarm of bats, rats, or spiders.
HoH Summon Undead II: Calls undead creature to fight for you.
3RD-LEVEL DREAD NECROMANCER SPELLS
Source Spell Name Brief Description
Core Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Core Death Ward: Grants immunity to death spells and negative energy effects.
Core Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
Core Halt Undead: Immobilizes undead for 1 round/level.
Core Ray of Exhaustion: Ray makes subject exhausted.
Core Speak with Dead: Corpse answers one question/two levels.
HoH Summon Undead III: Calls undead creature to fight for you.
Core Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.
4TH-LEVEL DREAD NECROMANCER SPELLS
Source Spell Name Brief Description
Core Animate Dead: Creates undead skeletons and zombies.
Core Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Core Black Tentacles: Tentacles grapple all within 20 ft. spread.
Core Contagion: Infects subject with chosen disease.
Core Dispel Magic: Cancels spells and magical effects.
Core Fear: Subjects within cone flee for 1 round/level.
Core Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
Core Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
Core Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Core Phantasmal Killer: Fearsome Illusion kills subject or deals 3d6 damage.
HoH Summon Undead IV: Calls undead creature to fight for you.
5TH-LEVEL DREAD NECROMANCER SPELLS
Source Spell Name Brief Description
Core Blight: Withers one plant or deals 1d6/level damage to plant creature.
Core Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Core Dispel Magic, Greater: As dispel magic, but up to +20 on check.
HoH Fire in the Blood:
Core Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures.
Core Insect Plague: Locust swarms attack creatures.
Core Magic Jar: Enables possession of another creature.
Core Nightmare: Sends vision dealing 1d10 damage, fatigue.
HoH Oath of Blood:
Core Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
Core Slay Living: Touch attack kills subject.
HoH Summon Undead V: Calls undead creature to fight for you.
Core Undeath to Death: Destroys 1d4/level HD of undead (max 20d4).
Core Unhallow: Designates location as unholy.
Core Waves of Fatigue: Several targets become fatigued.
6TH-LEVEL DREAD NECROMANCER SPELLS
Source Spell Name Brief Description
Core Acid Fog: Fog deals acid damage.
Core Circle of Death: Kills 1d4/level HD of creatures.
Core Create Undead: Creates ghouls, ghasts, mummies, or mohrgs.
Core Eyebite: Target becomes panicked, sickened, and comatose.
Core Geas/Quest: As lesser geas, plus it affects any creature.
Core Harm: Deals 10 points/level damage to target.
Core Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures.
Core Planar Binding: As lesser planar binding, but up to 12 HD.
Core Waves of Exhaustion: Several targets become exhausted.
7TH-LEVEL DREAD NECROMANCER SPELLS
Source Spell Name Brief Description
Core Control Undead: Undead don’t attack you while under your command.
Core Destruction: Kills subject and destroys remains.
Core Finger of Death: Kills one subject.
HoH Harm, Greater: Deals 12 points/level to target within Close range.
Core Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
Core Song of Discord: Forces targets to attack each other.
HoH Vile Death: Undead creature gains fiendish template.
8TH-LEVEL DREAD NECROMANCER SPELLS
Source Spell Name Brief Description
Core Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
Core Horrid Wilting: Deals 1d6/level damage within 30 ft.
Core Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.
Core Symbol of Death: Triggered rune slays nearby creatures.
9TH-LEVEL DREAD NECROMANCER SPELLS
Source Spell Name Brief Description
Core Energy Drain: Subject gains 2d4 negative levels.
HoH Harm, Mass: Deals 12 points/level to all targets within 20-ft. burst.
HoH Imprison Soul: Traps soul in a small object; target takes 1d4 Con damage/day.
HoH Plague of Undead: Animates horde of undead.
Core Wail of the Banshee: Kills one creature/level.